use egui::{vec2, Color32, Context, Frame, Id, Ui, Window};

#[derive(Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct DragAndDropDemo {
    /// columns with items
    columns: Vec<Vec<String>>,
}

impl Default for DragAndDropDemo {
    fn default() -> Self {
        Self {
            columns: vec![
                vec!["Item A", "Item B", "Item C", "Item D"],
                vec!["Item E", "Item F", "Item G"],
                vec!["Item H", "Item I", "Item J", "Item K"],
            ]
            .into_iter()
            .map(|v| v.into_iter().map(ToString::to_string).collect())
            .collect(),
        }
    }
}

impl crate::Demo for DragAndDropDemo {
    fn name(&self) -> &'static str {
        "✋ Drag and Drop"
    }

    fn show(&mut self, ctx: &Context, open: &mut bool) {
        use crate::View as _;
        Window::new(self.name())
            .open(open)
            .default_size(vec2(256.0, 256.0))
            .vscroll(false)
            .resizable(false)
            .show(ctx, |ui| self.ui(ui));
    }
}

/// What is being dragged.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
struct Location {
    col: usize,
    row: usize,
}

impl crate::View for DragAndDropDemo {
    fn ui(&mut self, ui: &mut Ui) {
        ui.label("This is a simple example of drag-and-drop in egui.");
        ui.label("Drag items between columns.");

        // If there is a drop, store the location of the item being dragged, and the destination for the drop.
        let mut from = None;
        let mut to = None;

        ui.columns(self.columns.len(), |uis| {
            for (col_idx, column) in self.columns.clone().into_iter().enumerate() {
                let ui = &mut uis[col_idx];

                let frame = Frame::default().inner_margin(4.0);

                let (_, dropped_payload) = ui.dnd_drop_zone::<Location, ()>(frame, |ui| {
                    ui.set_min_size(vec2(64.0, 100.0));
                    for (row_idx, item) in column.iter().enumerate() {
                        let item_id = Id::new(("my_drag_and_drop_demo", col_idx, row_idx));
                        let item_location = Location {
                            col: col_idx,
                            row: row_idx,
                        };
                        let response = ui
                            .dnd_drag_source(item_id, item_location, |ui| {
                                ui.label(item);
                            })
                            .response;

                        // Detect drops onto this item:
                        if let (Some(pointer), Some(hovered_payload)) = (
                            ui.input(|i| i.pointer.interact_pos()),
                            response.dnd_hover_payload::<Location>(),
                        ) {
                            let rect = response.rect;

                            // Preview insertion:
                            let stroke = egui::Stroke::new(1.0, Color32::WHITE);
                            let insert_row_idx = if *hovered_payload == item_location {
                                // We are dragged onto ourselves
                                ui.painter().hline(rect.x_range(), rect.center().y, stroke);
                                row_idx
                            } else if pointer.y < rect.center().y {
                                // Above us
                                ui.painter().hline(rect.x_range(), rect.top(), stroke);
                                row_idx
                            } else {
                                // Below us
                                ui.painter().hline(rect.x_range(), rect.bottom(), stroke);
                                row_idx + 1
                            };

                            if let Some(dragged_payload) = response.dnd_release_payload() {
                                // The user dropped onto this item.
                                from = Some(dragged_payload);
                                to = Some(Location {
                                    col: col_idx,
                                    row: insert_row_idx,
                                });
                            }
                        }
                    }
                });

                if let Some(dragged_payload) = dropped_payload {
                    // The user dropped onto the column, but not on any one item.
                    from = Some(dragged_payload);
                    to = Some(Location {
                        col: col_idx,
                        row: usize::MAX, // Inset last
                    });
                }
            }
        });

        if let (Some(from), Some(mut to)) = (from, to) {
            if from.col == to.col {
                // Dragging within the same column.
                // Adjust row index if we are re-ordering:
                to.row -= (from.row < to.row) as usize;
            }

            let item = self.columns[from.col].remove(from.row);

            let column = &mut self.columns[to.col];
            to.row = to.row.min(column.len());
            column.insert(to.row, item);
        }

        ui.vertical_centered(|ui| {
            ui.add(crate::egui_github_link_file!());
        });
    }
}
