Implemented window header color change when focused (on top). (#3515)

This PR replaces an old one with many problems (no collapse icon, the
header background was not funny colored, ugly...). It fixes those
problems.

It implements the highlight of the header to the focused window. And
allows the rest of the application to know the selected window. It
allows, for instance, to display multiple windows with images and some
additional meta information about those images on the side panel of the
main window. The side panel updates itself according to the selected
image window.

* Added a theme color for the selected window header.
* Added a function to retrieve the LayerId of the focused window.
* Implemented a simple demo of this function in the demo app where a
message states if the Option window is focused (at the bottom of the
Options window).

![Capture d’écran du 2023-10-30
10-30-39](https://github.com/emilk/egui/assets/18464073/fcea4dbf-2b07-485c-8c41-274ad5c738e4)

A technical point: 
The header color is applied with a transparency of 125 so the
collapsible button becomes visible.
The reason is that the collapsible button is rendered before the rest of
the header and before the header size is known.
We cannot draw the background before knowing this value, so rendering
with transparency is a solution to see the collapsible button through
the header background.

This PR has been sponsored by my company, which left me to do it during
my work time.
This is part of an evil plan to convince them to switch to rust for new
projects :)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Guillaume Schmid 2024-01-07 16:57:32 +01:00 committed by GitHub
parent 4a6999bbad
commit 1777bb7789
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 52 additions and 11 deletions

View File

@ -405,10 +405,19 @@ impl<'open> Window<'open> {
let resize = resize.resizable(false); // We move it manually
let mut resize = resize.id(resize_id);
let on_top = Some(area_layer_id) == ctx.top_layer_id();
let mut area = area.begin(ctx);
let title_content_spacing = 2.0 * ctx.style().spacing.item_spacing.y;
// Calculate roughly how much larger the window size is compared to the inner rect
let title_bar_height = if with_title_bar {
let style = ctx.style();
ctx.fonts(|f| title.font_height(f, &style)) + title_content_spacing * 2.0
} else {
0.0
};
// First interact (move etc) to avoid frame delay:
let last_frame_outer_rect = area.state().rect();
let interaction = if possible.movable || possible.resizable() {
@ -420,13 +429,6 @@ impl<'open> Window<'open> {
last_frame_outer_rect,
)
.and_then(|window_interaction| {
// Calculate roughly how much larger the window size is compared to the inner rect
let title_bar_height = if with_title_bar {
let style = ctx.style();
ctx.fonts(|f| title.font_height(f, &style)) + title_content_spacing
} else {
0.0
};
let margins = frame.outer_margin.sum()
+ frame.inner_margin.sum()
+ vec2(0.0, title_bar_height);
@ -453,6 +455,9 @@ impl<'open> Window<'open> {
let mut frame = frame.begin(&mut area_content_ui);
let show_close_button = open.is_some();
let where_to_put_header_background = &area_content_ui.painter().add(Shape::Noop);
let title_bar = if with_title_bar {
let title_bar = show_title_bar(
&mut frame.content_ui,
@ -489,6 +494,27 @@ impl<'open> Window<'open> {
// END FRAME --------------------------------
if let Some(title_bar) = title_bar {
if on_top {
let rect = Rect::from_min_size(
outer_rect.min,
Vec2 {
x: outer_rect.size().x,
y: title_bar_height,
},
);
let mut round = area_content_ui.visuals().window_rounding;
if !is_collapsed {
round.se = 0.0;
round.sw = 0.0;
}
let header_color = area_content_ui.visuals().widgets.hovered.bg_fill;
area_content_ui.painter().set(
*where_to_put_header_background,
RectShape::filled(rect, round, header_color),
);
};
title_bar.ui(
&mut area_content_ui,
outer_rect,

View File

@ -1982,6 +1982,11 @@ impl Context {
self.memory_mut(|mem| mem.areas_mut().move_to_top(layer_id));
}
/// Retrieve the [`LayerId`] of the top level windows.
pub fn top_layer_id(&self) -> Option<LayerId> {
self.memory(|mem| mem.areas().top_layer_id(Order::Middle))
}
pub(crate) fn rect_contains_pointer(&self, layer_id: LayerId, rect: Rect) -> bool {
rect.is_positive() && {
let pointer_pos = self.input(|i| i.pointer.interact_pos());

View File

@ -1,11 +1,10 @@
#![warn(missing_docs)] // Let's keep this file well-documented.` to memory.rs
use epaint::{emath::Rangef, vec2, Vec2};
use crate::{
area,
area, vec2,
window::{self, WindowInteraction},
EventFilter, Id, IdMap, LayerId, Pos2, Rect, Style, ViewportId, ViewportIdMap, ViewportIdSet,
EventFilter, Id, IdMap, LayerId, Order, Pos2, Rangef, Rect, Style, Vec2, ViewportId,
ViewportIdMap, ViewportIdSet,
};
// ----------------------------------------------------------------------------
@ -908,6 +907,14 @@ impl Areas {
}
}
pub fn top_layer_id(&self, order: Order) -> Option<LayerId> {
self.order
.iter()
.filter(|layer| layer.order == order)
.last()
.copied()
}
pub(crate) fn end_frame(&mut self) {
let Self {
visible_last_frame,

View File

@ -138,7 +138,10 @@ impl super::View for WindowOptions {
});
ui.separator();
let on_top = Some(ui.layer_id()) == ui.ctx().top_layer_id();
ui.label(format!("This window is on top: {on_top}."));
ui.separator();
ui.horizontal(|ui| {
if ui.button("Disable for 2 seconds").clicked() {
self.disabled_time = ui.input(|i| i.time);