Save state on suspend on Android and iOS (#5601)

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This pull request fixes a subset of #5492 by saving the application
state when the `suspended` event is received on Android. This way, even
if the user exits the app and closes it manually right after changing
some state, it will be saved since `suspended` gets fired when the app
is exited. It does not fix the `on_exit` function not being fired - this
seems to be a winit bug (the `exiting` function in the winit application
handler trait is not called on exit). Once it gets fixed, it may be
possible to remove logic introduced by this PR (however, I am not sure
how it would handle the app being killed by the system when in the
background, that would have to be tested).

I've tested the logic by:
* Leaving from the app to the home screen, then killing it from the
"recent apps" menu
 * Leaving from the app to the "recent apps" menu and killing it
 * Restarting the device while the app was running

In all of these instances, the state was saved (the last one being a
pleasant surprise). It was tested on the repository mentioned in #5492
with my forked repository as the source for eframe (I unfortunately am
not able to test it in a larger project of mine due to dependence on
"3rd party" egui libraries (like egui_notify) which do not compile along
with the master branch of eframe (different versions of egui), but I
believe it should work in the same manner in all scenarios). Tests were
conducted on a Galaxy Tab S8 running Android 14, One UI 6.1.1.

CI passed on my fork.

* [x] I have followed the instructions in the PR template
This commit is contained in:
Pandicon 2025-01-27 08:14:49 +01:00 committed by GitHub
parent bc5f908b80
commit 93d2144294
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
4 changed files with 58 additions and 9 deletions

View File

@ -366,6 +366,20 @@ impl WinitApp for GlowWinitApp<'_> {
.and_then(|r| r.glutin.borrow().window_from_viewport.get(&id).copied())
}
fn save(&mut self) {
log::debug!("WinitApp::save called");
if let Some(running) = self.running.as_mut() {
profiling::function_scope!();
// This is used because of the "save on suspend" logic on Android. Once the application is suspended, there is no window associated to it, which was causing panics when `.window().expect()` was used.
let window_opt = running.glutin.borrow().window_opt(ViewportId::ROOT);
running
.integration
.save(running.app.as_mut(), window_opt.as_deref());
}
}
fn save_and_destroy(&mut self) {
if let Some(mut running) = self.running.take() {
profiling::function_scope!();
@ -413,7 +427,7 @@ impl WinitApp for GlowWinitApp<'_> {
if let Some(running) = &mut self.running {
running.glutin.borrow_mut().on_suspend()?;
}
Ok(EventResult::Wait)
Ok(EventResult::Save)
}
fn device_event(
@ -1214,10 +1228,12 @@ impl GlutinWindowContext {
.expect("viewport doesn't exist")
}
fn window_opt(&self, viewport_id: ViewportId) -> Option<Arc<Window>> {
self.viewport(viewport_id).window.clone()
}
fn window(&self, viewport_id: ViewportId) -> Arc<Window> {
self.viewport(viewport_id)
.window
.clone()
self.window_opt(viewport_id)
.expect("winit window doesn't exist")
}

View File

@ -89,6 +89,7 @@ impl<T: WinitApp> WinitAppWrapper<T> {
event_result: Result<EventResult>,
) {
let mut exit = false;
let mut save = false;
log::trace!("event_result: {event_result:?}");
@ -126,6 +127,10 @@ impl<T: WinitApp> WinitAppWrapper<T> {
);
Ok(event_result)
}
EventResult::Save => {
save = true;
Ok(event_result)
}
EventResult::Exit => {
exit = true;
Ok(event_result)
@ -139,6 +144,11 @@ impl<T: WinitApp> WinitAppWrapper<T> {
self.return_result = Err(err);
};
if save {
log::debug!("Received an EventResult::Save - saving app state");
self.winit_app.save();
}
if exit {
if self.run_and_return {
log::debug!("Asking to exit event loop…");

View File

@ -355,6 +355,13 @@ impl WinitApp for WgpuWinitApp<'_> {
)
}
fn save(&mut self) {
log::debug!("WinitApp::save called");
if let Some(running) = self.running.as_mut() {
running.save();
}
}
fn save_and_destroy(&mut self) {
if let Some(mut running) = self.running.take() {
running.save_and_destroy();
@ -415,7 +422,7 @@ impl WinitApp for WgpuWinitApp<'_> {
fn suspended(&mut self, _: &ActiveEventLoop) -> crate::Result<EventResult> {
#[cfg(target_os = "android")]
self.drop_window()?;
Ok(EventResult::Wait)
Ok(EventResult::Save)
}
fn device_event(
@ -488,13 +495,23 @@ impl WinitApp for WgpuWinitApp<'_> {
}
impl WgpuWinitRunning<'_> {
/// Saves the application state
fn save(&mut self) {
let shared = self.shared.borrow();
// This is done because of the "save on suspend" logic on Android. Once the application is suspended, there is no window associated to it.
let window = if let Some(Viewport { window, .. }) = shared.viewports.get(&ViewportId::ROOT)
{
window.as_deref()
} else {
None
};
self.integration.save(self.app.as_mut(), window);
}
fn save_and_destroy(&mut self) {
profiling::function_scope!();
let mut shared = self.shared.borrow_mut();
if let Some(Viewport { window, .. }) = shared.viewports.get(&ViewportId::ROOT) {
self.integration.save(self.app.as_mut(), window.as_deref());
}
self.save();
#[cfg(feature = "glow")]
self.app.on_exit(None);
@ -502,6 +519,7 @@ impl WgpuWinitRunning<'_> {
#[cfg(not(feature = "glow"))]
self.app.on_exit();
let mut shared = self.shared.borrow_mut();
shared.painter.destroy();
}

View File

@ -70,6 +70,8 @@ pub trait WinitApp {
fn window_id_from_viewport_id(&self, id: ViewportId) -> Option<WindowId>;
fn save(&mut self);
fn save_and_destroy(&mut self);
fn run_ui_and_paint(
@ -119,6 +121,9 @@ pub enum EventResult {
RepaintAt(WindowId, Instant),
/// Causes a save of the client state when the persistence feature is enabled.
Save,
Exit,
}