Add rudimentary support for gui windows that you can move around
This commit is contained in:
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b26359d383
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1d3836ba80
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@ -6,7 +6,7 @@ use crate::{
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mesher::Mesher,
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types::{GuiInput, PaintCmd},
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widgets::*,
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FontDefinitions, Fonts, Mesh, RawInput, Texture,
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FontDefinitions, Fonts, Layer, Mesh, RawInput, Texture,
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};
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#[derive(Clone, Copy, Default)]
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@ -47,17 +47,17 @@ impl Emigui {
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self.data = Arc::new(new_data);
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}
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pub fn whole_screen_region(&mut self) -> layout::Region {
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let size = self.data.input.screen_size;
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layout::Region {
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pub fn whole_screen_region(&mut self) -> Region {
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Region {
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data: self.data.clone(),
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layer: Layer::Background,
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style: self.data.style(),
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id: Default::default(),
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dir: layout::Direction::Vertical,
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align: layout::Align::Center,
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cursor: Default::default(),
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bounding_size: Default::default(),
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available_space: size,
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available_space: self.data.input.screen_size,
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}
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}
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@ -0,0 +1,43 @@
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use std::collections::HashMap;
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use crate::{Id, PaintCmd};
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// TODO: support multiple windows
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#[derive(Clone, Copy, Eq, PartialEq, Hash)]
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pub enum Layer {
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Background,
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Window(Id),
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Popup,
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}
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type PaintList = Vec<PaintCmd>;
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/// TODO: improve this
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#[derive(Clone, Default)]
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pub struct GraphicLayers {
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bg: PaintList,
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windows: HashMap<Id, PaintList>,
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popup: PaintList,
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}
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impl GraphicLayers {
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pub fn layer(&mut self, layer: Layer) -> &mut PaintList {
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match layer {
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Layer::Background => &mut self.bg,
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Layer::Window(id) => self.windows.entry(id).or_default(),
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Layer::Popup => &mut self.popup,
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}
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}
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pub fn drain(&mut self) -> impl ExactSizeIterator<Item = PaintCmd> {
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let mut all_commands: Vec<_> = self.bg.drain(..).collect();
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// TODO: order
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for window in self.windows.values_mut() {
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all_commands.extend(window.drain(..));
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}
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all_commands.extend(self.popup.drain(..));
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all_commands.into_iter()
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}
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}
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@ -1,5 +1,5 @@
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use std::{
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collections::HashSet,
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collections::{HashMap, HashSet},
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hash::Hash,
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sync::{Arc, Mutex},
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};
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@ -12,6 +12,8 @@ use crate::{
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style::Style,
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types::*,
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widgets::{Label, Widget},
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window::WindowState,
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GraphicLayers, Layer,
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};
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// ----------------------------------------------------------------------------
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@ -66,6 +68,44 @@ pub struct Memory {
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/// Which foldable regions are open.
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open_foldables: HashSet<Id>,
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windows: HashMap<Id, WindowState>,
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/// Top is last
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window_order: Vec<Id>,
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}
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impl Memory {
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/// default_rect: where to put it if it does NOT exist
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pub fn get_or_create_window(&mut self, id: Id, default_rect: Rect) -> WindowState {
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if let Some(state) = self.windows.get(&id) {
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*state
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} else {
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let state = WindowState { rect: default_rect };
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self.windows.insert(id, state);
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self.window_order.push(id);
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state
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}
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}
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pub fn set_window_state(&mut self, id: Id, state: WindowState) {
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self.windows.insert(id, state);
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}
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pub fn layer_at(&self, pos: Vec2) -> Layer {
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for window_id in self.window_order.iter().rev() {
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if let Some(state) = self.windows.get(window_id) {
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if state.rect.contains(pos) {
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return Layer::Window(*window_id);
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}
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}
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}
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Layer::Background
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}
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pub fn move_window_to_top(&mut self, _id: Id) {
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// TODO
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}
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}
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// ----------------------------------------------------------------------------
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@ -103,6 +143,7 @@ impl Default for Align {
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// ----------------------------------------------------------------------------
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// TODO: newtype
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pub type Id = u64;
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pub fn make_id<H: Hash>(source: &H) -> Id {
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@ -114,25 +155,7 @@ pub fn make_id<H: Hash>(source: &H) -> Id {
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// ----------------------------------------------------------------------------
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/// TODO: improve this
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#[derive(Clone, Default)]
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pub struct GraphicLayers {
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pub(crate) graphics: Vec<PaintCmd>,
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pub(crate) hovering_graphics: Vec<PaintCmd>,
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}
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impl GraphicLayers {
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pub fn drain(&mut self) -> impl ExactSizeIterator<Item = PaintCmd> {
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// TODO: there must be a nicer way to do this?
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let mut all_commands: Vec<_> = self.graphics.drain(..).collect();
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all_commands.extend(self.hovering_graphics.drain(..));
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all_commands.into_iter()
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}
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}
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// ----------------------------------------------------------------------------
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// TODO: give a better name.
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// TODO: give a better name. Context?
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/// Contains the input, style and output of all GUI commands.
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pub struct Data {
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/// The default style for new regions
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@ -190,6 +213,42 @@ impl Data {
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pub fn any_active(&self) -> bool {
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self.memory.lock().unwrap().active_id.is_some()
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}
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pub fn interact(&self, layer: Layer, rect: Rect, interaction_id: Option<Id>) -> InteractInfo {
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let mut memory = self.memory.lock().unwrap();
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// TODO: check for windows on top of the current rect!
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let hovered = if let Some(mouse_pos) = self.input.mouse_pos {
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if rect.contains(mouse_pos) {
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let is_something_else_active =
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memory.active_id.is_some() && memory.active_id != interaction_id;
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!is_something_else_active && layer == memory.layer_at(mouse_pos)
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} else {
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false
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}
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} else {
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false
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};
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let active = if interaction_id.is_some() {
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if hovered && self.input.mouse_clicked {
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memory.active_id = interaction_id;
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}
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memory.active_id == interaction_id
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} else {
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false
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};
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let clicked = hovered && self.input.mouse_released;
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InteractInfo {
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rect,
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hovered,
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clicked,
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active,
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}
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}
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}
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impl Data {
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@ -205,14 +264,15 @@ pub fn show_popup<F>(data: &Arc<Data>, window_pos: Vec2, add_contents: F)
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where
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F: FnOnce(&mut Region),
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{
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// TODO: nicer way to do layering!
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let num_graphics_before = data.graphics.lock().unwrap().graphics.len();
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let layer = Layer::Popup;
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let where_to_put_background = data.graphics.lock().unwrap().layer(layer).len();
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let style = data.style();
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let window_padding = style.window_padding;
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let mut popup_region = Region {
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let mut contents_region = Region {
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data: data.clone(),
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layer: Layer::Popup,
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style,
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id: Default::default(),
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dir: Direction::Vertical,
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@ -222,26 +282,30 @@ where
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available_space: vec2(data.input.screen_size.x.min(350.0), std::f32::INFINITY), // TODO: popup/tooltip width
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};
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add_contents(&mut popup_region);
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add_contents(&mut contents_region);
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// Now insert popup background:
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// TODO: handle the last item_spacing in a nicer way
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let inner_size = popup_region.bounding_size - style.item_spacing;
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let inner_size = contents_region.bounding_size - style.item_spacing;
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let outer_size = inner_size + 2.0 * window_padding;
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let rect = Rect::from_min_size(window_pos, outer_size);
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let mut graphics = data.graphics.lock().unwrap();
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let popup_graphics = graphics.graphics.split_off(num_graphics_before);
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graphics.hovering_graphics.push(PaintCmd::Rect {
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corner_radius: 5.0,
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fill_color: Some(style.background_fill_color()),
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outline: Some(Outline {
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color: color::gray(255, 255), // TODO
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width: 1.0,
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}),
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rect,
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});
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graphics.hovering_graphics.extend(popup_graphics);
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let graphics = graphics.layer(layer);
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graphics.insert(
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where_to_put_background,
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PaintCmd::Rect {
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corner_radius: 5.0,
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fill_color: Some(style.background_fill_color()),
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outline: Some(Outline {
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color: color::WHITE,
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width: 1.0,
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}),
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rect,
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},
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);
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}
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// ----------------------------------------------------------------------------
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@ -252,6 +316,9 @@ where
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pub struct Region {
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pub(crate) data: Arc<Data>,
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/// Where to put the graphics output of this Region
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pub(crate) layer: Layer,
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pub(crate) style: Style,
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/// Unique ID of this region.
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@ -262,14 +329,15 @@ pub struct Region {
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pub(crate) align: Align,
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/// Changes only along self.dir
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/// Where the next widget will be put.
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/// Progresses along self.dir
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pub(crate) cursor: Vec2,
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/// Bounding box children.
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/// Bounding box of children.
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/// We keep track of our max-size along the orthogonal to self.dir
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pub(crate) bounding_size: Vec2,
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/// This how much space we can take up without overflowing our parent.
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/// This how much more space we can take up without overflowing our parent.
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/// Shrinks as cursor increments.
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pub(crate) available_space: Vec2,
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}
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@ -279,7 +347,12 @@ impl Region {
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/// Can be used for free painting.
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/// NOTE: all coordinates are screen coordinates!
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pub fn add_paint_cmd(&mut self, paint_cmd: PaintCmd) {
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self.data.graphics.lock().unwrap().graphics.push(paint_cmd)
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self.data
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.graphics
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.lock()
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.unwrap()
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.layer(self.layer)
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.push(paint_cmd)
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}
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pub fn add_paint_cmds(&mut self, mut cmds: Vec<PaintCmd>) {
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@ -287,7 +360,7 @@ impl Region {
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.graphics
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.lock()
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.unwrap()
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.graphics
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.layer(self.layer)
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.append(&mut cmds)
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}
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@ -374,9 +447,12 @@ impl Region {
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let stroke_color = self.style.interact_stroke_color(&interact);
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self.add_paint_cmd(PaintCmd::Rect {
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corner_radius: 3.0,
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corner_radius: 5.0,
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fill_color: Some(fill_color),
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outline: None,
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outline: Some(Outline {
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width: 1.0,
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color: color::WHITE,
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}),
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rect: interact.rect,
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});
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@ -427,6 +503,7 @@ impl Region {
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let indent = vec2(self.style.indent, 0.0);
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let mut child_region = Region {
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data: self.data.clone(),
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layer: self.layer,
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style: self.style,
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id: self.id,
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dir: self.dir,
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@ -444,6 +521,7 @@ impl Region {
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pub fn relative_region(&mut self, rect: Rect) -> Region {
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Region {
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data: self.data.clone(),
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layer: self.layer,
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style: self.style,
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id: self.id,
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dir: self.dir,
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@ -485,6 +563,7 @@ impl Region {
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{
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let mut child_region = Region {
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data: self.data.clone(),
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layer: self.layer,
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style: self.style,
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id: self.id,
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dir,
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@ -532,6 +611,7 @@ impl Region {
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let mut columns: Vec<Region> = (0..num_columns)
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.map(|col_idx| Region {
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data: self.data.clone(),
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layer: self.layer,
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style: self.style,
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id: self.make_child_id(&("column", col_idx)),
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dir: Direction::Vertical,
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@ -565,35 +645,11 @@ impl Region {
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pub fn reserve_space(&mut self, size: Vec2, interaction_id: Option<Id>) -> InteractInfo {
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let pos = self.reserve_space_without_padding(size + self.style.item_spacing);
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let rect = Rect::from_min_size(pos, size);
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let mut memory = self.data.memory.lock().unwrap();
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let is_something_else_active =
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memory.active_id.is_some() && memory.active_id != interaction_id;
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let hovered = if let Some(mouse_pos) = self.input().mouse_pos {
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!is_something_else_active && rect.contains(mouse_pos)
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} else {
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false
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};
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let active = if interaction_id.is_some() {
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if hovered && self.input().mouse_clicked {
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memory.active_id = interaction_id;
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}
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memory.active_id == interaction_id
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} else {
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false
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};
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let clicked = hovered && self.input().mouse_released;
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InteractInfo {
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rect,
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hovered,
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clicked,
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active,
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}
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self.data.interact(self.layer, rect, interaction_id)
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}
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/// Reserve this much space and move the cursor.
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/// Returns where to put the widget.
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pub fn reserve_space_without_padding(&mut self, size: Vec2) -> Vec2 {
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let mut pos = self.cursor;
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if self.dir == Direction::Horizontal {
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@ -11,6 +11,7 @@ mod emigui;
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pub mod example_app;
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mod font;
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mod fonts;
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mod layers;
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mod layout;
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pub mod math;
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pub mod mesher;
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@ -18,15 +19,18 @@ mod style;
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mod texture_atlas;
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mod types;
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pub mod widgets;
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mod window;
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pub use {
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crate::emigui::Emigui,
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color::Color,
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fonts::{FontDefinitions, Fonts, TextStyle},
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layout::{Align, Region},
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layers::*,
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layout::{Align, Id, Region},
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math::*,
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mesher::{Mesh, Vertex},
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style::Style,
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texture_atlas::Texture,
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types::*,
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window::Window,
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};
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|
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@ -149,6 +149,9 @@ impl Rect {
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pub fn expand(self, amnt: f32) -> Self {
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Rect::from_center_size(self.center(), self.size() + 2.0 * vec2(amnt, amnt))
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}
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pub fn translate(self, amnt: Vec2) -> Self {
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Rect::from_min_size(self.min() + amnt, self.size())
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}
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pub fn contains(&self, p: Vec2) -> bool {
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self.min.x <= p.x
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|
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@ -389,8 +389,8 @@ impl Mesher {
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add_arc(vec2(max.x - cr, min.y + cr), 3);
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}
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if let Some(color) = fill_color {
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self.fill_closed_path(&path_points, &path_normals, *color);
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if let Some(fill_color) = fill_color {
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self.fill_closed_path(&path_points, &path_normals, *fill_color);
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}
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if let Some(outline) = outline {
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self.paint_path(
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|
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@ -44,7 +44,7 @@ impl Default for Style {
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impl Style {
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/// e.g. the background of the slider
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pub fn background_fill_color(&self) -> Color {
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gray(34, 200)
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gray(34, 230)
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}
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pub fn text_color(&self) -> Color {
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|
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@ -38,6 +38,9 @@ pub struct GuiInput {
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/// Current position of the mouse in points.
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pub mouse_pos: Option<Vec2>,
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/// How much the mouse moved compared to last frame, in points.
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pub mouse_move: Vec2,
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/// Size of the screen in points.
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pub screen_size: Vec2,
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@ -47,11 +50,16 @@ pub struct GuiInput {
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impl GuiInput {
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pub fn from_last_and_new(last: &RawInput, new: &RawInput) -> GuiInput {
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let mouse_move = new
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.mouse_pos
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.and_then(|new| last.mouse_pos.map(|last| new - last))
|
||||
.unwrap_or_default();
|
||||
GuiInput {
|
||||
mouse_down: new.mouse_down,
|
||||
mouse_clicked: !last.mouse_down && new.mouse_down,
|
||||
mouse_released: last.mouse_down && !new.mouse_down,
|
||||
mouse_pos: new.mouse_pos,
|
||||
mouse_move,
|
||||
screen_size: new.screen_size,
|
||||
pixels_per_point: new.pixels_per_point,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,98 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use crate::{
|
||||
layout::{make_id, Data, Direction},
|
||||
widgets::Label,
|
||||
*,
|
||||
};
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct WindowState {
|
||||
/// Last known pos/size
|
||||
pub rect: Rect,
|
||||
}
|
||||
|
||||
pub struct Window {
|
||||
/// The title of the window and by default the source of its identity.
|
||||
title: String,
|
||||
}
|
||||
|
||||
impl Window {
|
||||
pub fn new<S: Into<String>>(title: S) -> Self {
|
||||
Self {
|
||||
title: title.into(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn show<F>(self, data: Arc<Data>, add_contents: F)
|
||||
where
|
||||
F: FnOnce(&mut Region),
|
||||
{
|
||||
let id = make_id(&self.title);
|
||||
|
||||
let mut state = data.memory.lock().unwrap().get_or_create_window(
|
||||
id,
|
||||
Rect::from_min_size(
|
||||
vec2(400.0, 200.0), // TODO
|
||||
vec2(200.0, 200.0), // TODO
|
||||
),
|
||||
);
|
||||
|
||||
let layer = Layer::Window(id);
|
||||
let where_to_put_background = data.graphics.lock().unwrap().layer(layer).len();
|
||||
|
||||
let style = data.style();
|
||||
let window_padding = style.window_padding;
|
||||
|
||||
let mut contents_region = Region {
|
||||
data: data.clone(),
|
||||
layer: Layer::Popup,
|
||||
style,
|
||||
id: Default::default(),
|
||||
dir: Direction::Vertical,
|
||||
align: Align::Min,
|
||||
cursor: state.rect.min() + window_padding,
|
||||
bounding_size: vec2(0.0, 0.0),
|
||||
available_space: vec2(data.input.screen_size.x.min(350.0), std::f32::INFINITY), // TODO: window.width
|
||||
};
|
||||
|
||||
// Show top bar:
|
||||
contents_region.add(Label::new(self.title).text_style(TextStyle::Heading));
|
||||
|
||||
add_contents(&mut contents_region);
|
||||
|
||||
// Now insert window background:
|
||||
|
||||
// TODO: handle the last item_spacing in a nicer way
|
||||
let inner_size = contents_region.bounding_size - style.item_spacing;
|
||||
let outer_size = inner_size + 2.0 * window_padding;
|
||||
|
||||
state.rect = Rect::from_min_size(state.rect.min(), outer_size);
|
||||
|
||||
let mut graphics = data.graphics.lock().unwrap();
|
||||
let graphics = graphics.layer(layer);
|
||||
graphics.insert(
|
||||
where_to_put_background,
|
||||
PaintCmd::Rect {
|
||||
corner_radius: 5.0,
|
||||
fill_color: Some(style.background_fill_color()),
|
||||
outline: Some(Outline {
|
||||
color: color::WHITE,
|
||||
width: 1.0,
|
||||
}),
|
||||
rect: state.rect,
|
||||
},
|
||||
);
|
||||
|
||||
let interact = data.interact(layer, state.rect, Some(id));
|
||||
if interact.active {
|
||||
state.rect = state.rect.translate(data.input().mouse_move);
|
||||
}
|
||||
|
||||
let mut memory = data.memory.lock().unwrap();
|
||||
if interact.active || interact.clicked {
|
||||
memory.move_window_to_top(id);
|
||||
}
|
||||
memory.set_window_state(id, state);
|
||||
}
|
||||
}
|
||||
|
|
@ -8,7 +8,7 @@ use {
|
|||
label,
|
||||
math::vec2,
|
||||
widgets::{Button, Label},
|
||||
Align, Emigui,
|
||||
Align, Emigui, Window,
|
||||
},
|
||||
emigui_glium::Painter,
|
||||
glium::glutin,
|
||||
|
|
@ -90,6 +90,12 @@ fn main() {
|
|||
}
|
||||
example_app.ui(&mut region);
|
||||
emigui.ui(&mut region);
|
||||
|
||||
// TODO: Make it simpler to show a window
|
||||
Window::new("Test window").show(region.data().clone(), |region| {
|
||||
region.add(label!("Grab the window and move it around!"));
|
||||
});
|
||||
|
||||
let mesh = emigui.paint();
|
||||
painter.paint(&display, mesh, emigui.texture());
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue