169 lines
4.5 KiB
Rust
169 lines
4.5 KiB
Rust
use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType};
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use crate::audio::midi::MidiEvent;
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use std::f32::consts::PI;
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const PARAM_PAN: u32 = 0;
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/// Stereo panning node using constant-power panning law
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/// Converts mono audio to stereo with controllable pan position
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pub struct PanNode {
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name: String,
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pan: f32,
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left_gain: f32,
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right_gain: f32,
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inputs: Vec<NodePort>,
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outputs: Vec<NodePort>,
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parameters: Vec<Parameter>,
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}
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impl PanNode {
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pub fn new(name: impl Into<String>) -> Self {
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let name = name.into();
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let inputs = vec![
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NodePort::new("Audio In", SignalType::Audio, 0),
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NodePort::new("Pan CV", SignalType::CV, 1),
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];
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let outputs = vec![
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NodePort::new("Audio Out", SignalType::Audio, 0),
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];
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let parameters = vec![
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Parameter::new(PARAM_PAN, "Pan", -1.0, 1.0, 0.0, ParameterUnit::Generic),
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];
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let mut node = Self {
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name,
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pan: 0.0,
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left_gain: 1.0,
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right_gain: 1.0,
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inputs,
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outputs,
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parameters,
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};
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node.update_gains();
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node
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}
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/// Update left/right gains using constant-power panning law
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fn update_gains(&mut self) {
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// Constant-power panning: pan from -1 to +1 maps to angle 0 to PI/2
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let angle = (self.pan + 1.0) * 0.5 * PI / 2.0;
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self.left_gain = angle.cos();
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self.right_gain = angle.sin();
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}
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}
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impl AudioNode for PanNode {
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fn category(&self) -> NodeCategory {
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NodeCategory::Utility
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}
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fn inputs(&self) -> &[NodePort] {
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&self.inputs
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}
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fn outputs(&self) -> &[NodePort] {
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&self.outputs
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}
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fn parameters(&self) -> &[Parameter] {
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&self.parameters
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}
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fn set_parameter(&mut self, id: u32, value: f32) {
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match id {
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PARAM_PAN => {
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self.pan = value.clamp(-1.0, 1.0);
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self.update_gains();
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}
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_ => {}
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}
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}
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fn get_parameter(&self, id: u32) -> f32 {
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match id {
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PARAM_PAN => self.pan,
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_ => 0.0,
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}
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}
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fn process(
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&mut self,
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inputs: &[&[f32]],
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outputs: &mut [&mut [f32]],
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_midi_inputs: &[&[MidiEvent]],
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_midi_outputs: &mut [&mut Vec<MidiEvent>],
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_sample_rate: u32,
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) {
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if inputs.is_empty() || outputs.is_empty() {
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return;
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}
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let audio_input = inputs[0];
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let output = &mut outputs[0];
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// Audio signals are stereo (interleaved L/R)
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// Process by frames, not samples
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let frames = audio_input.len() / 2;
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let output_frames = output.len() / 2;
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let frames_to_process = frames.min(output_frames);
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for frame in 0..frames_to_process {
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// Get base pan position
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let mut pan = self.pan;
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// Add CV modulation if connected
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if inputs.len() > 1 && frame < inputs[1].len() {
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let cv = inputs[1][frame]; // CV is mono
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// CV is 0-1, map to -1 to +1 range
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pan += (cv * 2.0 - 1.0);
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pan = pan.clamp(-1.0, 1.0);
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}
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// Update gains if pan changed from CV
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let angle = (pan + 1.0) * 0.5 * PI / 2.0;
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let left_gain = angle.cos();
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let right_gain = angle.sin();
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// Read stereo input
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let left_in = audio_input[frame * 2];
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let right_in = audio_input[frame * 2 + 1];
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// Mix both input channels with panning
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// When pan is -1 (full left), left gets full signal, right gets nothing
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// When pan is 0 (center), both get equal signal
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// When pan is +1 (full right), right gets full signal, left gets nothing
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output[frame * 2] = (left_in + right_in) * left_gain; // Left
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output[frame * 2 + 1] = (left_in + right_in) * right_gain; // Right
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}
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}
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fn reset(&mut self) {
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// No state to reset
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}
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fn node_type(&self) -> &str {
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"Pan"
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}
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fn name(&self) -> &str {
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&self.name
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}
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fn clone_node(&self) -> Box<dyn AudioNode> {
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Box::new(Self {
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name: self.name.clone(),
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pan: self.pan,
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left_gain: self.left_gain,
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right_gain: self.right_gain,
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inputs: self.inputs.clone(),
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outputs: self.outputs.clone(),
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parameters: self.parameters.clone(),
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})
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}
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}
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