Make egui work on WebGPU out of the box. (#2945)
* Make wgpu webgl/gles opt-in (but still work out of the box via feature flag), workaround canvas creation issue * missing allow unsafe code annotations * add breaking change not to eframe release notes * Add --webgpu flag to build_demo_web.sh * Improve CHANGELOG docs * Clean up, and prepare for having to wasm:s * put canvas without workaround under `if false` * fix spelling --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
parent
09e1569bf3
commit
0e6d69d4c4
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@ -921,12 +921,6 @@ dependencies = [
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"typenum",
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"typenum",
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]
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]
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[[package]]
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name = "cty"
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version = "0.2.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b365fabc795046672053e29c954733ec3b05e4be654ab130fe8f1f94d7051f35"
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[[package]]
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[[package]]
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name = "custom_3d_glow"
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name = "custom_3d_glow"
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version = "0.1.0"
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version = "0.1.0"
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@ -2948,12 +2942,9 @@ checksum = "63e935c45e09cc6dcf00d2f0b2d630a58f4095320223d47fc68918722f0538b6"
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[[package]]
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[[package]]
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name = "raw-window-handle"
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name = "raw-window-handle"
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version = "0.5.0"
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version = "0.5.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ed7e3d950b66e19e0c372f3fa3fbbcf85b1746b571f74e0c2af6042a5c93420a"
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checksum = "f2ff9a1f06a88b01621b7ae906ef0211290d1c8a168a15542486a8f61c0833b9"
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dependencies = [
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"cty",
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]
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[[package]]
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[[package]]
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name = "rctree"
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name = "rctree"
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@ -12,6 +12,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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#### Web:
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#### Web:
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* Bug fix: modifiers keys getting stuck on alt-tab ([#2857](https://github.com/emilk/egui/pull/2857)).
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* Bug fix: modifiers keys getting stuck on alt-tab ([#2857](https://github.com/emilk/egui/pull/2857)).
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* ⚠️ BREAKING: WebGPU is now the default web renderer when using the `wgpu` feature of `eframe`. To use WebGL with `wgpu`, you need to add `wgpu = { version = "0.16.0", features = ["webgl"] }` to your own `Cargo.toml`. ([#2945](https://github.com/emilk/egui/pull/2945))
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## 0.21.3 - 2023-02-15
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## 0.21.3 - 2023-02-15
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* Fix typing the letter 'P' on web ([#2740](https://github.com/emilk/egui/pull/2740)).
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* Fix typing the letter 'P' on web ([#2740](https://github.com/emilk/egui/pull/2740)).
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@ -62,7 +62,7 @@ __screenshot = []
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
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## This overrides the `glow` feature.
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## This overrides the `glow` feature.
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wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster"]
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wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster", "dep:raw-window-handle"]
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# Allow crates to choose an android-activity backend via Winit
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# - It's important that most applications should not have to depend on android-activity directly, and can
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@ -181,5 +181,6 @@ web-sys = { version = "0.3.58", features = [
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# optional web:
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# optional web:
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egui-wgpu = { version = "0.21.0", path = "../egui-wgpu", optional = true } # if wgpu is used, use it without (!) winit
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egui-wgpu = { version = "0.21.0", path = "../egui-wgpu", optional = true } # if wgpu is used, use it without (!) winit
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raw-window-handle = { version = "0.5.2", optional = true }
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tts = { version = "0.25", optional = true, default-features = false }
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tts = { version = "0.25", optional = true, default-features = false }
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wgpu = { version = "0.16.0", optional = true, features = ["webgl"] }
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wgpu = { version = "0.16.0", optional = true }
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@ -498,8 +498,8 @@ impl Default for WebOptions {
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#[cfg(feature = "wgpu")]
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#[cfg(feature = "wgpu")]
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wgpu_options: egui_wgpu::WgpuConfiguration {
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wgpu_options: egui_wgpu::WgpuConfiguration {
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// WebGPU is not stable enough yet, use WebGL emulation
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// Use WebGPU or WebGL. Note that WebGL needs to be opted in via a wgpu feature.
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backends: wgpu::Backends::GL,
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backends: wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL,
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device_descriptor: wgpu::DeviceDescriptor {
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device_descriptor: wgpu::DeviceDescriptor {
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label: Some("egui wgpu device"),
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label: Some("egui wgpu device"),
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features: wgpu::Features::default(),
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features: wgpu::Features::default(),
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@ -10,6 +10,24 @@ use crate::WebOptions;
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use super::web_painter::WebPainter;
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use super::web_painter::WebPainter;
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struct EguiWebWindow(u32);
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#[allow(unsafe_code)]
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unsafe impl raw_window_handle::HasRawWindowHandle for EguiWebWindow {
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fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
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let mut window_handle = raw_window_handle::WebWindowHandle::empty();
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window_handle.id = self.0;
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raw_window_handle::RawWindowHandle::Web(window_handle)
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}
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}
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#[allow(unsafe_code)]
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unsafe impl raw_window_handle::HasRawDisplayHandle for EguiWebWindow {
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fn raw_display_handle(&self) -> raw_window_handle::RawDisplayHandle {
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raw_window_handle::RawDisplayHandle::Web(raw_window_handle::WebDisplayHandle::empty())
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}
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}
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pub(crate) struct WebPainterWgpu {
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pub(crate) struct WebPainterWgpu {
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canvas: HtmlCanvasElement,
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canvas: HtmlCanvasElement,
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canvas_id: String,
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canvas_id: String,
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pub async fn new(canvas_id: &str, options: &WebOptions) -> Result<Self, String> {
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pub async fn new(canvas_id: &str, options: &WebOptions) -> Result<Self, String> {
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log::debug!("Creating wgpu painter");
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log::debug!("Creating wgpu painter");
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let canvas = super::canvas_element_or_die(canvas_id);
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: options.wgpu_options.backends,
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backends: options.wgpu_options.backends,
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dx12_shader_compiler: Default::default(),
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dx12_shader_compiler: Default::default(),
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});
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});
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let surface = instance
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.create_surface_from_canvas(canvas.clone())
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let canvas = super::canvas_element_or_die(canvas_id);
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.map_err(|err| format!("failed to create wgpu surface: {err}"))?;
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let surface = if false {
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instance.create_surface_from_canvas(canvas.clone())
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} else {
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// Workaround for https://github.com/gfx-rs/wgpu/issues/3710:
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// Don't use `create_surface_from_canvas`, but `create_surface` instead!
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let raw_window =
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EguiWebWindow(egui::util::hash(&format!("egui on wgpu {canvas_id}")) as u32);
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canvas.set_attribute("data-raw-handle", &raw_window.0.to_string());
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#[allow(unsafe_code)]
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unsafe {
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instance.create_surface(&raw_window)
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}
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}
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.map_err(|err| format!("failed to create wgpu surface: {err}"))?;
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let adapter = instance
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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.request_adapter(&wgpu::RequestAdapterOptions {
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features: wgpu::Features::default(),
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features: wgpu::Features::default(),
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limits: wgpu::Limits::default(),
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limits: wgpu::Limits::default(),
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},
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},
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// Add GL backend, primarily because WebGPU is not stable enough yet.
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// (note however, that the GL backend needs to be opted-in via a wgpu feature flag)
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backends: wgpu::Backends::PRIMARY | wgpu::Backends::GL,
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backends: wgpu::Backends::PRIMARY | wgpu::Backends::GL,
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present_mode: wgpu::PresentMode::AutoVsync,
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present_mode: wgpu::PresentMode::AutoVsync,
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power_preference: wgpu::PowerPreference::HighPerformance,
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power_preference: wgpu::PowerPreference::HighPerformance,
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CRATE_NAME="egui_demo_app"
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CRATE_NAME="egui_demo_app"
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# NOTE: persistence use up about 400kB (10%) of the WASM!
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# NOTE: persistence use up about 400kB (10%) of the WASM!
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FEATURES="glow,http,persistence,web_screen_reader"
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FEATURES="http,persistence,web_screen_reader"
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OPEN=false
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OPEN=false
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OPTIMIZE=false
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OPTIMIZE=false
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BUILD=debug
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BUILD=debug
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BUILD_FLAGS=""
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BUILD_FLAGS=""
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WEB_GPU=false
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while test $# -gt 0; do
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while test $# -gt 0; do
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case "$1" in
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case "$1" in
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-h|--help)
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-h|--help)
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echo "build_demo_web.sh [--release] [--open]"
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echo "build_demo_web.sh [--release] [--webgpu] [--open]"
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echo ""
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echo ""
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echo " --release: Build with --release, and enable extra optimization step"
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echo " --release: Build with --release, and enable extra optimization step"
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echo " Runs wasm-opt."
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echo " Runs wasm-opt."
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echo " NOTE: --release also removes debug symbols which are otherwise useful for in-browser profiling."
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echo " NOTE: --release also removes debug symbols which are otherwise useful for in-browser profiling."
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echo ""
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echo ""
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echo " --open: Open the result in a browser"
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echo " --webgpu: Build a binary for WebGPU instead of WebGL"
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echo " Note that the resulting wasm will ONLY work on browsers with WebGPU."
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echo ""
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echo " --open: Open the result in a browser"
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exit 0
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exit 0
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;;
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;;
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BUILD_FLAGS="--release"
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BUILD_FLAGS="--release"
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;;
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;;
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--webgpu)
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shift
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WEB_GPU=true
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;;
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--open)
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--open)
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shift
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shift
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OPEN=true
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OPEN=true
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esac
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esac
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done
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done
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OUT_FILE_NAME="egui_demo_app"
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if [[ "${WEB_GPU}" == true ]]; then
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FEATURES="${FEATURES},wgpu"
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else
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FEATURES="${FEATURES},glow"
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fi
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FINAL_WASM_PATH=docs/${OUT_FILE_NAME}_bg.wasm
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# Clear output from old stuff:
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# Clear output from old stuff:
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rm -f "docs/${CRATE_NAME}_bg.wasm"
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rm -f "${FINAL_WASM_PATH}"
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echo "Building rust…"
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echo "Building rust…"
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echo "Generating JS bindings for wasm…"
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echo "Generating JS bindings for wasm…"
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TARGET_NAME="${CRATE_NAME}.wasm"
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TARGET_NAME="${CRATE_NAME}.wasm"
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WASM_PATH="${TARGET}/wasm32-unknown-unknown/$BUILD/$TARGET_NAME"
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WASM_PATH="${TARGET}/wasm32-unknown-unknown/$BUILD/$TARGET_NAME"
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wasm-bindgen "${WASM_PATH}" --out-dir docs --no-modules --no-typescript
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wasm-bindgen "${WASM_PATH}" --out-dir docs --out-name ${OUT_FILE_NAME} --no-modules --no-typescript
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# if this fails with "error: cannot import from modules (`env`) with `--no-modules`", you can use:
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# if this fails with "error: cannot import from modules (`env`) with `--no-modules`", you can use:
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# wasm2wat target/wasm32-unknown-unknown/release/egui_demo_app.wasm | rg env
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# wasm2wat target/wasm32-unknown-unknown/release/egui_demo_app.wasm | rg env
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# wasm2wat target/wasm32-unknown-unknown/release/egui_demo_app.wasm | rg "call .now\b" -B 20 # What calls `$now` (often a culprit)
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# wasm2wat target/wasm32-unknown-unknown/release/egui_demo_app.wasm | rg "call .now\b" -B 20 # What calls `$now` (often a culprit)
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# to get wasm-strip: apt/brew/dnf install wabt
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# to get wasm-strip: apt/brew/dnf install wabt
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# wasm-strip docs/${CRATE_NAME}_bg.wasm
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# wasm-strip ${FINAL_WASM_PATH}
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if [[ "${OPTIMIZE}" = true ]]; then
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if [[ "${OPTIMIZE}" = true ]]; then
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echo "Optimizing wasm…"
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echo "Optimizing wasm…"
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# to get wasm-opt: apt/brew/dnf install binaryen
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# to get wasm-opt: apt/brew/dnf install binaryen
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wasm-opt "docs/${CRATE_NAME}_bg.wasm" -O2 --fast-math -o "docs/${CRATE_NAME}_bg.wasm" # add -g to get debug symbols
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wasm-opt "${FINAL_WASM_PATH}" -O2 --fast-math -o "${FINAL_WASM_PATH}" # add -g to get debug symbols
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fi
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fi
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echo "Finished docs/${CRATE_NAME}_bg.wasm"
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echo "Finished ${FINAL_WASM_PATH}"
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if [[ "${OPEN}" == true ]]; then
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if [[ "${OPEN}" == true ]]; then
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if [[ "$OSTYPE" == "linux-gnu"* ]]; then
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if [[ "$OSTYPE" == "linux-gnu"* ]]; then
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Loading…
Reference in New Issue