Break out Checkbox, RadioButton and ImageButton to their own files (#4278)
Just a refactor
This commit is contained in:
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7277322983
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@ -336,379 +336,3 @@ impl Widget for Button<'_> {
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response
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}
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}
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// ----------------------------------------------------------------------------
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// TODO(emilk): allow checkbox without a text label
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/// Boolean on/off control with text label.
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///
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/// Usually you'd use [`Ui::checkbox`] instead.
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///
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/// ```
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/// # egui::__run_test_ui(|ui| {
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/// # let mut my_bool = true;
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/// // These are equivalent:
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/// ui.checkbox(&mut my_bool, "Checked");
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/// ui.add(egui::Checkbox::new(&mut my_bool, "Checked"));
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/// # });
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/// ```
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#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
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pub struct Checkbox<'a> {
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checked: &'a mut bool,
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text: WidgetText,
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indeterminate: bool,
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}
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impl<'a> Checkbox<'a> {
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pub fn new(checked: &'a mut bool, text: impl Into<WidgetText>) -> Self {
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Checkbox {
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checked,
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text: text.into(),
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indeterminate: false,
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}
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}
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pub fn without_text(checked: &'a mut bool) -> Self {
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Self::new(checked, WidgetText::default())
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}
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/// Display an indeterminate state (neither checked nor unchecked)
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///
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/// This only affects the checkbox's appearance. It will still toggle its boolean value when
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/// clicked.
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#[inline]
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pub fn indeterminate(mut self, indeterminate: bool) -> Self {
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self.indeterminate = indeterminate;
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self
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}
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}
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impl<'a> Widget for Checkbox<'a> {
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fn ui(self, ui: &mut Ui) -> Response {
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let Checkbox {
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checked,
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text,
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indeterminate,
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} = self;
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let spacing = &ui.spacing();
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let icon_width = spacing.icon_width;
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let icon_spacing = spacing.icon_spacing;
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let (galley, mut desired_size) = if text.is_empty() {
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(None, vec2(icon_width, 0.0))
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} else {
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let total_extra = vec2(icon_width + icon_spacing, 0.0);
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let wrap_width = ui.available_width() - total_extra.x;
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let galley = text.into_galley(ui, None, wrap_width, TextStyle::Button);
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let mut desired_size = total_extra + galley.size();
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desired_size = desired_size.at_least(spacing.interact_size);
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(Some(galley), desired_size)
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};
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desired_size = desired_size.at_least(Vec2::splat(spacing.interact_size.y));
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desired_size.y = desired_size.y.max(icon_width);
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let (rect, mut response) = ui.allocate_exact_size(desired_size, Sense::click());
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if response.clicked() {
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*checked = !*checked;
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response.mark_changed();
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}
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response.widget_info(|| {
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if indeterminate {
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WidgetInfo::labeled(
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WidgetType::Checkbox,
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galley.as_ref().map_or("", |x| x.text()),
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)
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} else {
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WidgetInfo::selected(
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WidgetType::Checkbox,
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*checked,
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galley.as_ref().map_or("", |x| x.text()),
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)
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}
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});
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if ui.is_rect_visible(rect) {
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// let visuals = ui.style().interact_selectable(&response, *checked); // too colorful
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let visuals = ui.style().interact(&response);
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let (small_icon_rect, big_icon_rect) = ui.spacing().icon_rectangles(rect);
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ui.painter().add(epaint::RectShape::new(
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big_icon_rect.expand(visuals.expansion),
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visuals.rounding,
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visuals.bg_fill,
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visuals.bg_stroke,
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));
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if indeterminate {
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// Horizontal line:
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ui.painter().add(Shape::hline(
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small_icon_rect.x_range(),
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small_icon_rect.center().y,
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visuals.fg_stroke,
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));
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} else if *checked {
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// Check mark:
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ui.painter().add(Shape::line(
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vec![
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pos2(small_icon_rect.left(), small_icon_rect.center().y),
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pos2(small_icon_rect.center().x, small_icon_rect.bottom()),
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pos2(small_icon_rect.right(), small_icon_rect.top()),
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],
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visuals.fg_stroke,
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));
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}
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if let Some(galley) = galley {
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let text_pos = pos2(
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rect.min.x + icon_width + icon_spacing,
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rect.center().y - 0.5 * galley.size().y,
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);
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ui.painter().galley(text_pos, galley, visuals.text_color());
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}
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}
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response
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}
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}
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// ----------------------------------------------------------------------------
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/// One out of several alternatives, either selected or not.
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///
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/// Usually you'd use [`Ui::radio_value`] or [`Ui::radio`] instead.
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///
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/// ```
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/// # egui::__run_test_ui(|ui| {
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/// #[derive(PartialEq)]
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/// enum Enum { First, Second, Third }
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/// let mut my_enum = Enum::First;
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///
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/// ui.radio_value(&mut my_enum, Enum::First, "First");
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///
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/// // is equivalent to:
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///
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/// if ui.add(egui::RadioButton::new(my_enum == Enum::First, "First")).clicked() {
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/// my_enum = Enum::First
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/// }
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/// # });
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/// ```
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#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
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pub struct RadioButton {
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checked: bool,
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text: WidgetText,
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}
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impl RadioButton {
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pub fn new(checked: bool, text: impl Into<WidgetText>) -> Self {
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Self {
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checked,
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text: text.into(),
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}
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}
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}
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impl Widget for RadioButton {
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fn ui(self, ui: &mut Ui) -> Response {
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let Self { checked, text } = self;
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let spacing = &ui.spacing();
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let icon_width = spacing.icon_width;
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let icon_spacing = spacing.icon_spacing;
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let (galley, mut desired_size) = if text.is_empty() {
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(None, vec2(icon_width, 0.0))
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} else {
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let total_extra = vec2(icon_width + icon_spacing, 0.0);
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let wrap_width = ui.available_width() - total_extra.x;
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let text = text.into_galley(ui, None, wrap_width, TextStyle::Button);
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let mut desired_size = total_extra + text.size();
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desired_size = desired_size.at_least(spacing.interact_size);
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(Some(text), desired_size)
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};
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desired_size = desired_size.at_least(Vec2::splat(spacing.interact_size.y));
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desired_size.y = desired_size.y.max(icon_width);
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let (rect, response) = ui.allocate_exact_size(desired_size, Sense::click());
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response.widget_info(|| {
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WidgetInfo::selected(
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WidgetType::RadioButton,
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checked,
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galley.as_ref().map_or("", |x| x.text()),
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)
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});
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if ui.is_rect_visible(rect) {
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// let visuals = ui.style().interact_selectable(&response, checked); // too colorful
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let visuals = ui.style().interact(&response);
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let (small_icon_rect, big_icon_rect) = ui.spacing().icon_rectangles(rect);
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let painter = ui.painter();
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painter.add(epaint::CircleShape {
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center: big_icon_rect.center(),
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radius: big_icon_rect.width() / 2.0 + visuals.expansion,
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fill: visuals.bg_fill,
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stroke: visuals.bg_stroke,
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});
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if checked {
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painter.add(epaint::CircleShape {
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center: small_icon_rect.center(),
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radius: small_icon_rect.width() / 3.0,
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fill: visuals.fg_stroke.color, // Intentional to use stroke and not fill
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// fill: ui.visuals().selection.stroke.color, // too much color
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stroke: Default::default(),
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});
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}
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if let Some(galley) = galley {
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let text_pos = pos2(
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rect.min.x + icon_width + icon_spacing,
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rect.center().y - 0.5 * galley.size().y,
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);
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ui.painter().galley(text_pos, galley, visuals.text_color());
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}
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}
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response
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}
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}
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// ----------------------------------------------------------------------------
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/// A clickable image within a frame.
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#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
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#[derive(Clone, Debug)]
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pub struct ImageButton<'a> {
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image: Image<'a>,
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sense: Sense,
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frame: bool,
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selected: bool,
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}
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impl<'a> ImageButton<'a> {
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pub fn new(image: impl Into<Image<'a>>) -> Self {
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Self {
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image: image.into(),
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sense: Sense::click(),
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frame: true,
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selected: false,
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}
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}
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/// Select UV range. Default is (0,0) in top-left, (1,1) bottom right.
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#[inline]
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pub fn uv(mut self, uv: impl Into<Rect>) -> Self {
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self.image = self.image.uv(uv);
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self
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}
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/// Multiply image color with this. Default is WHITE (no tint).
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#[inline]
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pub fn tint(mut self, tint: impl Into<Color32>) -> Self {
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self.image = self.image.tint(tint);
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self
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}
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/// If `true`, mark this button as "selected".
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#[inline]
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pub fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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/// Turn off the frame
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#[inline]
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pub fn frame(mut self, frame: bool) -> Self {
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self.frame = frame;
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self
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}
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/// By default, buttons senses clicks.
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/// Change this to a drag-button with `Sense::drag()`.
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#[inline]
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pub fn sense(mut self, sense: Sense) -> Self {
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self.sense = sense;
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self
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}
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/// Set rounding for the `ImageButton`.
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/// If the underlying image already has rounding, this
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/// will override that value.
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#[inline]
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pub fn rounding(mut self, rounding: impl Into<Rounding>) -> Self {
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self.image = self.image.rounding(rounding.into());
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self
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}
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}
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impl<'a> Widget for ImageButton<'a> {
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fn ui(self, ui: &mut Ui) -> Response {
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let padding = if self.frame {
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// so we can see that it is a button:
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Vec2::splat(ui.spacing().button_padding.x)
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} else {
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Vec2::ZERO
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};
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let available_size_for_image = ui.available_size() - 2.0 * padding;
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let tlr = self.image.load_for_size(ui.ctx(), available_size_for_image);
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let original_image_size = tlr.as_ref().ok().and_then(|t| t.size());
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let image_size = self
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.image
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.calc_size(available_size_for_image, original_image_size);
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let padded_size = image_size + 2.0 * padding;
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let (rect, response) = ui.allocate_exact_size(padded_size, self.sense);
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response.widget_info(|| WidgetInfo::new(WidgetType::ImageButton));
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if ui.is_rect_visible(rect) {
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let (expansion, rounding, fill, stroke) = if self.selected {
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let selection = ui.visuals().selection;
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(
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Vec2::ZERO,
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self.image.image_options().rounding,
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selection.bg_fill,
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selection.stroke,
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)
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} else if self.frame {
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let visuals = ui.style().interact(&response);
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let expansion = Vec2::splat(visuals.expansion);
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(
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expansion,
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self.image.image_options().rounding,
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visuals.weak_bg_fill,
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visuals.bg_stroke,
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)
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} else {
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Default::default()
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};
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// Draw frame background (for transparent images):
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ui.painter()
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.rect_filled(rect.expand2(expansion), rounding, fill);
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let image_rect = ui
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.layout()
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.align_size_within_rect(image_size, rect.shrink2(padding));
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// let image_rect = image_rect.expand2(expansion); // can make it blurry, so let's not
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let image_options = self.image.image_options().clone();
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widgets::image::paint_texture_load_result(ui, &tlr, image_rect, None, &image_options);
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// Draw frame outline:
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ui.painter()
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.rect_stroke(rect.expand2(expansion), rounding, stroke);
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}
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widgets::image::texture_load_result_response(self.image.source(), &tlr, response)
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}
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}
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@ -0,0 +1,136 @@
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use crate::*;
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// TODO(emilk): allow checkbox without a text label
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/// Boolean on/off control with text label.
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///
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/// Usually you'd use [`Ui::checkbox`] instead.
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///
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/// ```
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/// # egui::__run_test_ui(|ui| {
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/// # let mut my_bool = true;
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/// // These are equivalent:
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/// ui.checkbox(&mut my_bool, "Checked");
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/// ui.add(egui::Checkbox::new(&mut my_bool, "Checked"));
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/// # });
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/// ```
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#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
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pub struct Checkbox<'a> {
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checked: &'a mut bool,
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text: WidgetText,
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indeterminate: bool,
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}
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impl<'a> Checkbox<'a> {
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pub fn new(checked: &'a mut bool, text: impl Into<WidgetText>) -> Self {
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Checkbox {
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checked,
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text: text.into(),
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indeterminate: false,
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}
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}
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pub fn without_text(checked: &'a mut bool) -> Self {
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Self::new(checked, WidgetText::default())
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}
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/// Display an indeterminate state (neither checked nor unchecked)
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///
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/// This only affects the checkbox's appearance. It will still toggle its boolean value when
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/// clicked.
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#[inline]
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pub fn indeterminate(mut self, indeterminate: bool) -> Self {
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self.indeterminate = indeterminate;
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self
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}
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}
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impl<'a> Widget for Checkbox<'a> {
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fn ui(self, ui: &mut Ui) -> Response {
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let Checkbox {
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checked,
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text,
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indeterminate,
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} = self;
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let spacing = &ui.spacing();
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let icon_width = spacing.icon_width;
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let icon_spacing = spacing.icon_spacing;
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let (galley, mut desired_size) = if text.is_empty() {
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(None, vec2(icon_width, 0.0))
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} else {
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let total_extra = vec2(icon_width + icon_spacing, 0.0);
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let wrap_width = ui.available_width() - total_extra.x;
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let galley = text.into_galley(ui, None, wrap_width, TextStyle::Button);
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let mut desired_size = total_extra + galley.size();
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desired_size = desired_size.at_least(spacing.interact_size);
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(Some(galley), desired_size)
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};
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desired_size = desired_size.at_least(Vec2::splat(spacing.interact_size.y));
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desired_size.y = desired_size.y.max(icon_width);
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let (rect, mut response) = ui.allocate_exact_size(desired_size, Sense::click());
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if response.clicked() {
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*checked = !*checked;
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response.mark_changed();
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}
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response.widget_info(|| {
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if indeterminate {
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WidgetInfo::labeled(
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WidgetType::Checkbox,
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galley.as_ref().map_or("", |x| x.text()),
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)
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} else {
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WidgetInfo::selected(
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WidgetType::Checkbox,
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*checked,
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galley.as_ref().map_or("", |x| x.text()),
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)
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}
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});
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if ui.is_rect_visible(rect) {
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// let visuals = ui.style().interact_selectable(&response, *checked); // too colorful
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let visuals = ui.style().interact(&response);
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let (small_icon_rect, big_icon_rect) = ui.spacing().icon_rectangles(rect);
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ui.painter().add(epaint::RectShape::new(
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big_icon_rect.expand(visuals.expansion),
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visuals.rounding,
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visuals.bg_fill,
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visuals.bg_stroke,
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));
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if indeterminate {
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// Horizontal line:
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ui.painter().add(Shape::hline(
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small_icon_rect.x_range(),
|
||||
small_icon_rect.center().y,
|
||||
visuals.fg_stroke,
|
||||
));
|
||||
} else if *checked {
|
||||
// Check mark:
|
||||
ui.painter().add(Shape::line(
|
||||
vec![
|
||||
pos2(small_icon_rect.left(), small_icon_rect.center().y),
|
||||
pos2(small_icon_rect.center().x, small_icon_rect.bottom()),
|
||||
pos2(small_icon_rect.right(), small_icon_rect.top()),
|
||||
],
|
||||
visuals.fg_stroke,
|
||||
));
|
||||
}
|
||||
if let Some(galley) = galley {
|
||||
let text_pos = pos2(
|
||||
rect.min.x + icon_width + icon_spacing,
|
||||
rect.center().y - 0.5 * galley.size().y,
|
||||
);
|
||||
ui.painter().galley(text_pos, galley, visuals.text_color());
|
||||
}
|
||||
}
|
||||
|
||||
response
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,130 @@
|
|||
use crate::*;
|
||||
|
||||
/// A clickable image within a frame.
|
||||
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct ImageButton<'a> {
|
||||
image: Image<'a>,
|
||||
sense: Sense,
|
||||
frame: bool,
|
||||
selected: bool,
|
||||
}
|
||||
|
||||
impl<'a> ImageButton<'a> {
|
||||
pub fn new(image: impl Into<Image<'a>>) -> Self {
|
||||
Self {
|
||||
image: image.into(),
|
||||
sense: Sense::click(),
|
||||
frame: true,
|
||||
selected: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Select UV range. Default is (0,0) in top-left, (1,1) bottom right.
|
||||
#[inline]
|
||||
pub fn uv(mut self, uv: impl Into<Rect>) -> Self {
|
||||
self.image = self.image.uv(uv);
|
||||
self
|
||||
}
|
||||
|
||||
/// Multiply image color with this. Default is WHITE (no tint).
|
||||
#[inline]
|
||||
pub fn tint(mut self, tint: impl Into<Color32>) -> Self {
|
||||
self.image = self.image.tint(tint);
|
||||
self
|
||||
}
|
||||
|
||||
/// If `true`, mark this button as "selected".
|
||||
#[inline]
|
||||
pub fn selected(mut self, selected: bool) -> Self {
|
||||
self.selected = selected;
|
||||
self
|
||||
}
|
||||
|
||||
/// Turn off the frame
|
||||
#[inline]
|
||||
pub fn frame(mut self, frame: bool) -> Self {
|
||||
self.frame = frame;
|
||||
self
|
||||
}
|
||||
|
||||
/// By default, buttons senses clicks.
|
||||
/// Change this to a drag-button with `Sense::drag()`.
|
||||
#[inline]
|
||||
pub fn sense(mut self, sense: Sense) -> Self {
|
||||
self.sense = sense;
|
||||
self
|
||||
}
|
||||
|
||||
/// Set rounding for the `ImageButton`.
|
||||
/// If the underlying image already has rounding, this
|
||||
/// will override that value.
|
||||
#[inline]
|
||||
pub fn rounding(mut self, rounding: impl Into<Rounding>) -> Self {
|
||||
self.image = self.image.rounding(rounding.into());
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Widget for ImageButton<'a> {
|
||||
fn ui(self, ui: &mut Ui) -> Response {
|
||||
let padding = if self.frame {
|
||||
// so we can see that it is a button:
|
||||
Vec2::splat(ui.spacing().button_padding.x)
|
||||
} else {
|
||||
Vec2::ZERO
|
||||
};
|
||||
|
||||
let available_size_for_image = ui.available_size() - 2.0 * padding;
|
||||
let tlr = self.image.load_for_size(ui.ctx(), available_size_for_image);
|
||||
let original_image_size = tlr.as_ref().ok().and_then(|t| t.size());
|
||||
let image_size = self
|
||||
.image
|
||||
.calc_size(available_size_for_image, original_image_size);
|
||||
|
||||
let padded_size = image_size + 2.0 * padding;
|
||||
let (rect, response) = ui.allocate_exact_size(padded_size, self.sense);
|
||||
response.widget_info(|| WidgetInfo::new(WidgetType::ImageButton));
|
||||
|
||||
if ui.is_rect_visible(rect) {
|
||||
let (expansion, rounding, fill, stroke) = if self.selected {
|
||||
let selection = ui.visuals().selection;
|
||||
(
|
||||
Vec2::ZERO,
|
||||
self.image.image_options().rounding,
|
||||
selection.bg_fill,
|
||||
selection.stroke,
|
||||
)
|
||||
} else if self.frame {
|
||||
let visuals = ui.style().interact(&response);
|
||||
let expansion = Vec2::splat(visuals.expansion);
|
||||
(
|
||||
expansion,
|
||||
self.image.image_options().rounding,
|
||||
visuals.weak_bg_fill,
|
||||
visuals.bg_stroke,
|
||||
)
|
||||
} else {
|
||||
Default::default()
|
||||
};
|
||||
|
||||
// Draw frame background (for transparent images):
|
||||
ui.painter()
|
||||
.rect_filled(rect.expand2(expansion), rounding, fill);
|
||||
|
||||
let image_rect = ui
|
||||
.layout()
|
||||
.align_size_within_rect(image_size, rect.shrink2(padding));
|
||||
// let image_rect = image_rect.expand2(expansion); // can make it blurry, so let's not
|
||||
let image_options = self.image.image_options().clone();
|
||||
|
||||
widgets::image::paint_texture_load_result(ui, &tlr, image_rect, None, &image_options);
|
||||
|
||||
// Draw frame outline:
|
||||
ui.painter()
|
||||
.rect_stroke(rect.expand2(expansion), rounding, stroke);
|
||||
}
|
||||
|
||||
widgets::image::texture_load_result_response(self.image.source(), &tlr, response)
|
||||
}
|
||||
}
|
||||
|
|
@ -7,29 +7,37 @@
|
|||
use crate::*;
|
||||
|
||||
mod button;
|
||||
mod checkbox;
|
||||
pub mod color_picker;
|
||||
pub(crate) mod drag_value;
|
||||
mod hyperlink;
|
||||
mod image;
|
||||
mod image_button;
|
||||
mod label;
|
||||
mod progress_bar;
|
||||
mod radio_button;
|
||||
mod selected_label;
|
||||
mod separator;
|
||||
mod slider;
|
||||
mod spinner;
|
||||
pub mod text_edit;
|
||||
|
||||
pub use button::*;
|
||||
pub use drag_value::DragValue;
|
||||
pub use hyperlink::*;
|
||||
pub use image::{paint_texture_at, Image, ImageFit, ImageOptions, ImageSize, ImageSource};
|
||||
pub use label::*;
|
||||
pub use progress_bar::ProgressBar;
|
||||
pub use selected_label::SelectableLabel;
|
||||
pub use separator::Separator;
|
||||
pub use slider::*;
|
||||
pub use spinner::*;
|
||||
pub use text_edit::{TextBuffer, TextEdit};
|
||||
pub use self::{
|
||||
button::Button,
|
||||
checkbox::Checkbox,
|
||||
drag_value::DragValue,
|
||||
hyperlink::{Hyperlink, Link},
|
||||
image::{paint_texture_at, Image, ImageFit, ImageOptions, ImageSize, ImageSource},
|
||||
image_button::ImageButton,
|
||||
label::Label,
|
||||
progress_bar::ProgressBar,
|
||||
radio_button::RadioButton,
|
||||
selected_label::SelectableLabel,
|
||||
separator::Separator,
|
||||
slider::{Slider, SliderOrientation},
|
||||
spinner::Spinner,
|
||||
text_edit::{TextBuffer, TextEdit},
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,107 @@
|
|||
use crate::*;
|
||||
|
||||
/// One out of several alternatives, either selected or not.
|
||||
///
|
||||
/// Usually you'd use [`Ui::radio_value`] or [`Ui::radio`] instead.
|
||||
///
|
||||
/// ```
|
||||
/// # egui::__run_test_ui(|ui| {
|
||||
/// #[derive(PartialEq)]
|
||||
/// enum Enum { First, Second, Third }
|
||||
/// let mut my_enum = Enum::First;
|
||||
///
|
||||
/// ui.radio_value(&mut my_enum, Enum::First, "First");
|
||||
///
|
||||
/// // is equivalent to:
|
||||
///
|
||||
/// if ui.add(egui::RadioButton::new(my_enum == Enum::First, "First")).clicked() {
|
||||
/// my_enum = Enum::First
|
||||
/// }
|
||||
/// # });
|
||||
/// ```
|
||||
#[must_use = "You should put this widget in an ui with `ui.add(widget);`"]
|
||||
pub struct RadioButton {
|
||||
checked: bool,
|
||||
text: WidgetText,
|
||||
}
|
||||
|
||||
impl RadioButton {
|
||||
pub fn new(checked: bool, text: impl Into<WidgetText>) -> Self {
|
||||
Self {
|
||||
checked,
|
||||
text: text.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Widget for RadioButton {
|
||||
fn ui(self, ui: &mut Ui) -> Response {
|
||||
let Self { checked, text } = self;
|
||||
|
||||
let spacing = &ui.spacing();
|
||||
let icon_width = spacing.icon_width;
|
||||
let icon_spacing = spacing.icon_spacing;
|
||||
|
||||
let (galley, mut desired_size) = if text.is_empty() {
|
||||
(None, vec2(icon_width, 0.0))
|
||||
} else {
|
||||
let total_extra = vec2(icon_width + icon_spacing, 0.0);
|
||||
|
||||
let wrap_width = ui.available_width() - total_extra.x;
|
||||
let text = text.into_galley(ui, None, wrap_width, TextStyle::Button);
|
||||
|
||||
let mut desired_size = total_extra + text.size();
|
||||
desired_size = desired_size.at_least(spacing.interact_size);
|
||||
|
||||
(Some(text), desired_size)
|
||||
};
|
||||
|
||||
desired_size = desired_size.at_least(Vec2::splat(spacing.interact_size.y));
|
||||
desired_size.y = desired_size.y.max(icon_width);
|
||||
let (rect, response) = ui.allocate_exact_size(desired_size, Sense::click());
|
||||
|
||||
response.widget_info(|| {
|
||||
WidgetInfo::selected(
|
||||
WidgetType::RadioButton,
|
||||
checked,
|
||||
galley.as_ref().map_or("", |x| x.text()),
|
||||
)
|
||||
});
|
||||
|
||||
if ui.is_rect_visible(rect) {
|
||||
// let visuals = ui.style().interact_selectable(&response, checked); // too colorful
|
||||
let visuals = ui.style().interact(&response);
|
||||
|
||||
let (small_icon_rect, big_icon_rect) = ui.spacing().icon_rectangles(rect);
|
||||
|
||||
let painter = ui.painter();
|
||||
|
||||
painter.add(epaint::CircleShape {
|
||||
center: big_icon_rect.center(),
|
||||
radius: big_icon_rect.width() / 2.0 + visuals.expansion,
|
||||
fill: visuals.bg_fill,
|
||||
stroke: visuals.bg_stroke,
|
||||
});
|
||||
|
||||
if checked {
|
||||
painter.add(epaint::CircleShape {
|
||||
center: small_icon_rect.center(),
|
||||
radius: small_icon_rect.width() / 3.0,
|
||||
fill: visuals.fg_stroke.color, // Intentional to use stroke and not fill
|
||||
// fill: ui.visuals().selection.stroke.color, // too much color
|
||||
stroke: Default::default(),
|
||||
});
|
||||
}
|
||||
|
||||
if let Some(galley) = galley {
|
||||
let text_pos = pos2(
|
||||
rect.min.x + icon_width + icon_spacing,
|
||||
rect.center().y - 0.5 * galley.size().y,
|
||||
);
|
||||
ui.painter().galley(text_pos, galley, visuals.text_color());
|
||||
}
|
||||
}
|
||||
|
||||
response
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue