Hide scroll bars when dragging other things (#7689)
This closes a small visual glitch where scroll bars would show up when dragging something unrelated, like a slider or a panel side.
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@ -3,8 +3,8 @@
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use std::ops::{Add, AddAssign, BitOr, BitOrAssign};
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use crate::{
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Context, CursorIcon, Id, NumExt as _, Pos2, Rangef, Rect, Sense, Ui, UiBuilder, UiKind,
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UiStackInfo, Vec2, Vec2b, emath, epaint, lerp, pass_state, pos2, remap, remap_clamp,
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Context, CursorIcon, Id, NumExt as _, Pos2, Rangef, Rect, Response, Sense, Ui, UiBuilder,
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UiKind, UiStackInfo, Vec2, Vec2b, emath, epaint, lerp, pass_state, pos2, remap, remap_clamp,
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};
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#[derive(Clone, Copy, Debug)]
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@ -659,6 +659,9 @@ struct Prepared {
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/// not for us to handle so we save it and restore it after this [`ScrollArea`] is done.
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saved_scroll_target: [Option<pass_state::ScrollTarget>; 2],
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/// The response from dragging the background (if enabled)
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background_drag_response: Option<Response>,
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animated: bool,
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}
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@ -772,70 +775,72 @@ impl ScrollArea {
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let viewport = Rect::from_min_size(Pos2::ZERO + state.offset, inner_size);
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let dt = ui.input(|i| i.stable_dt).at_most(0.1);
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if scroll_source.drag
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&& ui.is_enabled()
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&& (state.content_is_too_large[0] || state.content_is_too_large[1])
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{
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// Drag contents to scroll (for touch screens mostly).
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// We must do this BEFORE adding content to the `ScrollArea`,
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// or we will steal input from the widgets we contain.
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let content_response_option = state
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.interact_rect
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.map(|rect| ui.interact(rect, id.with("area"), Sense::drag()));
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let background_drag_response =
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if scroll_source.drag && ui.is_enabled() && state.content_is_too_large.any() {
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// Drag contents to scroll (for touch screens mostly).
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// We must do this BEFORE adding content to the `ScrollArea`,
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// or we will steal input from the widgets we contain.
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let content_response_option = state
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.interact_rect
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.map(|rect| ui.interact(rect, id.with("area"), Sense::drag()));
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if content_response_option
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.as_ref()
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.is_some_and(|response| response.dragged())
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{
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for d in 0..2 {
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if direction_enabled[d] {
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ui.input(|input| {
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state.offset[d] -= input.pointer.delta()[d];
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});
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state.scroll_stuck_to_end[d] = false;
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state.offset_target[d] = None;
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}
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}
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} else {
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// Apply the cursor velocity to the scroll area when the user releases the drag.
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if content_response_option
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.as_ref()
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.is_some_and(|response| response.drag_stopped())
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.is_some_and(|response| response.dragged())
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{
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state.vel =
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direction_enabled.to_vec2() * ui.input(|input| input.pointer.velocity());
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}
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for d in 0..2 {
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// Kinetic scrolling
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let stop_speed = 20.0; // Pixels per second.
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let friction_coeff = 1000.0; // Pixels per second squared.
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for d in 0..2 {
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if direction_enabled[d] {
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ui.input(|input| {
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state.offset[d] -= input.pointer.delta()[d];
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});
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state.scroll_stuck_to_end[d] = false;
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state.offset_target[d] = None;
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}
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}
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} else {
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// Apply the cursor velocity to the scroll area when the user releases the drag.
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if content_response_option
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.as_ref()
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.is_some_and(|response| response.drag_stopped())
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{
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state.vel = direction_enabled.to_vec2()
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* ui.input(|input| input.pointer.velocity());
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}
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for d in 0..2 {
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// Kinetic scrolling
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let stop_speed = 20.0; // Pixels per second.
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let friction_coeff = 1000.0; // Pixels per second squared.
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let friction = friction_coeff * dt;
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if friction > state.vel[d].abs() || state.vel[d].abs() < stop_speed {
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state.vel[d] = 0.0;
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} else {
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state.vel[d] -= friction * state.vel[d].signum();
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// Offset has an inverted coordinate system compared to
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// the velocity, so we subtract it instead of adding it
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state.offset[d] -= state.vel[d] * dt;
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ctx.request_repaint();
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let friction = friction_coeff * dt;
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if friction > state.vel[d].abs() || state.vel[d].abs() < stop_speed {
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state.vel[d] = 0.0;
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} else {
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state.vel[d] -= friction * state.vel[d].signum();
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// Offset has an inverted coordinate system compared to
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// the velocity, so we subtract it instead of adding it
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state.offset[d] -= state.vel[d] * dt;
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ctx.request_repaint();
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}
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}
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}
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}
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// Set the desired mouse cursors.
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if let Some(response) = content_response_option {
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if response.dragged() {
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if let Some(cursor) = on_drag_cursor {
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response.on_hover_cursor(cursor);
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// Set the desired mouse cursors.
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if let Some(response) = &content_response_option {
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if response.dragged()
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&& let Some(cursor) = on_drag_cursor
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{
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ui.ctx().set_cursor_icon(cursor);
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} else if response.hovered()
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&& let Some(cursor) = on_hover_cursor
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{
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ui.ctx().set_cursor_icon(cursor);
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}
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} else if response.hovered()
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&& let Some(cursor) = on_hover_cursor
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{
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response.on_hover_cursor(cursor);
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}
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}
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}
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content_response_option
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} else {
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None
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};
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// Scroll with an animation if we have a target offset (that hasn't been cleared by the code
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// above).
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@ -888,6 +893,7 @@ impl ScrollArea {
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wheel_scroll_multiplier,
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stick_to_end,
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saved_scroll_target,
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background_drag_response,
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animated,
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}
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}
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@ -1003,6 +1009,7 @@ impl Prepared {
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wheel_scroll_multiplier,
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stick_to_end,
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saved_scroll_target,
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background_drag_response,
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animated,
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} = self;
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@ -1118,7 +1125,16 @@ impl Prepared {
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);
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let max_offset = content_size - inner_rect.size();
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let is_hovering_outer_rect = ui.rect_contains_pointer(outer_rect);
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// Drag-to-scroll?
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let is_dragging_background = background_drag_response
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.as_ref()
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.is_some_and(|r| r.dragged());
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let is_hovering_outer_rect = ui.rect_contains_pointer(outer_rect)
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&& ui.ctx().dragged_id().is_none()
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|| is_dragging_background;
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if scroll_source.mouse_wheel && ui.is_enabled() && is_hovering_outer_rect {
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let always_scroll_enabled_direction = ui.style().always_scroll_the_only_direction
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&& direction_enabled[0] != direction_enabled[1];
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@ -1204,6 +1220,7 @@ impl Prepared {
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let is_hovering_bar_area = is_hovering_outer_rect
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&& ui.rect_contains_pointer(max_bar_rect)
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&& !is_dragging_background
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|| state.scroll_bar_interaction[d];
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let is_hovering_bar_area_t = ui
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