Better define the meaning of `SizeHint` (#7079)
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@ -151,14 +151,21 @@ pub enum SizeHint {
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/// Scale original size by some factor.
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Scale(OrderedFloat<f32>),
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/// Scale to width.
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/// Scale to exactly this pixel width, keeping the original aspect ratio.
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Width(u32),
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/// Scale to height.
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/// Scale to exactly this pixel height, keeping the original aspect ratio.
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Height(u32),
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/// Scale to size.
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Size(u32, u32),
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/// Scale to this pixel size.
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Size {
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width: u32,
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height: u32,
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/// If true, the image will be as large as possible
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/// while still fitting within the given width/height.
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maintain_aspect_ratio: bool,
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},
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}
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impl Default for SizeHint {
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@ -168,13 +175,6 @@ impl Default for SizeHint {
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}
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}
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impl From<Vec2> for SizeHint {
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#[inline]
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fn from(value: Vec2) -> Self {
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Self::Size(value.x.round() as u32, value.y.round() as u32)
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}
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}
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/// Represents a byte buffer.
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///
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/// This is essentially `Cow<'static, [u8]>` but with the `Owned` variant being an `Arc`.
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@ -384,7 +384,11 @@ impl<'a> Image<'a> {
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let texture = self.source(ui.ctx()).clone().load(
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ui.ctx(),
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self.texture_options,
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SizeHint::Size(pixel_size.x as _, pixel_size.y as _),
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SizeHint::Size {
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width: pixel_size.x as _,
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height: pixel_size.y as _,
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maintain_aspect_ratio: false, // no - just get exactly what we asked for
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},
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);
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paint_texture_load_result(
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@ -481,22 +485,30 @@ impl ImageFit {
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impl ImageSize {
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/// Size hint for e.g. rasterizing an svg.
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pub fn hint(&self, available_size: Vec2, pixels_per_point: f32) -> SizeHint {
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let point_size = match self.fit {
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let Self {
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maintain_aspect_ratio,
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max_size,
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fit,
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} = *self;
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let point_size = match fit {
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ImageFit::Original { scale } => {
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return SizeHint::Scale((pixels_per_point * scale).ord())
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}
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ImageFit::Fraction(fract) => available_size * fract,
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ImageFit::Exact(size) => size,
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};
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let point_size = point_size.at_most(self.max_size);
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let point_size = point_size.at_most(max_size);
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let pixel_size = pixels_per_point * point_size;
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// `inf` on an axis means "any value"
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match (pixel_size.x.is_finite(), pixel_size.y.is_finite()) {
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(true, true) => {
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SizeHint::Size(pixel_size.x.round() as u32, pixel_size.y.round() as u32)
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}
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(true, true) => SizeHint::Size {
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width: pixel_size.x.round() as u32,
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height: pixel_size.y.round() as u32,
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maintain_aspect_ratio,
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},
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(true, false) => SizeHint::Width(pixel_size.x.round() as u32),
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(false, true) => SizeHint::Height(pixel_size.y.round() as u32),
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(false, false) => SizeHint::Scale(pixels_per_point.ord()),
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@ -255,43 +255,51 @@ pub fn load_svg_bytes_with_size(
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size_hint: Option<SizeHint>,
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options: &resvg::usvg::Options<'_>,
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) -> Result<egui::ColorImage, String> {
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use resvg::tiny_skia::{IntSize, Pixmap};
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use resvg::usvg::{Transform, Tree};
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use egui::Vec2;
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use resvg::{
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tiny_skia::Pixmap,
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usvg::{Transform, Tree},
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};
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profiling::function_scope!();
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let rtree = Tree::from_data(svg_bytes, options).map_err(|err| err.to_string())?;
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let size = rtree.size().to_int_size();
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let original_size = Vec2::new(rtree.size().width(), rtree.size().height());
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let scaled_size = match size_hint {
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None => size,
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Some(SizeHint::Size(w, h)) => size.scale_to(
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IntSize::from_wh(w, h).ok_or_else(|| format!("Failed to scale SVG to {w}x{h}"))?,
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),
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Some(SizeHint::Height(h)) => size
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.scale_to_height(h)
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.ok_or_else(|| format!("Failed to scale SVG to height {h}"))?,
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Some(SizeHint::Width(w)) => size
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.scale_to_width(w)
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.ok_or_else(|| format!("Failed to scale SVG to width {w}"))?,
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Some(SizeHint::Scale(z)) => {
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let z_inner = z.into_inner();
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size.scale_by(z_inner)
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.ok_or_else(|| format!("Failed to scale SVG by {z_inner}"))?
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None => original_size,
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Some(SizeHint::Size {
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width,
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height,
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maintain_aspect_ratio,
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}) => {
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if maintain_aspect_ratio {
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// As large as possible, without exceeding the given size:
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let mut size = original_size;
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size *= width as f32 / original_size.x;
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if size.y > height as f32 {
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size *= height as f32 / size.y;
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}
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size
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} else {
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Vec2::new(width as _, height as _)
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}
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}
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Some(SizeHint::Height(h)) => original_size * (h as f32 / original_size.y),
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Some(SizeHint::Width(w)) => original_size * (w as f32 / original_size.x),
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Some(SizeHint::Scale(scale)) => scale.into_inner() * original_size,
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};
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let (w, h) = (scaled_size.width(), scaled_size.height());
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let scaled_size = scaled_size.round();
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let (w, h) = (scaled_size.x as u32, scaled_size.y as u32);
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let mut pixmap =
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Pixmap::new(w, h).ok_or_else(|| format!("Failed to create SVG Pixmap of size {w}x{h}"))?;
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resvg::render(
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&rtree,
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Transform::from_scale(
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w as f32 / size.width() as f32,
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h as f32 / size.height() as f32,
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),
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Transform::from_scale(w as f32 / original_size.x, h as f32 / original_size.y),
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&mut pixmap.as_mut(),
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);
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