egui_extras: Add `TableBuilder::animate_scrolling` (#5159)
This will allow disabling the animation that occurs during `scroll_to_row` calls. Follows the same coding style as the other scroll options in `TableBuilder`. --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@ -188,6 +188,7 @@ struct TableScrollOptions {
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max_scroll_height: f32,
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auto_shrink: Vec2b,
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scroll_bar_visibility: ScrollBarVisibility,
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animated: bool,
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}
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impl Default for TableScrollOptions {
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@ -202,6 +203,7 @@ impl Default for TableScrollOptions {
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max_scroll_height: f32::INFINITY,
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auto_shrink: Vec2b::TRUE,
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scroll_bar_visibility: ScrollBarVisibility::VisibleWhenNeeded,
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animated: true,
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}
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}
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}
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@ -409,6 +411,15 @@ impl<'a> TableBuilder<'a> {
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self
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}
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/// Should the scroll area animate `scroll_to_*` functions?
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///
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/// Default: `true`.
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#[inline]
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pub fn animate_scrolling(mut self, animated: bool) -> Self {
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self.scroll_options.animated = animated;
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self
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}
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/// What layout should we use for the individual cells?
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#[inline]
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pub fn cell_layout(mut self, cell_layout: egui::Layout) -> Self {
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@ -726,6 +737,7 @@ impl<'a> Table<'a> {
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max_scroll_height,
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auto_shrink,
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scroll_bar_visibility,
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animated,
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} = scroll_options;
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let cursor_position = ui.cursor().min;
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@ -736,7 +748,8 @@ impl<'a> Table<'a> {
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.min_scrolled_height(min_scrolled_height)
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.max_height(max_scroll_height)
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.auto_shrink(auto_shrink)
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.scroll_bar_visibility(scroll_bar_visibility);
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.scroll_bar_visibility(scroll_bar_visibility)
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.animated(animated);
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if let Some(scroll_offset_y) = scroll_offset_y {
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scroll_area = scroll_area.vertical_scroll_offset(scroll_offset_y);
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