feat: simple grid row color picker (#2519)
* feat: simple grid row color picker * feat: allow painting initial grid row * avoid coloring callback for striped when not needed Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * fix: switch from rgba to color32 for row grid color assignment * fix warning * make `paint_row` private --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@ -46,6 +46,9 @@ impl State {
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// ----------------------------------------------------------------------------
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// type alias for boxed function to determine row color during grid generation
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type ColorPickerFn = Box<dyn Fn(usize, &Style) -> Option<Color32>>;
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pub(crate) struct GridLayout {
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ctx: Context,
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style: std::sync::Arc<Style>,
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@ -66,7 +69,7 @@ pub(crate) struct GridLayout {
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spacing: Vec2,
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min_cell_size: Vec2,
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max_cell_size: Vec2,
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striped: bool,
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color_picker: Option<ColorPickerFn>,
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// Cursor:
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col: usize,
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@ -101,7 +104,7 @@ impl GridLayout {
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spacing: ui.spacing().item_spacing,
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min_cell_size: ui.spacing().interact_size,
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max_cell_size: Vec2::INFINITY,
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striped: false,
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color_picker: None,
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col: 0,
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row: 0,
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@ -214,6 +217,20 @@ impl GridLayout {
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self.col += 1;
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}
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fn paint_row(&mut self, cursor: &mut Rect, painter: &Painter) {
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// handle row color painting based on color-picker function
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let Some(color_picker) = self.color_picker.as_ref() else { return };
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let Some(row_color) = color_picker(self.row, &self.style) else { return };
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let Some(height) = self.prev_state.row_height(self.row) else {return };
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// Paint background for coming row:
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let size = Vec2::new(self.prev_state.full_width(self.spacing.x), height);
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let rect = Rect::from_min_size(cursor.min, size);
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let rect = rect.expand2(0.5 * self.spacing.y * Vec2::Y);
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let rect = rect.expand2(2.0 * Vec2::X); // HACK: just looks better with some spacing on the sides
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painter.rect_filled(rect, 2.0, row_color);
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}
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pub(crate) fn end_row(&mut self, cursor: &mut Rect, painter: &Painter) {
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cursor.min.x = self.initial_available.min.x;
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cursor.min.y += self.spacing.y;
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@ -225,17 +242,7 @@ impl GridLayout {
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self.col = 0;
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self.row += 1;
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if self.striped && self.row % 2 == 1 {
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if let Some(height) = self.prev_state.row_height(self.row) {
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// Paint background for coming row:
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let size = Vec2::new(self.prev_state.full_width(self.spacing.x), height);
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let rect = Rect::from_min_size(cursor.min, size);
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let rect = rect.expand2(0.5 * self.spacing.y * Vec2::Y);
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let rect = rect.expand2(2.0 * Vec2::X); // HACK: just looks better with some spacing on the sides
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painter.rect_filled(rect, 2.0, self.style.visuals.faint_bg_color);
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}
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}
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self.paint_row(cursor, painter);
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}
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pub(crate) fn save(&self) {
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@ -278,12 +285,12 @@ impl GridLayout {
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pub struct Grid {
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id_source: Id,
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num_columns: Option<usize>,
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striped: Option<bool>,
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min_col_width: Option<f32>,
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min_row_height: Option<f32>,
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max_cell_size: Vec2,
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spacing: Option<Vec2>,
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start_row: usize,
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color_picker: Option<ColorPickerFn>,
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}
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impl Grid {
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@ -292,15 +299,24 @@ impl Grid {
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Self {
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id_source: Id::new(id_source),
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num_columns: None,
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striped: None,
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min_col_width: None,
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min_row_height: None,
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max_cell_size: Vec2::INFINITY,
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spacing: None,
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start_row: 0,
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color_picker: None,
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}
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}
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/// Setting this will allow for dynamic coloring of rows of the grid object
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pub fn with_row_color<F>(mut self, color_picker: F) -> Self
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where
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F: Fn(usize, &Style) -> Option<Color32> + 'static,
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{
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self.color_picker = Some(Box::new(color_picker));
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self
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}
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/// Setting this will allow the last column to expand to take up the rest of the space of the parent [`Ui`].
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pub fn num_columns(mut self, num_columns: usize) -> Self {
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self.num_columns = Some(num_columns);
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@ -311,9 +327,17 @@ impl Grid {
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///
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/// This can make a table easier to read.
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/// Default is whatever is in [`crate::Visuals::striped`].
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pub fn striped(mut self, striped: bool) -> Self {
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self.striped = Some(striped);
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self
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pub fn striped(self, striped: bool) -> Self {
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if striped {
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self.with_row_color(move |row, style| {
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if row % 2 == 1 {
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return Some(style.visuals.faint_bg_color);
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}
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None
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})
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} else {
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self
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}
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}
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/// Set minimum width of each column.
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@ -364,14 +388,13 @@ impl Grid {
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let Self {
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id_source,
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num_columns,
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striped,
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min_col_width,
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min_row_height,
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max_cell_size,
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spacing,
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start_row,
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color_picker,
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} = self;
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let striped = striped.unwrap_or(ui.visuals().striped);
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let min_col_width = min_col_width.unwrap_or_else(|| ui.spacing().interact_size.x);
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let min_row_height = min_row_height.unwrap_or_else(|| ui.spacing().interact_size.y);
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let spacing = spacing.unwrap_or_else(|| ui.spacing().item_spacing);
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@ -387,9 +410,10 @@ impl Grid {
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ui.allocate_ui_at_rect(max_rect, |ui| {
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ui.set_visible(prev_state.is_some()); // Avoid visible first-frame jitter
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ui.horizontal(|ui| {
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let grid = GridLayout {
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let is_color = color_picker.is_some();
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let mut grid = GridLayout {
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num_columns,
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striped,
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color_picker,
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min_cell_size: vec2(min_col_width, min_row_height),
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max_cell_size,
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spacing,
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@ -397,6 +421,13 @@ impl Grid {
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..GridLayout::new(ui, id, prev_state)
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};
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// paint first incoming row
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if is_color {
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let mut cursor = ui.cursor();
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let painter = ui.painter();
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grid.paint_row(&mut cursor, painter);
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}
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ui.set_grid(grid);
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let r = add_contents(ui);
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ui.save_grid();
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