Improve `Frame` API to allow picking color until after adding content (#3889)

Previously the `Frame` API only supported picking colors once, and then
adding widgets.

But what if you want to add widgets first, and THEN pick the colors for
the frame? Now you can!


```rs
let frame = Frame::default().inner_margin(4.0).begin(ui);
{
    frame.content_ui.label("Inside the frame");
    frame.content_ui.label("This too");
}
let response = frame.allocate_space(ui);
if response.hovered() {
    frame.frame.stroke = Stroke::new(2.0, Color32::WHITE);
}
frame.paint(ui);
```
This commit is contained in:
Emil Ernerfeldt 2024-01-25 19:59:12 +01:00 committed by GitHub
parent a815923717
commit 6b0782c96b
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 82 additions and 20 deletions

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@ -14,6 +14,43 @@ use epaint::*;
/// });
/// # });
/// ```
///
/// ## Dynamic color
/// If you want to change the color of the frame based on the response of
/// the widget, you needs to break it up into multiple steps:
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// let mut frame = egui::Frame::default().inner_margin(4.0).begin(ui);
/// {
/// let response = frame.content_ui.label("Inside the frame");
/// if response.hovered() {
/// frame.frame.fill = egui::Color32::RED;
/// }
/// }
/// frame.end(ui); // Will "close" the frame.
/// # });
/// ```
///
/// You can also respond to the hovering of the frame itself:
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// let mut frame = egui::Frame::default().inner_margin(4.0).begin(ui);
/// {
/// frame.content_ui.label("Inside the frame");
/// frame.content_ui.label("This too");
/// }
/// let response = frame.allocate_space(ui);
/// if response.hovered() {
/// frame.frame.fill = egui::Color32::RED;
/// }
/// frame.paint(ui);
/// # });
/// ```
///
/// Note that you cannot change the margins after calling `begin`.
#[doc(alias = "border")]
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[must_use = "You should call .show()"]
pub struct Frame {
@ -178,12 +215,26 @@ impl Frame {
// ----------------------------------------------------------------------------
pub struct Prepared {
/// The frame that was prepared.
///
/// The margin has already been read and used,
/// but the rest of the fields may be modified.
pub frame: Frame,
/// This is where we will insert the frame shape so it ends up behind the content.
where_to_put_background: ShapeIdx,
/// Add your widgets to this UI so it ends up within the frame.
pub content_ui: Ui,
}
impl Frame {
/// Begin a dynamically colored frame.
///
/// This is a more advanced API.
/// Usually you want to use [`Self::show`] instead.
///
/// See docs for [`Frame`] for an example.
pub fn begin(self, ui: &mut Ui) -> Prepared {
let where_to_put_background = ui.painter().add(Shape::Noop);
let outer_rect_bounds = ui.available_rect_before_wrap();
@ -205,6 +256,7 @@ impl Frame {
}
}
/// Show the given ui surrounded by this frame.
pub fn show<R>(self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> InnerResponse<R> {
self.show_dyn(ui, Box::new(add_contents))
}
@ -220,6 +272,9 @@ impl Frame {
InnerResponse::new(ret, response)
}
/// Paint this frame as a shape.
///
/// The margin is ignored.
pub fn paint(&self, outer_rect: Rect) -> Shape {
let Self {
inner_margin: _,
@ -243,30 +298,37 @@ impl Frame {
}
impl Prepared {
fn paint_rect(&self) -> Rect {
self.frame
.inner_margin
.expand_rect(self.content_ui.min_rect())
}
fn content_with_margin(&self) -> Rect {
(self.frame.inner_margin + self.frame.outer_margin).expand_rect(self.content_ui.min_rect())
}
pub fn end(self, ui: &mut Ui) -> Response {
let paint_rect = self.paint_rect();
let Self {
frame,
where_to_put_background,
..
} = self;
if ui.is_rect_visible(paint_rect) {
let shape = frame.paint(paint_rect);
ui.painter().set(where_to_put_background, shape);
}
/// Allocate the the space that was used by [`Self::content_ui`].
///
/// This MUST be called, or the parent ui will not know how much space this widget used.
///
/// This can be called before or after [`Self::paint`].
pub fn allocate_space(&self, ui: &mut Ui) -> Response {
ui.allocate_rect(self.content_with_margin(), Sense::hover())
}
/// Paint the frame.
///
/// This can be called before or after [`Self::allocate_space`].
pub fn paint(&self, ui: &Ui) {
let paint_rect = self
.frame
.inner_margin
.expand_rect(self.content_ui.min_rect());
if ui.is_rect_visible(paint_rect) {
let shape = self.frame.paint(paint_rect);
ui.painter().set(self.where_to_put_background, shape);
}
}
/// Convenience for calling [`Self::allocate_space`] and [`Self::paint`].
pub fn end(self, ui: &mut Ui) -> Response {
self.paint(ui);
self.allocate_space(ui)
}
}