Add `register_native_texture` in `eframe::Frame` (#4246)
<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to add commits to your PR. * Remember to run `cargo fmt` and `cargo cranky`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> * Closes https://github.com/emilk/egui/issues/4243 --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
parent
3c029a45ac
commit
570e7cf71b
|
|
@ -614,6 +614,11 @@ pub struct Frame {
|
|||
#[cfg(feature = "glow")]
|
||||
pub(crate) gl: Option<std::sync::Arc<glow::Context>>,
|
||||
|
||||
/// Used to convert user custom [`glow::Texture`] to [`egui::TextureId`]
|
||||
#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
|
||||
pub(crate) glow_register_native_texture:
|
||||
Option<Box<dyn FnMut(glow::Texture) -> egui::TextureId>>,
|
||||
|
||||
/// Can be used to manage GPU resources for custom rendering with WGPU using [`egui::PaintCallback`]s.
|
||||
#[cfg(feature = "wgpu")]
|
||||
pub(crate) wgpu_render_state: Option<egui_wgpu::RenderState>,
|
||||
|
|
@ -690,6 +695,15 @@ impl Frame {
|
|||
self.gl.as_ref()
|
||||
}
|
||||
|
||||
/// Register your own [`glow::Texture`],
|
||||
/// and then you can use the returned [`egui::TextureId`] to render your texture with [`egui`].
|
||||
///
|
||||
/// This function will take the ownership of your [`glow::Texture`], so please do not delete your [`glow::Texture`] after registering.
|
||||
#[cfg(all(feature = "glow", not(target_arch = "wasm32")))]
|
||||
pub fn register_native_glow_texture(&mut self, native: glow::Texture) -> egui::TextureId {
|
||||
self.glow_register_native_texture.as_mut().unwrap()(native)
|
||||
}
|
||||
|
||||
/// The underlying WGPU render state.
|
||||
///
|
||||
/// Only available when compiling with the `wgpu` feature and using [`Renderer::Wgpu`].
|
||||
|
|
|
|||
|
|
@ -152,6 +152,9 @@ impl EpiIntegration {
|
|||
native_options: &crate::NativeOptions,
|
||||
storage: Option<Box<dyn epi::Storage>>,
|
||||
#[cfg(feature = "glow")] gl: Option<std::sync::Arc<glow::Context>>,
|
||||
#[cfg(feature = "glow")] glow_register_native_texture: Option<
|
||||
Box<dyn FnMut(glow::Texture) -> egui::TextureId>,
|
||||
>,
|
||||
#[cfg(feature = "wgpu")] wgpu_render_state: Option<egui_wgpu::RenderState>,
|
||||
) -> Self {
|
||||
let frame = epi::Frame {
|
||||
|
|
@ -162,6 +165,8 @@ impl EpiIntegration {
|
|||
storage,
|
||||
#[cfg(feature = "glow")]
|
||||
gl,
|
||||
#[cfg(feature = "glow")]
|
||||
glow_register_native_texture,
|
||||
#[cfg(feature = "wgpu")]
|
||||
wgpu_render_state,
|
||||
raw_display_handle: window.display_handle().map(|h| h.as_raw()),
|
||||
|
|
|
|||
|
|
@ -217,6 +217,7 @@ impl GlowWinitApp {
|
|||
|
||||
let system_theme =
|
||||
winit_integration::system_theme(&glutin.window(ViewportId::ROOT), &self.native_options);
|
||||
let painter = Rc::new(RefCell::new(painter));
|
||||
|
||||
let integration = EpiIntegration::new(
|
||||
egui_ctx,
|
||||
|
|
@ -226,6 +227,10 @@ impl GlowWinitApp {
|
|||
&self.native_options,
|
||||
storage,
|
||||
Some(gl.clone()),
|
||||
Some(Box::new({
|
||||
let painter = painter.clone();
|
||||
move |native| painter.borrow_mut().register_native_texture(native)
|
||||
})),
|
||||
#[cfg(feature = "wgpu")]
|
||||
None,
|
||||
);
|
||||
|
|
@ -302,7 +307,6 @@ impl GlowWinitApp {
|
|||
};
|
||||
|
||||
let glutin = Rc::new(RefCell::new(glutin));
|
||||
let painter = Rc::new(RefCell::new(painter));
|
||||
|
||||
{
|
||||
// Create weak pointers so that we don't keep
|
||||
|
|
|
|||
|
|
@ -215,6 +215,8 @@ impl WgpuWinitApp {
|
|||
storage,
|
||||
#[cfg(feature = "glow")]
|
||||
None,
|
||||
#[cfg(feature = "glow")]
|
||||
None,
|
||||
wgpu_render_state.clone(),
|
||||
);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue