Fix closing of viewports (#3591)
This ensures the closed viewport gets a close-event, and that it and the parent viewport gets repainting, allowing the event to be registered.
This commit is contained in:
parent
7bfaf49636
commit
44ff29b012
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@ -194,7 +194,7 @@ impl EpiIntegration {
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#[cfg(feature = "accesskit")]
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pub fn init_accesskit<E: From<egui_winit::accesskit_winit::ActionRequestEvent> + Send>(
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&mut self,
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&self,
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egui_winit: &mut egui_winit::State,
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window: &winit::window::Window,
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event_loop_proxy: winit::event_loop::EventLoopProxy<E>,
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@ -231,9 +231,10 @@ impl EpiIntegration {
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match event {
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WindowEvent::CloseRequested => {
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log::debug!("Received WindowEvent::CloseRequested");
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self.close = app.on_close_event() && viewport_id == ViewportId::ROOT;
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log::debug!("App::on_close_event returned {}", self.close);
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if viewport_id == ViewportId::ROOT {
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self.close = app.on_close_event();
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log::debug!("App::on_close_event returned {}", self.close);
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}
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}
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WindowEvent::Destroyed => {
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log::debug!("Received WindowEvent::Destroyed");
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@ -255,7 +256,7 @@ impl EpiIntegration {
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_ => {}
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}
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egui_winit.on_window_event(&self.egui_ctx, event, viewport_id)
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egui_winit.on_window_event(&self.egui_ctx, event)
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}
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pub fn pre_update(&mut self) {
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@ -281,7 +282,7 @@ impl EpiIntegration {
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viewport_ui_cb(egui_ctx);
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} else {
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// Root viewport
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if egui_ctx.input(|i| i.viewport().close_requested) {
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if egui_ctx.input(|i| i.viewport().close_requested()) {
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self.close = app.on_close_event();
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log::debug!("App::on_close_event returned {}", self.close);
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}
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@ -208,7 +208,7 @@ impl GlowWinitApp {
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let system_theme =
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winit_integration::system_theme(&glutin.window(ViewportId::ROOT), &self.native_options);
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let mut integration = EpiIntegration::new(
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let integration = EpiIntegration::new(
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&glutin.window(ViewportId::ROOT),
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system_theme,
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&self.app_name,
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@ -656,12 +656,8 @@ impl GlowWinitRunning {
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) -> EventResult {
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crate::profile_function!(egui_winit::short_window_event_description(event));
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let viewport_id = self
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.glutin
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.borrow()
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.viewport_from_window
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.get(&window_id)
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.copied();
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let mut glutin = self.glutin.borrow_mut();
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let viewport_id = glutin.viewport_from_window.get(&window_id).copied();
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// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
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// event handler.
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@ -680,8 +676,7 @@ impl GlowWinitRunning {
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match event {
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winit::event::WindowEvent::Focused(new_focused) => {
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self.glutin.borrow_mut().focused_viewport =
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new_focused.then(|| viewport_id).flatten();
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glutin.focused_viewport = new_focused.then(|| viewport_id).flatten();
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}
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winit::event::WindowEvent::Resized(physical_size) => {
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@ -691,7 +686,7 @@ impl GlowWinitRunning {
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if 0 < physical_size.width && 0 < physical_size.height {
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if let Some(viewport_id) = viewport_id {
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repaint_asap = true;
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self.glutin.borrow_mut().resize(viewport_id, *physical_size);
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glutin.resize(viewport_id, *physical_size);
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}
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}
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}
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@ -699,45 +694,59 @@ impl GlowWinitRunning {
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winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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if let Some(viewport_id) = viewport_id {
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repaint_asap = true;
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self.glutin
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.borrow_mut()
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.resize(viewport_id, **new_inner_size);
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glutin.resize(viewport_id, **new_inner_size);
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}
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}
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winit::event::WindowEvent::CloseRequested => {
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let is_root = viewport_id == Some(ViewportId::ROOT);
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if is_root && self.integration.should_close() {
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log::debug!("Received WindowEvent::CloseRequested");
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if viewport_id == Some(ViewportId::ROOT) && self.integration.should_close() {
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log::debug!(
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"Received WindowEvent::CloseRequested for main viewport - shutting down."
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);
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return EventResult::Exit;
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}
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log::debug!("Received WindowEvent::CloseRequested for viewport {viewport_id:?}");
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if let Some(viewport_id) = viewport_id {
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if let Some(viewport) = glutin.viewports.get_mut(&viewport_id) {
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// Tell viewport it should close:
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viewport.info.events.push(egui::ViewportEvent::Close);
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// We may need to repaint both us and our parent to close the window,
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// and perhaps twice (once to notice the close-event, once again to enforce it).
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// `request_repaint_of` does a double-repaint though:
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self.integration.egui_ctx.request_repaint_of(viewport_id);
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self.integration
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.egui_ctx
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.request_repaint_of(viewport.ids.parent);
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}
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}
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}
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_ => {}
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}
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let event_response = 'res: {
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if let Some(viewport_id) = viewport_id {
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let mut glutin = self.glutin.borrow_mut();
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if let Some(viewport) = glutin.viewports.get_mut(&viewport_id) {
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break 'res self.integration.on_window_event(
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self.app.as_mut(),
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event,
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viewport.egui_winit.as_mut().unwrap(),
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viewport.ids.this,
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);
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}
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}
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EventResponse {
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consumed: false,
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repaint: false,
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}
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};
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if self.integration.should_close() {
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EventResult::Exit
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} else if event_response.repaint {
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return EventResult::Exit;
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}
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let mut event_response = EventResponse {
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consumed: false,
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repaint: false,
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};
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if let Some(viewport_id) = viewport_id {
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if let Some(viewport) = glutin.viewports.get_mut(&viewport_id) {
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event_response = self.integration.on_window_event(
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self.app.as_mut(),
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event,
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viewport.egui_winit.as_mut().unwrap(),
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viewport.ids.this,
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);
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}
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}
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if event_response.repaint {
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if repaint_asap {
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EventResult::RepaintNow(window_id)
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} else {
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@ -147,7 +147,6 @@ fn run_and_return(
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}
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}
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EventResult::RepaintNext(window_id) => {
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log::trace!("Repaint caused by {}", short_event_description(&event));
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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EventResult::RepaintAt(window_id, repaint_time) => {
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@ -162,7 +162,7 @@ impl WgpuWinitApp {
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let wgpu_render_state = painter.render_state();
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let system_theme = winit_integration::system_theme(&window, &self.native_options);
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let mut integration = EpiIntegration::new(
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let integration = EpiIntegration::new(
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&window,
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system_theme,
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&self.app_name,
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@ -697,40 +697,57 @@ impl WgpuWinitRunning {
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if let (Some(width), Some(height), Some(viewport_id)) = (
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NonZeroU32::new(new_inner_size.width),
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NonZeroU32::new(new_inner_size.height),
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shared.viewport_from_window.get(&window_id).copied(),
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viewport_id,
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) {
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repaint_asap = true;
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shared.painter.on_window_resized(viewport_id, width, height);
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}
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}
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winit::event::WindowEvent::CloseRequested if integration.should_close() => {
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log::debug!("Received WindowEvent::CloseRequested");
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return EventResult::Exit;
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winit::event::WindowEvent::CloseRequested => {
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if viewport_id == Some(ViewportId::ROOT) && integration.should_close() {
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log::debug!(
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"Received WindowEvent::CloseRequested for main viewport - shutting down."
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);
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return EventResult::Exit;
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}
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log::debug!("Received WindowEvent::CloseRequested for viewport {viewport_id:?}");
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if let Some(viewport_id) = viewport_id {
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if let Some(viewport) = shared.viewports.get_mut(&viewport_id) {
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// Tell viewport it should close:
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viewport.info.events.push(egui::ViewportEvent::Close);
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// We may need to repaint both us and our parent to close the window,
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// and perhaps twice (once to notice the close-event, once again to enforce it).
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// `request_repaint_of` does a double-repaint though:
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integration.egui_ctx.request_repaint_of(viewport_id);
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integration.egui_ctx.request_repaint_of(viewport.ids.parent);
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}
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}
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}
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_ => {}
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};
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let event_response = viewport_id.and_then(|viewport_id| {
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shared.viewports.get_mut(&viewport_id).and_then(|viewport| {
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viewport.egui_winit.as_mut().map(|egui_winit| {
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integration.on_window_event(app.as_mut(), event, egui_winit, viewport_id)
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let event_response = viewport_id
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.and_then(|viewport_id| {
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shared.viewports.get_mut(&viewport_id).and_then(|viewport| {
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viewport.egui_winit.as_mut().map(|egui_winit| {
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integration.on_window_event(app.as_mut(), event, egui_winit, viewport_id)
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})
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})
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})
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});
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.unwrap_or_default();
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if integration.should_close() {
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EventResult::Exit
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} else if let Some(event_response) = event_response {
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if event_response.repaint {
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if repaint_asap {
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EventResult::RepaintNow(window_id)
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} else {
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EventResult::RepaintNext(window_id)
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}
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} else if event_response.repaint {
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if repaint_asap {
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EventResult::RepaintNow(window_id)
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} else {
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EventResult::Wait
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EventResult::RepaintNext(window_id)
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}
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} else {
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EventResult::Wait
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@ -38,6 +38,7 @@ pub fn screen_size_in_pixels(window: &Window) -> egui::Vec2 {
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// ----------------------------------------------------------------------------
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#[must_use]
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#[derive(Clone, Copy, Debug, Default)]
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pub struct EventResponse {
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/// If true, egui consumed this event, i.e. wants exclusive use of this event
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/// (e.g. a mouse click on an egui window, or entering text into a text field).
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@ -237,7 +238,6 @@ impl State {
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&mut self,
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egui_ctx: &egui::Context,
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event: &winit::event::WindowEvent<'_>,
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viewport_id: ViewportId,
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) -> EventResponse {
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crate::profile_function!(short_window_event_description(event));
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@ -421,15 +421,11 @@ impl State {
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}
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// Things that may require repaint:
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WindowEvent::CloseRequested => {
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if let Some(viewport_info) = self.egui_input.viewports.get_mut(&viewport_id) {
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viewport_info.close_requested = true;
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}
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EventResponse {
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consumed: true,
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repaint: true,
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}
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}
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WindowEvent::CloseRequested => EventResponse {
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consumed: true,
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repaint: true,
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},
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WindowEvent::CursorEntered { .. }
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| WindowEvent::Destroyed
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| WindowEvent::Occluded(_)
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@ -1053,7 +1049,7 @@ pub fn process_viewport_commands(
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for command in commands {
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match command {
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ViewportCommand::Close => {
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info.close_requested = true;
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info.events.push(egui::ViewportEvent::Close);
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}
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ViewportCommand::StartDrag => {
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// If `is_viewport_focused` is not checked on x11 the input will be permanently taken until the app is killed!
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@ -1143,7 +1139,7 @@ pub fn process_viewport_commands(
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egui::viewport::WindowLevel::AlwaysOnTop => WindowLevel::AlwaysOnTop,
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egui::viewport::WindowLevel::Normal => WindowLevel::Normal,
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}),
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ViewportCommand::WindowIcon(icon) => {
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ViewportCommand::Icon(icon) => {
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window.set_window_icon(icon.map(|icon| {
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winit::window::Icon::from_rgba(icon.rgba.clone(), icon.width, icon.height)
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.expect("Invalid ICON data!")
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@ -2563,8 +2563,13 @@ impl Context {
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///
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/// This lets you affect another viewport, e.g. resizing its window.
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pub fn send_viewport_cmd_to(&self, id: ViewportId, command: ViewportCommand) {
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self.write(|ctx| ctx.viewport_for(id).commands.push(command));
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self.request_repaint_of(id);
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if command.requires_parent_repaint() {
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self.request_repaint_of(self.parent_viewport_id());
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}
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self.write(|ctx| ctx.viewport_for(id).commands.push(command));
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}
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/// Show a deferred viewport, creating a new native window, if possible.
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@ -163,6 +163,18 @@ impl RawInput {
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}
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}
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/// An input event from the backend into egui, about a specific [viewport](crate::viewport).
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub enum ViewportEvent {
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/// The user clicked the close-button on the window, or similar.
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///
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/// It is up to the user to react to this by _not_ showing the viewport in the next frame in the parent viewport.
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///
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/// This even will wake up both the child and parent viewport.
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Close,
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}
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/// Information about the current viewport,
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/// given as input each frame.
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///
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@ -176,9 +188,7 @@ pub struct ViewportInfo {
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/// Name of the viewport, if known.
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pub title: Option<String>,
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/// The user requested the viewport should close,
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/// e.g. by pressing the close button in the window decoration.
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pub close_requested: bool,
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pub events: Vec<ViewportEvent>,
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/// Number of physical pixels per ui point.
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pub pixels_per_point: f32,
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@ -212,15 +222,17 @@ pub struct ViewportInfo {
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}
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impl ViewportInfo {
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pub fn take(&mut self) -> Self {
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core::mem::take(self)
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pub fn close_requested(&self) -> bool {
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self.events
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.iter()
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.any(|&event| event == ViewportEvent::Close)
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}
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pub fn ui(&self, ui: &mut crate::Ui) {
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let Self {
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parent,
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title,
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close_requested,
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events,
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pixels_per_point,
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monitor_size,
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inner_rect,
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@ -240,8 +252,8 @@ impl ViewportInfo {
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ui.label(opt_as_str(title));
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ui.end_row();
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ui.label("Close requested:");
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ui.label(close_requested.to_string());
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ui.label("Events:");
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ui.label(format!("{events:?}"));
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ui.end_row();
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ui.label("Pixels per point:");
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@ -369,7 +369,7 @@ impl ViewportBuilder {
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/// The default icon is a white `e` on a black background (for "egui" or "eframe").
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/// If you prefer the OS default, set this to `None`.
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#[inline]
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pub fn with_window_icon(mut self, icon: impl Into<Arc<IconData>>) -> Self {
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pub fn with_icon(mut self, icon: impl Into<Arc<IconData>>) -> Self {
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self.icon = Some(icon.into());
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self
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}
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@ -641,7 +641,7 @@ impl ViewportBuilder {
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};
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if is_new {
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commands.push(ViewportCommand::WindowIcon(Some(new_icon.clone())));
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commands.push(ViewportCommand::Icon(Some(new_icon.clone())));
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self.icon = Some(new_icon.clone());
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}
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}
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@ -765,7 +765,9 @@ pub enum ResizeDirection {
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SouthWest,
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}
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/// You can send a [`ViewportCommand`] to the viewport with [`Context::send_viewport_cmd`].
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/// An output [viewport](crate::viewport)-command from egui to the backend, e.g. to change the window title or size.
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///
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/// You can send a [`ViewportCommand`] to the viewport with [`Context::send_viewport_cmd`].
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///
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/// See [`crate::viewport`] for how to build new viewports (native windows).
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///
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@ -842,7 +844,7 @@ pub enum ViewportCommand {
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WindowLevel(WindowLevel),
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/// The the window icon.
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WindowIcon(Option<Arc<IconData>>),
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Icon(Option<Arc<IconData>>),
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IMEPosition(Pos2),
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IMEAllowed(bool),
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|
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@ -903,6 +905,11 @@ impl ViewportCommand {
|
|||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// This command requires the parent viewport to repaint.
|
||||
pub fn requires_parent_repaint(&self) -> bool {
|
||||
self == &Self::Close
|
||||
}
|
||||
}
|
||||
|
||||
/// Describes a viewport, i.e. a native window.
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ fn viewport_content(ui: &mut egui::Ui, ctx: &egui::Context, open: &mut bool) {
|
|||
}
|
||||
});
|
||||
|
||||
if ui.input(|i| i.viewport().close_requested) {
|
||||
if ui.input(|i| i.viewport().close_requested()) {
|
||||
*open = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -53,8 +53,7 @@ impl EguiGlow {
|
|||
}
|
||||
|
||||
pub fn on_window_event(&mut self, event: &winit::event::WindowEvent<'_>) -> EventResponse {
|
||||
self.egui_winit
|
||||
.on_window_event(&self.egui_ctx, event, ViewportId::ROOT)
|
||||
self.egui_winit.on_window_event(&self.egui_ctx, event)
|
||||
}
|
||||
|
||||
/// Call [`Self::paint`] later to paint.
|
||||
|
|
|
|||
|
|
@ -65,10 +65,9 @@ impl eframe::App for MyApp {
|
|||
ui.label("Hello from immediate viewport");
|
||||
});
|
||||
|
||||
if ctx.input(|i| i.viewport().close_requested) {
|
||||
if ctx.input(|i| i.viewport().close_requested()) {
|
||||
// Tell parent viewport that we should not show next frame:
|
||||
self.show_immediate_viewport = false;
|
||||
ctx.request_repaint(); // make sure there is a next frame
|
||||
}
|
||||
},
|
||||
);
|
||||
|
|
@ -76,12 +75,12 @@ impl eframe::App for MyApp {
|
|||
|
||||
if self.show_deferred_viewport.load(Ordering::Relaxed) {
|
||||
let show_deferred_viewport = self.show_deferred_viewport.clone();
|
||||
ctx.show_viewport_immediate(
|
||||
ctx.show_viewport_deferred(
|
||||
egui::ViewportId::from_hash_of("deferred_viewport"),
|
||||
egui::ViewportBuilder::default()
|
||||
.with_title("Deferred Viewport")
|
||||
.with_inner_size([200.0, 100.0]),
|
||||
|ctx, class| {
|
||||
move |ctx, class| {
|
||||
assert!(
|
||||
class == egui::ViewportClass::Deferred,
|
||||
"This egui backend doesn't support multiple viewports"
|
||||
|
|
@ -90,10 +89,9 @@ impl eframe::App for MyApp {
|
|||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
ui.label("Hello from deferred viewport");
|
||||
});
|
||||
if ctx.input(|i| i.viewport().close_requested) {
|
||||
if ctx.input(|i| i.viewport().close_requested()) {
|
||||
// Tell parent to close us.
|
||||
show_deferred_viewport.store(false, Ordering::Relaxed);
|
||||
ctx.request_repaint(); // make sure there is a next frame
|
||||
}
|
||||
},
|
||||
);
|
||||
|
|
|
|||
Loading…
Reference in New Issue