Remove deprecated functions
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b551dfec81
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78dfde40b2
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@ -114,18 +114,6 @@ impl ScrollArea {
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}
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}
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/// Will make the area be as high as it is allowed to be (i.e. fill the [`Ui`] it is in)
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#[deprecated = "Use pub ScrollArea::vertical() instead"]
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pub fn auto_sized() -> Self {
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Self::vertical()
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}
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/// Use `f32::INFINITY` if you want the scroll area to expand to fit the surrounding Ui
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#[deprecated = "Use pub ScrollArea::vertical().max_height(…) instead"]
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pub fn from_max_height(max_height: f32) -> Self {
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Self::vertical().max_height(max_height)
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}
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/// The maximum width of the outer frame of the scroll area.
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///
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/// Use `f32::INFINITY` if you want the scroll area to expand to fit the surrounding `Ui` (default).
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@ -225,11 +225,6 @@ impl<'open> Window<'open> {
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self
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}
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#[deprecated = "Use .vscroll(…) instead"]
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pub fn scroll(self, scroll: bool) -> Self {
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self.vscroll(scroll)
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}
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/// Constrain the area up to which the window can be dragged.
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pub fn drag_bounds(mut self, bounds: Rect) -> Self {
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self.area = self.area.drag_bounds(bounds);
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@ -218,11 +218,6 @@ impl Ui {
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self.enabled
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}
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#[deprecated = "Renamed to is_enabled"]
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pub fn enabled(&self) -> bool {
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self.enabled
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}
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/// Calling `set_enabled(false)` will cause the `Ui` to deny all future interaction
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/// and all the widgets will draw with a gray look.
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///
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@ -381,11 +376,6 @@ impl Ui {
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self.placer.max_rect()
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}
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#[deprecated = "Use .max_rect() instead"]
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pub fn max_rect_finite(&self) -> Rect {
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self.max_rect()
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}
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/// Used for animation, kind of hacky
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pub(crate) fn force_set_min_rect(&mut self, min_rect: Rect) {
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self.placer.force_set_min_rect(min_rect);
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@ -514,19 +504,9 @@ impl Ui {
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self.placer.available_rect_before_wrap().size()
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}
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#[deprecated = "Use .available_size_before_wrap() instead"]
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pub fn available_size_before_wrap_finite(&self) -> Vec2 {
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self.available_size_before_wrap()
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}
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pub fn available_rect_before_wrap(&self) -> Rect {
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self.placer.available_rect_before_wrap()
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}
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#[deprecated = "Use .available_rect_before_wrap() instead"]
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pub fn available_rect_before_wrap_finite(&self) -> Rect {
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self.available_rect_before_wrap()
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}
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}
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/// # `Id` creation
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@ -190,11 +190,6 @@ impl<'t> TextEdit<'t> {
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self
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}
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#[deprecated = "Use TextEdit::interactive or ui.add_enabled instead"]
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pub fn enabled(self, enabled: bool) -> Self {
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self.interactive(enabled)
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}
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/// Default is `true`. If set to `false` there will be no frame showing that this is editable text!
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pub fn frame(mut self, frame: bool) -> Self {
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self.frame = frame;
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@ -244,13 +244,6 @@ impl Painter {
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id
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}
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#[cfg(feature = "epi")]
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#[deprecated = "Use: `NativeTexture::register_native_texture` instead"]
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pub fn register_glium_texture(&mut self, texture: Rc<SrgbTexture2d>) -> egui::TextureId {
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use epi::NativeTexture as _;
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self.register_native_texture(texture)
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}
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pub fn set_user_texture(
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&mut self,
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id: egui::TextureId,
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@ -217,19 +217,6 @@ impl WebGlPainter {
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}
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}
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#[deprecated = "Use: `NativeTexture::register_native_texture` instead"]
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pub fn register_webgl_texture(&mut self, texture: WebGlTexture) -> egui::TextureId {
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let id = self.alloc_user_texture_index();
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if let Some(Some(user_texture)) = self.user_textures.get_mut(id) {
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*user_texture = UserTexture {
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size: (0, 0),
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pixels: vec![],
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gl_texture: Some(texture),
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}
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}
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egui::TextureId::User(id as u64)
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}
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fn paint_mesh(&self, mesh: &egui::epaint::Mesh16) -> Result<(), JsValue> {
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debug_assert!(mesh.is_valid());
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@ -202,19 +202,6 @@ impl WebGl2Painter {
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}
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}
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#[deprecated = "Use: `NativeTexture::register_native_texture` instead"]
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pub fn register_webgl_texture(&mut self, texture: WebGlTexture) -> egui::TextureId {
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let id = self.alloc_user_texture_index();
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if let Some(Some(user_texture)) = self.user_textures.get_mut(id) {
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*user_texture = UserTexture {
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size: (0, 0),
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pixels: vec![],
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gl_texture: Some(texture),
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}
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}
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egui::TextureId::User(id as u64)
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}
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fn paint_mesh(&self, mesh: &egui::epaint::Mesh16) -> Result<(), JsValue> {
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debug_assert!(mesh.is_valid());
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@ -271,11 +271,6 @@ impl Fonts {
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}
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}
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#[deprecated = "Renamed to Fonts::new"]
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pub fn from_definitions(pixels_per_point: f32, definitions: FontDefinitions) -> Self {
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Self::new(pixels_per_point, definitions)
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}
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#[inline(always)]
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pub fn pixels_per_point(&self) -> f32 {
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self.pixels_per_point
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