27 lines
1.0 KiB
Rust
27 lines
1.0 KiB
Rust
// GPU rendering infrastructure for HDR compositing pipeline
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//
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// This module provides:
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// - Buffer pooling for efficient render target management
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// - Compositor for layer blending with proper opacity
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// - Effect pipeline for GPU shader effects
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// - Color space conversion (sRGB ↔ linear)
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pub mod buffer_pool;
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pub mod color_convert;
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pub mod compositor;
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pub mod effect_processor;
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pub mod yuv_converter;
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// Re-export commonly used types
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pub use buffer_pool::{BufferHandle, BufferPool, BufferSpec, BufferFormat};
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pub use color_convert::{SrgbToLinearConverter, COLOR_WGSL, srgb_to_linear, linear_to_srgb};
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pub use compositor::{Compositor, CompositorLayer, BlendMode};
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pub use effect_processor::{EffectProcessor, EffectUniforms};
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pub use yuv_converter::YuvConverter;
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/// Standard HDR internal texture format (16-bit float per channel)
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pub const HDR_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba16Float;
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/// Display output format (8-bit sRGB)
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pub const DISPLAY_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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