Fix drag-and-drop termination condition bug (#5452)
I introduced this in #5433. TL;DR: there are two termination conditions for drag-and-drop operations: - ESC - release mouse The former _must_ happen at frame start (to properly capture the keystroke). The latter _must_ happen at end-of-frame (to _not_ shadow the mouse release event from user code). This is now properly documented.
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@ -27,31 +27,38 @@ impl DragAndDrop {
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ctx.on_end_pass("drag_and_drop_end_pass", Arc::new(Self::end_pass));
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}
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/// Interrupt drag-and-drop if the user presses the escape key.
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///
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/// This needs to happen at frame start so we can properly capture the escape key.
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fn begin_pass(ctx: &Context) {
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let has_any_payload = Self::has_any_payload(ctx);
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if has_any_payload {
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let abort_dnd = ctx.input_mut(|i| {
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i.pointer.any_released()
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|| i.consume_key(crate::Modifiers::NONE, crate::Key::Escape)
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});
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let abort_dnd_due_to_escape_key =
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ctx.input_mut(|i| i.consume_key(crate::Modifiers::NONE, crate::Key::Escape));
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if abort_dnd {
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if abort_dnd_due_to_escape_key {
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Self::clear_payload(ctx);
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}
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}
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}
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/// Interrupt drag-and-drop if the user releases the mouse button.
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///
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/// This is a catch-all safety net in case user code doesn't capture the drag payload itself.
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/// This must happen at end-of-frame such that we don't shadow the mouse release event from user
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/// code.
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fn end_pass(ctx: &Context) {
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let mut is_dragging = false;
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let has_any_payload = Self::has_any_payload(ctx);
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ctx.data_mut(|data| {
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let state = data.get_temp_mut_or_default::<Self>(Id::NULL);
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is_dragging = state.payload.is_some();
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});
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if has_any_payload {
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let abort_dnd_due_to_mouse_release = ctx.input_mut(|i| i.pointer.any_released());
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if is_dragging {
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ctx.set_cursor_icon(CursorIcon::Grabbing);
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if abort_dnd_due_to_mouse_release {
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Self::clear_payload(ctx);
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} else {
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ctx.set_cursor_icon(CursorIcon::Grabbing);
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}
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}
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}
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