Lightningbeam/lightningbeam-ui/lightningbeam-editor/src/panes/timeline.rs

5061 lines
264 KiB
Rust

/// Timeline pane - Modern GarageBand-style timeline
///
/// Phase 1 Implementation: Time Ruler & Playhead
/// - Time-based ruler (seconds, not frames)
/// - Playhead for current time
/// - Zoom/pan controls
/// - Basic layer visualization
use eframe::egui;
use lightningbeam_core::clip::ClipInstance;
use lightningbeam_core::layer::{AnyLayer, AudioLayerType, GroupLayer, LayerTrait};
use super::{DragClipType, NodePath, PaneRenderer, SharedPaneState};
const RULER_HEIGHT: f32 = 30.0;
const LAYER_HEIGHT: f32 = 60.0;
const LAYER_HEADER_WIDTH: f32 = 200.0;
const MIN_PIXELS_PER_SECOND: f32 = 1.0; // Allow zooming out to see 10+ minutes
const MAX_PIXELS_PER_SECOND: f32 = 500.0;
const EDGE_DETECTION_PIXELS: f32 = 8.0; // Distance from edge to detect trim handles
const LOOP_CORNER_SIZE: f32 = 12.0; // Size of loop corner hotzone at top-right of clip
const MIN_CLIP_WIDTH_PX: f32 = 8.0; // Minimum visible width for very short clips (e.g. groups)
/// Compute stacking row assignments for clip instances on a vector layer.
/// Only clips that overlap in time are stacked; non-overlapping clips share row 0.
/// Returns a Vec of (row, total_rows) for each clip instance.
fn compute_clip_stacking_from_ranges(
ranges: &[(f64, f64)],
) -> Vec<(usize, usize)> {
if ranges.len() <= 1 {
return vec![(0, 1); ranges.len()];
}
// Greedy row assignment: assign each clip to the first row where it doesn't overlap
let mut row_assignments = vec![0usize; ranges.len()];
let mut row_ends: Vec<f64> = Vec::new(); // track the end time of the last clip in each row
// Sort indices by start time for greedy packing
let mut sorted_indices: Vec<usize> = (0..ranges.len()).collect();
sorted_indices.sort_by(|&a, &b| ranges[a].0.partial_cmp(&ranges[b].0).unwrap_or(std::cmp::Ordering::Equal));
for &idx in &sorted_indices {
let (start, end) = ranges[idx];
// Find first row where this clip fits (no overlap)
let mut assigned_row = None;
for (row, row_end) in row_ends.iter_mut().enumerate() {
if start >= *row_end {
*row_end = end;
assigned_row = Some(row);
break;
}
}
if let Some(row) = assigned_row {
row_assignments[idx] = row;
} else {
row_assignments[idx] = row_ends.len();
row_ends.push(end);
}
}
let total_rows = row_ends.len().max(1);
row_assignments.iter().map(|&row| (row, total_rows)).collect()
}
fn compute_clip_stacking(
document: &lightningbeam_core::document::Document,
layer: &AnyLayer,
clip_instances: &[lightningbeam_core::clip::ClipInstance],
) -> Vec<(usize, usize)> {
if !matches!(layer, AnyLayer::Vector(_)) || clip_instances.len() <= 1 {
return vec![(0, 1); clip_instances.len()];
}
let ranges: Vec<(f64, f64)> = clip_instances.iter().map(|ci| {
let clip_dur = effective_clip_duration(document, layer, ci).unwrap_or(0.0);
let start = ci.effective_start();
let end = start + ci.total_duration(clip_dur);
(start, end)
}).collect();
compute_clip_stacking_from_ranges(&ranges)
}
/// Calculate vertical bounds for a clip instance within a layer row.
/// `row` is the stacking row (0-based), `total_rows` is the total number of rows needed.
/// Returns (y_min, y_max) relative to the layer top.
fn clip_instance_y_bounds(row: usize, total_rows: usize) -> (f32, f32) {
if total_rows > 1 {
let usable_height = LAYER_HEIGHT - 20.0; // 10px padding top/bottom
let row_height = (usable_height / total_rows as f32).min(20.0);
let top = 10.0 + row as f32 * row_height;
(top, top + row_height - 1.0)
} else {
(10.0, LAYER_HEIGHT - 10.0)
}
}
/// Get the effective clip duration for a clip instance on a given layer.
/// For groups on vector layers, the duration spans all consecutive keyframes
/// where the group is present. For regular clips, returns the clip's internal duration.
fn effective_clip_duration(
document: &lightningbeam_core::document::Document,
layer: &AnyLayer,
clip_instance: &ClipInstance,
) -> Option<f64> {
match layer {
AnyLayer::Vector(vl) => {
let vc = document.get_vector_clip(&clip_instance.clip_id)?;
if vc.is_group {
let frame_duration = 1.0 / document.framerate;
let end = vl.group_visibility_end(&clip_instance.id, clip_instance.timeline_start, frame_duration);
Some((end - clip_instance.timeline_start).max(0.0))
} else {
// Movie clips: duration based on all internal content (keyframes + clip instances)
document.get_clip_duration(&clip_instance.clip_id)
}
}
AnyLayer::Audio(_) => document.get_audio_clip(&clip_instance.clip_id).map(|c| c.duration),
AnyLayer::Video(_) => document.get_video_clip(&clip_instance.clip_id).map(|c| c.duration),
AnyLayer::Effect(_) => Some(lightningbeam_core::effect::EFFECT_DURATION),
AnyLayer::Group(_) => None,
AnyLayer::Raster(_) => None,
}
}
/// Type of clip drag operation
#[derive(Debug, Clone, Copy, PartialEq)]
enum ClipDragType {
Move,
TrimLeft,
TrimRight,
LoopExtendRight,
LoopExtendLeft,
}
/// How time is displayed in the ruler and header
#[derive(Debug, Clone, Copy, PartialEq)]
enum TimeDisplayFormat {
Seconds,
Measures,
}
/// State for an in-progress layer header drag-to-reorder operation.
struct LayerDragState {
/// IDs of the layers being dragged (in visual order, top to bottom)
layer_ids: Vec<uuid::Uuid>,
/// Original parent group IDs for each dragged layer (parallel to layer_ids)
source_parent_ids: Vec<Option<uuid::Uuid>>,
/// Current gap position in the filtered (dragged-layers-removed) row list
gap_row_index: usize,
/// Current mouse Y in screen coordinates (for floating header rendering)
current_mouse_y: f32,
/// Y offset from the top of the topmost dragged row to the mousedown point
grab_offset_y: f32,
}
pub struct TimelinePane {
/// Horizontal zoom level (pixels per second)
pixels_per_second: f32,
/// Horizontal scroll offset (in seconds)
viewport_start_time: f64,
/// Vertical scroll offset (in pixels)
viewport_scroll_y: f32,
/// Total duration of the animation
duration: f64,
/// Is the user currently dragging the playhead?
is_scrubbing: bool,
/// Is the user panning the timeline?
is_panning: bool,
last_pan_pos: Option<egui::Pos2>,
/// Clip drag state (None if not dragging)
clip_drag_state: Option<ClipDragType>,
drag_offset: f64, // Time offset being applied during drag (for preview)
/// Cached mouse position from mousedown (used for edge detection when drag starts)
mousedown_pos: Option<egui::Pos2>,
/// Track if a layer control widget was clicked this frame
layer_control_clicked: bool,
/// Context menu state: Some((optional_clip_instance_id, position)) when a right-click menu is open
/// clip_id is None when right-clicking on empty timeline space
context_menu_clip: Option<(Option<uuid::Uuid>, egui::Pos2)>,
/// Whether to display time as seconds or measures
time_display_format: TimeDisplayFormat,
/// Waveform upload progress: pool_index -> frames uploaded so far.
/// Tracks chunked GPU uploads across frames to avoid hitches.
waveform_upload_progress: std::collections::HashMap<usize, usize>,
/// Cached egui textures for video thumbnail strip rendering.
/// Key: (clip_id, thumbnail_timestamp_millis) → TextureHandle
video_thumbnail_textures: std::collections::HashMap<(uuid::Uuid, i64), egui::TextureHandle>,
/// Layer header drag-to-reorder state (None if not dragging a layer)
layer_drag: Option<LayerDragState>,
/// Cached mousedown position in header area (for drag threshold detection)
header_mousedown_pos: Option<egui::Pos2>,
}
/// Check if a clip type can be dropped on a layer type
fn can_drop_on_layer(layer: &AnyLayer, clip_type: DragClipType) -> bool {
match (layer, clip_type) {
(AnyLayer::Vector(_), DragClipType::Vector) => true,
(AnyLayer::Video(_), DragClipType::Video) => true,
(AnyLayer::Audio(audio), DragClipType::AudioSampled) => {
audio.audio_layer_type == AudioLayerType::Sampled
}
(AnyLayer::Audio(audio), DragClipType::AudioMidi) => {
audio.audio_layer_type == AudioLayerType::Midi
}
(AnyLayer::Effect(_), DragClipType::Effect) => true,
_ => false,
}
}
/// Represents a single row in the timeline's virtual layer list.
/// Expanded groups show their children directly (no separate header row).
/// Collapsed groups show as a single row with merged clips.
#[derive(Clone, Copy)]
#[allow(dead_code)]
enum TimelineRow<'a> {
/// A normal standalone layer (not in any group)
Normal(&'a AnyLayer),
/// A collapsed group -- single row with expand triangle and merged clips
CollapsedGroup { group: &'a GroupLayer, depth: u32 },
/// A child layer inside an expanded group
GroupChild {
child: &'a AnyLayer,
group: &'a GroupLayer, // the immediate parent group (for collapse action)
depth: u32, // nesting depth (1 = direct child of root group)
show_collapse: bool, // true for first visible child -- shows collapse triangle
},
}
impl<'a> TimelineRow<'a> {
fn layer_id(&self) -> uuid::Uuid {
match self {
TimelineRow::Normal(l) => l.id(),
TimelineRow::CollapsedGroup { group, .. } => group.layer.id,
TimelineRow::GroupChild { child, .. } => child.id(),
}
}
fn as_any_layer(&self) -> Option<&'a AnyLayer> {
match self {
TimelineRow::Normal(l) => Some(l),
TimelineRow::CollapsedGroup { .. } => None,
TimelineRow::GroupChild { child, .. } => Some(child),
}
}
/// Returns the parent group ID, or None if this row is at root level.
fn parent_id(&self) -> Option<uuid::Uuid> {
match self {
TimelineRow::GroupChild { group, .. } => Some(group.layer.id),
_ => None,
}
}
}
/// Build a flattened list of timeline rows from the reversed context_layers.
/// Expanded groups emit their children directly (no header row).
/// Collapsed groups emit a single CollapsedGroup row.
fn build_timeline_rows<'a>(context_layers: &[&'a AnyLayer]) -> Vec<TimelineRow<'a>> {
let mut rows = Vec::new();
for &layer in context_layers.iter().rev() {
flatten_layer(layer, 0, None, &mut rows);
}
rows
}
fn flatten_layer<'a>(
layer: &'a AnyLayer,
depth: u32,
parent_group: Option<&'a GroupLayer>,
rows: &mut Vec<TimelineRow<'a>>,
) {
match layer {
AnyLayer::Group(g) if !g.expanded => {
rows.push(TimelineRow::CollapsedGroup { group: g, depth });
}
AnyLayer::Group(g) => {
// Expanded group: no header row, emit children directly.
// The first emitted row gets the collapse triangle for this group.
let mut first_emitted = true;
for child in &g.children {
let before_len = rows.len();
flatten_layer(child, depth + 1, Some(g), rows);
// Mark the first emitted GroupChild row with the collapse triangle
if first_emitted && rows.len() > before_len {
if let Some(TimelineRow::GroupChild { show_collapse, group, .. }) = rows.get_mut(before_len) {
*show_collapse = true;
*group = g; // point to THIS group for the collapse action
}
first_emitted = false;
}
}
}
_ => {
if depth > 0 {
if let Some(group) = parent_group {
rows.push(TimelineRow::GroupChild {
child: layer,
group,
depth,
show_collapse: false,
});
}
} else {
rows.push(TimelineRow::Normal(layer));
}
}
}
}
/// Paint a soft drop shadow around a rect using gradient meshes (bottom + right + corner).
/// Three non-overlapping quads so alpha doesn't double up.
fn paint_drop_shadow(painter: &egui::Painter, rect: egui::Rect, shadow_size: f32, alpha: u8) {
let c = egui::Color32::from_black_alpha(alpha);
let t = egui::Color32::TRANSPARENT;
let mut mesh = egui::Mesh::default();
// Bottom edge: straight down, stops at right edge
let idx = mesh.vertices.len() as u32;
mesh.colored_vertex(rect.left_bottom(), c); // 0
mesh.colored_vertex(rect.right_bottom(), c); // 1
mesh.colored_vertex(egui::pos2(rect.right(), rect.bottom() + shadow_size), t); // 2
mesh.colored_vertex(egui::pos2(rect.left(), rect.bottom() + shadow_size), t); // 3
mesh.add_triangle(idx, idx + 1, idx + 2);
mesh.add_triangle(idx, idx + 2, idx + 3);
// Right edge: rightward, stops at bottom edge
let idx = mesh.vertices.len() as u32;
mesh.colored_vertex(rect.right_top(), c); // 0
mesh.colored_vertex(egui::pos2(rect.right() + shadow_size, rect.top()), t); // 1
mesh.colored_vertex(egui::pos2(rect.right() + shadow_size, rect.bottom()), t); // 2
mesh.colored_vertex(rect.right_bottom(), c); // 3
mesh.add_triangle(idx, idx + 1, idx + 2);
mesh.add_triangle(idx, idx + 2, idx + 3);
// Bottom-right corner: dark at inner corner, transparent at other three
let idx = mesh.vertices.len() as u32;
mesh.colored_vertex(rect.right_bottom(), c); // 0
mesh.colored_vertex(egui::pos2(rect.right() + shadow_size, rect.bottom()), t); // 1
mesh.colored_vertex(egui::pos2(rect.right() + shadow_size, rect.bottom() + shadow_size), t); // 2
mesh.colored_vertex(egui::pos2(rect.right(), rect.bottom() + shadow_size), t); // 3
mesh.add_triangle(idx, idx + 1, idx + 2);
mesh.add_triangle(idx, idx + 2, idx + 3);
painter.add(egui::Shape::mesh(mesh));
}
/// Shift+click layer selection: toggle a layer in/out of the focus selection,
/// enforcing the sibling constraint (all selected layers must share the same parent).
fn shift_toggle_layer(
focus: &mut lightningbeam_core::selection::FocusSelection,
layer_id: uuid::Uuid,
clicked_parent: Option<uuid::Uuid>,
rows: &[TimelineRow],
) {
use lightningbeam_core::selection::FocusSelection;
if let FocusSelection::Layers(ids) = focus {
// Check if existing selection shares the same parent as the clicked layer
let existing_parent = ids.first().and_then(|first_id| {
rows.iter()
.find(|r| r.layer_id() == *first_id)
.and_then(|r| r.parent_id())
});
// For root-level layers, existing_parent is None; for group children, it's Some(group_id)
// We need to compare them properly: both None means same parent (root)
let same_parent = if ids.is_empty() {
true
} else {
existing_parent == clicked_parent
};
if same_parent {
// Toggle the clicked layer in/out
if let Some(pos) = ids.iter().position(|id| *id == layer_id) {
ids.remove(pos);
if ids.is_empty() {
*focus = FocusSelection::None;
}
} else {
ids.push(layer_id);
}
return;
}
}
// Different parent or focus wasn't Layers — start fresh
*focus = lightningbeam_core::selection::FocusSelection::Layers(vec![layer_id]);
}
/// Collect all (layer_ref, clip_instances) tuples from context_layers,
/// recursively descending into group children.
/// Returns (&AnyLayer, &[ClipInstance]) so callers have access to both layer info and clips.
fn all_layer_clip_instances<'a>(context_layers: &[&'a AnyLayer]) -> Vec<(&'a AnyLayer, &'a [ClipInstance])> {
let mut result = Vec::new();
for &layer in context_layers {
collect_clip_instances(layer, &mut result);
}
result
}
fn collect_clip_instances<'a>(layer: &'a AnyLayer, result: &mut Vec<(&'a AnyLayer, &'a [ClipInstance])>) {
match layer {
AnyLayer::Vector(l) => result.push((layer, &l.clip_instances)),
AnyLayer::Audio(l) => result.push((layer, &l.clip_instances)),
AnyLayer::Video(l) => result.push((layer, &l.clip_instances)),
AnyLayer::Effect(l) => result.push((layer, &l.clip_instances)),
AnyLayer::Group(g) => {
for child in &g.children {
collect_clip_instances(child, result);
}
}
AnyLayer::Raster(_) => {}
}
}
/// Find an existing sampled audio track in the document where a clip can be placed without overlap
/// Returns the layer ID if found, None otherwise
fn find_sampled_audio_track_for_clip(
document: &lightningbeam_core::document::Document,
clip_id: uuid::Uuid,
timeline_start: f64,
editing_clip_id: Option<&uuid::Uuid>,
) -> Option<uuid::Uuid> {
// Get the clip duration
let clip_duration = document.get_clip_duration(&clip_id)?;
let clip_end = timeline_start + clip_duration;
// Check each sampled audio layer
let context_layers = document.context_layers(editing_clip_id);
for &layer in &context_layers {
if let AnyLayer::Audio(audio_layer) = layer {
if audio_layer.audio_layer_type == AudioLayerType::Sampled {
// Check if there's any overlap with existing clips on this layer
let (overlaps, _) = document.check_overlap_on_layer(
&audio_layer.layer.id,
timeline_start,
clip_end,
&[], // Don't exclude any instances
);
if !overlaps {
// Found a suitable layer
return Some(audio_layer.layer.id);
}
}
}
}
None
}
/// Get layer type display name and color for an AnyLayer
fn layer_type_info(layer: &AnyLayer) -> (&'static str, egui::Color32) {
match layer {
AnyLayer::Vector(_) => ("Vector", egui::Color32::from_rgb(255, 180, 100)),
AnyLayer::Audio(al) => match al.audio_layer_type {
AudioLayerType::Midi => ("MIDI", egui::Color32::from_rgb(100, 255, 150)),
AudioLayerType::Sampled => ("Audio", egui::Color32::from_rgb(100, 180, 255)),
},
AnyLayer::Video(_) => ("Video", egui::Color32::from_rgb(180, 100, 255)),
AnyLayer::Effect(_) => ("Effect", egui::Color32::from_rgb(255, 100, 180)),
AnyLayer::Group(_) => ("Group", egui::Color32::from_rgb(0, 180, 180)),
AnyLayer::Raster(_) => ("Raster", egui::Color32::from_rgb(160, 100, 200)),
}
}
impl TimelinePane {
pub fn new() -> Self {
Self {
pixels_per_second: 100.0,
viewport_start_time: 0.0,
viewport_scroll_y: 0.0,
duration: 10.0, // Default 10 seconds
is_scrubbing: false,
is_panning: false,
last_pan_pos: None,
clip_drag_state: None,
drag_offset: 0.0,
mousedown_pos: None,
layer_control_clicked: false,
context_menu_clip: None,
time_display_format: TimeDisplayFormat::Seconds,
waveform_upload_progress: std::collections::HashMap::new(),
video_thumbnail_textures: std::collections::HashMap::new(),
layer_drag: None,
header_mousedown_pos: None,
}
}
/// Execute a view action with the given parameters
/// Called from main.rs after determining this is the best handler
#[allow(dead_code)] // Mirrors StagePane; wiring in main.rs pending (see TODO at view action dispatch)
pub fn execute_view_action(&mut self, action: &crate::menu::MenuAction, zoom_center: egui::Vec2) {
use crate::menu::MenuAction;
match action {
MenuAction::ZoomIn => self.zoom_in(zoom_center.x),
MenuAction::ZoomOut => self.zoom_out(zoom_center.x),
MenuAction::ActualSize => self.actual_size(),
MenuAction::RecenterView => self.recenter(),
_ => {} // Not a view action we handle
}
}
/// Toggle recording on/off
/// In Auto mode, records to the active layer (audio or video with camera)
fn toggle_recording(&mut self, shared: &mut SharedPaneState) {
if *shared.is_recording {
// Stop recording
self.stop_recording(shared);
} else {
// Start recording on active layer
self.start_recording(shared);
}
}
/// Start recording on all selected recordable layers (or the active layer as fallback).
/// Groups are recursed into. At most one layer per recording type is recorded to
/// (topmost in visual order wins).
fn start_recording(&mut self, shared: &mut SharedPaneState) {
use lightningbeam_core::clip::{AudioClip, ClipInstance};
// Step 1: Collect candidate layer IDs from focus selection, falling back to active layer
let candidate_ids: Vec<uuid::Uuid> = match shared.focus {
lightningbeam_core::selection::FocusSelection::Layers(ref ids) if !ids.is_empty() => {
ids.clone()
}
_ => {
if let Some(id) = *shared.active_layer_id {
vec![id]
} else {
println!("⚠️ No active layer selected for recording");
return;
}
}
};
// Step 2: Resolve layers, recursing into groups to collect recordable leaves.
// Categorize by recording type. Use visual ordering (build_timeline_rows) to pick topmost.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum RecordCandidate {
AudioSampled,
AudioMidi,
VideoCamera,
}
let mut candidates: Vec<(uuid::Uuid, RecordCandidate, usize)> = Vec::new(); // (layer_id, type, visual_row_index)
{
let document = shared.action_executor.document();
let context_layers = document.context_layers(shared.editing_clip_id.as_ref());
let rows = build_timeline_rows(&context_layers);
// Helper: collect recordable leaf layer IDs from a layer (recurse into groups)
fn collect_recordable_leaves(layer: &AnyLayer, out: &mut Vec<uuid::Uuid>) {
match layer {
AnyLayer::Audio(_) => out.push(layer.id()),
AnyLayer::Video(v) if v.camera_enabled => out.push(layer.id()),
AnyLayer::Group(g) => {
for child in &g.children {
collect_recordable_leaves(child, out);
}
}
_ => {}
}
}
let mut leaf_ids: Vec<uuid::Uuid> = Vec::new();
for cid in &candidate_ids {
if let Some(layer) = context_layers.iter().copied().find(|l| l.id() == *cid) {
collect_recordable_leaves(layer, &mut leaf_ids);
} else {
// Try deeper in the tree (for layers inside groups)
if let Some(layer) = document.root.get_child(cid) {
collect_recordable_leaves(layer, &mut leaf_ids);
}
}
}
// Deduplicate
leaf_ids.sort();
leaf_ids.dedup();
// Categorize and find visual row index for ordering
for leaf_id in &leaf_ids {
let visual_idx = rows.iter().position(|r| r.layer_id() == *leaf_id).unwrap_or(usize::MAX);
if let Some(layer) = document.root.get_child(leaf_id).or_else(|| {
context_layers.iter().copied().find(|l| l.id() == *leaf_id)
}) {
let cat = match layer {
AnyLayer::Audio(a) => match a.audio_layer_type {
AudioLayerType::Sampled => Some(RecordCandidate::AudioSampled),
AudioLayerType::Midi => Some(RecordCandidate::AudioMidi),
},
AnyLayer::Video(v) if v.camera_enabled => Some(RecordCandidate::VideoCamera),
_ => None,
};
if let Some(cat) = cat {
candidates.push((*leaf_id, cat, visual_idx));
}
}
}
}
if candidates.is_empty() {
println!("⚠️ No recordable layers in selection");
return;
}
// Step 3: Sort by visual position (topmost first) and deduplicate by type
candidates.sort_by_key(|c| c.2);
let mut seen_sampled = false;
let mut seen_midi = false;
let mut seen_webcam = false;
candidates.retain(|c| {
match c.1 {
RecordCandidate::AudioSampled => {
if seen_sampled { return false; }
seen_sampled = true;
}
RecordCandidate::AudioMidi => {
if seen_midi { return false; }
seen_midi = true;
}
RecordCandidate::VideoCamera => {
if seen_webcam { return false; }
seen_webcam = true;
}
}
true
});
let start_time = *shared.playback_time;
shared.recording_layer_ids.clear();
// Step 4: Dispatch recording for each candidate
for &(layer_id, ref cat, _) in &candidates {
match cat {
RecordCandidate::VideoCamera => {
*shared.webcam_record_command = Some(super::WebcamRecordCommand::Start {
layer_id,
});
shared.recording_layer_ids.push(layer_id);
println!("📹 Started webcam recording on layer {}", layer_id);
}
RecordCandidate::AudioSampled => {
if let Some(&track_id) = shared.layer_to_track_map.get(&layer_id) {
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.start_recording(track_id, start_time);
println!("🎤 Started audio recording on track {:?} at {:.2}s", track_id, start_time);
}
shared.recording_layer_ids.push(layer_id);
} else {
println!("⚠️ No backend track mapped for layer {}", layer_id);
}
}
RecordCandidate::AudioMidi => {
if let Some(&track_id) = shared.layer_to_track_map.get(&layer_id) {
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
let clip_id = controller.create_midi_clip(track_id, start_time, 0.0);
controller.start_midi_recording(track_id, clip_id, start_time);
shared.recording_clips.insert(layer_id, clip_id);
println!("🎹 Started MIDI recording on track {:?} at {:.2}s, clip_id={}",
track_id, start_time, clip_id);
}
// Create document clip + clip instance immediately
let doc_clip = AudioClip::new_midi("Recording...",
*shared.recording_clips.get(&layer_id).unwrap_or(&0), 0.0);
let doc_clip_id = shared.action_executor.document_mut().add_audio_clip(doc_clip);
let clip_instance = ClipInstance::new(doc_clip_id)
.with_timeline_start(start_time);
if let Some(layer) = shared.action_executor.document_mut().get_layer_mut(&layer_id) {
if let lightningbeam_core::layer::AnyLayer::Audio(audio_layer) = layer {
audio_layer.clip_instances.push(clip_instance);
}
}
// Initialize empty cache entry
if let Some(&clip_id) = shared.recording_clips.get(&layer_id) {
shared.midi_event_cache.insert(clip_id, Vec::new());
}
shared.recording_layer_ids.push(layer_id);
} else {
println!("⚠️ No backend track mapped for layer {}", layer_id);
}
}
}
}
if shared.recording_layer_ids.is_empty() {
println!("⚠️ Failed to start recording on any layer");
return;
}
// Auto-start playback if needed
if !*shared.is_playing {
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.play();
*shared.is_playing = true;
println!("▶ Auto-started playback for recording");
}
}
*shared.is_recording = true;
*shared.recording_start_time = start_time;
}
/// Stop all active recordings
fn stop_recording(&mut self, shared: &mut SharedPaneState) {
let stop_wall = std::time::Instant::now();
eprintln!("[STOP] stop_recording called at {:?}", stop_wall);
// Determine which recording types are active by checking recording_layer_ids
let mut has_audio = false;
let mut has_midi = false;
let mut has_webcam = false;
{
let document = shared.action_executor.document();
for layer_id in shared.recording_layer_ids.iter() {
if let Some(layer) = document.root.get_child(layer_id) {
match layer {
lightningbeam_core::layer::AnyLayer::Audio(a) => {
match a.audio_layer_type {
lightningbeam_core::layer::AudioLayerType::Sampled => has_audio = true,
lightningbeam_core::layer::AudioLayerType::Midi => has_midi = true,
}
}
lightningbeam_core::layer::AnyLayer::Video(v) if v.camera_enabled => {
has_webcam = true;
}
_ => {}
}
}
}
}
if has_webcam {
*shared.webcam_record_command = Some(super::WebcamRecordCommand::Stop);
eprintln!("[STOP] Webcam stop command queued at +{:.1}ms", stop_wall.elapsed().as_secs_f64() * 1000.0);
}
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
if has_midi {
controller.stop_midi_recording();
eprintln!("[STOP] MIDI stop command sent at +{:.1}ms", stop_wall.elapsed().as_secs_f64() * 1000.0);
}
if has_audio {
controller.stop_recording();
eprintln!("[STOP] Audio stop command sent at +{:.1}ms", stop_wall.elapsed().as_secs_f64() * 1000.0);
}
}
// Note: Don't clear recording_layer_ids here!
// The RecordingStopped/MidiRecordingStopped event handlers in main.rs
// need them to finalize clips. They will clear the state after processing.
// Only clear is_recording to update UI state immediately.
*shared.is_recording = false;
}
/// Detect which clip is under the pointer and what type of drag would occur
///
/// Returns (drag_type, clip_id) if pointer is over a clip, None otherwise
fn detect_clip_at_pointer(
&self,
pointer_pos: egui::Pos2,
document: &lightningbeam_core::document::Document,
content_rect: egui::Rect,
header_rect: egui::Rect,
editing_clip_id: Option<&uuid::Uuid>,
) -> Option<(ClipDragType, uuid::Uuid)> {
let context_layers = document.context_layers(editing_clip_id);
let rows = build_timeline_rows(&context_layers);
let layer_count = rows.len();
// Check if pointer is in valid area
if pointer_pos.y < header_rect.min.y {
return None;
}
if pointer_pos.x < content_rect.min.x {
return None;
}
let relative_y = pointer_pos.y - header_rect.min.y + self.viewport_scroll_y;
let hovered_layer_index = (relative_y / LAYER_HEIGHT) as usize;
if hovered_layer_index >= layer_count {
return None;
}
let row = &rows[hovered_layer_index];
// Collapsed groups have no directly clickable clips
let layer: &AnyLayer = match row {
TimelineRow::Normal(l) => l,
TimelineRow::GroupChild { child, .. } => child,
TimelineRow::CollapsedGroup { .. } => return None,
};
let _layer_data = layer.layer();
let clip_instances: &[ClipInstance] = match layer {
lightningbeam_core::layer::AnyLayer::Vector(vl) => &vl.clip_instances,
lightningbeam_core::layer::AnyLayer::Audio(al) => &al.clip_instances,
lightningbeam_core::layer::AnyLayer::Video(vl) => &vl.clip_instances,
lightningbeam_core::layer::AnyLayer::Effect(el) => &el.clip_instances,
lightningbeam_core::layer::AnyLayer::Group(_) => &[],
lightningbeam_core::layer::AnyLayer::Raster(_) => &[],
};
// Check each clip instance
let stacking = compute_clip_stacking(document, layer, clip_instances);
for (ci_idx, clip_instance) in clip_instances.iter().enumerate() {
let clip_duration = effective_clip_duration(document, layer, clip_instance)?;
let instance_start = clip_instance.effective_start();
let instance_duration = clip_instance.total_duration(clip_duration);
let instance_end = instance_start + instance_duration;
let start_x = self.time_to_x(instance_start);
let end_x = self.time_to_x(instance_end).max(start_x + MIN_CLIP_WIDTH_PX);
let mouse_x = pointer_pos.x - content_rect.min.x;
if mouse_x >= start_x && mouse_x <= end_x {
// Check vertical bounds for stacked vector layer clips
let layer_top = header_rect.min.y + (hovered_layer_index as f32 * LAYER_HEIGHT) - self.viewport_scroll_y;
let (row, total_rows) = stacking[ci_idx];
let (cy_min, cy_max) = clip_instance_y_bounds(row, total_rows);
let mouse_rel_y = pointer_pos.y - layer_top;
if mouse_rel_y < cy_min || mouse_rel_y > cy_max {
continue;
}
// Determine drag type based on edge proximity (check both sides of edge)
let is_audio_layer = matches!(layer, lightningbeam_core::layer::AnyLayer::Audio(_));
let mouse_in_top_corner = pointer_pos.y < layer_top + LOOP_CORNER_SIZE;
let is_looping = clip_instance.timeline_duration.is_some() || clip_instance.loop_before.is_some();
let drag_type = if (mouse_x - start_x).abs() <= EDGE_DETECTION_PIXELS {
// Left edge: loop extend left for audio clips that are looping or top-left corner
let mouse_in_top_left_corner = pointer_pos.y < layer_top + LOOP_CORNER_SIZE;
if is_audio_layer && (is_looping || mouse_in_top_left_corner) {
ClipDragType::LoopExtendLeft
} else {
ClipDragType::TrimLeft
}
} else if (end_x - mouse_x).abs() <= EDGE_DETECTION_PIXELS {
// If already looping, right edge is always loop extend
// Otherwise, top-right corner of audio clips = loop extend
if is_audio_layer && (is_looping || mouse_in_top_corner) {
ClipDragType::LoopExtendRight
} else {
ClipDragType::TrimRight
}
} else {
ClipDragType::Move
};
return Some((drag_type, clip_instance.id));
}
}
None
}
/// Detect if the pointer is over a merged span in a collapsed group row.
/// Returns all child clip instance IDs that contribute to the hit span.
fn detect_collapsed_group_at_pointer(
&self,
pointer_pos: egui::Pos2,
document: &lightningbeam_core::document::Document,
content_rect: egui::Rect,
header_rect: egui::Rect,
editing_clip_id: Option<&uuid::Uuid>,
) -> Option<Vec<uuid::Uuid>> {
let context_layers = document.context_layers(editing_clip_id);
let rows = build_timeline_rows(&context_layers);
if pointer_pos.y < header_rect.min.y || pointer_pos.x < content_rect.min.x {
return None;
}
let relative_y = pointer_pos.y - header_rect.min.y + self.viewport_scroll_y;
let hovered_index = (relative_y / LAYER_HEIGHT) as usize;
if hovered_index >= rows.len() {
return None;
}
let TimelineRow::CollapsedGroup { group, .. } = &rows[hovered_index] else {
return None;
};
// Compute merged spans with the child clip IDs that contribute to each
let child_clips = group.all_child_clip_instances();
let mut spans: Vec<(f64, f64, Vec<uuid::Uuid>)> = Vec::new(); // (start, end, clip_ids)
for (_child_layer_id, ci) in &child_clips {
let clip_dur = document.get_clip_duration(&ci.clip_id).unwrap_or_else(|| {
ci.trim_end.unwrap_or(1.0) - ci.trim_start
});
let start = ci.effective_start();
let end = start + ci.total_duration(clip_dur);
spans.push((start, end, vec![ci.id]));
}
spans.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap_or(std::cmp::Ordering::Equal));
// Merge overlapping spans
let mut merged: Vec<(f64, f64, Vec<uuid::Uuid>)> = Vec::new();
for (s, e, ids) in spans {
if let Some(last) = merged.last_mut() {
if s <= last.1 {
last.1 = last.1.max(e);
last.2.extend(ids);
} else {
merged.push((s, e, ids));
}
} else {
merged.push((s, e, ids));
}
}
// Check which merged span the pointer is over
let mouse_x = pointer_pos.x - content_rect.min.x;
for (s, e, ids) in merged {
let sx = self.time_to_x(s);
let ex = self.time_to_x(e).max(sx + MIN_CLIP_WIDTH_PX);
if mouse_x >= sx && mouse_x <= ex {
return Some(ids);
}
}
None
}
/// Zoom in by a fixed increment
pub fn zoom_in(&mut self, center_x: f32) {
self.apply_zoom_at_point(0.2, center_x);
}
/// Zoom out by a fixed increment
pub fn zoom_out(&mut self, center_x: f32) {
self.apply_zoom_at_point(-0.2, center_x);
}
/// Reset zoom to 100 pixels per second
pub fn actual_size(&mut self) {
self.pixels_per_second = 100.0;
}
/// Reset pan to start and zoom to default
pub fn recenter(&mut self) {
self.viewport_start_time = 0.0;
self.viewport_scroll_y = 0.0;
self.pixels_per_second = 100.0;
}
/// Apply zoom while keeping the time under the cursor stationary
fn apply_zoom_at_point(&mut self, zoom_delta: f32, mouse_x: f32) {
let old_zoom = self.pixels_per_second;
// Calculate time position under mouse before zoom
let time_at_mouse = self.x_to_time(mouse_x);
// Apply zoom
let new_zoom = (old_zoom * (1.0 + zoom_delta)).clamp(MIN_PIXELS_PER_SECOND, MAX_PIXELS_PER_SECOND);
self.pixels_per_second = new_zoom;
// Adjust viewport so the same time stays under the mouse
let new_mouse_x = self.time_to_x(time_at_mouse);
let time_delta = (new_mouse_x - mouse_x) / new_zoom;
self.viewport_start_time = (self.viewport_start_time + time_delta as f64).max(0.0);
}
/// Convert time (seconds) to pixel x-coordinate
fn time_to_x(&self, time: f64) -> f32 {
((time - self.viewport_start_time) * self.pixels_per_second as f64) as f32
}
/// Convert pixel x-coordinate to time (seconds)
fn x_to_time(&self, x: f32) -> f64 {
self.viewport_start_time + (x / self.pixels_per_second) as f64
}
/// Calculate appropriate interval for time ruler based on zoom level
fn calculate_ruler_interval(&self) -> f64 {
// Target: 50-100px between major ticks
let target_px = 75.0;
let target_seconds = target_px / self.pixels_per_second;
// Standard intervals: 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, 100...
let intervals = [0.1, 0.2, 0.5, 1.0, 2.0, 5.0, 10.0, 20.0, 50.0, 100.0];
// Find the interval closest to our target
intervals.iter()
.min_by_key(|&&interval| ((interval - target_seconds as f64).abs() * 1000.0) as i32)
.copied()
.unwrap_or(1.0)
}
/// Render the time ruler at the top
fn render_ruler(&self, ui: &mut egui::Ui, rect: egui::Rect, theme: &crate::theme::Theme,
bpm: f64, time_sig: &lightningbeam_core::document::TimeSignature) {
let painter = ui.painter();
// Background
let bg_style = theme.style(".timeline-background", ui.ctx());
let bg_color = bg_style.background_color().unwrap_or(egui::Color32::from_rgb(34, 34, 34));
painter.rect_filled(rect, 0.0, bg_color);
let text_style = theme.style(".text-primary", ui.ctx());
let text_color = text_style.text_color.unwrap_or(egui::Color32::from_gray(200));
match self.time_display_format {
TimeDisplayFormat::Seconds => {
let interval = self.calculate_ruler_interval();
let start_time = (self.viewport_start_time / interval).floor() * interval;
let end_time = self.x_to_time(rect.width());
let mut time = start_time;
while time <= end_time {
let x = self.time_to_x(time);
if x >= 0.0 && x <= rect.width() {
painter.line_segment(
[rect.min + egui::vec2(x, rect.height() - 10.0),
rect.min + egui::vec2(x, rect.height())],
egui::Stroke::new(1.0, theme.text_color(&["#timeline", ".ruler-tick"], ui.ctx(), egui::Color32::from_gray(100))),
);
painter.text(
rect.min + egui::vec2(x + 2.0, 5.0), egui::Align2::LEFT_TOP,
format!("{:.1}s", time), egui::FontId::proportional(12.0), text_color,
);
}
let minor_interval = interval / 5.0;
for i in 1..5 {
let minor_x = self.time_to_x(time + minor_interval * i as f64);
if minor_x >= 0.0 && minor_x <= rect.width() {
painter.line_segment(
[rect.min + egui::vec2(minor_x, rect.height() - 5.0),
rect.min + egui::vec2(minor_x, rect.height())],
egui::Stroke::new(1.0, theme.text_color(&["#timeline", ".ruler-tick-minor"], ui.ctx(), egui::Color32::from_gray(60))),
);
}
}
time += interval;
}
}
TimeDisplayFormat::Measures => {
let beats_per_second = bpm / 60.0;
let beat_dur = lightningbeam_core::beat_time::beat_duration(bpm);
let bpm_count = time_sig.numerator;
let px_per_beat = beat_dur as f32 * self.pixels_per_second;
let start_beat = (self.viewport_start_time.max(0.0) * beats_per_second).floor() as i64;
let end_beat = (self.x_to_time(rect.width()) * beats_per_second).ceil() as i64;
// Adaptive: how often to label measures
let measure_px = px_per_beat * bpm_count as f32;
let label_every = if measure_px > 60.0 { 1u32 } else if measure_px > 20.0 { 4 } else { 16 };
for beat_idx in start_beat..=end_beat {
if beat_idx < 0 { continue; }
let x = self.time_to_x(beat_idx as f64 / beats_per_second);
if x < 0.0 || x > rect.width() { continue; }
let beat_in_measure = (beat_idx as u32) % bpm_count;
let measure = (beat_idx as u32) / bpm_count + 1;
let is_measure_boundary = beat_in_measure == 0;
// Tick height, stroke width, and brightness based on beat importance
let (tick_h, stroke_w, gray) = if is_measure_boundary {
(12.0, 2.0, 140u8)
} else if beat_in_measure % 2 == 0 {
(8.0, 1.0, 80)
} else {
(5.0, 1.0, 50)
};
painter.line_segment(
[rect.min + egui::vec2(x, rect.height() - tick_h),
rect.min + egui::vec2(x, rect.height())],
egui::Stroke::new(stroke_w, egui::Color32::from_gray(gray)),
);
// Labels: measure numbers at boundaries, beat numbers when zoomed in
if is_measure_boundary && (label_every == 1 || measure % label_every == 1) {
painter.text(
rect.min + egui::vec2(x + 3.0, 3.0), egui::Align2::LEFT_TOP,
format!("{}", measure), egui::FontId::proportional(12.0), text_color,
);
} else if !is_measure_boundary && px_per_beat > 40.0 {
let alpha = if beat_in_measure % 2 == 0 { 0.5 } else if px_per_beat > 80.0 { 0.25 } else { continue };
painter.text(
rect.min + egui::vec2(x + 2.0, 5.0), egui::Align2::LEFT_TOP,
format!("{}.{}", measure, beat_in_measure + 1),
egui::FontId::proportional(10.0), text_color.gamma_multiply(alpha),
);
}
}
}
}
}
/// Render the playhead (current time indicator)
fn render_playhead(&self, ui: &mut egui::Ui, rect: egui::Rect, theme: &crate::theme::Theme, playback_time: f64) {
let x = self.time_to_x(playback_time);
if x >= 0.0 && x <= rect.width() {
let painter = ui.painter();
let scrubber_style = theme.style(".timeline-scrubber", ui.ctx());
let scrubber_color = scrubber_style.background_color().unwrap_or(egui::Color32::from_rgb(204, 34, 34));
// Red vertical line
painter.line_segment(
[
rect.min + egui::vec2(x, 0.0),
egui::pos2(rect.min.x + x, rect.max.y),
],
egui::Stroke::new(2.0, scrubber_color),
);
// Playhead handle (triangle at top)
let handle_size = 8.0;
let points = vec![
rect.min + egui::vec2(x, 0.0),
rect.min + egui::vec2(x - handle_size / 2.0, handle_size),
rect.min + egui::vec2(x + handle_size / 2.0, handle_size),
];
painter.add(egui::Shape::convex_polygon(
points,
scrubber_color,
egui::Stroke::NONE,
));
}
}
/// Render mini piano roll visualization for MIDI clips on timeline
/// Shows notes modulo 12 (one octave) matching the JavaScript reference implementation
#[allow(clippy::too_many_arguments)]
fn render_midi_piano_roll(
painter: &egui::Painter,
clip_rect: egui::Rect,
rect_min_x: f32, // Timeline panel left edge (for proper viewport-relative positioning)
events: &[(f64, u8, u8, bool)], // (timestamp, note_number, velocity, is_note_on)
trim_start: f64,
visible_duration: f64,
timeline_start: f64,
viewport_start_time: f64,
pixels_per_second: f32,
theme: &crate::theme::Theme,
ctx: &egui::Context,
faded: bool,
) {
let clip_height = clip_rect.height();
let note_height = clip_height / 12.0; // 12 semitones per octave
// Get note color from theme CSS (fallback to black)
let note_style = theme.style(".timeline-midi-note", ctx);
let note_color = note_style.background_color().unwrap_or(egui::Color32::BLACK);
// Build a map of active notes (note_number -> note_on_timestamp)
// to calculate durations when we encounter note-offs
let mut active_notes: std::collections::HashMap<u8, f64> = std::collections::HashMap::new();
let mut note_rectangles: Vec<(egui::Rect, u8)> = Vec::new();
// First pass: pair note-ons with note-offs to calculate durations
for &(timestamp, note_number, _velocity, is_note_on) in events {
if is_note_on {
// Store note-on timestamp
active_notes.insert(note_number, timestamp);
} else {
// Note-off: find matching note-on and calculate duration
if let Some(&note_on_time) = active_notes.get(&note_number) {
let duration = timestamp - note_on_time;
// Skip notes outside visible trim range
if note_on_time < trim_start || note_on_time > trim_start + visible_duration {
active_notes.remove(&note_number);
continue;
}
// Calculate X position and width
// Convert note position to absolute timeline position
let note_timeline_pos = timeline_start + (note_on_time - trim_start);
// Convert to screen X using same formula as clip positioning (time_to_x)
let note_x = rect_min_x + ((note_timeline_pos - viewport_start_time) * pixels_per_second as f64) as f32;
// Calculate note width from duration (minimum 2px for visibility)
let note_width = (duration as f32 * pixels_per_second).max(2.0);
// Calculate Y position (modulo 12 for octave wrapping)
let pitch_class = note_number % 12;
let note_y = clip_rect.min.y + ((11 - pitch_class) as f32 * note_height);
let note_rect = egui::Rect::from_min_size(
egui::pos2(note_x, note_y),
egui::vec2(note_width, note_height - 1.0), // -1 for spacing between notes
);
// Store for rendering (only if visible)
if note_rect.right() >= clip_rect.left() && note_rect.left() <= clip_rect.right() {
note_rectangles.push((note_rect, note_number));
}
active_notes.remove(&note_number);
}
}
}
// Handle any notes that didn't get a note-off (still active at end of clip)
for (&note_number, &note_on_time) in &active_notes {
// Skip notes outside visible trim range
if note_on_time < trim_start || note_on_time > trim_start + visible_duration {
continue;
}
// Use a default duration (extend to end of visible area or 0.5 seconds, whichever is shorter)
let max_end_time = (trim_start + visible_duration).min(note_on_time + 0.5);
let duration = max_end_time - note_on_time;
// Convert note position to absolute timeline position
let note_timeline_pos = timeline_start + (note_on_time - trim_start);
// Convert to screen X using same formula as clip positioning (time_to_x)
let note_x = rect_min_x + ((note_timeline_pos - viewport_start_time) * pixels_per_second as f64) as f32;
let note_width = (duration as f32 * pixels_per_second).max(2.0);
let pitch_class = note_number % 12;
let note_y = clip_rect.min.y + ((11 - pitch_class) as f32 * note_height);
let note_rect = egui::Rect::from_min_size(
egui::pos2(note_x, note_y),
egui::vec2(note_width, note_height - 1.0),
);
if note_rect.right() >= clip_rect.left() && note_rect.left() <= clip_rect.right() {
note_rectangles.push((note_rect, note_number));
}
}
// Second pass: render all note rectangles
let render_color = if faded {
egui::Color32::from_rgba_unmultiplied(note_color.r(), note_color.g(), note_color.b(), note_color.a() / 2)
} else {
note_color
};
for (note_rect, _note_number) in note_rectangles {
painter.rect_filled(note_rect, 1.0, render_color);
}
}
/// Render layer header column (left side with track names and controls)
fn render_layer_headers(
&mut self,
ui: &mut egui::Ui,
rect: egui::Rect,
theme: &crate::theme::Theme,
active_layer_id: &Option<uuid::Uuid>,
focus: &lightningbeam_core::selection::FocusSelection,
pending_actions: &mut Vec<Box<dyn lightningbeam_core::action::Action>>,
_document: &lightningbeam_core::document::Document,
context_layers: &[&lightningbeam_core::layer::AnyLayer],
layer_to_track_map: &std::collections::HashMap<uuid::Uuid, daw_backend::TrackId>,
track_levels: &std::collections::HashMap<daw_backend::TrackId, f32>,
input_level: f32,
) {
// Background for header column
let header_style = theme.style(".timeline-header", ui.ctx());
let header_bg = header_style.background_color().unwrap_or(egui::Color32::from_rgb(17, 17, 17));
ui.painter().rect_filled(
rect,
0.0,
header_bg,
);
// Theme colors for active/inactive layers
let active_style = theme.style(".timeline-layer-active", ui.ctx());
let inactive_style = theme.style(".timeline-layer-inactive", ui.ctx());
let active_color = active_style.background_color().unwrap_or(egui::Color32::from_rgb(79, 79, 79));
let inactive_color = inactive_style.background_color().unwrap_or(egui::Color32::from_rgb(51, 51, 51));
// Get text color from theme
let text_style = theme.style(".text-primary", ui.ctx());
let text_color = text_style.text_color.unwrap_or(egui::Color32::from_gray(200));
let secondary_style = theme.style(".text-secondary", ui.ctx());
let secondary_text_color = secondary_style.text_color.unwrap_or(egui::Color32::from_gray(150));
// Build virtual row list (accounts for group expansion)
let all_rows = build_timeline_rows(context_layers);
// When dragging layers, filter them out and compute gap-adjusted positions
let drag_layer_ids: Vec<uuid::Uuid> = self.layer_drag.as_ref()
.map(|d| d.layer_ids.clone()).unwrap_or_default();
let drag_count = drag_layer_ids.len();
let gap_row_index = self.layer_drag.as_ref().map(|d| d.gap_row_index);
// Build filtered row list (excluding dragged layers)
let rows: Vec<&TimelineRow> = all_rows.iter()
.filter(|r| !drag_layer_ids.contains(&r.layer_id()))
.collect();
// Draw layer headers from virtual row list
for (filtered_i, row) in rows.iter().enumerate() {
// Compute Y with gap offset: rows at or after the gap shift down by drag_count * LAYER_HEIGHT
let visual_i = match gap_row_index {
Some(gap) if filtered_i >= gap => filtered_i + drag_count,
_ => filtered_i,
};
let y = rect.min.y + visual_i as f32 * LAYER_HEIGHT - self.viewport_scroll_y;
// Skip if layer is outside visible area
if y + LAYER_HEIGHT < rect.min.y || y > rect.max.y {
continue;
}
// Indent for group children and collapsed groups based on depth
let indent = match row {
TimelineRow::GroupChild { depth, .. } => *depth as f32 * 16.0,
TimelineRow::CollapsedGroup { depth, .. } => *depth as f32 * 16.0,
_ => 0.0,
};
let header_rect = egui::Rect::from_min_size(
egui::pos2(rect.min.x, y),
egui::vec2(LAYER_HEADER_WIDTH, LAYER_HEIGHT),
);
// Determine the AnyLayer or GroupLayer for this row
let (layer_id, layer_name, layer_type, type_color) = match row {
TimelineRow::Normal(layer) => {
let data = layer.layer();
let (lt, tc) = layer_type_info(layer);
(layer.id(), data.name.clone(), lt, tc)
}
TimelineRow::CollapsedGroup { group, .. } => {
(group.layer.id, group.layer.name.clone(), "Group", theme.bg_color(&["#timeline", ".layer-type-group"], ui.ctx(), egui::Color32::from_rgb(0, 180, 180)))
}
TimelineRow::GroupChild { child, .. } => {
let data = child.layer();
let (lt, tc) = layer_type_info(child);
(child.id(), data.name.clone(), lt, tc)
}
};
// Active vs inactive background colors
let is_active = active_layer_id.map_or(false, |id| id == layer_id);
let is_selected = match focus {
lightningbeam_core::selection::FocusSelection::Layers(ids) => ids.contains(&layer_id),
_ => false,
};
let bg_color = if is_active || is_selected {
active_color
} else {
inactive_color
};
ui.painter().rect_filled(header_rect, 0.0, bg_color);
// Gutter area (left of indicator) — solid group color, with collapse chevron
if indent > 0.0 {
let gutter_rect = egui::Rect::from_min_size(
header_rect.min,
egui::vec2(indent, LAYER_HEIGHT),
);
// Solid dark group color for the gutter strip
let group_color = match row {
TimelineRow::GroupChild { .. } | TimelineRow::CollapsedGroup { .. } => {
// Solid dark teal for the group gutter
theme.bg_color(&["#timeline", ".group-gutter"], ui.ctx(), egui::Color32::from_rgb(0, 50, 50))
}
_ => header_bg,
};
ui.painter().rect_filled(gutter_rect, 0.0, group_color);
// Thin colored accent line at right edge of gutter (group color)
let accent_rect = egui::Rect::from_min_size(
egui::pos2(header_rect.min.x + indent - 2.0, y),
egui::vec2(2.0, LAYER_HEIGHT),
);
ui.painter().rect_filled(accent_rect, 0.0, theme.bg_color(&["#timeline", ".group-accent"], ui.ctx(), egui::Color32::from_rgb(0, 180, 180)));
// Draw collapse triangle on first child row (painted, not text)
if let TimelineRow::GroupChild { show_collapse: true, .. } = row {
let cx = header_rect.min.x + indent * 0.5;
let cy = y + LAYER_HEIGHT * 0.5;
let s = 4.0; // half-size of triangle
// Down-pointing triangle (▼) for collapse
let tri = vec![
egui::pos2(cx - s, cy - s * 0.6),
egui::pos2(cx + s, cy - s * 0.6),
egui::pos2(cx, cy + s * 0.6),
];
ui.painter().add(egui::Shape::convex_polygon(tri, theme.text_color(&["#timeline", ".collapse-triangle"], ui.ctx(), egui::Color32::from_gray(180)), egui::Stroke::NONE));
}
// Make the ENTIRE gutter clickable for collapse on any GroupChild row
if let TimelineRow::GroupChild { group, .. } = row {
let gutter_response = ui.scope_builder(egui::UiBuilder::new().max_rect(gutter_rect), |ui| {
ui.allocate_rect(gutter_rect, egui::Sense::click())
}).inner;
if gutter_response.clicked() {
self.layer_control_clicked = true;
pending_actions.push(Box::new(
lightningbeam_core::actions::ToggleGroupExpansionAction::new(group.layer.id, false),
));
}
}
}
// Color indicator bar on the left edge (after gutter)
let indicator_rect = egui::Rect::from_min_size(
header_rect.min + egui::vec2(indent, 0.0),
egui::vec2(4.0, LAYER_HEIGHT),
);
ui.painter().rect_filled(indicator_rect, 0.0, type_color);
// Expand triangle in the header for collapsed groups
let mut name_x_offset = 10.0 + indent;
if let TimelineRow::CollapsedGroup { group, .. } = row {
// Right-pointing triangle (▶) for expand, painted manually
let cx = header_rect.min.x + indent + 14.0;
let cy = y + 17.0;
let s = 4.0;
let tri = vec![
egui::pos2(cx - s * 0.6, cy - s),
egui::pos2(cx - s * 0.6, cy + s),
egui::pos2(cx + s * 0.6, cy),
];
ui.painter().add(egui::Shape::convex_polygon(tri, theme.text_color(&["#timeline", ".collapse-triangle"], ui.ctx(), egui::Color32::from_gray(180)), egui::Stroke::NONE));
// Clickable area for expand
let chevron_rect = egui::Rect::from_min_size(
egui::pos2(header_rect.min.x + indent + 4.0, y + 4.0),
egui::vec2(20.0, 24.0),
);
let chevron_response = ui.scope_builder(egui::UiBuilder::new().max_rect(chevron_rect), |ui| {
ui.allocate_rect(chevron_rect, egui::Sense::click())
}).inner;
if chevron_response.clicked() {
self.layer_control_clicked = true;
pending_actions.push(Box::new(
lightningbeam_core::actions::ToggleGroupExpansionAction::new(group.layer.id, true),
));
}
name_x_offset = 10.0 + indent + 18.0;
}
// Layer name
ui.painter().text(
header_rect.min + egui::vec2(name_x_offset, 10.0),
egui::Align2::LEFT_TOP,
&layer_name,
egui::FontId::proportional(14.0),
text_color,
);
// Layer type (smaller text below name with colored background)
let type_text_pos = header_rect.min + egui::vec2(name_x_offset, 28.0);
let type_text_galley = ui.painter().layout_no_wrap(
layer_type.to_string(),
egui::FontId::proportional(11.0),
secondary_text_color,
);
// Draw colored background for type label
let type_bg_rect = egui::Rect::from_min_size(
type_text_pos + egui::vec2(-2.0, -1.0),
egui::vec2(type_text_galley.size().x + 4.0, type_text_galley.size().y + 2.0),
);
ui.painter().rect_filled(
type_bg_rect,
2.0,
egui::Color32::from_rgba_unmultiplied(type_color.r(), type_color.g(), type_color.b(), 60),
);
ui.painter().text(
type_text_pos,
egui::Align2::LEFT_TOP,
layer_type,
egui::FontId::proportional(11.0),
secondary_text_color,
);
// Get the AnyLayer reference for controls
let any_layer_for_controls: Option<&AnyLayer> = match row {
TimelineRow::Normal(l) => Some(l),
TimelineRow::CollapsedGroup { group, .. } => {
// We need an AnyLayer ref - find it from context_layers
context_layers.iter().rev().copied().find(|l| l.id() == group.layer.id)
}
TimelineRow::GroupChild { child, .. } => Some(child),
};
let Some(layer_for_controls) = any_layer_for_controls else { continue; };
// Layer controls (mute, solo, lock, volume)
let controls_top = header_rect.min.y + 4.0;
let controls_right = header_rect.max.x - 8.0;
let button_size = egui::vec2(20.0, 20.0);
let slider_width = 60.0;
// Position controls from right to left
let volume_slider_rect = egui::Rect::from_min_size(
egui::pos2(controls_right - slider_width, controls_top),
egui::vec2(slider_width, 20.0),
);
let lock_button_rect = egui::Rect::from_min_size(
egui::pos2(volume_slider_rect.min.x - button_size.x - 4.0, controls_top),
button_size,
);
let solo_button_rect = egui::Rect::from_min_size(
egui::pos2(lock_button_rect.min.x - button_size.x - 4.0, controls_top),
button_size,
);
let mute_button_rect = egui::Rect::from_min_size(
egui::pos2(solo_button_rect.min.x - button_size.x - 4.0, controls_top),
button_size,
);
// Get layer ID and current property values from the layer we already have
let current_volume = layer_for_controls.volume();
let is_muted = layer_for_controls.muted();
let is_soloed = layer_for_controls.soloed();
let is_locked = layer_for_controls.locked();
// Mute button — or camera toggle for video layers
let is_video_layer = matches!(layer_for_controls, lightningbeam_core::layer::AnyLayer::Video(_));
let camera_enabled = if let lightningbeam_core::layer::AnyLayer::Video(v) = layer_for_controls {
v.camera_enabled
} else {
false
};
let first_btn_response = ui.scope_builder(egui::UiBuilder::new().max_rect(mute_button_rect), |ui| {
if is_video_layer {
// Camera toggle for video layers
let cam_text = if camera_enabled { "📹" } else { "📷" };
let button = egui::Button::new(cam_text)
.fill(if camera_enabled {
theme.bg_color(&["#timeline", ".btn-toggle", ".active"], ui.ctx(), egui::Color32::from_rgba_unmultiplied(100, 200, 100, 100))
} else {
theme.bg_color(&["#timeline", ".btn-toggle"], ui.ctx(), egui::Color32::from_gray(40))
})
.stroke(egui::Stroke::NONE);
ui.add(button)
} else {
// Mute button for non-video layers
let mute_text = if is_muted { "🔇" } else { "🔊" };
let button = egui::Button::new(mute_text)
.fill(if is_muted {
theme.bg_color(&["#timeline", ".btn-mute", ".active"], ui.ctx(), egui::Color32::from_rgba_unmultiplied(255, 100, 100, 100))
} else {
theme.bg_color(&["#timeline", ".btn-toggle"], ui.ctx(), egui::Color32::from_gray(40))
})
.stroke(egui::Stroke::NONE);
ui.add(button)
}
}).inner;
if first_btn_response.clicked() {
self.layer_control_clicked = true;
if is_video_layer {
pending_actions.push(Box::new(
lightningbeam_core::actions::SetLayerPropertiesAction::new(
layer_id,
lightningbeam_core::actions::LayerProperty::CameraEnabled(!camera_enabled),
)
));
} else {
pending_actions.push(Box::new(
lightningbeam_core::actions::SetLayerPropertiesAction::new(
layer_id,
lightningbeam_core::actions::LayerProperty::Muted(!is_muted),
)
));
}
}
// Solo button
// TODO: Replace with SVG headphones icon
let solo_response = ui.scope_builder(egui::UiBuilder::new().max_rect(solo_button_rect), |ui| {
let button = egui::Button::new("🎧")
.fill(if is_soloed {
theme.bg_color(&["#timeline", ".btn-solo", ".active"], ui.ctx(), egui::Color32::from_rgba_unmultiplied(100, 200, 100, 100))
} else {
theme.bg_color(&["#timeline", ".btn-toggle"], ui.ctx(), egui::Color32::from_gray(40))
})
.stroke(egui::Stroke::NONE);
ui.add(button)
}).inner;
if solo_response.clicked() {
self.layer_control_clicked = true;
pending_actions.push(Box::new(
lightningbeam_core::actions::SetLayerPropertiesAction::new(
layer_id,
lightningbeam_core::actions::LayerProperty::Soloed(!is_soloed),
)
));
}
// Lock button
// TODO: Replace with SVG lock/lock-open icons
let lock_response = ui.scope_builder(egui::UiBuilder::new().max_rect(lock_button_rect), |ui| {
let lock_text = if is_locked { "🔒" } else { "🔓" };
let button = egui::Button::new(lock_text)
.fill(if is_locked {
theme.bg_color(&["#timeline", ".btn-lock", ".active"], ui.ctx(), egui::Color32::from_rgba_unmultiplied(200, 150, 100, 100))
} else {
theme.bg_color(&["#timeline", ".btn-toggle"], ui.ctx(), egui::Color32::from_gray(40))
})
.stroke(egui::Stroke::NONE);
ui.add(button)
}).inner;
if lock_response.clicked() {
self.layer_control_clicked = true;
pending_actions.push(Box::new(
lightningbeam_core::actions::SetLayerPropertiesAction::new(
layer_id,
lightningbeam_core::actions::LayerProperty::Locked(!is_locked),
)
));
}
// Volume slider (nonlinear: 0-70% slider = 0-100% volume, 70-100% slider = 100-200% volume)
let volume_response = ui.scope_builder(egui::UiBuilder::new().max_rect(volume_slider_rect), |ui| {
// Map volume (0.0-2.0) to slider position (0.0-1.0)
let slider_value = if current_volume <= 1.0 {
// 0.0-1.0 volume maps to 0.0-0.7 slider (70%)
current_volume * 0.7
} else {
// 1.0-2.0 volume maps to 0.7-1.0 slider (30%)
0.7 + (current_volume - 1.0) * 0.3
};
let mut temp_slider_value = slider_value;
let slider = egui::Slider::new(&mut temp_slider_value, 0.0..=1.0)
.show_value(false);
let response = ui.add(slider);
(response, temp_slider_value)
}).inner;
// Block layer drag while interacting with the slider
if volume_response.0.dragged() || volume_response.0.has_focus() {
self.layer_control_clicked = true;
}
if volume_response.0.changed() {
self.layer_control_clicked = true;
// Map slider position (0.0-1.0) back to volume (0.0-2.0)
let new_volume = if volume_response.1 <= 0.7 {
// 0.0-0.7 slider maps to 0.0-1.0 volume
volume_response.1 / 0.7
} else {
// 0.7-1.0 slider maps to 1.0-2.0 volume
1.0 + (volume_response.1 - 0.7) / 0.3
};
pending_actions.push(Box::new(
lightningbeam_core::actions::SetLayerPropertiesAction::new(
layer_id,
lightningbeam_core::actions::LayerProperty::Volume(new_volume),
)
));
}
// Input gain slider for sampled audio layers (below volume slider)
if let lightningbeam_core::layer::AnyLayer::Audio(audio_layer) = layer_for_controls {
if audio_layer.audio_layer_type == lightningbeam_core::layer::AudioLayerType::Sampled {
let gain_slider_rect = egui::Rect::from_min_size(
egui::pos2(controls_right - slider_width, controls_top + 22.0),
egui::vec2(slider_width, 16.0),
);
let current_gain = audio_layer.layer.input_gain;
// Map gain (0.0-4.0) to slider (0.0-1.0): linear
let mut slider_val = (current_gain / 4.0) as f32;
let gain_response = ui.scope_builder(egui::UiBuilder::new().max_rect(gain_slider_rect), |ui| {
let slider = egui::Slider::new(&mut slider_val, 0.0..=1.0f32)
.show_value(false);
ui.add(slider)
}).inner;
// Block layer drag while interacting with the slider
if gain_response.dragged() || gain_response.has_focus() {
self.layer_control_clicked = true;
}
if gain_response.changed() {
self.layer_control_clicked = true;
let new_gain = (slider_val * 4.0) as f64;
pending_actions.push(Box::new(
lightningbeam_core::actions::SetLayerPropertiesAction::new(
layer_id,
lightningbeam_core::actions::LayerProperty::InputGain(new_gain),
)
));
}
// Label
let label_rect = egui::Rect::from_min_size(
egui::pos2(gain_slider_rect.min.x - 26.0, controls_top + 22.0),
egui::vec2(24.0, 16.0),
);
ui.painter().text(
label_rect.center(),
egui::Align2::CENTER_CENTER,
"Gain",
egui::FontId::proportional(9.0),
theme.text_color(&["#timeline", ".gain-label"], ui.ctx(), egui::Color32::from_gray(140)),
);
}
}
// Per-layer VU meter bar (4px tall at bottom of header)
{
// Look up the track level for this layer
let mut level = 0.0f32;
if let Some(&track_id) = layer_to_track_map.get(&layer_id) {
if let Some(&track_level) = track_levels.get(&track_id) {
level = track_level;
}
}
// For active sampled audio layer, show max of track level and input level
let is_active_sampled_audio = active_layer_id.map_or(false, |id| id == layer_id)
&& matches!(layer_for_controls, lightningbeam_core::layer::AnyLayer::Audio(a) if a.audio_layer_type == lightningbeam_core::layer::AudioLayerType::Sampled);
if is_active_sampled_audio {
level = level.max(input_level);
}
if level > 0.001 {
let meter_height = 4.0;
let meter_rect = egui::Rect::from_min_size(
egui::pos2(header_rect.min.x, header_rect.max.y - meter_height - 1.0),
egui::vec2(header_rect.width(), meter_height),
);
let clamped = level.min(1.0);
let filled_width = meter_rect.width() * clamped;
let color = if clamped > 0.9 {
theme.bg_color(&["#timeline", ".vu-meter", ".clip"], ui.ctx(), egui::Color32::from_rgb(220, 50, 50))
} else if clamped > 0.7 {
theme.bg_color(&["#timeline", ".vu-meter", ".warn"], ui.ctx(), egui::Color32::from_rgb(220, 200, 50))
} else {
theme.bg_color(&["#timeline", ".vu-meter", ".normal"], ui.ctx(), egui::Color32::from_rgb(50, 200, 80))
};
let filled = egui::Rect::from_min_size(
meter_rect.left_top(),
egui::vec2(filled_width, meter_rect.height()),
);
ui.painter().rect_filled(filled, 0.0, color);
}
}
// Separator line at bottom
ui.painter().line_segment(
[
egui::pos2(header_rect.min.x, header_rect.max.y),
egui::pos2(header_rect.max.x, header_rect.max.y),
],
egui::Stroke::new(1.0, theme.border_color(&["#timeline", ".separator"], ui.ctx(), egui::Color32::from_gray(20))),
);
}
// Draw floating dragged layer headers at mouse position with drop shadow
if let Some(ref drag_state) = self.layer_drag {
// Collect the dragged rows in order
let dragged_rows: Vec<&TimelineRow> = drag_state.layer_ids.iter()
.filter_map(|did| all_rows.iter().find(|r| r.layer_id() == *did))
.collect();
let float_top_y = drag_state.current_mouse_y - drag_state.grab_offset_y;
for (di, dragged_row) in dragged_rows.iter().enumerate() {
let float_y = float_top_y + di as f32 * LAYER_HEIGHT;
let float_rect = egui::Rect::from_min_size(
egui::pos2(rect.min.x, float_y),
egui::vec2(LAYER_HEADER_WIDTH, LAYER_HEIGHT),
);
// Gradient drop shadow
paint_drop_shadow(ui.painter(), float_rect, 8.0, 60);
// Background (active/selected color)
ui.painter().rect_filled(float_rect, 0.0, active_color);
// Layer info
let drag_indent = match dragged_row {
TimelineRow::GroupChild { depth, .. } => *depth as f32 * 16.0,
TimelineRow::CollapsedGroup { depth, .. } => *depth as f32 * 16.0,
_ => 0.0,
};
let (drag_name, drag_type_str, drag_type_color) = match dragged_row {
TimelineRow::Normal(layer) => {
let (lt, tc) = layer_type_info(layer);
(layer.layer().name.clone(), lt, tc)
}
TimelineRow::CollapsedGroup { group, .. } => {
(group.layer.name.clone(), "Group", theme.bg_color(&["#timeline", ".layer-type-group"], ui.ctx(), egui::Color32::from_rgb(0, 180, 180)))
}
TimelineRow::GroupChild { child, .. } => {
let (lt, tc) = layer_type_info(child);
(child.layer().name.clone(), lt, tc)
}
};
// Color indicator bar
let indicator_rect = egui::Rect::from_min_size(
float_rect.min + egui::vec2(drag_indent, 0.0),
egui::vec2(4.0, LAYER_HEIGHT),
);
ui.painter().rect_filled(indicator_rect, 0.0, drag_type_color);
// Layer name
let name_x = 10.0 + drag_indent;
ui.painter().text(
float_rect.min + egui::vec2(name_x, 10.0),
egui::Align2::LEFT_TOP,
&drag_name,
egui::FontId::proportional(14.0),
text_color,
);
// Type label
ui.painter().text(
float_rect.min + egui::vec2(name_x, 28.0),
egui::Align2::LEFT_TOP,
drag_type_str,
egui::FontId::proportional(11.0),
secondary_text_color,
);
// Separator line at bottom
ui.painter().line_segment(
[egui::pos2(float_rect.min.x, float_rect.max.y), egui::pos2(float_rect.max.x, float_rect.max.y)],
egui::Stroke::new(1.0, theme.border_color(&["#timeline", ".separator"], ui.ctx(), egui::Color32::from_gray(20))),
);
}
}
// Right border for header column
ui.painter().line_segment(
[
egui::pos2(rect.max.x, rect.min.y),
egui::pos2(rect.max.x, rect.max.y),
],
egui::Stroke::new(1.0, theme.border_color(&["#timeline", ".separator"], ui.ctx(), egui::Color32::from_gray(20))),
);
}
/// Render layer rows (timeline content area)
/// Returns video clip hover data for processing after input handling
fn render_layers(
&mut self,
ui: &mut egui::Ui,
rect: egui::Rect,
theme: &crate::theme::Theme,
document: &lightningbeam_core::document::Document,
active_layer_id: &Option<uuid::Uuid>,
focus: &lightningbeam_core::selection::FocusSelection,
selection: &lightningbeam_core::selection::Selection,
midi_event_cache: &std::collections::HashMap<u32, Vec<(f64, u8, u8, bool)>>,
raw_audio_cache: &std::collections::HashMap<usize, (std::sync::Arc<Vec<f32>>, u32, u32)>,
waveform_gpu_dirty: &mut std::collections::HashSet<usize>,
target_format: wgpu::TextureFormat,
waveform_stereo: bool,
context_layers: &[&lightningbeam_core::layer::AnyLayer],
video_manager: &std::sync::Arc<std::sync::Mutex<lightningbeam_core::video::VideoManager>>,
) -> Vec<(egui::Rect, uuid::Uuid, f64, f64)> {
let painter = ui.painter();
// Collect video clip rects for hover detection (to avoid borrow conflicts)
let mut video_clip_hovers: Vec<(egui::Rect, uuid::Uuid, f64, f64)> = Vec::new();
// Track visible video clip IDs for texture cache cleanup
let mut visible_video_clip_ids: std::collections::HashSet<uuid::Uuid> = std::collections::HashSet::new();
// Theme colors for active/inactive layers
let active_style = theme.style(".timeline-row-active", ui.ctx());
let inactive_style = theme.style(".timeline-row-inactive", ui.ctx());
let active_color = active_style.background_color().unwrap_or(egui::Color32::from_rgb(85, 85, 85));
let inactive_color = inactive_style.background_color().unwrap_or(egui::Color32::from_rgb(136, 136, 136));
// Build a map of clip_instance_id -> InstanceGroup for linked clip previews
let mut instance_to_group: std::collections::HashMap<uuid::Uuid, &lightningbeam_core::instance_group::InstanceGroup> = std::collections::HashMap::new();
for group in document.instance_groups.values() {
for (_, instance_id) in &group.members {
instance_to_group.insert(*instance_id, group);
}
}
// Build virtual row list (accounts for group expansion)
let all_rows = build_timeline_rows(context_layers);
// When dragging layers, compute remapped Y positions:
// - Dragged rows render at the gap position
// - Non-dragged rows shift around the gap
let drag_layer_ids_content: Vec<uuid::Uuid> = self.layer_drag.as_ref()
.map(|d| d.layer_ids.clone()).unwrap_or_default();
let drag_count_content = drag_layer_ids_content.len();
let gap_row_index_content = self.layer_drag.as_ref().map(|d| d.gap_row_index);
// Pre-compute Y position for each row.
// Dragged rows follow the mouse continuously (matching the floating header);
// non-dragged rows snap to discrete positions shifted around the gap.
let drag_float_top_y: Option<f32> = self.layer_drag.as_ref()
.map(|d| d.current_mouse_y - d.grab_offset_y);
let row_y_positions: Vec<f32> = {
let mut positions = Vec::with_capacity(all_rows.len());
let mut filtered_i = 0usize;
let mut drag_offset = 0usize;
for row in all_rows.iter() {
if drag_layer_ids_content.contains(&row.layer_id()) {
// Dragged row: continuous Y from mouse position
let base_y = drag_float_top_y.unwrap_or(0.0);
positions.push(base_y + drag_offset as f32 * LAYER_HEIGHT);
drag_offset += 1;
} else {
// Non-dragged row: discrete position, shifted around gap
let visual = match gap_row_index_content {
Some(gap) if filtered_i >= gap => filtered_i + drag_count_content,
_ => filtered_i,
};
positions.push(rect.min.y + visual as f32 * LAYER_HEIGHT - self.viewport_scroll_y);
filtered_i += 1;
}
}
positions
};
// Draw non-dragged rows first, then dragged rows on top (so shadow/content overlaps correctly)
let draw_order: Vec<usize> = {
let mut non_dragged: Vec<usize> = Vec::new();
let mut dragged: Vec<usize> = Vec::new();
for (i, row) in all_rows.iter().enumerate() {
if drag_layer_ids_content.contains(&row.layer_id()) {
dragged.push(i);
} else {
non_dragged.push(i);
}
}
non_dragged.extend(dragged);
non_dragged
};
for &i in &draw_order {
let row = &all_rows[i];
let y = row_y_positions[i];
let is_being_dragged = drag_layer_ids_content.contains(&row.layer_id());
// Skip if layer is outside visible area
if y + LAYER_HEIGHT < rect.min.y || y > rect.max.y {
continue;
}
let layer_rect = egui::Rect::from_min_size(
egui::pos2(rect.min.x, y),
egui::vec2(rect.width(), LAYER_HEIGHT),
);
// Drop shadow for dragged rows
if is_being_dragged {
paint_drop_shadow(painter, layer_rect, 8.0, 60);
}
let row_layer_id = row.layer_id();
// Active vs inactive background colors
let is_active = active_layer_id.map_or(false, |id| id == row_layer_id);
let is_selected = match focus {
lightningbeam_core::selection::FocusSelection::Layers(ids) => ids.contains(&row_layer_id),
_ => false,
};
let bg_color = if is_active || is_selected {
active_color
} else {
inactive_color
};
painter.rect_filled(layer_rect, 0.0, bg_color);
// Grid lines matching ruler
match self.time_display_format {
TimeDisplayFormat::Seconds => {
let interval = self.calculate_ruler_interval();
let start_time = (self.viewport_start_time / interval).floor() * interval;
let end_time = self.x_to_time(rect.width());
let mut time = start_time;
while time <= end_time {
let x = self.time_to_x(time);
if x >= 0.0 && x <= rect.width() {
painter.line_segment(
[egui::pos2(rect.min.x + x, y),
egui::pos2(rect.min.x + x, y + LAYER_HEIGHT)],
egui::Stroke::new(1.0, theme.border_color(&["#timeline", ".grid-line"], ui.ctx(), egui::Color32::from_gray(30))),
);
}
time += interval;
}
}
TimeDisplayFormat::Measures => {
let beats_per_second = document.bpm / 60.0;
let bpm_count = document.time_signature.numerator;
let start_beat = (self.viewport_start_time.max(0.0) * beats_per_second).floor() as i64;
let end_beat = (self.x_to_time(rect.width()) * beats_per_second).ceil() as i64;
for beat_idx in start_beat..=end_beat {
if beat_idx < 0 { continue; }
let x = self.time_to_x(beat_idx as f64 / beats_per_second);
if x < 0.0 || x > rect.width() { continue; }
let is_measure_boundary = (beat_idx as u32) % bpm_count == 0;
let gray = if is_measure_boundary { 45 } else { 25 };
painter.line_segment(
[egui::pos2(rect.min.x + x, y),
egui::pos2(rect.min.x + x, y + LAYER_HEIGHT)],
egui::Stroke::new(if is_measure_boundary { 1.5 } else { 1.0 }, theme.border_color(&["#timeline", ".grid-line"], ui.ctx(), egui::Color32::from_gray(gray))),
);
}
}
}
// For collapsed groups, render merged clip spans and skip normal clip rendering
if let TimelineRow::CollapsedGroup { group: g, .. } = row {
// Collect all child clip time ranges (with drag preview offset)
let child_clips = g.all_child_clip_instances();
let is_move_drag = self.clip_drag_state == Some(ClipDragType::Move);
let mut ranges: Vec<(f64, f64)> = Vec::new();
for (_child_layer_id, ci) in &child_clips {
let clip_dur = document.get_clip_duration(&ci.clip_id).unwrap_or_else(|| {
ci.trim_end.unwrap_or(1.0) - ci.trim_start
});
let mut start = ci.effective_start();
let dur = ci.total_duration(clip_dur);
// Apply drag offset for selected clips during move
if is_move_drag && selection.contains_clip_instance(&ci.id) {
start = (start + self.drag_offset).max(0.0);
}
ranges.push((start, start + dur));
}
// Sort and merge overlapping ranges
ranges.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap_or(std::cmp::Ordering::Equal));
let mut merged: Vec<(f64, f64)> = Vec::new();
for (s, e) in ranges {
if let Some(last) = merged.last_mut() {
if s <= last.1 {
last.1 = last.1.max(e);
} else {
merged.push((s, e));
}
} else {
merged.push((s, e));
}
}
// Check if any child clips are selected (for highlight)
let any_selected = child_clips.iter().any(|(_, ci)| selection.contains_clip_instance(&ci.id));
// Draw each merged span as a teal bar (brighter when selected)
let teal = if any_selected {
theme.bg_color(&["#timeline", ".group-bar", ".selected"], ui.ctx(), egui::Color32::from_rgb(30, 190, 190))
} else {
theme.bg_color(&["#timeline", ".group-bar"], ui.ctx(), egui::Color32::from_rgb(0, 150, 150))
};
let bright_teal = if any_selected {
theme.text_color(&["#timeline", ".group-bar", ".selected"], ui.ctx(), egui::Color32::from_rgb(150, 255, 255))
} else {
theme.text_color(&["#timeline", ".group-bar"], ui.ctx(), egui::Color32::from_rgb(100, 220, 220))
};
for (s, e) in &merged {
let sx = self.time_to_x(*s);
let ex = self.time_to_x(*e).max(sx + MIN_CLIP_WIDTH_PX);
if ex >= 0.0 && sx <= rect.width() {
let vsx = sx.max(0.0);
let vex = ex.min(rect.width());
let span_rect = egui::Rect::from_min_max(
egui::pos2(rect.min.x + vsx, y + 10.0),
egui::pos2(rect.min.x + vex, y + LAYER_HEIGHT - 10.0),
);
painter.rect_filled(span_rect, 3.0, teal);
painter.rect_stroke(
span_rect,
3.0,
egui::Stroke::new(1.0, bright_teal),
egui::StrokeKind::Middle,
);
}
}
// Render video thumbnails from the top video child layer
// and waveforms from audio child layers inside the collapsed group row
{
let span_y_min = y + 10.0;
let span_y_max = y + LAYER_HEIGHT - 10.0;
let span_height = span_y_max - span_y_min;
let thumb_y_max = span_y_min + span_height * (2.0 / 3.0);
let wave_y_min = thumb_y_max;
// Find the first (top) video child and draw thumbnails for its clips
if let Some(video_child) = g.children.iter().find(|c| matches!(c, AnyLayer::Video(_))) {
if let AnyLayer::Video(vl) = video_child {
for ci in &vl.clip_instances {
let clip_dur = document.get_clip_duration(&ci.clip_id)
.unwrap_or_else(|| ci.trim_end.unwrap_or(1.0) - ci.trim_start);
let mut ci_start = ci.effective_start();
if is_move_drag && selection.contains_clip_instance(&ci.id) {
ci_start = (ci_start + self.drag_offset).max(0.0);
}
let ci_duration = ci.total_duration(clip_dur);
let ci_end = ci_start + ci_duration;
let sx = self.time_to_x(ci_start);
let ex = self.time_to_x(ci_end);
if ex < 0.0 || sx > rect.width() { continue; }
let ci_rect = egui::Rect::from_min_max(
egui::pos2((rect.min.x + sx).max(rect.min.x), span_y_min),
egui::pos2((rect.min.x + ex).min(rect.max.x), thumb_y_max),
);
visible_video_clip_ids.insert(ci.clip_id);
// Collect for hover tooltip (use full span height as hover target)
let hover_rect = egui::Rect::from_min_max(
egui::pos2(ci_rect.min.x, span_y_min),
egui::pos2(ci_rect.max.x, span_y_max),
);
video_clip_hovers.push((hover_rect, ci.clip_id, ci.trim_start, ci_start));
let thumb_display_height = (thumb_y_max - span_y_min) - 4.0;
if thumb_display_height > 8.0 {
let video_mgr = video_manager.lock().unwrap();
if let Some((tw, th, _)) = video_mgr.get_thumbnail_at(&ci.clip_id, 0.0) {
let aspect = tw as f32 / th as f32;
let thumb_display_width = thumb_display_height * aspect;
let ci_width = ci_rect.width();
let num_thumbs = ((ci_width / thumb_display_width).ceil() as usize).max(1);
for ti in 0..num_thumbs {
let x_offset = ti as f32 * thumb_display_width;
if x_offset >= ci_width { break; }
let time_offset = (x_offset as f64 + thumb_display_width as f64 * 0.5)
/ self.pixels_per_second as f64;
let content_time = ci.trim_start + time_offset;
if let Some((tw, th, rgba_data)) = video_mgr.get_thumbnail_at(&ci.clip_id, content_time) {
let ts_key = (content_time * 1000.0) as i64;
let cache_key = (ci.clip_id, ts_key);
let texture = self.video_thumbnail_textures
.entry(cache_key)
.or_insert_with(|| {
let image = egui::ColorImage::from_rgba_unmultiplied(
[tw as usize, th as usize],
&rgba_data,
);
ui.ctx().load_texture(
format!("vthumb_{}_{}", ci.clip_id, ts_key),
image,
egui::TextureOptions::LINEAR,
)
});
let full_rect = egui::Rect::from_min_size(
egui::pos2(ci_rect.min.x + x_offset, ci_rect.min.y + 2.0),
egui::vec2(thumb_display_width, thumb_display_height),
);
let thumb_rect = full_rect.intersect(ci_rect);
if thumb_rect.width() > 2.0 && thumb_rect.height() > 2.0 {
let uv_min = egui::pos2(
(thumb_rect.min.x - full_rect.min.x) / full_rect.width(),
(thumb_rect.min.y - full_rect.min.y) / full_rect.height(),
);
let uv_max = egui::pos2(
(thumb_rect.max.x - full_rect.min.x) / full_rect.width(),
(thumb_rect.max.y - full_rect.min.y) / full_rect.height(),
);
painter.image(
texture.id(),
thumb_rect,
egui::Rect::from_min_max(uv_min, uv_max),
egui::Color32::WHITE,
);
}
}
}
}
}
}
}
}
// Draw waveforms from audio child layers
let screen_size = ui.ctx().content_rect().size();
let waveform_tint = [
bright_teal.r() as f32 / 255.0,
bright_teal.g() as f32 / 255.0,
bright_teal.b() as f32 / 255.0,
bright_teal.a() as f32 / 255.0,
];
for child in &g.children {
if let AnyLayer::Audio(al) = child {
for ci in &al.clip_instances {
let audio_clip = match document.get_audio_clip(&ci.clip_id) {
Some(c) => c,
None => continue,
};
let audio_pool_index = match audio_clip.audio_pool_index() {
Some(idx) => idx,
None => continue,
};
let (samples, sr, ch) = match raw_audio_cache.get(&audio_pool_index) {
Some(v) => v,
None => continue,
};
let total_frames = samples.len() / (*ch).max(1) as usize;
let audio_file_duration = total_frames as f64 / *sr as f64;
let clip_dur = audio_clip.duration;
let mut ci_start = ci.effective_start();
if is_move_drag && selection.contains_clip_instance(&ci.id) {
ci_start = (ci_start + self.drag_offset).max(0.0);
}
let ci_duration = ci.total_duration(clip_dur);
let ci_screen_start = rect.min.x + self.time_to_x(ci_start);
let ci_screen_end = ci_screen_start + (ci_duration * self.pixels_per_second as f64) as f32;
let waveform_rect = egui::Rect::from_min_max(
egui::pos2(ci_screen_start.max(rect.min.x), wave_y_min),
egui::pos2(ci_screen_end.min(rect.max.x), span_y_max),
);
if waveform_rect.width() > 0.0 && waveform_rect.height() > 0.0 {
let pending_upload = if waveform_gpu_dirty.contains(&audio_pool_index) {
let chunk = crate::waveform_gpu::UPLOAD_CHUNK_FRAMES;
let progress = self.waveform_upload_progress.get(&audio_pool_index).copied().unwrap_or(0);
let next_end = (progress + chunk).min(total_frames);
let frame_limit = Some(next_end);
if next_end >= total_frames {
waveform_gpu_dirty.remove(&audio_pool_index);
self.waveform_upload_progress.remove(&audio_pool_index);
} else {
self.waveform_upload_progress.insert(audio_pool_index, next_end);
ui.ctx().request_repaint();
}
Some(crate::waveform_gpu::PendingUpload {
samples: samples.clone(),
sample_rate: *sr,
channels: *ch,
frame_limit,
})
} else {
None
};
let instance_id = ci.id.as_u128() as u64;
let callback = crate::waveform_gpu::WaveformCallback {
pool_index: audio_pool_index,
segment_index: 0,
params: crate::waveform_gpu::WaveformParams {
clip_rect: [waveform_rect.min.x, waveform_rect.min.y, waveform_rect.max.x, waveform_rect.max.y],
viewport_start_time: self.viewport_start_time as f32,
pixels_per_second: self.pixels_per_second as f32,
audio_duration: audio_file_duration as f32,
sample_rate: *sr as f32,
clip_start_time: ci_screen_start,
trim_start: ci.trim_start as f32,
tex_width: crate::waveform_gpu::tex_width() as f32,
total_frames: total_frames as f32,
segment_start_frame: 0.0,
display_mode: if waveform_stereo { 1.0 } else { 0.0 },
_pad1: [0.0, 0.0],
tint_color: waveform_tint,
screen_size: [screen_size.x, screen_size.y],
_pad: [0.0, 0.0],
},
target_format,
pending_upload,
instance_id,
};
ui.painter().add(egui_wgpu::Callback::new_paint_callback(
waveform_rect,
callback,
));
}
}
}
}
}
// Separator line at bottom
painter.line_segment(
[
egui::pos2(layer_rect.min.x, layer_rect.max.y),
egui::pos2(layer_rect.max.x, layer_rect.max.y),
],
egui::Stroke::new(1.0, theme.border_color(&["#timeline", ".separator"], ui.ctx(), egui::Color32::from_gray(20))),
);
continue; // Skip normal clip rendering for collapsed groups
}
// Get the AnyLayer for normal rendering (Normal or GroupChild rows)
let layer: &AnyLayer = match row {
TimelineRow::Normal(l) => l,
TimelineRow::GroupChild { child, .. } => child,
TimelineRow::CollapsedGroup { .. } => unreachable!(), // handled above
};
// Draw clip instances for this layer
let clip_instances: &[ClipInstance] = match layer {
lightningbeam_core::layer::AnyLayer::Vector(vl) => &vl.clip_instances,
lightningbeam_core::layer::AnyLayer::Audio(al) => &al.clip_instances,
lightningbeam_core::layer::AnyLayer::Video(vl) => &vl.clip_instances,
lightningbeam_core::layer::AnyLayer::Effect(el) => &el.clip_instances,
lightningbeam_core::layer::AnyLayer::Group(_) => &[],
lightningbeam_core::layer::AnyLayer::Raster(_) => &[],
};
// For moves, precompute the clamped offset so all selected clips move uniformly
let group_move_offset = if self.clip_drag_state == Some(ClipDragType::Move) {
let group: Vec<(uuid::Uuid, f64, f64)> = clip_instances.iter()
.filter(|ci| selection.contains_clip_instance(&ci.id))
.filter_map(|ci| {
let dur = document.get_clip_duration(&ci.clip_id)?;
Some((ci.id, ci.effective_start(), ci.total_duration(dur)))
})
.collect();
if !group.is_empty() {
Some(document.clamp_group_move_offset(&layer.id(), &group, self.drag_offset))
} else {
None
}
} else {
None
};
// Compute stacking using preview positions (with drag offsets) for vector layers
let clip_stacking = if matches!(layer, AnyLayer::Vector(_)) && clip_instances.len() > 1 {
let preview_ranges: Vec<(f64, f64)> = clip_instances.iter().map(|ci| {
let clip_dur = effective_clip_duration(document, layer, ci).unwrap_or(0.0);
let mut start = ci.effective_start();
let mut duration = ci.total_duration(clip_dur);
let is_selected = selection.contains_clip_instance(&ci.id);
let is_linked = if self.clip_drag_state.is_some() {
instance_to_group.get(&ci.id).map_or(false, |group| {
group.members.iter().any(|(_, mid)| *mid != ci.id && selection.contains_clip_instance(mid))
})
} else {
false
};
if let Some(drag_type) = self.clip_drag_state {
if is_selected || is_linked {
match drag_type {
ClipDragType::Move => {
if let Some(offset) = group_move_offset {
start = (ci.effective_start() + offset).max(0.0);
}
}
ClipDragType::TrimLeft => {
let new_trim = (ci.trim_start + self.drag_offset).max(0.0).min(clip_dur);
let offset = new_trim - ci.trim_start;
start = (ci.timeline_start + offset).max(0.0);
duration = (clip_dur - new_trim).max(0.0);
if let Some(trim_end) = ci.trim_end {
duration = (trim_end - new_trim).max(0.0);
}
}
ClipDragType::TrimRight => {
let old_trim_end = ci.trim_end.unwrap_or(clip_dur);
let new_trim_end = (old_trim_end + self.drag_offset).max(ci.trim_start).min(clip_dur);
duration = (new_trim_end - ci.trim_start).max(0.0);
}
ClipDragType::LoopExtendRight => {
let trim_end = ci.trim_end.unwrap_or(clip_dur);
let content_window = (trim_end - ci.trim_start).max(0.0);
let current_right = ci.timeline_duration.unwrap_or(content_window);
let new_right = (current_right + self.drag_offset).max(content_window);
let loop_before = ci.loop_before.unwrap_or(0.0);
duration = loop_before + new_right;
}
ClipDragType::LoopExtendLeft => {
let trim_end = ci.trim_end.unwrap_or(clip_dur);
let content_window = (trim_end - ci.trim_start).max(0.001);
let current_loop_before = ci.loop_before.unwrap_or(0.0);
let desired = (current_loop_before - self.drag_offset).max(0.0);
let snapped = (desired / content_window).round() * content_window;
start = ci.timeline_start - snapped;
duration = snapped + ci.effective_duration(clip_dur);
}
}
}
}
(start, start + duration)
}).collect();
compute_clip_stacking_from_ranges(&preview_ranges)
} else {
compute_clip_stacking(document, layer, clip_instances)
};
for (clip_instance_index, clip_instance) in clip_instances.iter().enumerate() {
// Get the clip to determine duration
let clip_duration = effective_clip_duration(document, layer, clip_instance);
if let Some(clip_duration) = clip_duration {
// Calculate effective duration accounting for trimming
let mut instance_duration = clip_instance.total_duration(clip_duration);
// Instance positioned on the layer's timeline using timeline_start
// The layer itself has start_time, so the absolute timeline position is:
// layer.start_time + instance.timeline_start
let _layer_data = layer.layer();
let mut instance_start = clip_instance.effective_start();
// Apply drag offset preview for selected clips with snapping
let is_selected = selection.contains_clip_instance(&clip_instance.id);
// Check if this clip is linked to a selected clip being dragged
let is_linked_to_dragged = if self.clip_drag_state.is_some() {
if let Some(group) = instance_to_group.get(&clip_instance.id) {
// Check if any OTHER member of this group is selected
group.members.iter().any(|(_, member_id)| {
*member_id != clip_instance.id && selection.contains_clip_instance(member_id)
})
} else {
false
}
} else {
false
};
// Content origin: where the first "real" content iteration starts
// Loop iterations tile outward from this point
let mut content_origin = clip_instance.timeline_start;
// Track preview trim values for waveform rendering
let mut preview_trim_start = clip_instance.trim_start;
let preview_trim_end_default = clip_instance.trim_end.unwrap_or(clip_duration);
let mut preview_clip_duration = (preview_trim_end_default - preview_trim_start).max(0.0);
if let Some(drag_type) = self.clip_drag_state {
if is_selected || is_linked_to_dragged {
match drag_type {
ClipDragType::Move => {
if let Some(offset) = group_move_offset {
instance_start = (clip_instance.effective_start() + offset).max(0.0);
content_origin = instance_start + clip_instance.loop_before.unwrap_or(0.0);
}
}
ClipDragType::TrimLeft => {
// Trim left: calculate new trim_start with snap to adjacent clips
let desired_trim_start = (clip_instance.trim_start + self.drag_offset)
.max(0.0)
.min(clip_duration);
let new_trim_start = if desired_trim_start < clip_instance.trim_start {
// Extending left - check for adjacent clips
let max_extend = document.find_max_trim_extend_left(
&layer.id(),
&clip_instance.id,
clip_instance.effective_start(),
);
let desired_extend = clip_instance.trim_start - desired_trim_start;
let actual_extend = desired_extend.min(max_extend);
clip_instance.trim_start - actual_extend
} else {
// Shrinking - no snap needed
desired_trim_start
};
let actual_offset = new_trim_start - clip_instance.trim_start;
// Move start and reduce duration by actual clamped offset
instance_start = (clip_instance.timeline_start + actual_offset)
.max(0.0);
instance_duration = (clip_duration - new_trim_start).max(0.0);
// Adjust for existing trim_end
if let Some(trim_end) = clip_instance.trim_end {
instance_duration = (trim_end - new_trim_start).max(0.0);
}
// Update preview trim for waveform rendering
preview_trim_start = new_trim_start;
preview_clip_duration = instance_duration;
}
ClipDragType::TrimRight => {
// Trim right: extend or reduce duration with snap to adjacent clips
let old_trim_end = clip_instance.trim_end.unwrap_or(clip_duration);
let desired_change = self.drag_offset;
let desired_trim_end = (old_trim_end + desired_change)
.max(clip_instance.trim_start)
.min(clip_duration);
let new_trim_end = if desired_trim_end > old_trim_end {
// Extending right - check for adjacent clips
let current_duration = old_trim_end - clip_instance.trim_start;
let max_extend = document.find_max_trim_extend_right(
&layer.id(),
&clip_instance.id,
clip_instance.timeline_start,
current_duration,
);
let desired_extend = desired_trim_end - old_trim_end;
let actual_extend = desired_extend.min(max_extend);
old_trim_end + actual_extend
} else {
// Shrinking - no snap needed
desired_trim_end
};
instance_duration = (new_trim_end - clip_instance.trim_start).max(0.0);
// Update preview clip duration for waveform rendering
// (the waveform system uses clip_duration to determine visible range)
preview_clip_duration = new_trim_end - preview_trim_start;
}
ClipDragType::LoopExtendRight => {
// Loop extend right: extend clip beyond content window
let trim_end = clip_instance.trim_end.unwrap_or(clip_duration);
let content_window = (trim_end - clip_instance.trim_start).max(0.0);
let current_right = clip_instance.timeline_duration.unwrap_or(content_window);
let desired_right = (current_right + self.drag_offset).max(content_window);
let new_right = if desired_right > current_right {
let max_extend = document.find_max_trim_extend_right(
&layer.id(),
&clip_instance.id,
clip_instance.timeline_start,
current_right,
);
let extend_amount = (desired_right - current_right).min(max_extend);
current_right + extend_amount
} else {
desired_right
};
// Total duration = loop_before + right duration
let loop_before = clip_instance.loop_before.unwrap_or(0.0);
instance_duration = loop_before + new_right;
}
ClipDragType::LoopExtendLeft => {
// Loop extend left: extend loop_before (pre-loop region)
// Snap to multiples of content_window so iterations align with backend
let trim_end = clip_instance.trim_end.unwrap_or(clip_duration);
let content_window = (trim_end - clip_instance.trim_start).max(0.001);
let current_loop_before = clip_instance.loop_before.unwrap_or(0.0);
// Invert: dragging left (negative offset) = extend
let desired_loop_before = (current_loop_before - self.drag_offset).max(0.0);
// Snap to whole iterations
let desired_iters = (desired_loop_before / content_window).round();
let snapped_loop_before = desired_iters * content_window;
let new_loop_before = if snapped_loop_before > current_loop_before {
// Extending left - check for adjacent clips
let max_extend = document.find_max_loop_extend_left(
&layer.id(),
&clip_instance.id,
clip_instance.effective_start(),
);
let extend_amount = (snapped_loop_before - current_loop_before).min(max_extend);
// Re-snap after clamping
let clamped = current_loop_before + extend_amount;
(clamped / content_window).floor() * content_window
} else {
snapped_loop_before
};
// Recompute instance_start and instance_duration
let right_duration = clip_instance.effective_duration(clip_duration);
instance_start = clip_instance.timeline_start - new_loop_before;
instance_duration = new_loop_before + right_duration;
content_origin = clip_instance.timeline_start;
}
}
}
}
let instance_end = instance_start + instance_duration;
let start_x = self.time_to_x(instance_start);
let end_x = self.time_to_x(instance_end).max(start_x + MIN_CLIP_WIDTH_PX);
// Only draw if any part is visible in viewport
if end_x >= 0.0 && start_x <= rect.width() {
let visible_start_x = start_x.max(0.0);
let visible_end_x = end_x.min(rect.width());
// Choose color based on layer type
let (clip_color, bright_color) = {
let (_, base_color) = layer_type_info(layer);
// Derive bright version by lightening each channel
let bright = egui::Color32::from_rgb(
(base_color.r() as u16 + 80).min(255) as u8,
(base_color.g() as u16 + 60).min(255) as u8,
(base_color.b() as u16 + 70).min(255) as u8,
);
(base_color, bright)
};
let (row, total_rows) = clip_stacking[clip_instance_index];
let (cy_min, cy_max) = clip_instance_y_bounds(row, total_rows);
let clip_rect = egui::Rect::from_min_max(
egui::pos2(rect.min.x + visible_start_x, y + cy_min),
egui::pos2(rect.min.x + visible_end_x, y + cy_max),
);
// Draw the clip instance background(s)
// For looping clips, draw each iteration as a separate rounded rect
// Use preview_clip_duration so trim drag previews don't show false loop iterations
let content_window_for_bg = preview_clip_duration.max(0.0);
let is_looping_bg = instance_duration > content_window_for_bg + 0.001 && content_window_for_bg > 0.0;
if is_looping_bg {
// Compute iterations aligned to content_origin
let loop_before_val = content_origin - instance_start;
let pre_iters = if loop_before_val > 0.001 {
(loop_before_val / content_window_for_bg).ceil() as usize
} else {
0
};
let right_duration = instance_duration - loop_before_val;
let post_iters = if right_duration > 0.001 {
(right_duration / content_window_for_bg).ceil() as usize
} else {
1
};
let total_iters = pre_iters + post_iters;
let faded_color = egui::Color32::from_rgba_unmultiplied(
clip_color.r(), clip_color.g(), clip_color.b(),
(clip_color.a() as f32 * 0.55) as u8,
);
for i in 0..total_iters {
let signed_i = i as i64 - pre_iters as i64;
let iter_time_start_raw = content_origin + signed_i as f64 * content_window_for_bg;
let iter_time_end_raw = iter_time_start_raw + content_window_for_bg;
let iter_time_start = iter_time_start_raw.max(instance_start);
let iter_time_end = iter_time_end_raw.min(instance_start + instance_duration);
if iter_time_end <= iter_time_start { continue; }
let ix0 = (rect.min.x + ((iter_time_start - self.viewport_start_time) * self.pixels_per_second as f64) as f32).max(clip_rect.min.x);
let ix1 = (rect.min.x + ((iter_time_end - self.viewport_start_time) * self.pixels_per_second as f64) as f32).min(clip_rect.max.x);
if ix1 > ix0 {
let iter_rect = egui::Rect::from_min_max(
egui::pos2(ix0, clip_rect.min.y),
egui::pos2(ix1, clip_rect.max.y),
);
let color = if signed_i == 0 { clip_color } else { faded_color };
painter.rect_filled(iter_rect, 3.0, color);
}
}
} else {
painter.rect_filled(
clip_rect,
3.0,
clip_color,
);
}
// AUDIO VISUALIZATION: Draw piano roll or waveform overlay
if let lightningbeam_core::layer::AnyLayer::Audio(_) = layer {
if let Some(clip) = document.get_audio_clip(&clip_instance.clip_id) {
match &clip.clip_type {
// MIDI: Draw piano roll (with loop iterations)
lightningbeam_core::clip::AudioClipType::Midi { midi_clip_id } => {
if let Some(events) = midi_event_cache.get(midi_clip_id) {
// Calculate content window for loop detection
// preview_clip_duration accounts for TrimLeft/TrimRight drag previews
let content_window = preview_clip_duration.max(0.0);
let is_looping = instance_duration > content_window + 0.001;
if is_looping && content_window > 0.0 {
// Compute iterations aligned to content_origin
let lb_val = content_origin - instance_start;
let pre = if lb_val > 0.001 { (lb_val / content_window).ceil() as usize } else { 0 };
let right_dur = instance_duration - lb_val;
let post = if right_dur > 0.001 { (right_dur / content_window).ceil() as usize } else { 1 };
for i in 0..(pre + post) {
let si = i as i64 - pre as i64;
let iter_start_raw = content_origin + si as f64 * content_window;
let iter_end_raw = iter_start_raw + content_window;
let iter_start = iter_start_raw.max(instance_start);
let iter_end = iter_end_raw.min(instance_start + instance_duration);
let iter_duration = iter_end - iter_start;
if iter_duration <= 0.0 { continue; }
Self::render_midi_piano_roll(
painter,
clip_rect,
rect.min.x,
events,
preview_trim_start,
iter_duration,
iter_start,
self.viewport_start_time,
self.pixels_per_second,
theme,
ui.ctx(),
si != 0, // fade non-content iterations
);
}
} else {
Self::render_midi_piano_roll(
painter,
clip_rect,
rect.min.x,
events,
preview_trim_start,
instance_duration,
instance_start,
self.viewport_start_time,
self.pixels_per_second,
theme,
ui.ctx(),
false,
);
}
}
}
// Sampled Audio: Draw waveform via GPU
lightningbeam_core::clip::AudioClipType::Sampled { audio_pool_index } => {
if let Some((samples, sr, ch)) = raw_audio_cache.get(audio_pool_index) {
let total_frames = samples.len() / (*ch).max(1) as usize;
let audio_file_duration = total_frames as f64 / *sr as f64;
let screen_size = ui.ctx().content_rect().size();
let pending_upload = if waveform_gpu_dirty.contains(audio_pool_index) {
// Chunked upload: track progress across frames
let chunk = crate::waveform_gpu::UPLOAD_CHUNK_FRAMES;
let progress = self.waveform_upload_progress.get(audio_pool_index).copied().unwrap_or(0);
let next_end = (progress + chunk).min(total_frames);
let frame_limit = Some(next_end);
if next_end >= total_frames {
// Final chunk — done
waveform_gpu_dirty.remove(audio_pool_index);
self.waveform_upload_progress.remove(audio_pool_index);
} else {
// More chunks needed
self.waveform_upload_progress.insert(*audio_pool_index, next_end);
ui.ctx().request_repaint();
}
Some(crate::waveform_gpu::PendingUpload {
samples: samples.clone(),
sample_rate: *sr,
channels: *ch,
frame_limit,
})
} else {
None
};
let tint = [
bright_color.r() as f32 / 255.0,
bright_color.g() as f32 / 255.0,
bright_color.b() as f32 / 255.0,
bright_color.a() as f32 / 255.0,
];
// Calculate content window for loop detection
// Use trimmed content window (preview_trim_start accounts for TrimLeft drag)
let preview_trim_end = clip_instance.trim_end.unwrap_or(clip_duration);
let content_window = (preview_trim_end - preview_trim_start).max(0.0);
let is_looping = instance_duration > content_window + 0.001;
// Compute iterations aligned to content_origin
let lb_val = content_origin - instance_start;
let pre_w = if is_looping && lb_val > 0.001 { (lb_val / content_window).ceil() as usize } else { 0 };
let right_dur_w = instance_duration - lb_val;
let post_w = if is_looping && content_window > 0.0 {
(right_dur_w / content_window).ceil() as usize
} else {
1
};
let total_w = pre_w + post_w;
for wi in 0..total_w {
let si_w = wi as i64 - pre_w as i64;
let (iter_start, iter_duration) = if is_looping {
let raw_start = content_origin + si_w as f64 * content_window;
let raw_end = raw_start + content_window;
let s = raw_start.max(instance_start);
let e = raw_end.min(instance_start + instance_duration);
(s, (e - s).max(0.0))
} else {
(instance_start, instance_duration)
};
if iter_duration <= 0.0 { continue; }
let iter_screen_start = rect.min.x + ((iter_start - self.viewport_start_time) * self.pixels_per_second as f64) as f32;
let iter_screen_end = iter_screen_start + (iter_duration * self.pixels_per_second as f64) as f32;
let waveform_rect = egui::Rect::from_min_max(
egui::pos2(iter_screen_start.max(clip_rect.min.x), clip_rect.min.y),
egui::pos2(iter_screen_end.min(clip_rect.max.x), clip_rect.max.y),
);
if waveform_rect.width() > 0.0 && waveform_rect.height() > 0.0 {
let instance_id = clip_instance.id.as_u128() as u64 + wi as u64;
let is_loop_iter = si_w != 0;
let callback = crate::waveform_gpu::WaveformCallback {
pool_index: *audio_pool_index,
segment_index: 0,
params: crate::waveform_gpu::WaveformParams {
clip_rect: [waveform_rect.min.x, waveform_rect.min.y, waveform_rect.max.x, waveform_rect.max.y],
viewport_start_time: self.viewport_start_time as f32,
pixels_per_second: self.pixels_per_second as f32,
audio_duration: audio_file_duration as f32,
sample_rate: *sr as f32,
clip_start_time: iter_screen_start,
trim_start: preview_trim_start as f32,
tex_width: crate::waveform_gpu::tex_width() as f32,
total_frames: total_frames as f32,
segment_start_frame: 0.0,
display_mode: if waveform_stereo { 1.0 } else { 0.0 },
_pad1: [0.0, 0.0],
tint_color: if is_loop_iter {
[tint[0], tint[1], tint[2], tint[3] * 0.5]
} else {
tint
},
screen_size: [screen_size.x, screen_size.y],
_pad: [0.0, 0.0],
},
target_format,
pending_upload: if wi == 0 { pending_upload.clone() } else { None },
instance_id,
};
ui.painter().add(egui_wgpu::Callback::new_paint_callback(
waveform_rect,
callback,
));
}
}
}
}
// Recording in progress: show live waveform
lightningbeam_core::clip::AudioClipType::Recording => {
let rec_pool_idx = usize::MAX;
if let Some((samples, sr, ch)) = raw_audio_cache.get(&rec_pool_idx) {
let total_frames = samples.len() / (*ch).max(1) as usize;
if total_frames > 0 {
let audio_file_duration = total_frames as f64 / *sr as f64;
let screen_size = ui.ctx().content_rect().size();
let pending_upload = if waveform_gpu_dirty.contains(&rec_pool_idx) {
waveform_gpu_dirty.remove(&rec_pool_idx);
Some(crate::waveform_gpu::PendingUpload {
samples: samples.clone(),
sample_rate: *sr,
channels: *ch,
frame_limit: None, // recording uses incremental path
})
} else {
None
};
let tint = [
bright_color.r() as f32 / 255.0,
bright_color.g() as f32 / 255.0,
bright_color.b() as f32 / 255.0,
bright_color.a() as f32 / 255.0,
];
let clip_screen_start = rect.min.x + ((instance_start - self.viewport_start_time) * self.pixels_per_second as f64) as f32;
let clip_screen_end = clip_screen_start + (preview_clip_duration * self.pixels_per_second as f64) as f32;
let waveform_rect = egui::Rect::from_min_max(
egui::pos2(clip_screen_start.max(clip_rect.min.x), clip_rect.min.y),
egui::pos2(clip_screen_end.min(clip_rect.max.x), clip_rect.max.y),
);
if waveform_rect.width() > 0.0 && waveform_rect.height() > 0.0 {
let instance_id = clip_instance.id.as_u128() as u64;
let callback = crate::waveform_gpu::WaveformCallback {
pool_index: rec_pool_idx,
segment_index: 0,
params: crate::waveform_gpu::WaveformParams {
clip_rect: [waveform_rect.min.x, waveform_rect.min.y, waveform_rect.max.x, waveform_rect.max.y],
viewport_start_time: self.viewport_start_time as f32,
pixels_per_second: self.pixels_per_second as f32,
audio_duration: audio_file_duration as f32,
sample_rate: *sr as f32,
clip_start_time: clip_screen_start,
trim_start: preview_trim_start as f32,
tex_width: crate::waveform_gpu::tex_width() as f32,
total_frames: total_frames as f32,
segment_start_frame: 0.0,
display_mode: if waveform_stereo { 1.0 } else { 0.0 },
_pad1: [0.0, 0.0],
tint_color: tint,
screen_size: [screen_size.x, screen_size.y],
_pad: [0.0, 0.0],
},
target_format,
pending_upload,
instance_id,
};
ui.painter().add(egui_wgpu::Callback::new_paint_callback(
waveform_rect,
callback,
));
}
}
}
}
}
}
}
// VIDEO THUMBNAIL STRIP: Draw sequence of thumbnails inside clip rect
if let lightningbeam_core::layer::AnyLayer::Video(_) = layer {
visible_video_clip_ids.insert(clip_instance.clip_id);
let thumb_display_height = clip_rect.height() - 4.0;
if thumb_display_height > 8.0 {
let video_mgr = video_manager.lock().unwrap();
if let Some((tw, th, _)) = video_mgr.get_thumbnail_at(&clip_instance.clip_id, 0.0) {
let aspect = tw as f32 / th as f32;
let thumb_display_width = thumb_display_height * aspect;
let thumb_step_px = thumb_display_width;
let clip_width = clip_rect.width();
let num_thumbs = ((clip_width / thumb_step_px).ceil() as usize).max(1);
for i in 0..num_thumbs {
let x_offset = i as f32 * thumb_step_px;
if x_offset >= clip_width { break; }
// Map pixel position to content time
let time_offset = (x_offset as f64 + thumb_display_width as f64 * 0.5)
/ self.pixels_per_second as f64;
let content_time = clip_instance.trim_start + time_offset;
if let Some((tw, th, rgba_data)) = video_mgr.get_thumbnail_at(
&clip_instance.clip_id, content_time
) {
let ts_key = (content_time * 1000.0) as i64;
let cache_key = (clip_instance.clip_id, ts_key);
let texture = self.video_thumbnail_textures
.entry(cache_key)
.or_insert_with(|| {
let image = egui::ColorImage::from_rgba_unmultiplied(
[tw as usize, th as usize],
&rgba_data,
);
ui.ctx().load_texture(
format!("vthumb_{}_{}", clip_instance.clip_id, ts_key),
image,
egui::TextureOptions::LINEAR,
)
});
let full_rect = egui::Rect::from_min_size(
egui::pos2(clip_rect.min.x + x_offset, clip_rect.min.y + 2.0),
egui::vec2(thumb_display_width, thumb_display_height),
);
let thumb_rect = full_rect.intersect(clip_rect);
if thumb_rect.width() > 2.0 && thumb_rect.height() > 2.0 {
let uv_min = egui::pos2(
(thumb_rect.min.x - full_rect.min.x) / full_rect.width(),
(thumb_rect.min.y - full_rect.min.y) / full_rect.height(),
);
let uv_max = egui::pos2(
(thumb_rect.max.x - full_rect.min.x) / full_rect.width(),
(thumb_rect.max.y - full_rect.min.y) / full_rect.height(),
);
painter.image(
texture.id(),
thumb_rect,
egui::Rect::from_min_max(uv_min, uv_max),
egui::Color32::WHITE,
);
}
}
}
}
}
}
// VIDEO PREVIEW: Collect clip rect for hover detection
if let lightningbeam_core::layer::AnyLayer::Video(_) = layer {
video_clip_hovers.push((clip_rect, clip_instance.clip_id, clip_instance.trim_start, instance_start));
}
// Draw border per segment (per loop iteration for looping clips)
{
let is_selected = selection.contains_clip_instance(&clip_instance.id);
let border_stroke = if is_selected {
egui::Stroke::new(3.0, bright_color)
} else {
let dark_border = egui::Color32::from_rgb(
clip_color.r() / 2,
clip_color.g() / 2,
clip_color.b() / 2,
);
egui::Stroke::new(1.0, dark_border)
};
if is_looping_bg {
// Aligned to content_origin (same as bg rendering)
let lb_border = content_origin - instance_start;
let pre_b = if lb_border > 0.001 { (lb_border / content_window_for_bg).ceil() as usize } else { 0 };
let right_b = instance_duration - lb_border;
let post_b = if right_b > 0.001 { (right_b / content_window_for_bg).ceil() as usize } else { 1 };
for i in 0..(pre_b + post_b) {
let si_b = i as i64 - pre_b as i64;
let iter_time_start_raw = content_origin + si_b as f64 * content_window_for_bg;
let iter_time_end_raw = iter_time_start_raw + content_window_for_bg;
let iter_time_start = iter_time_start_raw.max(instance_start);
let iter_time_end = iter_time_end_raw.min(instance_start + instance_duration);
if iter_time_end <= iter_time_start { continue; }
let ix0 = (rect.min.x + ((iter_time_start - self.viewport_start_time) * self.pixels_per_second as f64) as f32).max(clip_rect.min.x);
let ix1 = (rect.min.x + ((iter_time_end - self.viewport_start_time) * self.pixels_per_second as f64) as f32).min(clip_rect.max.x);
if ix1 > ix0 {
let iter_rect = egui::Rect::from_min_max(
egui::pos2(ix0, clip_rect.min.y),
egui::pos2(ix1, clip_rect.max.y),
);
painter.rect_stroke(iter_rect, 3.0, border_stroke, egui::StrokeKind::Middle);
}
}
} else {
painter.rect_stroke(clip_rect, 3.0, border_stroke, egui::StrokeKind::Middle);
}
}
// Draw clip name if there's space
if let Some(name) = &clip_instance.name {
if clip_rect.width() > 50.0 {
painter.text(
clip_rect.min + egui::vec2(5.0, 5.0),
egui::Align2::LEFT_TOP,
name,
egui::FontId::proportional(11.0),
egui::Color32::WHITE,
);
}
}
}
}
}
// Draw shape keyframe markers for vector layers
if let lightningbeam_core::layer::AnyLayer::Vector(vl) = layer {
for kf in &vl.keyframes {
let x = self.time_to_x(kf.time);
if x >= 0.0 && x <= rect.width() {
let cx = rect.min.x + x;
let cy = y + LAYER_HEIGHT - 8.0;
let size = 5.0;
// Draw diamond shape
let diamond = [
egui::pos2(cx, cy - size),
egui::pos2(cx + size, cy),
egui::pos2(cx, cy + size),
egui::pos2(cx - size, cy),
];
let color = theme.bg_color(&["#timeline", ".keyframe-diamond"], ui.ctx(), egui::Color32::from_rgb(255, 220, 100));
painter.add(egui::Shape::convex_polygon(
diamond.to_vec(),
color,
egui::Stroke::new(1.0, theme.border_color(&["#timeline", ".keyframe-diamond"], ui.ctx(), egui::Color32::from_rgb(180, 150, 50))),
));
}
}
}
// Separator line at bottom
painter.line_segment(
[
egui::pos2(layer_rect.min.x, layer_rect.max.y),
egui::pos2(layer_rect.max.x, layer_rect.max.y),
],
egui::Stroke::new(1.0, theme.border_color(&["#timeline", ".separator"], ui.ctx(), egui::Color32::from_gray(20))),
);
}
// Clean up stale video thumbnail textures for clips no longer visible
self.video_thumbnail_textures.retain(|&(clip_id, _), _| visible_video_clip_ids.contains(&clip_id));
// Return video clip hover data for processing after input handling
video_clip_hovers
}
/// Handle mouse input for scrubbing, panning, zooming, layer selection, and clip instance selection
fn handle_input(
&mut self,
ui: &mut egui::Ui,
_full_timeline_rect: egui::Rect,
ruler_rect: egui::Rect,
content_rect: egui::Rect,
header_rect: egui::Rect,
layer_count: usize,
document: &lightningbeam_core::document::Document,
active_layer_id: &mut Option<uuid::Uuid>,
selection: &mut lightningbeam_core::selection::Selection,
focus: &mut lightningbeam_core::selection::FocusSelection,
pending_actions: &mut Vec<Box<dyn lightningbeam_core::action::Action>>,
playback_time: &mut f64,
_is_playing: &mut bool,
audio_controller: Option<&std::sync::Arc<std::sync::Mutex<daw_backend::EngineController>>>,
context_layers: &[&lightningbeam_core::layer::AnyLayer],
editing_clip_id: Option<&uuid::Uuid>,
) {
// Only allocate content area (ruler + layers) with click and drag
let content_response = ui.allocate_rect(
egui::Rect::from_min_size(
egui::pos2(content_rect.min.x, ruler_rect.min.y),
egui::vec2(
content_rect.width(),
ruler_rect.height() + content_rect.height()
)
),
egui::Sense::click_and_drag()
);
let response = content_response;
// Check if mouse is over either area
let header_hovered = ui.rect_contains_pointer(header_rect);
let any_hovered = response.hovered() || header_hovered;
// Only process input if mouse is over the timeline pane
if !any_hovered {
self.is_panning = false;
self.last_pan_pos = None;
self.is_scrubbing = false;
return;
}
let alt_held = ui.input(|i| i.modifiers.alt);
let ctrl_held = ui.input(|i| i.modifiers.ctrl || i.modifiers.command);
let shift_held = ui.input(|i| i.modifiers.shift);
// Handle clip instance selection by clicking on clip rectangles
let mut clicked_clip_instance = false;
if response.clicked() && !alt_held {
if let Some(pos) = response.interact_pointer_pos() {
// Check if click is in content area (not ruler or header column)
if pos.y >= header_rect.min.y && pos.x >= content_rect.min.x {
let relative_y = pos.y - header_rect.min.y + self.viewport_scroll_y;
let clicked_layer_index = (relative_y / LAYER_HEIGHT) as usize;
// Get the layer at this index (using virtual rows for group support)
let click_rows = build_timeline_rows(context_layers);
if clicked_layer_index < click_rows.len() {
let click_row = &click_rows[clicked_layer_index];
// Check collapsed groups first (merged spans)
if matches!(click_row, TimelineRow::CollapsedGroup { .. }) {
if let Some(child_ids) = self.detect_collapsed_group_at_pointer(
pos, document, content_rect, header_rect, editing_clip_id,
) {
if !child_ids.is_empty() {
if shift_held {
for id in &child_ids {
selection.add_clip_instance(*id);
}
} else {
selection.clear_clip_instances();
for id in &child_ids {
selection.add_clip_instance(*id);
}
}
*active_layer_id = Some(click_row.layer_id());
*focus = lightningbeam_core::selection::FocusSelection::ClipInstances(selection.clip_instances().to_vec());
clicked_clip_instance = true;
}
}
} else if let Some(layer) = click_row.as_any_layer() {
// Normal or GroupChild rows: check individual clips
let _layer_data = layer.layer();
// Get clip instances for this layer
let clip_instances: &[ClipInstance] = match layer {
lightningbeam_core::layer::AnyLayer::Vector(vl) => &vl.clip_instances,
lightningbeam_core::layer::AnyLayer::Audio(al) => &al.clip_instances,
lightningbeam_core::layer::AnyLayer::Video(vl) => &vl.clip_instances,
lightningbeam_core::layer::AnyLayer::Effect(el) => &el.clip_instances,
lightningbeam_core::layer::AnyLayer::Group(_) => &[],
lightningbeam_core::layer::AnyLayer::Raster(_) => &[],
};
// Check if click is within any clip instance
let click_stacking = compute_clip_stacking(document, layer, clip_instances);
let click_layer_top = pos.y - (relative_y % LAYER_HEIGHT);
for (ci_idx, clip_instance) in clip_instances.iter().enumerate() {
let clip_duration = effective_clip_duration(document, layer, clip_instance);
if let Some(clip_duration) = clip_duration {
let instance_duration = clip_instance.total_duration(clip_duration);
let instance_start = clip_instance.effective_start();
let instance_end = instance_start + instance_duration;
// Check if click is within this clip instance's pixel range and vertical bounds
let ci_start_x = self.time_to_x(instance_start);
let ci_end_x = self.time_to_x(instance_end).max(ci_start_x + MIN_CLIP_WIDTH_PX);
let click_x = pos.x - content_rect.min.x;
let (row, total_rows) = click_stacking[ci_idx];
let (cy_min, cy_max) = clip_instance_y_bounds(row, total_rows);
let click_rel_y = pos.y - click_layer_top;
if click_x >= ci_start_x && click_x <= ci_end_x
&& click_rel_y >= cy_min && click_rel_y <= cy_max
{
// Found a clicked clip instance!
if shift_held {
// Shift+click: add to selection
selection.add_clip_instance(clip_instance.id);
} else {
// Regular click: select only this clip
selection.select_only_clip_instance(clip_instance.id);
}
// Also set this layer as the active layer
*active_layer_id = Some(layer.id());
*focus = lightningbeam_core::selection::FocusSelection::ClipInstances(selection.clip_instances().to_vec());
clicked_clip_instance = true;
break;
}
}
}
}
}
}
}
}
// Layer header drag-to-reorder (manual pointer tracking, no allocate_rect)
let pointer_pos = ui.input(|i| i.pointer.hover_pos());
let primary_down = ui.input(|i| i.pointer.button_down(egui::PointerButton::Primary));
let primary_pressed = ui.input(|i| i.pointer.button_pressed(egui::PointerButton::Primary));
let primary_released = ui.input(|i| i.pointer.button_released(egui::PointerButton::Primary));
// Handle layer header selection on mousedown (immediate, not on release)
if primary_pressed && !alt_held && !self.layer_control_clicked {
if let Some(pos) = pointer_pos {
if header_rect.contains(pos) {
let relative_y = pos.y - header_rect.min.y + self.viewport_scroll_y;
let clicked_layer_index = (relative_y / LAYER_HEIGHT) as usize;
let header_rows = build_timeline_rows(context_layers);
if clicked_layer_index < header_rows.len() {
let layer_id = header_rows[clicked_layer_index].layer_id();
let clicked_parent = header_rows[clicked_layer_index].parent_id();
let prev_active = *active_layer_id;
*active_layer_id = Some(layer_id);
if shift_held {
// If focus doesn't already contain the previously active layer
// (e.g. it was set by creating a layer rather than clicking),
// seed the selection with it so shift-click extends from it.
if let Some(prev) = prev_active.filter(|id| *id != layer_id) {
let active_in_focus = matches!(
&focus,
lightningbeam_core::selection::FocusSelection::Layers(ids) if ids.contains(&prev)
);
if !active_in_focus {
*focus = lightningbeam_core::selection::FocusSelection::Layers(vec![prev]);
}
}
shift_toggle_layer(focus, layer_id, clicked_parent, &header_rows);
} else {
// Only change selection if the clicked layer isn't already selected
let already_selected = match focus {
lightningbeam_core::selection::FocusSelection::Layers(ids) => ids.contains(&layer_id),
_ => false,
};
if !already_selected {
*focus = lightningbeam_core::selection::FocusSelection::Layers(vec![layer_id]);
}
}
}
// Also record for potential drag
self.header_mousedown_pos = Some(pos);
}
}
}
// Start drag after movement threshold (4px)
const LAYER_DRAG_THRESHOLD: f32 = 4.0;
if self.layer_drag.is_none() && !self.layer_control_clicked {
if let (Some(down_pos), Some(cur_pos)) = (self.header_mousedown_pos, pointer_pos) {
if primary_down && (cur_pos - down_pos).length() > LAYER_DRAG_THRESHOLD {
let relative_y = down_pos.y - header_rect.min.y + self.viewport_scroll_y;
let clicked_index = (relative_y / LAYER_HEIGHT) as usize;
let drag_rows = build_timeline_rows(context_layers);
if clicked_index < drag_rows.len() {
// Collect all selected layer IDs (in visual order)
let selected_ids: Vec<uuid::Uuid> = match focus {
lightningbeam_core::selection::FocusSelection::Layers(ids) => {
// Filter to only IDs present in the row list, in visual order
drag_rows.iter()
.filter(|r| ids.contains(&r.layer_id()))
.map(|r| r.layer_id())
.collect()
}
_ => vec![drag_rows[clicked_index].layer_id()],
};
// If clicked layer isn't in selection, just drag that one
let clicked_id = drag_rows[clicked_index].layer_id();
let layer_ids = if selected_ids.contains(&clicked_id) {
selected_ids
} else {
vec![clicked_id]
};
// Find source parent IDs for each dragged layer
let source_parent_ids: Vec<Option<uuid::Uuid>> = layer_ids.iter()
.map(|lid| drag_rows.iter().find(|r| r.layer_id() == *lid).and_then(|r| r.parent_id()))
.collect();
// Find the visual index of the first dragged layer
let first_drag_visual_idx = drag_rows.iter()
.position(|r| r.layer_id() == layer_ids[0])
.unwrap_or(0);
// Compute gap index in the filtered list
let gap_index = drag_rows.iter()
.take(first_drag_visual_idx)
.filter(|r| !layer_ids.contains(&r.layer_id()))
.count();
// Grab offset: ensure the clicked layer stays under the cursor
// in the stacked floating header view
let clicked_row_y = header_rect.min.y + clicked_index as f32 * LAYER_HEIGHT - self.viewport_scroll_y;
let clicked_within_drag = layer_ids.iter().position(|id| *id == clicked_id).unwrap_or(0);
let grab_offset = down_pos.y - clicked_row_y + clicked_within_drag as f32 * LAYER_HEIGHT;
self.layer_drag = Some(LayerDragState {
layer_ids,
source_parent_ids,
gap_row_index: gap_index,
current_mouse_y: cur_pos.y,
grab_offset_y: grab_offset,
});
}
self.header_mousedown_pos = None; // consumed
}
}
}
// Update gap position and mouse Y during layer drag
if let Some(ref mut drag) = self.layer_drag {
if primary_down {
if let Some(pos) = pointer_pos {
drag.current_mouse_y = pos.y;
let relative_y = pos.y - drag.grab_offset_y - header_rect.min.y + self.viewport_scroll_y + LAYER_HEIGHT * 0.5;
let all_rows = build_timeline_rows(context_layers);
let filtered_count = all_rows.iter()
.filter(|r| !drag.layer_ids.contains(&r.layer_id()))
.count();
let target = ((relative_y / LAYER_HEIGHT) as usize).min(filtered_count);
drag.gap_row_index = target;
}
ui.ctx().request_repaint();
}
}
// Drop layers on mouse release
if self.layer_drag.is_some() && primary_released {
let drag = self.layer_drag.take().unwrap();
// Build the row list to determine where the gap lands
let drop_rows = build_timeline_rows(context_layers);
let filtered_rows: Vec<&TimelineRow> = drop_rows.iter()
.filter(|r| !drag.layer_ids.contains(&r.layer_id()))
.collect();
// Determine target parent from the row above the gap
let new_parent_id = if drag.gap_row_index == 0 {
None // top of list = root
} else {
let row_above = &filtered_rows[drag.gap_row_index.min(filtered_rows.len()) - 1];
row_above.parent_id()
};
// Compute insertion index in new parent's children vec AFTER dragged layers are removed.
// Get the new parent's children, filter out all dragged layers, find where the
// row-above falls in that filtered list.
let new_children: Vec<uuid::Uuid> = match new_parent_id {
None => context_layers.iter().map(|l| l.id()).collect(),
Some(pid) => {
if let Some(AnyLayer::Group(g)) = document.root.get_child(&pid) {
g.children.iter().map(|l| l.id()).collect()
} else {
vec![]
}
}
};
let new_children_filtered: Vec<uuid::Uuid> = new_children.iter()
.filter(|id| !drag.layer_ids.contains(id))
.copied()
.collect();
let new_base_index = if drag.gap_row_index == 0 {
// Gap at top = visually topmost position.
// Since timeline reverses children, this is the end of the children vec.
new_children_filtered.len()
} else {
let row_above = &filtered_rows[drag.gap_row_index.min(filtered_rows.len()) - 1];
let above_id = row_above.layer_id();
if let Some(pos) = new_children_filtered.iter().position(|&id| id == above_id) {
// Insert before it in children vec (visually below = lower children index)
pos
} else {
new_children_filtered.len()
}
};
// Build layer list: (layer_id, old_parent_id) in visual order
let layers: Vec<(uuid::Uuid, Option<uuid::Uuid>)> = drag.layer_ids.iter()
.zip(drag.source_parent_ids.iter())
.map(|(id, pid)| (*id, *pid))
.collect();
// Only create action if something actually changed
let anything_changed = layers.iter().enumerate().any(|(i, (lid, old_pid))| {
if *old_pid != new_parent_id {
return true;
}
// Check if position changed within same parent
let old_idx = new_children.iter().position(|id| id == lid);
let target_idx_in_original = if new_base_index < new_children_filtered.len() {
// Find where new_children_filtered[new_base_index] sits in original
new_children.iter().position(|id| *id == new_children_filtered[new_base_index])
.map(|p| p + i)
} else {
Some(0 + i) // inserting at start of children (end of filtered = start of original)
};
old_idx != target_idx_in_original
});
if anything_changed {
pending_actions.push(Box::new(
lightningbeam_core::actions::MoveLayerAction::new(
layers,
new_parent_id,
new_base_index,
),
));
}
}
// Clear header mousedown if released without starting a drag
if primary_released {
self.header_mousedown_pos = None;
}
// Cancel layer drag if pointer is no longer down
if self.layer_drag.is_some() && !primary_down {
self.layer_drag = None;
}
// Cache mouse position on mousedown (before any dragging)
if response.hovered() && ui.input(|i| i.pointer.button_pressed(egui::PointerButton::Primary)) {
if let Some(pos) = response.hover_pos() {
self.mousedown_pos = Some(pos);
}
}
// Handle clip dragging (only if not panning or scrubbing)
if !alt_held && !self.is_scrubbing && !self.is_panning {
if response.drag_started() {
// Use cached mousedown position for edge detection
if let Some(mousedown_pos) = self.mousedown_pos {
if let Some((drag_type, clip_id)) = self.detect_clip_at_pointer(
mousedown_pos,
document,
content_rect,
header_rect,
editing_clip_id,
) {
// If this clip is not selected, select it (respecting shift key)
if !selection.contains_clip_instance(&clip_id) {
if shift_held {
selection.add_clip_instance(clip_id);
} else {
selection.select_only_clip_instance(clip_id);
}
*focus = lightningbeam_core::selection::FocusSelection::ClipInstances(selection.clip_instances().to_vec());
}
// Start dragging with the detected drag type
self.clip_drag_state = Some(drag_type);
self.drag_offset = 0.0;
} else if let Some(child_ids) = self.detect_collapsed_group_at_pointer(
mousedown_pos,
document,
content_rect,
header_rect,
editing_clip_id,
) {
// Collapsed group merged span — select all child clips and start Move drag
if !child_ids.is_empty() {
if !shift_held {
selection.clear_clip_instances();
}
for id in &child_ids {
selection.add_clip_instance(*id);
}
*focus = lightningbeam_core::selection::FocusSelection::ClipInstances(selection.clip_instances().to_vec());
self.clip_drag_state = Some(ClipDragType::Move);
self.drag_offset = 0.0;
}
}
}
}
// Update drag offset during drag
if self.clip_drag_state.is_some() && response.dragged() {
let drag_delta = response.drag_delta();
let time_delta = drag_delta.x / self.pixels_per_second;
self.drag_offset += time_delta as f64;
}
// End drag - create action based on drag type
if let Some(drag_type) = self.clip_drag_state {
if response.drag_stopped() {
// Build layer_moves map for the action
use std::collections::HashMap;
let mut layer_moves: HashMap<uuid::Uuid, Vec<(uuid::Uuid, f64, f64)>> =
HashMap::new();
// Iterate through all layers (including group children) to find selected clip instances
for (layer, clip_instances) in all_layer_clip_instances(context_layers) {
let layer_id = layer.id();
// Find selected clip instances in this layer
for clip_instance in clip_instances {
if selection.contains_clip_instance(&clip_instance.id) {
let old_timeline_start = clip_instance.timeline_start;
let new_timeline_start = old_timeline_start + self.drag_offset;
// Add to layer_moves
layer_moves
.entry(layer_id)
.or_insert_with(Vec::new)
.push((clip_instance.id, old_timeline_start, new_timeline_start));
}
}
}
// Create and add the action based on drag type
match drag_type {
ClipDragType::Move => {
if !layer_moves.is_empty() {
let action = Box::new(
lightningbeam_core::actions::MoveClipInstancesAction::new(
layer_moves,
),
);
pending_actions.push(action);
}
}
ClipDragType::TrimLeft | ClipDragType::TrimRight => {
// Build layer_trims map for trim action
let mut layer_trims: HashMap<
uuid::Uuid,
Vec<(
uuid::Uuid,
lightningbeam_core::actions::TrimType,
lightningbeam_core::actions::TrimData,
lightningbeam_core::actions::TrimData,
)>,
> = HashMap::new();
// Iterate through all layers (including group children) to find selected clip instances
for (layer, clip_instances) in all_layer_clip_instances(context_layers) {
let layer_id = layer.id();
// Find selected clip instances in this layer
for clip_instance in clip_instances {
if selection.contains_clip_instance(&clip_instance.id) {
let clip_duration = effective_clip_duration(document, layer, clip_instance);
if let Some(clip_duration) = clip_duration {
match drag_type {
ClipDragType::TrimLeft => {
let old_trim_start = clip_instance.trim_start;
let old_timeline_start =
clip_instance.timeline_start;
// New trim_start is clamped to valid range
let desired_trim_start = (old_trim_start
+ self.drag_offset)
.max(0.0)
.min(clip_duration);
// Apply overlap prevention when extending left
let new_trim_start = if desired_trim_start < old_trim_start {
let max_extend = document.find_max_trim_extend_left(
&layer_id,
&clip_instance.id,
old_timeline_start,
);
let desired_extend = old_trim_start - desired_trim_start;
let actual_extend = desired_extend.min(max_extend);
old_trim_start - actual_extend
} else {
desired_trim_start
};
// Calculate actual offset after clamping
let actual_offset = new_trim_start - old_trim_start;
let new_timeline_start =
old_timeline_start + actual_offset;
layer_trims
.entry(layer_id)
.or_insert_with(Vec::new)
.push((
clip_instance.id,
lightningbeam_core::actions::TrimType::TrimLeft,
lightningbeam_core::actions::TrimData::left(
old_trim_start,
old_timeline_start,
),
lightningbeam_core::actions::TrimData::left(
new_trim_start,
new_timeline_start,
),
));
}
ClipDragType::TrimRight => {
let old_trim_end = clip_instance.trim_end;
// Calculate new trim_end based on current duration
let current_duration =
clip_instance.effective_duration(clip_duration);
let old_trim_end_val = clip_instance.trim_end.unwrap_or(clip_duration);
let desired_trim_end = (old_trim_end_val + self.drag_offset)
.max(clip_instance.trim_start)
.min(clip_duration);
// Apply overlap prevention when extending right
let new_trim_end_val = if desired_trim_end > old_trim_end_val {
let max_extend = document.find_max_trim_extend_right(
&layer_id,
&clip_instance.id,
clip_instance.timeline_start,
current_duration,
);
let desired_extend = desired_trim_end - old_trim_end_val;
let actual_extend = desired_extend.min(max_extend);
old_trim_end_val + actual_extend
} else {
desired_trim_end
};
let new_duration = (new_trim_end_val - clip_instance.trim_start).max(0.0);
// Convert new duration back to trim_end value
let new_trim_end = if new_duration >= clip_duration {
None // Use full clip duration
} else {
Some((clip_instance.trim_start + new_duration).min(clip_duration))
};
layer_trims
.entry(layer_id)
.or_insert_with(Vec::new)
.push((
clip_instance.id,
lightningbeam_core::actions::TrimType::TrimRight,
lightningbeam_core::actions::TrimData::right(
old_trim_end,
),
lightningbeam_core::actions::TrimData::right(
new_trim_end,
),
));
}
_ => {}
}
}
}
}
}
// Create and add the trim action if there are any trims
if !layer_trims.is_empty() {
let action = Box::new(
lightningbeam_core::actions::TrimClipInstancesAction::new(
layer_trims,
),
);
pending_actions.push(action);
}
}
ClipDragType::LoopExtendRight => {
let mut layer_loops: HashMap<uuid::Uuid, Vec<lightningbeam_core::actions::loop_clip_instances::LoopEntry>> = HashMap::new();
for (layer, clip_instances) in all_layer_clip_instances(context_layers) {
let layer_id = layer.id();
for clip_instance in clip_instances {
if selection.contains_clip_instance(&clip_instance.id) {
let clip_duration = match layer {
lightningbeam_core::layer::AnyLayer::Audio(_) => {
document.get_audio_clip(&clip_instance.clip_id).map(|c| c.duration)
}
_ => continue,
};
if let Some(clip_duration) = clip_duration {
let trim_end = clip_instance.trim_end.unwrap_or(clip_duration);
let content_window = (trim_end - clip_instance.trim_start).max(0.0);
let current_right = clip_instance.timeline_duration.unwrap_or(content_window);
let desired_right = current_right + self.drag_offset;
let new_right = if desired_right > current_right {
let max_extend = document.find_max_trim_extend_right(
&layer_id,
&clip_instance.id,
clip_instance.timeline_start,
current_right,
);
let extend_amount = (desired_right - current_right).min(max_extend);
current_right + extend_amount
} else {
desired_right
};
let old_timeline_duration = clip_instance.timeline_duration;
let new_timeline_duration = if new_right > content_window + 0.001 {
Some(new_right)
} else {
None
};
if old_timeline_duration != new_timeline_duration {
layer_loops
.entry(layer_id)
.or_insert_with(Vec::new)
.push((
clip_instance.id,
old_timeline_duration,
new_timeline_duration,
clip_instance.loop_before,
clip_instance.loop_before, // loop_before unchanged
));
}
}
}
}
}
if !layer_loops.is_empty() {
let action = Box::new(
lightningbeam_core::actions::LoopClipInstancesAction::new(layer_loops),
);
pending_actions.push(action);
}
}
ClipDragType::LoopExtendLeft => {
// Extend loop_before (pre-loop region)
let mut layer_loops: HashMap<uuid::Uuid, Vec<lightningbeam_core::actions::loop_clip_instances::LoopEntry>> = HashMap::new();
for (layer, clip_instances) in all_layer_clip_instances(context_layers) {
let layer_id = layer.id();
for clip_instance in clip_instances {
if selection.contains_clip_instance(&clip_instance.id) {
let clip_duration = match layer {
lightningbeam_core::layer::AnyLayer::Audio(_) => {
document.get_audio_clip(&clip_instance.clip_id).map(|c| c.duration)
}
_ => continue,
};
if let Some(clip_duration) = clip_duration {
let trim_end = clip_instance.trim_end.unwrap_or(clip_duration);
let content_window = (trim_end - clip_instance.trim_start).max(0.001);
let current_loop_before = clip_instance.loop_before.unwrap_or(0.0);
// Invert: dragging left (negative offset) = extend
let desired_loop_before = (current_loop_before - self.drag_offset).max(0.0);
// Snap to whole iterations so backend modulo aligns
let desired_iters = (desired_loop_before / content_window).round();
let snapped = desired_iters * content_window;
let new_loop_before = if snapped > current_loop_before {
let max_extend = document.find_max_loop_extend_left(
&layer_id,
&clip_instance.id,
clip_instance.effective_start(),
);
let extend_amount = (snapped - current_loop_before).min(max_extend);
let clamped = current_loop_before + extend_amount;
(clamped / content_window).floor() * content_window
} else {
snapped
};
let old_loop_before = clip_instance.loop_before;
let new_lb = if new_loop_before > 0.001 {
Some(new_loop_before)
} else {
None
};
if old_loop_before != new_lb {
layer_loops
.entry(layer_id)
.or_insert_with(Vec::new)
.push((
clip_instance.id,
clip_instance.timeline_duration,
clip_instance.timeline_duration, // timeline_duration unchanged
old_loop_before,
new_lb,
));
}
}
}
}
}
if !layer_loops.is_empty() {
let action = Box::new(
lightningbeam_core::actions::LoopClipInstancesAction::new(layer_loops),
);
pending_actions.push(action);
}
}
}
// Reset drag state
self.clip_drag_state = None;
self.drag_offset = 0.0;
self.mousedown_pos = None;
}
}
}
// Handle layer selection by clicking on layer header or content (only if no clip was clicked)
if response.clicked() && !alt_held && !clicked_clip_instance {
if let Some(pos) = response.interact_pointer_pos() {
// Check if click is in header or content area (not ruler)
if pos.y >= header_rect.min.y {
let relative_y = pos.y - header_rect.min.y + self.viewport_scroll_y;
let clicked_layer_index = (relative_y / LAYER_HEIGHT) as usize;
// Get the layer at this index (using virtual rows for group support)
let empty_click_rows = build_timeline_rows(context_layers);
if clicked_layer_index < empty_click_rows.len() {
let layer_id = empty_click_rows[clicked_layer_index].layer_id();
let clicked_parent = empty_click_rows[clicked_layer_index].parent_id();
let prev_active = *active_layer_id;
*active_layer_id = Some(layer_id);
if shift_held {
if let Some(prev) = prev_active.filter(|id| *id != layer_id) {
let active_in_focus = matches!(
&focus,
lightningbeam_core::selection::FocusSelection::Layers(ids) if ids.contains(&prev)
);
if !active_in_focus {
*focus = lightningbeam_core::selection::FocusSelection::Layers(vec![prev]);
}
}
shift_toggle_layer(focus, layer_id, clicked_parent, &empty_click_rows);
} else {
selection.clear_clip_instances();
*focus = lightningbeam_core::selection::FocusSelection::Layers(vec![layer_id]);
}
}
}
}
}
// Get mouse position relative to content area
let mouse_pos = response.hover_pos().unwrap_or(content_rect.center());
let mouse_x = (mouse_pos.x - content_rect.min.x).max(0.0);
// Calculate max vertical scroll based on number of layers
let total_content_height = layer_count as f32 * LAYER_HEIGHT;
let visible_height = content_rect.height();
let max_scroll_y = (total_content_height - visible_height).max(0.0);
// Scrubbing (clicking/dragging on ruler, but only when not panning)
let cursor_over_ruler = ruler_rect.contains(ui.input(|i| i.pointer.hover_pos().unwrap_or_default()));
// Start scrubbing if cursor is over ruler and we click/drag
if cursor_over_ruler && !alt_held && (response.clicked() || (response.dragged() && !self.is_panning)) {
if let Some(pos) = response.interact_pointer_pos() {
let x = (pos.x - content_rect.min.x).max(0.0);
let new_time = self.x_to_time(x).max(0.0);
*playback_time = new_time;
self.is_scrubbing = true;
// Seek immediately so it works while playing
if let Some(controller_arc) = audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.seek(new_time);
}
}
}
// Continue scrubbing while dragging, even if cursor leaves ruler
else if self.is_scrubbing && response.dragged() && !self.is_panning {
if let Some(pos) = response.interact_pointer_pos() {
let x = (pos.x - content_rect.min.x).max(0.0);
let new_time = self.x_to_time(x).max(0.0);
*playback_time = new_time;
if let Some(controller_arc) = audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.seek(new_time);
}
}
}
// Stop scrubbing when drag ends
else if !response.dragged() && self.is_scrubbing {
self.is_scrubbing = false;
}
// Distinguish between mouse wheel (discrete) and trackpad (smooth)
// Only handle scroll when mouse is over the timeline area
let mut handled = false;
let pointer_over_timeline = response.hovered() || ui.rect_contains_pointer(header_rect);
if pointer_over_timeline { ui.input(|i| {
for event in &i.raw.events {
if let egui::Event::MouseWheel { unit, delta, modifiers, .. } = event {
match unit {
egui::MouseWheelUnit::Line | egui::MouseWheelUnit::Page => {
// Real mouse wheel (discrete clicks) -> always zoom horizontally
let zoom_delta = if ctrl_held || modifiers.ctrl {
delta.y * 0.01 // Ctrl+wheel: faster zoom
} else {
delta.y * 0.005 // Normal zoom
};
self.apply_zoom_at_point(zoom_delta, mouse_x);
handled = true;
}
egui::MouseWheelUnit::Point => {
// Trackpad (smooth scrolling)
if ctrl_held || modifiers.ctrl {
// Ctrl held: zoom
let zoom_delta = delta.y * 0.005;
self.apply_zoom_at_point(zoom_delta, mouse_x);
handled = true;
}
// Otherwise let scroll_delta handle panning (below)
}
}
}
}
}); }
// Handle scroll_delta for trackpad panning (when Ctrl not held)
if pointer_over_timeline && !handled {
let scroll_delta = ui.input(|i| i.smooth_scroll_delta);
if scroll_delta.x.abs() > 0.0 || scroll_delta.y.abs() > 0.0 {
// Horizontal scroll: pan timeline (inverted: positive delta scrolls left/earlier in time)
let delta_time = scroll_delta.x / self.pixels_per_second;
self.viewport_start_time = (self.viewport_start_time - delta_time as f64).max(0.0);
// Vertical scroll: scroll layers vertically (clamped to content bounds)
self.viewport_scroll_y = (self.viewport_scroll_y - scroll_delta.y).clamp(0.0, max_scroll_y);
}
}
// Handle panning with Alt+Drag (timeline scrolls left/right, layers scroll up/down)
if alt_held && response.dragged() && !self.is_scrubbing {
if let Some(last_pos) = self.last_pan_pos {
if let Some(current_pos) = response.interact_pointer_pos() {
let delta = current_pos - last_pos;
// Horizontal pan: timeline
let delta_time = delta.x / self.pixels_per_second;
self.viewport_start_time = (self.viewport_start_time - delta_time as f64).max(0.0);
// Vertical pan: layers (clamped to content bounds)
self.viewport_scroll_y = (self.viewport_scroll_y - delta.y).clamp(0.0, max_scroll_y);
}
}
self.last_pan_pos = response.interact_pointer_pos();
self.is_panning = true;
} else {
if !response.dragged() {
self.is_panning = false;
self.last_pan_pos = None;
}
}
// Update cursor based on hover position (only if not scrubbing or panning)
if !self.is_scrubbing && !self.is_panning {
// If dragging a clip with trim/loop, keep the appropriate cursor
if let Some(drag_type) = self.clip_drag_state {
match drag_type {
ClipDragType::TrimLeft | ClipDragType::TrimRight => {
ui.ctx().set_cursor_icon(egui::CursorIcon::ResizeHorizontal);
}
ClipDragType::LoopExtendRight | ClipDragType::LoopExtendLeft => {
crate::custom_cursor::set(ui.ctx(), crate::custom_cursor::CustomCursor::LoopExtend);
}
ClipDragType::Move => {}
}
} else if let Some(hover_pos) = response.hover_pos() {
// Not dragging - detect hover for cursor feedback
if let Some((drag_type, _clip_id)) = self.detect_clip_at_pointer(
hover_pos,
document,
content_rect,
header_rect,
editing_clip_id,
) {
match drag_type {
ClipDragType::TrimLeft | ClipDragType::TrimRight => {
ui.ctx().set_cursor_icon(egui::CursorIcon::ResizeHorizontal);
}
ClipDragType::LoopExtendRight | ClipDragType::LoopExtendLeft => {
crate::custom_cursor::set(ui.ctx(), crate::custom_cursor::CustomCursor::LoopExtend);
}
ClipDragType::Move => {}
}
}
}
}
}
}
impl PaneRenderer for TimelinePane {
fn render_header(&mut self, ui: &mut egui::Ui, shared: &mut SharedPaneState) -> bool {
ui.spacing_mut().item_spacing.x = 2.0; // Small spacing between button groups
// Main playback controls group
ui.group(|ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0; // No spacing between buttons
let button_size = egui::vec2(32.0, 28.0); // Larger buttons
// Go to start
if ui.add_sized(button_size, egui::Button::new("|◀")).clicked() {
*shared.playback_time = 0.0;
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.seek(0.0);
}
}
// Rewind (step backward)
if ui.add_sized(button_size, egui::Button::new("◀◀")).clicked() {
*shared.playback_time = (*shared.playback_time - 0.1).max(0.0);
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.seek(*shared.playback_time);
}
}
// Play/Pause toggle
let play_pause_text = if *shared.is_playing { "" } else { "" };
if ui.add_sized(button_size, egui::Button::new(play_pause_text)).clicked() {
// If pausing while recording, stop recording first
if *shared.is_playing && *shared.is_recording {
self.stop_recording(shared);
println!("⏹ Stopped recording (playback paused)");
}
*shared.is_playing = !*shared.is_playing;
println!("🔘 Play/Pause button clicked! is_playing = {}", *shared.is_playing);
// Send play/pause command to audio engine
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
if *shared.is_playing {
controller.play();
println!("▶ Started playback");
} else {
controller.pause();
println!("⏸ Paused playback");
}
} else {
println!("⚠️ No audio controller available (audio system failed to initialize)");
}
}
// Fast forward (step forward)
if ui.add_sized(button_size, egui::Button::new("▶▶")).clicked() {
*shared.playback_time = (*shared.playback_time + 0.1).min(self.duration);
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.seek(*shared.playback_time);
}
}
// Go to end
if ui.add_sized(button_size, egui::Button::new("▶|")).clicked() {
*shared.playback_time = self.duration;
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.seek(self.duration);
}
}
// Small separator before record button
ui.add_space(8.0);
// Record button - red circle, pulsing when recording
let record_color = if *shared.is_recording {
// Pulsing red when recording (vary alpha based on time)
let pulse = (ui.ctx().input(|i| i.time) * 2.0).sin() * 0.3 + 0.7;
egui::Color32::from_rgba_unmultiplied(220, 50, 50, (pulse * 255.0) as u8)
} else {
egui::Color32::from_rgb(180, 60, 60)
};
let record_button = egui::Button::new(
egui::RichText::new("").color(record_color).size(16.0)
);
if ui.add_sized(button_size, record_button).clicked() {
self.toggle_recording(shared);
}
// Request repaint while recording for pulse animation
if *shared.is_recording {
ui.ctx().request_repaint();
}
});
});
ui.separator();
// Get text color from theme
let text_style = shared.theme.style(".text-primary", ui.ctx());
let text_color = text_style.text_color.unwrap_or(egui::Color32::from_gray(200));
// Time display (format-dependent)
{
let (bpm, time_sig_num, time_sig_den) = {
let doc = shared.action_executor.document();
(doc.bpm, doc.time_signature.numerator, doc.time_signature.denominator)
};
match self.time_display_format {
TimeDisplayFormat::Seconds => {
ui.colored_label(text_color, format!("Time: {:.2}s / {:.2}s", *shared.playback_time, self.duration));
}
TimeDisplayFormat::Measures => {
let time_sig = lightningbeam_core::document::TimeSignature { numerator: time_sig_num, denominator: time_sig_den };
let pos = lightningbeam_core::beat_time::time_to_measure(
*shared.playback_time, bpm, &time_sig,
);
ui.colored_label(text_color, format!(
"BAR: {}.{} | BPM: {:.0} | {}/{}",
pos.measure, pos.beat, bpm,
time_sig_num, time_sig_den,
));
}
}
ui.separator();
// Zoom display
ui.colored_label(text_color, format!("Zoom: {:.0}px/s", self.pixels_per_second));
ui.separator();
// Time display format toggle
egui::ComboBox::from_id_salt("time_format")
.selected_text(match self.time_display_format {
TimeDisplayFormat::Seconds => "Seconds",
TimeDisplayFormat::Measures => "Measures",
})
.width(80.0)
.show_ui(ui, |ui| {
ui.selectable_value(&mut self.time_display_format, TimeDisplayFormat::Seconds, "Seconds");
ui.selectable_value(&mut self.time_display_format, TimeDisplayFormat::Measures, "Measures");
});
ui.separator();
// Stereo mix output VU meter (two stacked bars: L on top, R on bottom)
{
let meter_width = 80.0;
let meter_height = 14.0; // total height for both bars + gap
let bar_height = 6.0;
let gap = 2.0;
let (meter_rect, _) = ui.allocate_exact_size(
egui::vec2(meter_width, meter_height),
egui::Sense::hover(),
);
// Background
ui.painter().rect_filled(meter_rect, 2.0, shared.theme.bg_color(&["#timeline", ".vu-meter-bg"], ui.ctx(), egui::Color32::from_gray(30)));
let levels = [shared.output_level.0.min(1.0), shared.output_level.1.min(1.0)];
for (i, &level) in levels.iter().enumerate() {
let bar_y = meter_rect.min.y + i as f32 * (bar_height + gap);
if level > 0.001 {
let filled_width = meter_rect.width() * level;
let color = if level > 0.9 {
shared.theme.bg_color(&["#timeline", ".vu-meter", ".clip"], ui.ctx(), egui::Color32::from_rgb(220, 50, 50))
} else if level > 0.7 {
shared.theme.bg_color(&["#timeline", ".vu-meter", ".warn"], ui.ctx(), egui::Color32::from_rgb(220, 200, 50))
} else {
shared.theme.bg_color(&["#timeline", ".vu-meter", ".normal"], ui.ctx(), egui::Color32::from_rgb(50, 200, 80))
};
let filled_rect = egui::Rect::from_min_size(
egui::pos2(meter_rect.min.x, bar_y),
egui::vec2(filled_width, bar_height),
);
ui.painter().rect_filled(filled_rect, 1.0, color);
}
}
}
ui.separator();
// BPM control
let mut bpm_val = bpm;
ui.label("BPM:");
let bpm_response = ui.add(egui::DragValue::new(&mut bpm_val)
.range(20.0..=300.0)
.speed(0.5)
.fixed_decimals(1));
if bpm_response.changed() {
shared.action_executor.document_mut().bpm = bpm_val;
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.set_tempo(bpm_val as f32, (time_sig_num, time_sig_den));
}
}
ui.separator();
// Time signature selector
let time_sig_presets: [(u32, u32); 8] = [
(2, 4), (3, 4), (4, 4), (5, 4),
(6, 8), (7, 8), (9, 8), (12, 8),
];
let current_ts_label = format!("{}/{}", time_sig_num, time_sig_den);
egui::ComboBox::from_id_salt("time_sig")
.selected_text(&current_ts_label)
.width(60.0)
.show_ui(ui, |ui| {
for (num, den) in &time_sig_presets {
let label = format!("{}/{}", num, den);
if ui.selectable_label(
time_sig_num == *num && time_sig_den == *den,
&label,
).clicked() {
let doc = shared.action_executor.document_mut();
doc.time_signature.numerator = *num;
doc.time_signature.denominator = *den;
if let Some(controller_arc) = shared.audio_controller {
let mut controller = controller_arc.lock().unwrap();
controller.set_tempo(doc.bpm as f32, (*num, *den));
}
}
}
});
}
true
}
fn render_content(
&mut self,
ui: &mut egui::Ui,
rect: egui::Rect,
_path: &NodePath,
shared: &mut SharedPaneState,
) {
// Reset layer control click flag at start of frame
self.layer_control_clicked = false;
// Sync playback_time to document
shared.action_executor.document_mut().current_time = *shared.playback_time;
// Get document from action executor
let document = shared.action_executor.document();
let editing_clip_id = shared.editing_clip_id;
let context_layers = document.context_layers(editing_clip_id.as_ref());
// Use virtual row count (includes expanded group children) for height calculations
let layer_count = build_timeline_rows(&context_layers).len();
// Calculate project duration from last clip endpoint across all layers
let mut max_endpoint: f64 = 10.0; // Default minimum duration
for &layer in &context_layers {
let clip_instances: &[ClipInstance] = match layer {
lightningbeam_core::layer::AnyLayer::Vector(vl) => &vl.clip_instances,
lightningbeam_core::layer::AnyLayer::Audio(al) => &al.clip_instances,
lightningbeam_core::layer::AnyLayer::Video(vl) => &vl.clip_instances,
lightningbeam_core::layer::AnyLayer::Effect(el) => &el.clip_instances,
lightningbeam_core::layer::AnyLayer::Group(_) => &[],
lightningbeam_core::layer::AnyLayer::Raster(_) => &[],
};
for clip_instance in clip_instances {
let clip_duration = effective_clip_duration(document, layer, clip_instance);
if let Some(clip_duration) = clip_duration {
let instance_duration = clip_instance.effective_duration(clip_duration);
let instance_end = clip_instance.timeline_start + instance_duration;
max_endpoint = max_endpoint.max(instance_end);
}
}
}
self.duration = max_endpoint;
// Split into layer header column (left) and timeline content (right)
let header_column_rect = egui::Rect::from_min_size(
rect.min,
egui::vec2(LAYER_HEADER_WIDTH, rect.height()),
);
let timeline_rect = egui::Rect::from_min_size(
rect.min + egui::vec2(LAYER_HEADER_WIDTH, 0.0),
egui::vec2(rect.width() - LAYER_HEADER_WIDTH, rect.height()),
);
// Split timeline into ruler and content areas
let ruler_rect = egui::Rect::from_min_size(
timeline_rect.min,
egui::vec2(timeline_rect.width(), RULER_HEIGHT),
);
let content_rect = egui::Rect::from_min_size(
timeline_rect.min + egui::vec2(0.0, RULER_HEIGHT),
egui::vec2(timeline_rect.width(), timeline_rect.height() - RULER_HEIGHT),
);
// Split header column into ruler area (top) and layer headers (bottom)
let header_ruler_spacer = egui::Rect::from_min_size(
header_column_rect.min,
egui::vec2(LAYER_HEADER_WIDTH, RULER_HEIGHT),
);
let layer_headers_rect = egui::Rect::from_min_size(
header_column_rect.min + egui::vec2(0.0, RULER_HEIGHT),
egui::vec2(LAYER_HEADER_WIDTH, header_column_rect.height() - RULER_HEIGHT),
);
// Save original clip rect to restore at the end
let original_clip_rect = ui.clip_rect();
// Render spacer above layer headers (same height as ruler)
let spacer_style = shared.theme.style(".timeline-spacer", ui.ctx());
let spacer_bg = spacer_style.background_color().unwrap_or(egui::Color32::from_rgb(17, 17, 17));
ui.painter().rect_filled(
header_ruler_spacer,
0.0,
spacer_bg,
);
// Render layer header column with clipping
ui.set_clip_rect(layer_headers_rect.intersect(original_clip_rect));
self.render_layer_headers(ui, layer_headers_rect, shared.theme, shared.active_layer_id, shared.focus, &mut shared.pending_actions, document, &context_layers, shared.layer_to_track_map, shared.track_levels, shared.input_level);
// Render time ruler (clip to ruler rect)
ui.set_clip_rect(ruler_rect.intersect(original_clip_rect));
self.render_ruler(ui, ruler_rect, shared.theme, document.bpm, &document.time_signature);
// Render layer rows with clipping
ui.set_clip_rect(content_rect.intersect(original_clip_rect));
let video_clip_hovers = self.render_layers(ui, content_rect, shared.theme, document, shared.active_layer_id, shared.focus, shared.selection, shared.midi_event_cache, shared.raw_audio_cache, shared.waveform_gpu_dirty, shared.target_format, shared.waveform_stereo, &context_layers, shared.video_manager);
// Render playhead on top (clip to timeline area)
ui.set_clip_rect(timeline_rect.intersect(original_clip_rect));
self.render_playhead(ui, timeline_rect, shared.theme, *shared.playback_time);
// Restore original clip rect
ui.set_clip_rect(original_clip_rect);
// Handle input (use full rect including header column)
self.handle_input(
ui,
rect,
ruler_rect,
content_rect,
layer_headers_rect,
layer_count,
document,
shared.active_layer_id,
shared.selection,
shared.focus,
shared.pending_actions,
shared.playback_time,
shared.is_playing,
shared.audio_controller,
&context_layers,
editing_clip_id.as_ref(),
);
// Context menu: detect right-click on clips or empty timeline space
let mut just_opened_menu = false;
let secondary_clicked = ui.input(|i| i.pointer.button_clicked(egui::PointerButton::Secondary));
if secondary_clicked {
if let Some(pos) = ui.input(|i| i.pointer.interact_pos()) {
if content_rect.contains(pos) {
if let Some((_drag_type, clip_id)) = self.detect_clip_at_pointer(pos, document, content_rect, layer_headers_rect, editing_clip_id.as_ref()) {
// Right-clicked on a clip
if !shared.selection.contains_clip_instance(&clip_id) {
shared.selection.select_only_clip_instance(clip_id);
}
*shared.focus = lightningbeam_core::selection::FocusSelection::ClipInstances(shared.selection.clip_instances().to_vec());
self.context_menu_clip = Some((Some(clip_id), pos));
} else {
// Right-clicked on empty timeline space
self.context_menu_clip = Some((None, pos));
}
just_opened_menu = true;
}
}
}
// Render context menu
if let Some((ctx_clip_id, menu_pos)) = self.context_menu_clip {
let has_clip = ctx_clip_id.is_some();
// Determine which items are enabled
let playback_time = *shared.playback_time;
let min_split_px = 4.0_f32;
// Split: playhead must be over a selected clip, at least min_split_px from edges
let split_enabled = has_clip && {
let mut enabled = false;
if let Some(layer_id) = *shared.active_layer_id {
if let Some(layer) = document.get_layer(&layer_id) {
let instances: &[ClipInstance] = match layer {
AnyLayer::Vector(vl) => &vl.clip_instances,
AnyLayer::Audio(al) => &al.clip_instances,
AnyLayer::Video(vl) => &vl.clip_instances,
AnyLayer::Effect(el) => &el.clip_instances,
AnyLayer::Group(_) => &[],
AnyLayer::Raster(_) => &[],
};
for inst in instances {
if !shared.selection.contains_clip_instance(&inst.id) { continue; }
if let Some(dur) = document.get_clip_duration(&inst.clip_id) {
let eff = inst.effective_duration(dur);
let start = inst.timeline_start;
let end = start + eff;
let min_dist = min_split_px as f64 / self.pixels_per_second as f64;
if playback_time > start + min_dist && playback_time < end - min_dist {
enabled = true;
break;
}
}
}
}
}
enabled
};
// Duplicate: check if there's room to the right of each selected clip
let duplicate_enabled = has_clip && {
let mut enabled = false;
if let Some(layer_id) = *shared.active_layer_id {
if let Some(layer) = document.get_layer(&layer_id) {
let instances: &[ClipInstance] = match layer {
AnyLayer::Vector(vl) => &vl.clip_instances,
AnyLayer::Audio(al) => &al.clip_instances,
AnyLayer::Video(vl) => &vl.clip_instances,
AnyLayer::Effect(el) => &el.clip_instances,
AnyLayer::Group(_) => &[],
AnyLayer::Raster(_) => &[],
};
// Check each selected clip
enabled = instances.iter()
.filter(|ci| shared.selection.contains_clip_instance(&ci.id))
.all(|ci| {
if let Some(dur) = document.get_clip_duration(&ci.clip_id) {
let eff = ci.effective_duration(dur);
let max_extend = document.find_max_trim_extend_right(
&layer_id, &ci.id, ci.timeline_start, eff,
);
max_extend >= eff
} else {
false
}
})
&& instances.iter().any(|ci| shared.selection.contains_clip_instance(&ci.id));
}
}
enabled
};
// Paste: check if clipboard has content and there's room at playhead
let paste_enabled = {
let mut enabled = false;
if shared.clipboard_manager.has_content() {
if let Some(layer_id) = *shared.active_layer_id {
if let Some(content) = shared.clipboard_manager.paste() {
if let lightningbeam_core::clipboard::ClipboardContent::ClipInstances {
ref layer_type,
ref instances,
..
} = content
{
if let Some(layer) = document.get_layer(&layer_id) {
if layer_type.is_compatible(layer) && !instances.is_empty() {
// Check if each pasted clip would fit at playhead
let min_start = instances
.iter()
.map(|i| i.timeline_start)
.fold(f64::INFINITY, f64::min);
let offset = *shared.playback_time - min_start;
enabled = instances.iter().all(|ci| {
let paste_start = (ci.timeline_start + offset).max(0.0);
if let Some(dur) = document.get_clip_duration(&ci.clip_id) {
let eff = ci.effective_duration(dur);
document
.find_nearest_valid_position(
&layer_id,
paste_start,
eff,
&[],
)
.is_some()
} else {
// Clip def not in document yet (from external paste) — allow
true
}
});
}
}
} else {
// Shapes paste — always enabled if layer is vector
if let Some(layer) = document.get_layer(&layer_id) {
enabled = matches!(layer, AnyLayer::Vector(_));
}
}
}
}
}
enabled
};
let area_id = ui.id().with("clip_context_menu");
let mut item_clicked = false;
let area_response = egui::Area::new(area_id)
.order(egui::Order::Foreground)
.fixed_pos(menu_pos)
.interactable(true)
.show(ui.ctx(), |ui| {
egui::Frame::popup(ui.style()).show(ui, |ui| {
ui.set_min_width(160.0);
// Helper: full-width menu item with optional enabled state
let menu_item = |ui: &mut egui::Ui, label: &str, enabled: bool| -> bool {
let desired_width = ui.available_width();
let (rect, response) = ui.allocate_exact_size(
egui::vec2(desired_width, ui.spacing().interact_size.y),
if enabled { egui::Sense::click() } else { egui::Sense::hover() },
);
if ui.is_rect_visible(rect) {
if enabled && response.hovered() {
ui.painter().rect_filled(rect, 2.0, ui.visuals().widgets.hovered.bg_fill);
}
let text_color = if !enabled {
ui.visuals().weak_text_color()
} else if response.hovered() {
ui.visuals().widgets.hovered.text_color()
} else {
ui.visuals().widgets.inactive.text_color()
};
ui.painter().text(
rect.min + egui::vec2(4.0, (rect.height() - 14.0) / 2.0),
egui::Align2::LEFT_TOP,
label,
egui::FontId::proportional(14.0),
text_color,
);
}
enabled && response.clicked()
};
if menu_item(ui, "Split Clip", split_enabled) {
shared.pending_menu_actions.push(crate::menu::MenuAction::SplitClip);
item_clicked = true;
}
if menu_item(ui, "Duplicate Clip", duplicate_enabled) {
shared.pending_menu_actions.push(crate::menu::MenuAction::DuplicateClip);
item_clicked = true;
}
ui.separator();
if menu_item(ui, "Cut", has_clip) {
shared.pending_menu_actions.push(crate::menu::MenuAction::Cut);
item_clicked = true;
}
if menu_item(ui, "Copy", has_clip) {
shared.pending_menu_actions.push(crate::menu::MenuAction::Copy);
item_clicked = true;
}
if menu_item(ui, "Paste", paste_enabled) {
shared.pending_menu_actions.push(crate::menu::MenuAction::Paste);
item_clicked = true;
}
ui.separator();
if menu_item(ui, "Delete", has_clip) {
shared.pending_menu_actions.push(crate::menu::MenuAction::Delete);
item_clicked = true;
}
});
});
// Close on item click or click outside (skip on the frame we just opened)
if !just_opened_menu {
let any_click = ui.input(|i| {
i.pointer.button_clicked(egui::PointerButton::Primary)
|| i.pointer.button_clicked(egui::PointerButton::Secondary)
});
if item_clicked || (any_click && !area_response.response.contains_pointer()) {
self.context_menu_clip = None;
}
}
}
// VIDEO HOVER DETECTION: Handle video clip hover tooltips AFTER input handling
// This ensures hover events aren't consumed by the main input handler
for (clip_rect, clip_id, trim_start, instance_start) in video_clip_hovers {
let hover_response = ui.allocate_rect(clip_rect, egui::Sense::hover());
if hover_response.hovered() {
if let Some(hover_pos) = hover_response.hover_pos() {
// Calculate timestamp at hover position
let hover_offset_pixels = hover_pos.x - clip_rect.min.x;
let hover_offset_time = (hover_offset_pixels as f64) / (self.pixels_per_second as f64);
let hover_timestamp = instance_start + hover_offset_time;
// Remap to clip content time accounting for trim
let clip_content_time = trim_start + (hover_timestamp - instance_start);
// Try to get thumbnail from video manager
let thumbnail_data: Option<(u32, u32, std::sync::Arc<Vec<u8>>)> = {
let video_mgr = shared.video_manager.lock().unwrap();
video_mgr.get_thumbnail_at(&clip_id, clip_content_time)
};
if let Some((thumb_width, thumb_height, ref thumb_data)) = thumbnail_data {
// Create texture from thumbnail
let color_image = egui::ColorImage::from_rgba_unmultiplied(
[thumb_width as usize, thumb_height as usize],
&thumb_data,
);
let texture = ui.ctx().load_texture(
format!("video_hover_{}", clip_id),
color_image,
egui::TextureOptions::LINEAR,
);
// Show tooltip with thumbnail positioned near cursor
let tooltip_pos = hover_pos + egui::vec2(10.0, 10.0);
egui::Area::new(egui::Id::new(format!("video_hover_tooltip_{}", clip_id)))
.fixed_pos(tooltip_pos)
.order(egui::Order::Tooltip)
.show(ui.ctx(), |ui| {
egui::Frame::popup(ui.style())
.show(ui, |ui| {
ui.vertical(|ui| {
ui.image(&texture);
ui.label(format!("Time: {:.2}s", clip_content_time));
});
});
});
} else {
// Show simple tooltip if no thumbnail available
let tooltip_pos = hover_pos + egui::vec2(10.0, 10.0);
egui::Area::new(egui::Id::new(format!("video_tooltip_{}", clip_id)))
.fixed_pos(tooltip_pos)
.order(egui::Order::Tooltip)
.show(ui.ctx(), |ui| {
egui::Frame::popup(ui.style())
.show(ui, |ui| {
ui.label(format!("Video clip\nTime: {:.2}s\n(Thumbnails generating...)", clip_content_time));
});
});
}
}
}
}
// Handle asset drag-and-drop from Asset Library
if let Some(dragging) = shared.dragging_asset.as_ref() {
if let Some(pointer_pos) = ui.ctx().pointer_interact_pos() {
// Check if pointer is in content area (not ruler or header column)
if content_rect.contains(pointer_pos) {
// Calculate which layer the pointer is over
let relative_y = pointer_pos.y - content_rect.min.y + self.viewport_scroll_y;
let hovered_layer_index = (relative_y / LAYER_HEIGHT) as usize;
// Get the layer at this index (using virtual rows for group support)
let drop_rows = build_timeline_rows(&context_layers);
let drop_layer = drop_rows.get(hovered_layer_index).and_then(|r| r.as_any_layer());
if let Some(layer) = drop_layer {
let is_compatible = can_drop_on_layer(layer, dragging.clip_type);
// Visual feedback: highlight compatible tracks
let layer_y = content_rect.min.y + hovered_layer_index as f32 * LAYER_HEIGHT - self.viewport_scroll_y;
let highlight_rect = egui::Rect::from_min_size(
egui::pos2(content_rect.min.x, layer_y),
egui::vec2(content_rect.width(), LAYER_HEIGHT),
);
let highlight_color = if is_compatible {
egui::Color32::from_rgba_unmultiplied(100, 255, 100, 40) // Green
} else {
egui::Color32::from_rgba_unmultiplied(255, 100, 100, 40) // Red
};
ui.painter().rect_filled(highlight_rect, 0.0, highlight_color);
// Show drop time indicator with snap preview
let raw_drop_time = self.x_to_time(pointer_pos.x - content_rect.min.x).max(0.0);
// Calculate snapped drop time for preview
let drop_time = if is_compatible {
// Get clip duration to calculate snapped position
let clip_duration = {
let doc = shared.action_executor.document();
doc.get_clip_duration(&dragging.clip_id).unwrap_or(1.0)
};
// Find nearest valid position (auto-snap for preview)
let snapped = shared.action_executor.document()
.find_nearest_valid_position(
&layer.id(),
raw_drop_time,
clip_duration,
&[],
);
snapped.unwrap_or(raw_drop_time)
} else {
raw_drop_time
};
let drop_x = self.time_to_x(drop_time);
if drop_x >= 0.0 && drop_x <= content_rect.width() {
ui.painter().line_segment(
[
egui::pos2(content_rect.min.x + drop_x, layer_y),
egui::pos2(content_rect.min.x + drop_x, layer_y + LAYER_HEIGHT),
],
egui::Stroke::new(2.0, egui::Color32::WHITE),
);
}
// Handle drop on mouse release
if ui.input(|i| i.pointer.any_released()) && is_compatible {
let layer_id = layer.id();
let drop_time = self.x_to_time(pointer_pos.x - content_rect.min.x).max(0.0);
// Handle effect drops specially
if dragging.clip_type == DragClipType::Effect {
// Get effect definition from registry or document
let effect_def = lightningbeam_core::effect_registry::EffectRegistry::get_by_id(&dragging.clip_id)
.or_else(|| shared.action_executor.document().get_effect_definition(&dragging.clip_id).cloned());
if let Some(def) = effect_def {
// Ensure effect definition is in document (copy from registry if built-in)
if shared.action_executor.document().get_effect_definition(&def.id).is_none() {
shared.action_executor.document_mut().add_effect_definition(def.clone());
}
// Create clip instance for effect with 5 second default duration
let clip_instance = ClipInstance::new(def.id)
.with_timeline_start(drop_time)
.with_timeline_duration(5.0);
// Use AddEffectAction for effect layers
let action = lightningbeam_core::actions::AddEffectAction::new(
layer_id,
clip_instance,
);
shared.pending_actions.push(Box::new(action));
}
// Clear drag state
*shared.dragging_asset = None;
} else {
// Get document dimensions for centering and create clip instance
let (_center_x, _center_y, clip_instance) = {
let doc = shared.action_executor.document();
let center_x = doc.width / 2.0;
let center_y = doc.height / 2.0;
let mut clip_instance = ClipInstance::new(dragging.clip_id)
.with_timeline_start(drop_time);
// For video clips, scale to fill document dimensions
if dragging.clip_type == DragClipType::Video {
if let Some((video_width, video_height)) = dragging.dimensions {
// Calculate scale to fill document
let scale_x = doc.width / video_width;
let scale_y = doc.height / video_height;
clip_instance.transform.scale_x = scale_x;
clip_instance.transform.scale_y = scale_y;
// Position at (0, 0) to center the scaled video
// (scaled dimensions = document dimensions, so top-left at origin centers it)
clip_instance.transform.x = 0.0;
clip_instance.transform.y = 0.0;
} else {
// No dimensions available, use document center
clip_instance.transform.x = center_x;
clip_instance.transform.y = center_y;
}
} else {
// Non-video clips: center at document center
clip_instance.transform.x = center_x;
clip_instance.transform.y = center_y;
}
(center_x, center_y, clip_instance)
}; // doc is dropped here
// Save instance ID for potential grouping
let video_instance_id = clip_instance.id;
// Create and queue action for video
let action = lightningbeam_core::actions::AddClipInstanceAction::new(
layer_id,
clip_instance,
);
shared.pending_actions.push(Box::new(action));
// If video has linked audio, auto-place it and create group
if let Some(linked_audio_clip_id) = dragging.linked_audio_clip_id {
eprintln!("DEBUG: Video has linked audio clip: {}", linked_audio_clip_id);
// Find or create sampled audio track where the audio won't overlap
let audio_layer_id = {
let doc = shared.action_executor.document();
let result = find_sampled_audio_track_for_clip(doc, linked_audio_clip_id, drop_time, editing_clip_id.as_ref());
if let Some(id) = result {
eprintln!("DEBUG: Found existing audio track without overlap: {}", id);
} else {
eprintln!("DEBUG: No suitable audio track found, will create new one");
}
result
}.unwrap_or_else(|| {
eprintln!("DEBUG: Creating new audio track");
// Create new sampled audio layer
let audio_layer = lightningbeam_core::layer::AudioLayer::new_sampled("Audio Track");
let layer_id = shared.action_executor.document_mut().root.add_child(
lightningbeam_core::layer::AnyLayer::Audio(audio_layer)
);
eprintln!("DEBUG: Created audio layer with ID: {}", layer_id);
layer_id
});
eprintln!("DEBUG: Using audio layer ID: {}", audio_layer_id);
// Create audio clip instance at same timeline position
let audio_instance = ClipInstance::new(linked_audio_clip_id)
.with_timeline_start(drop_time);
let audio_instance_id = audio_instance.id;
eprintln!("DEBUG: Created audio instance: {} for clip: {}", audio_instance_id, linked_audio_clip_id);
// Queue audio action
let audio_action = lightningbeam_core::actions::AddClipInstanceAction::new(
audio_layer_id,
audio_instance,
);
shared.pending_actions.push(Box::new(audio_action));
eprintln!("DEBUG: Queued audio action, total pending: {}", shared.pending_actions.len());
// Create instance group linking video and audio
let mut group = lightningbeam_core::instance_group::InstanceGroup::new();
group.add_member(layer_id, video_instance_id);
group.add_member(audio_layer_id, audio_instance_id);
shared.action_executor.document_mut().add_instance_group(group);
eprintln!("DEBUG: Created instance group");
} else {
eprintln!("DEBUG: Video has NO linked audio clip!");
}
// Clear drag state
*shared.dragging_asset = None;
}
}
} else {
// No existing layer at this position - show "create new layer" indicator
// and handle drop to create a new layer
let layer_y = content_rect.min.y + hovered_layer_index as f32 * LAYER_HEIGHT - self.viewport_scroll_y;
let highlight_rect = egui::Rect::from_min_size(
egui::pos2(content_rect.min.x, layer_y),
egui::vec2(content_rect.width(), LAYER_HEIGHT),
);
// Blue highlight for "will create new layer"
ui.painter().rect_filled(
highlight_rect,
0.0,
egui::Color32::from_rgba_unmultiplied(100, 150, 255, 40),
);
// Show drop time indicator
let drop_time = self.x_to_time(pointer_pos.x - content_rect.min.x).max(0.0);
let drop_x = self.time_to_x(drop_time);
if drop_x >= 0.0 && drop_x <= content_rect.width() {
ui.painter().line_segment(
[
egui::pos2(content_rect.min.x + drop_x, layer_y),
egui::pos2(content_rect.min.x + drop_x, layer_y + LAYER_HEIGHT),
],
egui::Stroke::new(2.0, egui::Color32::WHITE),
);
}
// Handle drop on mouse release - create new layer
if ui.input(|i| i.pointer.any_released()) {
let drop_time = self.x_to_time(pointer_pos.x - content_rect.min.x).max(0.0);
// Create the appropriate layer type
let layer_name = format!("{} Layer", match dragging.clip_type {
DragClipType::Vector => "Vector",
DragClipType::Video => "Video",
DragClipType::AudioSampled => "Audio",
DragClipType::AudioMidi => "MIDI",
DragClipType::Image => "Image",
DragClipType::Effect => "Effect",
});
let new_layer = super::create_layer_for_clip_type(dragging.clip_type, &layer_name);
let new_layer_id = new_layer.id();
// Add the layer to the current editing context
if let Some(clip_id) = shared.editing_clip_id {
if let Some(clip) = shared.action_executor.document_mut().vector_clips.get_mut(&clip_id) {
clip.layers.add_root(new_layer);
}
shared.action_executor.document_mut().layer_to_clip_map.insert(new_layer_id, clip_id);
} else {
shared.action_executor.document_mut().root.add_child(new_layer);
}
// Now add the clip to the new layer
if dragging.clip_type == DragClipType::Effect {
// Handle effect drops
let effect_def = lightningbeam_core::effect_registry::EffectRegistry::get_by_id(&dragging.clip_id)
.or_else(|| shared.action_executor.document().get_effect_definition(&dragging.clip_id).cloned());
if let Some(def) = effect_def {
if shared.action_executor.document().get_effect_definition(&def.id).is_none() {
shared.action_executor.document_mut().add_effect_definition(def.clone());
}
let clip_instance = ClipInstance::new(def.id)
.with_timeline_start(drop_time)
.with_timeline_duration(5.0);
let action = lightningbeam_core::actions::AddEffectAction::new(
new_layer_id,
clip_instance,
);
shared.pending_actions.push(Box::new(action));
}
} else {
// Handle other clip types
let clip_instance = ClipInstance::new(dragging.clip_id)
.with_timeline_start(drop_time);
let action = lightningbeam_core::actions::AddClipInstanceAction::new(
new_layer_id,
clip_instance,
);
shared.pending_actions.push(Box::new(action));
}
// Clear drag state
*shared.dragging_asset = None;
}
}
}
}
}
// Register handler for pending view actions (two-phase dispatch)
// Priority: Mouse-over (0-99) > Fallback Timeline(1001)
const TIMELINE_MOUSE_OVER_PRIORITY: u32 = 0;
const TIMELINE_FALLBACK_PRIORITY: u32 = 1001;
let mouse_over = ui.rect_contains_pointer(rect);
// Determine our priority for this action
let our_priority = if mouse_over {
TIMELINE_MOUSE_OVER_PRIORITY // High priority - mouse is over this pane
} else {
TIMELINE_FALLBACK_PRIORITY // Low priority - just a fallback option
};
// Check if we should register as a handler (better priority than current best)
let should_register = shared.pending_view_action.is_some() &&
shared.fallback_pane_priority.map_or(true, |p| our_priority < p);
if should_register {
// Update fallback priority tracker
*shared.fallback_pane_priority = Some(our_priority);
// Register as a handler (don't execute yet - that happens after all panes render)
if let Some(action) = &shared.pending_view_action {
use crate::menu::MenuAction;
// Determine zoom center point (use x-position only for timeline horizontal zoom)
let center = if mouse_over {
// Use mouse position for zoom-to-cursor
let mouse_pos = ui.input(|i| i.pointer.hover_pos()).unwrap_or(rect.center());
mouse_pos - rect.min
} else {
// Use center of viewport for fallback
rect.size() / 2.0
};
// Only register for actions we can handle
match action {
MenuAction::ZoomIn | MenuAction::ZoomOut |
MenuAction::ActualSize | MenuAction::RecenterView => {
shared.pending_handlers.push(super::ViewActionHandler {
priority: our_priority,
pane_path: _path.clone(),
zoom_center: center,
});
}
_ => {
// Not a view action we handle - reset priority so others can try
*shared.fallback_pane_priority = None;
}
}
}
}
}
fn name(&self) -> &str {
"Timeline"
}
}