Update `glow` to 0.12 (#2695)
* Remove three-d example due to glow incompatibility * Update to glow 0.12 * Remove three-d from deny.toml * Add line to changelog
This commit is contained in:
parent
be9b5a3641
commit
636a39cbe1
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@ -188,15 +188,6 @@ version = "1.0.68"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2cb2f989d18dd141ab8ae82f64d1a8cdd37e0840f73a406896cf5e99502fab61"
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[[package]]
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name = "approx"
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version = "0.4.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3f2a05fd1bd10b2527e20a2cd32d8873d115b8b39fe219ee25f42a8aca6ba278"
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "arboard"
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version = "3.2.0"
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@ -625,16 +616,6 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "cgmath"
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version = "0.18.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1a98d30140e3296250832bbaaff83b27dcd6fa3cc70fb6f1f3e5c9c0023b5317"
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dependencies = [
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"approx",
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"num-traits",
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]
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[[package]]
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name = "chrono"
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version = "0.4.23"
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@ -955,20 +936,7 @@ version = "0.1.0"
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dependencies = [
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"eframe",
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"egui_glow",
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"glow 0.11.2",
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]
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[[package]]
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name = "custom_3d_three-d"
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version = "0.1.0"
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dependencies = [
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"console_error_panic_hook",
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"eframe",
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"egui_glow",
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"glow 0.11.2",
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"three-d",
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"wasm-bindgen",
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"wasm-bindgen-futures",
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"glow",
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]
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[[package]]
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@ -1276,7 +1244,7 @@ dependencies = [
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"egui-wgpu",
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"egui-winit",
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"egui_glow",
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"glow 0.11.2",
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"glow",
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"glutin",
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"glutin-winit",
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"image",
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@ -1403,7 +1371,7 @@ dependencies = [
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"document-features",
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"egui",
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"egui-winit",
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"glow 0.11.2",
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"glow",
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"glutin",
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"glutin-winit",
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"memoffset",
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@ -1772,18 +1740,6 @@ version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d2fabcfbdc87f4758337ca535fb41a6d701b65693ce38287d856d1674551ec9b"
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[[package]]
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name = "glow"
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version = "0.11.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d8bd5877156a19b8ac83a29b2306fe20537429d318f3ff0a1a2119f8d9c61919"
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dependencies = [
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"js-sys",
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"slotmap",
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"wasm-bindgen",
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"web-sys",
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]
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[[package]]
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name = "glow"
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version = "0.12.0"
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@ -1946,10 +1902,6 @@ name = "half"
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version = "1.8.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "eabb4a44450da02c90444cf74558da904edde8fb4e9035a9a6a4e15445af0bd7"
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dependencies = [
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"num-traits",
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"zerocopy",
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]
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[[package]]
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name = "hashbrown"
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@ -2221,12 +2173,6 @@ dependencies = [
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"winapi",
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]
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[[package]]
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name = "libm"
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version = "0.2.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "348108ab3fba42ec82ff6e9564fc4ca0247bdccdc68dd8af9764bbc79c3c8ffb"
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[[package]]
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name = "line-wrap"
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version = "0.1.1"
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@ -2523,7 +2469,6 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "578ede34cf02f8924ab9447f50c28075b4d3e5b269972345e7e0372b38c6cdcd"
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dependencies = [
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"autocfg",
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"libm",
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]
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[[package]]
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@ -3585,33 +3530,6 @@ dependencies = [
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"once_cell",
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]
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[[package]]
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name = "three-d"
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version = "0.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f7a5a1017829335f6761bdbae2daf3021a88314a1f8d5f188c9b62ce62e2fd31"
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dependencies = [
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"cgmath",
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"glow 0.11.2",
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"instant",
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"thiserror",
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"three-d-asset",
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"wasm-bindgen",
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"web-sys",
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]
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[[package]]
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name = "three-d-asset"
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version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e953f34aa4169e098621a1ff23a68c47b7798711f7c769bf741248e850e93fbe"
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dependencies = [
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"cgmath",
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"half",
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"thiserror",
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"web-sys",
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]
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[[package]]
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name = "time"
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version = "0.1.45"
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@ -4274,7 +4192,7 @@ dependencies = [
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"d3d12",
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"foreign-types",
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"fxhash",
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"glow 0.12.0",
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"glow",
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"gpu-alloc",
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"gpu-allocator",
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"gpu-descriptor",
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@ -4747,27 +4665,6 @@ dependencies = [
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"zvariant",
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]
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[[package]]
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name = "zerocopy"
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version = "0.6.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "332f188cc1bcf1fe1064b8c58d150f497e697f49774aa846f2dc949d9a25f236"
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dependencies = [
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"byteorder",
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"zerocopy-derive",
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]
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[[package]]
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name = "zerocopy-derive"
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version = "0.3.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6505e6815af7de1746a08f69c69606bb45695a17149517680f3b2149713b19a3"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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name = "zstd"
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version = "0.11.2+zstd.1.5.2"
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@ -80,7 +80,7 @@ tracing = { version = "0.1", default-features = false, features = ["std"] }
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document-features = { version = "0.2", optional = true }
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egui_glow = { version = "0.20.0", path = "../egui_glow", optional = true, default-features = false }
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glow = { version = "0.11", optional = true }
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glow = { version = "0.12", optional = true }
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ron = { version = "0.8", optional = true, features = ["integer128"] }
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serde = { version = "1", optional = true, features = ["derive"] }
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@ -4,6 +4,7 @@ All notable changes to the `egui_glow` integration will be noted in this file.
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## Unreleased
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* Remove the `screen_reader` feature ([#2669](https://github.com/emilk/egui/pull/2669)).
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* Update to `glow` 0.12 ([#2695](https://github.com/emilk/egui/pull/2695)).
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## 0.20.1 - 2022-12-11
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@ -49,7 +49,7 @@ egui = { version = "0.20.0", path = "../egui", default-features = false, feature
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] }
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bytemuck = "1.7"
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glow = "0.11"
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glow = "0.12"
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memoffset = "0.6"
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tracing = { version = "0.1", default-features = false, features = ["std"] }
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@ -69,7 +69,7 @@ wasm-bindgen = { version = "0.2" }
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[dev-dependencies]
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glutin = "0.30" # examples/pure_glow
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glutin = "0.30" # examples/pure_glow
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raw-window-handle = "0.5.0"
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glutin-winit = "0.3.0"
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@ -46,7 +46,6 @@ skip-tree = [
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{ name = "darling" }, # old version via tts
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{ name = "foreign-types" }, # old version from wgpu
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{ name = "rfd" }, # example dependency
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{ name = "three-d" }, # example dependency
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]
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@ -13,4 +13,4 @@ eframe = { path = "../../crates/eframe", features = [
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"__screenshot", # __screenshot is so we can dump a screenshot using EFRAME_SCREENSHOT_TO
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] }
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egui_glow = { path = "../../crates/egui_glow" }
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glow = "0.11"
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glow = "0.12"
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@ -1,24 +0,0 @@
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[package]
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name = "custom_3d_three-d"
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version = "0.1.0"
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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license = "MIT OR Apache-2.0"
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edition = "2021"
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rust-version = "1.65"
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publish = false
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[lib]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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eframe = { path = "../../crates/eframe", features = [
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"__screenshot", # __screenshot is so we can dump a screenshot using EFRAME_SCREENSHOT_TO
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] }
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egui_glow = { path = "../../crates/egui_glow" }
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glow = "0.11"
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three-d = { version = "0.13", default-features = false }
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[target.'cfg(target_arch = "wasm32")'.dependencies] # Web dependencies
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console_error_panic_hook = "0.1" # For logging
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wasm-bindgen = "0.2" # Core bindings
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wasm-bindgen-futures = "0.4" # Core bindings
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@ -1,22 +0,0 @@
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This demo shows how to embed 3D rendering using [`three-d`](https://github.com/asny/three-d) in `eframe`.
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Any 3D library built on top of [`glow`](https://github.com/grovesNL/glow) can be used in `eframe`.
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Alternatively you can render 3D stuff to a texture and display it using [`egui::Ui::image`].
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If you are content of having egui sit on top of a 3D background, take a look at:
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* [`bevy_egui`](https://github.com/mvlabat/bevy_egui)
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* [`three-d`](https://github.com/asny/three-d)
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```sh
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cargo run -p custom_3d_three-d
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```
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```
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wasm-pack build examples/custom_3d_three-d --target web
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```
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@ -1,38 +0,0 @@
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<html>
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<head>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
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</head>
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<body>
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<canvas id="my" style="position: absolute;top:0;bottom: 0;left: 0;right: 0;margin:auto;"></canvas>
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<!-- Note the usage of `type=module` here as this is an ES6 module -->
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<script type="module">
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// Use ES module import syntax to import functionality from the module
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// that we have compiled.
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//
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// Note that the `default` import is an initialization function which
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// will "boot" the module and make it ready to use. Currently browsers
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// don't support natively imported WebAssembly as an ES module, but
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// eventually the manual initialization won't be required!
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import init from './pkg/custom_3d_three_d.js';
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async function run() {
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// First up we need to actually load the wasm file, so we use the
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// default export to inform it where the wasm file is located on the
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// server, and then we wait on the returned promise to wait for the
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// wasm to be loaded.
|
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// It may look like this: `await init('./pkg/without_a_bundler_bg.wasm');`,
|
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// but there is also a handy default inside `init` function, which uses
|
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// `import.meta` to locate the wasm file relatively to js file
|
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//
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// Note that instead of a string here you can also pass in an instance
|
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// of `WebAssembly.Module` which allows you to compile your own module.
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// Also note that the promise, when resolved, yields the wasm module's
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// exports which is the same as importing the `*_bg` module in other
|
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// modes
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await init('./pkg/custom_3d_three_d_bg.wasm');
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}
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run();
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</script>
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</body>
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</html>
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Binary file not shown.
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Before Width: | Height: | Size: 52 KiB |
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@ -1,21 +0,0 @@
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#![allow(special_module_name)]
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mod main;
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|
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// Entry point for wasm
|
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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|
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#[cfg(target_arch = "wasm32")]
|
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#[wasm_bindgen(start)]
|
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pub async fn start() -> Result<(), JsValue> {
|
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std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
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|
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let web_options = eframe::WebOptions::default();
|
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eframe::start_web(
|
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"my",
|
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web_options,
|
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Box::new(|cc| Box::new(main::MyApp::new(cc))),
|
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)?;
|
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Ok(())
|
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}
|
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|
|
@ -1,231 +0,0 @@
|
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#![allow(dead_code)]
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
|
||||
|
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use eframe::egui;
|
||||
|
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#[cfg(not(target_arch = "wasm32"))]
|
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fn main() -> Result<(), eframe::Error> {
|
||||
let options = eframe::NativeOptions {
|
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initial_window_size: Some(egui::vec2(550.0, 610.0)),
|
||||
multisampling: 4,
|
||||
renderer: eframe::Renderer::Glow,
|
||||
depth_buffer: 24,
|
||||
..Default::default()
|
||||
};
|
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eframe::run_native(
|
||||
"Custom 3D painting in eframe!",
|
||||
options,
|
||||
Box::new(|cc| Box::new(MyApp::new(cc))),
|
||||
)
|
||||
}
|
||||
|
||||
pub struct MyApp {
|
||||
angle: f32,
|
||||
}
|
||||
|
||||
impl MyApp {
|
||||
pub fn new(_cc: &eframe::CreationContext<'_>) -> Self {
|
||||
Self { angle: 0.2 }
|
||||
}
|
||||
}
|
||||
|
||||
impl eframe::App for MyApp {
|
||||
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
egui::widgets::global_dark_light_mode_buttons(ui);
|
||||
|
||||
ui.horizontal(|ui| {
|
||||
ui.spacing_mut().item_spacing.x = 0.0;
|
||||
ui.label("The triangle is being painted using ");
|
||||
ui.hyperlink_to("three-d", "https://github.com/asny/three-d");
|
||||
ui.label(".");
|
||||
});
|
||||
|
||||
egui::ScrollArea::both().show(ui, |ui| {
|
||||
egui::Frame::canvas(ui.style()).show(ui, |ui| {
|
||||
let (rect, response) =
|
||||
ui.allocate_exact_size(egui::Vec2::splat(512.0), egui::Sense::drag());
|
||||
|
||||
self.angle += response.drag_delta().x * 0.01;
|
||||
|
||||
// Clone locals so we can move them into the paint callback:
|
||||
let angle = self.angle;
|
||||
|
||||
let callback = egui::PaintCallback {
|
||||
rect,
|
||||
callback: std::sync::Arc::new(egui_glow::CallbackFn::new(
|
||||
move |info, painter| {
|
||||
with_three_d(painter.gl(), |three_d| {
|
||||
three_d.frame(
|
||||
FrameInput::new(&three_d.context, &info, painter),
|
||||
angle,
|
||||
);
|
||||
});
|
||||
},
|
||||
)),
|
||||
};
|
||||
ui.painter().add(callback);
|
||||
});
|
||||
ui.label("Drag to rotate!");
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// We get a [`glow::Context`] from `eframe` and we want to construct a [`ThreeDApp`].
|
||||
///
|
||||
/// Sadly we can't just create a [`ThreeDApp`] in [`MyApp::new`] and pass it
|
||||
/// to the [`egui::PaintCallback`] because [`glow::Context`] isn't `Send+Sync` on web, which
|
||||
/// [`egui::PaintCallback`] needs. If you do not target web, then you can construct the [`ThreeDApp`] in [`MyApp::new`].
|
||||
fn with_three_d<R>(gl: &std::sync::Arc<glow::Context>, f: impl FnOnce(&mut ThreeDApp) -> R) -> R {
|
||||
use std::cell::RefCell;
|
||||
thread_local! {
|
||||
pub static THREE_D: RefCell<Option<ThreeDApp>> = RefCell::new(None);
|
||||
}
|
||||
|
||||
THREE_D.with(|three_d| {
|
||||
let mut three_d = three_d.borrow_mut();
|
||||
let three_d = three_d.get_or_insert_with(|| ThreeDApp::new(gl.clone()));
|
||||
f(three_d)
|
||||
})
|
||||
}
|
||||
|
||||
///
|
||||
/// Translates from egui input to three-d input
|
||||
///
|
||||
pub struct FrameInput<'a> {
|
||||
screen: three_d::RenderTarget<'a>,
|
||||
viewport: three_d::Viewport,
|
||||
scissor_box: three_d::ScissorBox,
|
||||
}
|
||||
|
||||
impl FrameInput<'_> {
|
||||
pub fn new(
|
||||
context: &three_d::Context,
|
||||
info: &egui::PaintCallbackInfo,
|
||||
painter: &egui_glow::Painter,
|
||||
) -> Self {
|
||||
use three_d::*;
|
||||
|
||||
// Disable sRGB textures for three-d
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[allow(unsafe_code)]
|
||||
unsafe {
|
||||
use glow::HasContext as _;
|
||||
context.disable(glow::FRAMEBUFFER_SRGB);
|
||||
}
|
||||
|
||||
// Constructs a screen render target to render the final image to
|
||||
let screen = painter.intermediate_fbo().map_or_else(
|
||||
|| {
|
||||
RenderTarget::screen(
|
||||
context,
|
||||
info.viewport.width() as u32,
|
||||
info.viewport.height() as u32,
|
||||
)
|
||||
},
|
||||
|fbo| {
|
||||
RenderTarget::from_framebuffer(
|
||||
context,
|
||||
info.viewport.width() as u32,
|
||||
info.viewport.height() as u32,
|
||||
fbo,
|
||||
)
|
||||
},
|
||||
);
|
||||
|
||||
// Set where to paint
|
||||
let viewport = info.viewport_in_pixels();
|
||||
let viewport = Viewport {
|
||||
x: viewport.left_px.round() as _,
|
||||
y: viewport.from_bottom_px.round() as _,
|
||||
width: viewport.width_px.round() as _,
|
||||
height: viewport.height_px.round() as _,
|
||||
};
|
||||
|
||||
// Respect the egui clip region (e.g. if we are inside an `egui::ScrollArea`).
|
||||
let clip_rect = info.clip_rect_in_pixels();
|
||||
let scissor_box = ScissorBox {
|
||||
x: clip_rect.left_px.round() as _,
|
||||
y: clip_rect.from_bottom_px.round() as _,
|
||||
width: clip_rect.width_px.round() as _,
|
||||
height: clip_rect.height_px.round() as _,
|
||||
};
|
||||
Self {
|
||||
screen,
|
||||
scissor_box,
|
||||
viewport,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// Based on the `three-d` [Triangle example](https://github.com/asny/three-d/blob/master/examples/triangle/src/main.rs).
|
||||
/// This is where you'll need to customize
|
||||
///
|
||||
use three_d::*;
|
||||
pub struct ThreeDApp {
|
||||
context: Context,
|
||||
camera: Camera,
|
||||
model: Gm<Mesh, ColorMaterial>,
|
||||
}
|
||||
|
||||
impl ThreeDApp {
|
||||
pub fn new(gl: std::sync::Arc<glow::Context>) -> Self {
|
||||
let context = Context::from_gl_context(gl).unwrap();
|
||||
// Create a camera
|
||||
let camera = Camera::new_perspective(
|
||||
Viewport::new_at_origo(1, 1),
|
||||
vec3(0.0, 0.0, 2.0),
|
||||
vec3(0.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
degrees(45.0),
|
||||
0.1,
|
||||
10.0,
|
||||
);
|
||||
|
||||
// Create a CPU-side mesh consisting of a single colored triangle
|
||||
let positions = vec![
|
||||
vec3(0.5, -0.5, 0.0), // bottom right
|
||||
vec3(-0.5, -0.5, 0.0), // bottom left
|
||||
vec3(0.0, 0.5, 0.0), // top
|
||||
];
|
||||
let colors = vec![
|
||||
Color::new(255, 0, 0, 255), // bottom right
|
||||
Color::new(0, 255, 0, 255), // bottom left
|
||||
Color::new(0, 0, 255, 255), // top
|
||||
];
|
||||
let cpu_mesh = CpuMesh {
|
||||
positions: Positions::F32(positions),
|
||||
colors: Some(colors),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
// Construct a model, with a default color material, thereby transferring the mesh data to the GPU
|
||||
let model = Gm::new(Mesh::new(&context, &cpu_mesh), ColorMaterial::default());
|
||||
Self {
|
||||
context,
|
||||
camera,
|
||||
model,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn frame(&mut self, frame_input: FrameInput<'_>, angle: f32) -> Option<glow::Framebuffer> {
|
||||
// Ensure the viewport matches the current window viewport which changes if the window is resized
|
||||
self.camera.set_viewport(frame_input.viewport);
|
||||
|
||||
// Set the current transformation of the triangle
|
||||
self.model
|
||||
.set_transformation(Mat4::from_angle_y(radians(angle)));
|
||||
|
||||
// Get the screen render target to be able to render something on the screen
|
||||
frame_input
|
||||
.screen
|
||||
// Clear the color and depth of the screen render target
|
||||
.clear_partially(frame_input.scissor_box, ClearState::depth(1.0))
|
||||
// Render the triangle with the color material which uses the per vertex colors defined at construction
|
||||
.render_partially(frame_input.scissor_box, &self.camera, &[&self.model], &[]);
|
||||
|
||||
frame_input.screen.into_framebuffer() // Take back the screen fbo, we will continue to use it.
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue