Report egui::Window contents as children to accesskit (#5240)
Previously, all widgets would be listed in accesskit as children of the toplevel window. With this change, they will be reported as child of the `egui::Window` they are in, Which should increase parseability of the ui for screenreaders and integration tests. Added an accesskit test to check that it is indeed working. Co-authored-by: Wybe Westra <w.westra@kwantcontrols.nl>
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@ -569,6 +569,14 @@ impl Prepared {
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ui
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}
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pub(crate) fn with_widget_info(&self, make_info: impl Fn() -> crate::WidgetInfo) {
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self.move_response.widget_info(make_info);
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}
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pub(crate) fn id(&self) -> Id {
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self.move_response.id
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}
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#[allow(clippy::needless_pass_by_value)] // intentional to swallow up `content_ui`.
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pub(crate) fn end(self, ctx: &Context, content_ui: Ui) -> Response {
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let Self {
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@ -87,6 +87,14 @@ impl CollapsingState {
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) -> Response {
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let (_id, rect) = ui.allocate_space(button_size);
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let response = ui.interact(rect, self.id, Sense::click());
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response.widget_info(|| {
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WidgetInfo::labeled(
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WidgetType::Button,
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ui.is_enabled(),
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if self.is_open() { "Hide" } else { "Show" },
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)
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});
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if response.clicked() {
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self.toggle(ui);
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}
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@ -5,7 +5,7 @@ use std::sync::Arc;
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use crate::collapsing_header::CollapsingState;
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use crate::{
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Align, Align2, Context, CursorIcon, Id, InnerResponse, LayerId, NumExt, Order, Response, Sense,
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TextStyle, Ui, UiKind, Vec2b, WidgetRect, WidgetText,
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TextStyle, Ui, UiKind, Vec2b, WidgetInfo, WidgetRect, WidgetText, WidgetType,
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};
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use epaint::{emath, pos2, vec2, Galley, Pos2, Rect, RectShape, Rounding, Shape, Stroke, Vec2};
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@ -466,6 +466,8 @@ impl<'open> Window<'open> {
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let on_top = Some(area_layer_id) == ctx.top_layer_id();
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let mut area = area.begin(ctx);
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area.with_widget_info(|| WidgetInfo::labeled(WidgetType::Window, true, title.text()));
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// Calculate roughly how much larger the window size is compared to the inner rect
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let (title_bar_height, title_content_spacing) = if with_title_bar {
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let style = ctx.style();
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@ -489,8 +491,9 @@ impl<'open> Window<'open> {
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// First check for resize to avoid frame delay:
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let last_frame_outer_rect = area.state().rect();
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let resize_interaction =
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resize_interaction(ctx, possible, area_layer_id, last_frame_outer_rect);
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let resize_interaction = ctx.with_accessibility_parent(area.id(), || {
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resize_interaction(ctx, possible, area_layer_id, last_frame_outer_rect)
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});
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let margins = window_frame.outer_margin.sum()
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+ window_frame.inner_margin.sum()
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@ -514,6 +517,7 @@ impl<'open> Window<'open> {
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}
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let content_inner = {
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ctx.with_accessibility_parent(area.id(), || {
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// BEGIN FRAME --------------------------------
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let frame_stroke = window_frame.stroke;
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let mut frame = window_frame.begin(&mut area_content_ui);
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@ -615,6 +619,7 @@ impl<'open> Window<'open> {
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paint_frame_interaction(&area_content_ui, outer_rect, resize_interaction);
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content_inner
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})
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};
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let full_response = area.end(ctx, area_content_ui);
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@ -1192,6 +1197,9 @@ impl TitleBar {
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fn close_button(ui: &mut Ui, rect: Rect) -> Response {
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let close_id = ui.auto_id_with("window_close_button");
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let response = ui.interact(rect, close_id, Sense::click());
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response
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.widget_info(|| WidgetInfo::labeled(WidgetType::Button, ui.is_enabled(), "Close window"));
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ui.expand_to_include_rect(response.rect);
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let visuals = ui.style().interact(&response);
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@ -675,6 +675,7 @@ impl WidgetInfo {
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WidgetType::ImageButton => "image button",
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WidgetType::CollapsingHeader => "collapsing header",
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WidgetType::ProgressIndicator => "progress indicator",
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WidgetType::Window => "window",
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WidgetType::Label | WidgetType::Other => "",
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};
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@ -656,6 +656,8 @@ pub enum WidgetType {
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ProgressIndicator,
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Window,
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/// If you cannot fit any of the above slots.
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///
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/// If this is something you think should be added, file an issue.
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@ -1032,6 +1032,7 @@ impl Response {
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WidgetType::DragValue => Role::SpinButton,
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WidgetType::ColorButton => Role::ColorWell,
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WidgetType::ProgressIndicator => Role::ProgressIndicator,
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WidgetType::Window => Role::Window,
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WidgetType::Other => Role::Unknown,
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});
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if !info.enabled {
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@ -1,8 +1,8 @@
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//! Tests the accesskit accessibility output of egui.
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#![cfg(feature = "accesskit")]
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use accesskit::{Role, TreeUpdate};
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use egui::{CentralPanel, Context, RawInput};
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use accesskit::{NodeId, Role, TreeUpdate};
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use egui::{CentralPanel, Context, RawInput, Window};
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/// Baseline test that asserts there are no spurious nodes in the
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/// accesskit output when the ui is empty.
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@ -130,8 +130,30 @@ fn multiple_disabled_widgets() {
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);
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}
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#[test]
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fn window_children() {
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let output = accesskit_output_single_egui_frame(|ctx| {
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let mut open = true;
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Window::new("test window")
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.open(&mut open)
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.resizable(false)
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.show(ctx, |ui| {
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let _ = ui.button("A button");
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});
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});
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let root = output.tree.as_ref().map(|tree| tree.root).unwrap();
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let window_id = assert_window_exists(&output, "test window", root);
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assert_button_exists(&output, "A button", window_id);
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assert_button_exists(&output, "Close window", window_id);
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assert_button_exists(&output, "Hide", window_id);
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}
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fn accesskit_output_single_egui_frame(run_ui: impl FnMut(&Context)) -> TreeUpdate {
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let ctx = Context::default();
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// Disable animations, so we do not need to wait for animations to end to see the result.
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ctx.style_mut(|style| style.animation_time = 0.0);
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ctx.enable_accesskit();
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let output = ctx.run(RawInput::default(), run_ui);
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@ -141,3 +163,45 @@ fn accesskit_output_single_egui_frame(run_ui: impl FnMut(&Context)) -> TreeUpdat
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.accesskit_update
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.expect("Missing accesskit update")
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}
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#[track_caller]
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fn assert_button_exists(tree: &TreeUpdate, name: &str, parent: NodeId) {
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let (node_id, _) = tree
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.nodes
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.iter()
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.find(|(_, node)| {
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!node.is_hidden() && node.role() == Role::Button && node.name() == Some(name)
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})
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.expect("No visible button with that name exists.");
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assert_parent_child(tree, parent, *node_id);
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}
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#[track_caller]
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fn assert_window_exists(tree: &TreeUpdate, title: &str, parent: NodeId) -> NodeId {
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let (node_id, _) = tree
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.nodes
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.iter()
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.find(|(_, node)| {
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!node.is_hidden() && node.role() == Role::Window && node.name() == Some(title)
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})
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.expect("No visible window with that title exists.");
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assert_parent_child(tree, parent, *node_id);
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*node_id
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}
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#[track_caller]
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fn assert_parent_child(tree: &TreeUpdate, parent: NodeId, child: NodeId) {
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let (_, parent) = tree
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.nodes
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.iter()
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.find(|(id, _)| id == &parent)
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.expect("Parent does not exist.");
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assert!(
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parent.children().contains(&child),
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"Node is not a child of the given parent."
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);
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}
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