Rename `Marginf` to `MarginF32` for consistency with `CornerRadiusF32` (#5677)
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@ -45,6 +45,7 @@ We don't update the MSRV in a patch release, unless we really, really need to.
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* [ ] check that CI is green
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## Preparation
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* [ ] make sure there are no important unmerged PRs
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* [ ] run `scripts/generate_example_screenshots.sh` if needed
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* [ ] write a short release note that fits in a bluesky post
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* [ ] record gif for `CHANGELOG.md` release note (and later bluesky post)
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@ -4,7 +4,7 @@ use crate::{
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epaint, layers::ShapeIdx, InnerResponse, Response, Sense, Style, Ui, UiBuilder, UiKind,
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UiStackInfo,
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};
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use epaint::{Color32, CornerRadius, Margin, Marginf, Rect, Shadow, Shape, Stroke};
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use epaint::{Color32, CornerRadius, Margin, MarginF32, Rect, Shadow, Shape, Stroke};
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/// A frame around some content, including margin, colors, etc.
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///
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@ -337,10 +337,10 @@ impl Frame {
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///
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/// [`Self::inner_margin`] + [`Self.stroke`]`.width` + [`Self::outer_margin`].
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#[inline]
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pub fn total_margin(&self) -> Marginf {
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Marginf::from(self.inner_margin)
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+ Marginf::from(self.stroke.width)
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+ Marginf::from(self.outer_margin)
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pub fn total_margin(&self) -> MarginF32 {
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MarginF32::from(self.inner_margin)
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+ MarginF32::from(self.stroke.width)
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+ MarginF32::from(self.outer_margin)
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}
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/// Calculate the `fill_rect` from the `content_rect`.
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@ -354,14 +354,14 @@ impl Frame {
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///
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/// This is the visible and interactive rectangle.
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pub fn widget_rect(&self, content_rect: Rect) -> Rect {
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content_rect + self.inner_margin + Marginf::from(self.stroke.width)
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content_rect + self.inner_margin + MarginF32::from(self.stroke.width)
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}
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/// Calculate the `outer_rect` from the `content_rect`.
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///
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/// This is what is allocated in the outer [`Ui`], and is what is returned by [`Response::rect`].
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pub fn outer_rect(&self, content_rect: Rect) -> Rect {
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content_rect + self.inner_margin + Marginf::from(self.stroke.width) + self.outer_margin
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content_rect + self.inner_margin + MarginF32::from(self.stroke.width) + self.outer_margin
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}
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}
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@ -463,7 +463,7 @@ impl Prepared {
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let content_rect = self.content_ui.min_rect();
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content_rect
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+ self.frame.inner_margin
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+ Marginf::from(self.frame.stroke.width)
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+ MarginF32::from(self.frame.stroke.width)
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+ self.frame.outer_margin
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}
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@ -29,7 +29,7 @@ mod corner_radius;
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mod corner_radius_f32;
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pub mod image;
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mod margin;
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mod marginf;
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mod margin_f32;
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mod mesh;
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pub mod mutex;
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mod shadow;
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@ -52,7 +52,7 @@ pub use self::{
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corner_radius_f32::CornerRadiusF32,
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image::{ColorImage, FontImage, ImageData, ImageDelta},
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margin::Margin,
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marginf::Marginf,
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margin_f32::*,
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mesh::{Mesh, Mesh16, Vertex},
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shadow::Shadow,
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shapes::{
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@ -9,7 +9,7 @@ use emath::{vec2, Rect, Vec2};
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/// Use with care.
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///
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/// All values are stored as [`i8`] to keep the size of [`Margin`] small.
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/// If you want floats, use [`crate::Marginf`] instead.
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/// If you want floats, use [`crate::MarginF32`] instead.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Margin {
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@ -10,14 +10,17 @@ use crate::Margin;
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/// For storage, use [`crate::Margin`] instead.
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Marginf {
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pub struct MarginF32 {
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pub left: f32,
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pub right: f32,
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pub top: f32,
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pub bottom: f32,
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}
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impl From<Margin> for Marginf {
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#[deprecated = "Renamed to MarginF32"]
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pub type Marginf = MarginF32;
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impl From<Margin> for MarginF32 {
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#[inline]
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fn from(margin: Margin) -> Self {
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Self {
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@ -29,9 +32,9 @@ impl From<Margin> for Marginf {
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}
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}
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impl From<Marginf> for Margin {
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impl From<MarginF32> for Margin {
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#[inline]
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fn from(marginf: Marginf) -> Self {
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fn from(marginf: MarginF32) -> Self {
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Self {
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left: marginf.left as _,
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right: marginf.right as _,
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@ -41,7 +44,7 @@ impl From<Marginf> for Margin {
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}
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}
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impl Marginf {
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impl MarginF32 {
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pub const ZERO: Self = Self {
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left: 0.0,
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right: 0.0,
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@ -108,22 +111,22 @@ impl Marginf {
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}
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}
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impl From<f32> for Marginf {
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impl From<f32> for MarginF32 {
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#[inline]
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fn from(v: f32) -> Self {
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Self::same(v)
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}
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}
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impl From<Vec2> for Marginf {
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impl From<Vec2> for MarginF32 {
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#[inline]
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fn from(v: Vec2) -> Self {
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Self::symmetric(v.x, v.y)
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}
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}
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/// `Marginf + Marginf`
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impl std::ops::Add for Marginf {
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/// `MarginF32 + MarginF32`
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impl std::ops::Add for MarginF32 {
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type Output = Self;
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#[inline]
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@ -137,8 +140,8 @@ impl std::ops::Add for Marginf {
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}
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}
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/// `Marginf + f32`
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impl std::ops::Add<f32> for Marginf {
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/// `MarginF32 + f32`
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impl std::ops::Add<f32> for MarginF32 {
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type Output = Self;
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#[inline]
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@ -153,7 +156,7 @@ impl std::ops::Add<f32> for Marginf {
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}
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/// `Margind += f32`
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impl std::ops::AddAssign<f32> for Marginf {
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impl std::ops::AddAssign<f32> for MarginF32 {
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#[inline]
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fn add_assign(&mut self, v: f32) {
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self.left += v;
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@ -163,8 +166,8 @@ impl std::ops::AddAssign<f32> for Marginf {
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}
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}
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/// `Marginf * f32`
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impl std::ops::Mul<f32> for Marginf {
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/// `MarginF32 * f32`
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impl std::ops::Mul<f32> for MarginF32 {
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type Output = Self;
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#[inline]
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@ -178,8 +181,8 @@ impl std::ops::Mul<f32> for Marginf {
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}
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}
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/// `Marginf *= f32`
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impl std::ops::MulAssign<f32> for Marginf {
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/// `MarginF32 *= f32`
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impl std::ops::MulAssign<f32> for MarginF32 {
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#[inline]
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fn mul_assign(&mut self, v: f32) {
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self.left *= v;
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@ -189,8 +192,8 @@ impl std::ops::MulAssign<f32> for Marginf {
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}
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}
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/// `Marginf / f32`
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impl std::ops::Div<f32> for Marginf {
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/// `MarginF32 / f32`
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impl std::ops::Div<f32> for MarginF32 {
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type Output = Self;
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#[inline]
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@ -204,8 +207,8 @@ impl std::ops::Div<f32> for Marginf {
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}
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}
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/// `Marginf /= f32`
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impl std::ops::DivAssign<f32> for Marginf {
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/// `MarginF32 /= f32`
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impl std::ops::DivAssign<f32> for MarginF32 {
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#[inline]
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fn div_assign(&mut self, v: f32) {
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self.left /= v;
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@ -215,8 +218,8 @@ impl std::ops::DivAssign<f32> for Marginf {
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}
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}
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/// `Marginf - Marginf`
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impl std::ops::Sub for Marginf {
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/// `MarginF32 - MarginF32`
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impl std::ops::Sub for MarginF32 {
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type Output = Self;
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#[inline]
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@ -230,8 +233,8 @@ impl std::ops::Sub for Marginf {
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}
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}
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/// `Marginf - f32`
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impl std::ops::Sub<f32> for Marginf {
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/// `MarginF32 - f32`
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impl std::ops::Sub<f32> for MarginF32 {
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type Output = Self;
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#[inline]
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@ -245,8 +248,8 @@ impl std::ops::Sub<f32> for Marginf {
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}
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}
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/// `Marginf -= f32`
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impl std::ops::SubAssign<f32> for Marginf {
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/// `MarginF32 -= f32`
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impl std::ops::SubAssign<f32> for MarginF32 {
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#[inline]
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fn sub_assign(&mut self, v: f32) {
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self.left -= v;
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@ -256,12 +259,12 @@ impl std::ops::SubAssign<f32> for Marginf {
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}
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}
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/// `Rect + Marginf`
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impl std::ops::Add<Marginf> for Rect {
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/// `Rect + MarginF32`
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impl std::ops::Add<MarginF32> for Rect {
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type Output = Self;
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#[inline]
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fn add(self, margin: Marginf) -> Self {
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fn add(self, margin: MarginF32) -> Self {
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Self::from_min_max(
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self.min - margin.left_top(),
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self.max + margin.right_bottom(),
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@ -269,20 +272,20 @@ impl std::ops::Add<Marginf> for Rect {
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}
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}
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/// `Rect += Marginf`
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impl std::ops::AddAssign<Marginf> for Rect {
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/// `Rect += MarginF32`
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impl std::ops::AddAssign<MarginF32> for Rect {
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#[inline]
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fn add_assign(&mut self, margin: Marginf) {
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fn add_assign(&mut self, margin: MarginF32) {
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*self = *self + margin;
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}
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}
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/// `Rect - Marginf`
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impl std::ops::Sub<Marginf> for Rect {
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/// `Rect - MarginF32`
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impl std::ops::Sub<MarginF32> for Rect {
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type Output = Self;
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#[inline]
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fn sub(self, margin: Marginf) -> Self {
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fn sub(self, margin: MarginF32) -> Self {
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Self::from_min_max(
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self.min + margin.left_top(),
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self.max - margin.right_bottom(),
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@ -290,10 +293,10 @@ impl std::ops::Sub<Marginf> for Rect {
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}
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}
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/// `Rect -= Marginf`
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impl std::ops::SubAssign<Marginf> for Rect {
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/// `Rect -= MarginF32`
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impl std::ops::SubAssign<MarginF32> for Rect {
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#[inline]
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fn sub_assign(&mut self, margin: Marginf) {
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fn sub_assign(&mut self, margin: MarginF32) {
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*self = *self - margin;
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}
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}
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@ -1,4 +1,4 @@
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use crate::{Color32, CornerRadius, Marginf, Rect, RectShape, Vec2};
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use crate::{Color32, CornerRadius, MarginF32, Rect, RectShape, Vec2};
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/// The color and fuzziness of a fuzzy shape.
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///
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@ -64,7 +64,7 @@ impl Shadow {
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}
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/// How much larger than the parent rect are we in each direction?
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pub fn margin(&self) -> Marginf {
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pub fn margin(&self) -> MarginF32 {
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let Self {
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offset,
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blur,
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@ -74,7 +74,7 @@ impl Shadow {
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let spread = spread as f32;
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let blur = blur as f32;
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let [offset_x, offset_y] = offset;
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Marginf {
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MarginF32 {
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left: spread + 0.5 * blur - offset_x as f32,
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right: spread + 0.5 * blur + offset_x as f32,
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top: spread + 0.5 * blur - offset_y as f32,
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