Workaround for wgpu crash when surface is dropped last (#4876)
* Fixes https://github.com/emilk/egui/issues/4874 * Details see https://github.com/gfx-rs/wgpu/pull/6052
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@ -96,6 +96,17 @@ pub struct Painter {
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surfaces: ViewportIdMap<SurfaceState>,
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surfaces: ViewportIdMap<SurfaceState>,
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}
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}
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impl Drop for Painter {
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fn drop(&mut self) {
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// Drop surfaces before dropping the render state.
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//
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// This is a workaround for a bug in wgpu 22.0.0.
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// Fixed in https://github.com/gfx-rs/wgpu/pull/6052
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// Remove with wgpu 22.1.0 update!
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self.surfaces.clear();
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}
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}
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impl Painter {
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impl Painter {
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/// Manages [`wgpu`] state, including surface state, required to render egui.
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/// Manages [`wgpu`] state, including surface state, required to render egui.
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///
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///
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