Lightningbeam/lightningbeam-ui/lightningbeam-core/src/actions/add_shape.rs

180 lines
5.8 KiB
Rust

//! Add shape action — inserts strokes into the VectorGraph.
//!
//! Converts a BezPath into cubic segments and inserts them via
//! `VectorGraph::insert_stroke()`. Undo is handled by snapshotting the graph.
use crate::action::Action;
use crate::vector_graph::bezpath_to_cubic_segments;
use crate::document::Document;
use crate::layer::AnyLayer;
use crate::shape::{FillRule, ShapeColor, StrokeStyle};
use crate::vector_graph::VectorGraph;
use kurbo::{BezPath, Shape as _};
use uuid::Uuid;
const DEFAULT_SNAP_EPSILON: f64 = 0.5;
/// Action that inserts a drawn path into a vector layer's VectorGraph keyframe.
pub struct AddShapeAction {
layer_id: Uuid,
time: f64,
path: BezPath,
stroke_style: Option<StrokeStyle>,
stroke_color: Option<ShapeColor>,
fill_color: Option<ShapeColor>,
is_closed: bool,
/// When set, the enclosed region is filled with this image asset (instead of a
/// solid colour). The renderer prioritises `image_fill` over colour/gradient.
image_fill: Option<Uuid>,
description_text: String,
/// Snapshot of the graph before insertion (for undo).
graph_before: Option<VectorGraph>,
}
impl AddShapeAction {
pub fn new(
layer_id: Uuid,
time: f64,
path: BezPath,
stroke_style: Option<StrokeStyle>,
stroke_color: Option<ShapeColor>,
fill_color: Option<ShapeColor>,
is_closed: bool,
) -> Self {
Self {
layer_id,
time,
path,
stroke_style,
stroke_color,
fill_color,
is_closed,
image_fill: None,
description_text: "Add shape".to_string(),
graph_before: None,
}
}
/// A borderless, axis-aligned rectangle filled with an image asset — the result
/// of importing/dropping an image onto a vector layer.
pub fn image_rect(
layer_id: Uuid,
time: f64,
x: f64,
y: f64,
w: f64,
h: f64,
asset_id: Uuid,
) -> Self {
let mut path = BezPath::new();
path.move_to((x, y));
path.line_to((x + w, y));
path.line_to((x + w, y + h));
path.line_to((x, y + h));
path.close_path();
Self {
layer_id,
time,
path,
stroke_style: None, // invisible edges — just the image
stroke_color: None,
fill_color: None,
is_closed: true,
image_fill: Some(asset_id),
description_text: "Add image".to_string(),
graph_before: None,
}
}
pub fn with_description(mut self, desc: impl Into<String>) -> Self {
self.description_text = desc.into();
self
}
/// Fill the created region with an image asset (image takes render priority).
pub fn with_image_fill(mut self, asset_id: Uuid) -> Self {
self.image_fill = Some(asset_id);
self
}
}
impl Action for AddShapeAction {
fn execute(&mut self, document: &mut Document) -> Result<(), String> {
let layer = document
.get_layer_mut(&self.layer_id)
.ok_or_else(|| format!("Layer {} not found", self.layer_id))?;
let vl = match layer {
AnyLayer::Vector(vl) => vl,
_ => return Err("Not a vector layer".to_string()),
};
let keyframe = vl.ensure_keyframe_at(self.time);
let graph = &mut keyframe.graph;
// Snapshot for undo
self.graph_before = Some(graph.clone());
let subpaths = bezpath_to_cubic_segments(&self.path);
for segments in &subpaths {
if segments.is_empty() {
continue;
}
let _new_edges = graph.insert_stroke(
segments,
self.stroke_style.clone(),
self.stroke_color.clone(),
DEFAULT_SNAP_EPSILON,
);
// Apply fill if this is a closed shape with a colour and/or image fill.
if self.is_closed && (self.fill_color.is_some() || self.image_fill.is_some()) {
// Compute centroid of the path's bounding box and paint-bucket fill.
let bbox = self.path.bounding_box();
let centroid = kurbo::Point::new(
(bbox.x0 + bbox.x1) / 2.0,
(bbox.y0 + bbox.y1) / 2.0,
);
// paint_bucket needs a colour; an image-only fill uses a placeholder
// that the image overrides (cleared below).
let color = self.fill_color.clone().unwrap_or_else(|| ShapeColor::rgba(255, 255, 255, 255));
if let Some(fid) = graph.paint_bucket(centroid, color, FillRule::NonZero, 0.0) {
if let Some(asset_id) = self.image_fill {
let fill = graph.fill_mut(fid);
fill.image_fill = Some(asset_id);
if self.fill_color.is_none() {
fill.color = None; // image-only: don't double-paint a colour
}
}
}
}
}
Ok(())
}
fn rollback(&mut self, document: &mut Document) -> Result<(), String> {
let layer = document
.get_layer_mut(&self.layer_id)
.ok_or_else(|| format!("Layer {} not found", self.layer_id))?;
let vl = match layer {
AnyLayer::Vector(vl) => vl,
_ => return Err("Not a vector layer".to_string()),
};
let keyframe = vl.ensure_keyframe_at(self.time);
keyframe.graph = self
.graph_before
.take()
.ok_or_else(|| "No graph snapshot for undo".to_string())?;
Ok(())
}
fn description(&self) -> String {
self.description_text.clone()
}
}