Rounded corners and antialiasing
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113
docs/frontend.js
113
docs/frontend.js
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@ -1,75 +1,3 @@
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// ----------------------------------------------------------------------------
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// Canvas painting:
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function style_from_color(color) {
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return "rgba(" + color.r + ", " + color.g + ", " + color.b + ", " + color.a / 255.0 + ")";
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}
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function paint_command(canvas, cmd) {
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var ctx = canvas.getContext("2d");
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// console.log(`cmd: ${JSON.stringify(cmd)}`);
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switch (cmd.kind) {
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case "circle":
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ctx.beginPath();
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ctx.arc(cmd.center.x, cmd.center.y, cmd.radius, 0, 2 * Math.PI, false);
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if (cmd.fill_color) {
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.fill();
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}
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if (cmd.outline) {
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ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = style_from_color(cmd.outline.color);
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ctx.stroke();
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}
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return;
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case "clear":
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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return;
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case "line":
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ctx.beginPath();
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ctx.moveTo(cmd.points[0].x, cmd.points[0].y);
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for (var _i = 0, _a = cmd.points; _i < _a.length; _i++) {
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var point = _a[_i];
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ctx.lineTo(point.x, point.y);
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}
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ctx.lineWidth = cmd.width;
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ctx.strokeStyle = style_from_color(cmd.color);
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ctx.stroke();
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return;
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case "rect":
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var x = cmd.pos.x;
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var y = cmd.pos.y;
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var width = cmd.size.x;
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var height = cmd.size.y;
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var r = Math.min(cmd.corner_radius, width / 2, height / 2);
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ctx.beginPath();
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + width - r, y);
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ctx.quadraticCurveTo(x + width, y, x + width, y + r);
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ctx.lineTo(x + width, y + height - r);
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ctx.quadraticCurveTo(x + width, y + height, x + width - r, y + height);
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ctx.lineTo(x + r, y + height);
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ctx.quadraticCurveTo(x, y + height, x, y + height - r);
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ctx.lineTo(x, y + r);
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ctx.quadraticCurveTo(x, y, x + r, y);
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ctx.closePath();
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if (cmd.fill_color) {
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.fill();
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}
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if (cmd.outline) {
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ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = style_from_color(cmd.outline.color);
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ctx.stroke();
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}
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return;
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case "text":
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.font = cmd.font_size + "px " + cmd.font_name;
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ctx.textBaseline = "middle";
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ctx.fillText(cmd.text, cmd.pos.x, cmd.pos.y);
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return;
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}
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}
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// we'll defer our execution until the wasm is ready to go
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function wasm_loaded() {
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console.log("wasm loaded");
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@ -79,55 +7,24 @@ function wasm_loaded() {
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// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_wasm_bg.wasm")
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.then(wasm_loaded)["catch"](console.error);
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function rust_gui(input) {
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return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
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}
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// ----------------------------------------------------------------------------
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function js_gui(input) {
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var commands = [];
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commands.push({
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fillStyle: "#111111",
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kind: "clear"
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});
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commands.push({
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fillStyle: "#ff1111",
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kind: "rect",
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pos: { x: 100, y: 100 },
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radius: 20,
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size: { x: 200, y: 100 }
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});
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return commands;
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}
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var WEB_GL = true;
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var g_webgl_painter = null;
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function paint_gui(canvas, input) {
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if (WEB_GL) {
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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}
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else {
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var commands = rust_gui(input);
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for (var _i = 0, commands_1 = commands; _i < commands_1.length; _i++) {
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var cmd = commands_1[_i];
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commands.unshift({
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fill_color: { r: 0, g: 0, b: 0, a: 0 },
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kind: "clear"
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});
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paint_command(canvas, cmd);
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}
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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}
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// ----------------------------------------------------------------------------
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var g_mouse_pos = { x: -1000.0, y: -1000.0 };
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var g_mouse_down = false;
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function auto_resize_canvas(canvas) {
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if (WEB_GL) {
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if (true) {
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canvas.setAttribute("width", window.innerWidth);
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canvas.setAttribute("height", window.innerHeight);
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}
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else {
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// TODO: this stuff
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var pixels_per_point = window.devicePixelRatio || 1;
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var ctx = canvas.getContext("2d");
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ctx.scale(pixels_per_point, pixels_per_point);
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183
docs/frontend.ts
183
docs/frontend.ts
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@ -3,145 +3,6 @@ interface Vec2 {
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y: number;
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}
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// ----------------------------------------------------------------------------
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// Paint module:
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/// 0-255 sRGBA
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interface Color {
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r: number;
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g: number;
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b: number;
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a: number;
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}
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interface Outline {
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color: Color;
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width: number;
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}
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interface Clear {
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kind: "clear";
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fill_color: Color;
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}
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interface Line {
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kind: "line";
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color: Color;
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points: Vec2[];
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width: number;
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}
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interface Circle {
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kind: "circle";
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center: Vec2;
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fill_color: Color | null;
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outline: Outline | null;
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radius: number;
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}
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interface Rect {
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kind: "rect";
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corner_radius: number;
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fill_color: Color | null;
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outline: Outline | null;
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pos: Vec2;
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size: Vec2;
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}
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interface Text {
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kind: "text";
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fill_color: Color | null;
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font_name: string; // e.g. "Palatino"
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font_size: number; // Height in pixels, e.g. 12
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pos: Vec2;
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stroke_color: Color | null;
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text: string;
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}
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type PaintCmd = Circle | Clear | Line | Rect | Text;
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// ----------------------------------------------------------------------------
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// Canvas painting:
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function style_from_color(color: Color): string {
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return `rgba(${color.r}, ${color.g}, ${color.b}, ${color.a / 255.0})`;
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}
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function paint_command(canvas, cmd: PaintCmd) {
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const ctx = canvas.getContext("2d");
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// console.log(`cmd: ${JSON.stringify(cmd)}`);
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switch (cmd.kind) {
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case "circle":
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ctx.beginPath();
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ctx.arc(cmd.center.x, cmd.center.y, cmd.radius, 0, 2 * Math.PI, false);
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if (cmd.fill_color) {
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.fill();
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}
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if (cmd.outline) {
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ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = style_from_color(cmd.outline.color);
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ctx.stroke();
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}
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return;
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case "clear":
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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return;
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case "line":
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ctx.beginPath();
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ctx.moveTo(cmd.points[0].x, cmd.points[0].y);
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for (const point of cmd.points) {
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ctx.lineTo(point.x, point.y);
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}
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ctx.lineWidth = cmd.width;
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ctx.strokeStyle = style_from_color(cmd.color);
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ctx.stroke();
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return;
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case "rect":
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const x = cmd.pos.x;
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const y = cmd.pos.y;
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const width = cmd.size.x;
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const height = cmd.size.y;
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const r = Math.min(cmd.corner_radius, width / 2, height / 2);
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ctx.beginPath();
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + width - r, y);
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ctx.quadraticCurveTo(x + width, y, x + width, y + r);
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ctx.lineTo(x + width, y + height - r);
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ctx.quadraticCurveTo(x + width, y + height, x + width - r, y + height);
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ctx.lineTo(x + r, y + height);
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ctx.quadraticCurveTo(x, y + height, x, y + height - r);
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ctx.lineTo(x, y + r);
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ctx.quadraticCurveTo(x, y, x + r, y);
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ctx.closePath();
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if (cmd.fill_color) {
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.fill();
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}
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if (cmd.outline) {
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ctx.lineWidth = cmd.outline.width;
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ctx.strokeStyle = style_from_color(cmd.outline.color);
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ctx.stroke();
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}
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return;
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case "text":
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ctx.fillStyle = style_from_color(cmd.fill_color);
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ctx.font = `${cmd.font_size}px ${cmd.font_name}`;
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ctx.textBaseline = "middle";
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ctx.fillText(cmd.text, cmd.pos.x, cmd.pos.y);
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return;
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}
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}
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// ----------------------------------------------------------------------------
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/// What the integration gives to the gui.
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interface RawInput {
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/// Is the button currently down?
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@ -171,50 +32,15 @@ wasm_bindgen("./emgui_wasm_bg.wasm")
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.then(wasm_loaded)
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.catch(console.error);
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function rust_gui(input: RawInput): PaintCmd[] {
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return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
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}
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// ----------------------------------------------------------------------------
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function js_gui(input: RawInput): PaintCmd[] {
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const commands = [];
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commands.push({
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fillStyle: "#111111",
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kind: "clear",
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});
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commands.push({
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fillStyle: "#ff1111",
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kind: "rect",
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pos: { x: 100, y: 100 },
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radius: 20,
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size: { x: 200, y: 100 },
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});
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return commands;
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}
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const WEB_GL = true;
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let g_webgl_painter = null;
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function paint_gui(canvas, input: RawInput) {
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if (WEB_GL) {
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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} else {
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const commands = rust_gui(input);
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for (const cmd of commands) {
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commands.unshift({
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fill_color: { r: 0, g: 0, b: 0, a: 0 },
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kind: "clear",
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});
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paint_command(canvas, cmd);
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}
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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}
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// ----------------------------------------------------------------------------
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@ -223,10 +49,11 @@ let g_mouse_pos = { x: -1000.0, y: -1000.0 };
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let g_mouse_down = false;
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function auto_resize_canvas(canvas) {
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if (WEB_GL) {
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if (true) {
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canvas.setAttribute("width", window.innerWidth);
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canvas.setAttribute("height", window.innerHeight);
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} else {
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// TODO: this stuff
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const pixels_per_point = window.devicePixelRatio || 1;
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const ctx = canvas.getContext("2d");
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@ -1,5 +1,8 @@
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#![allow(unused_variables)]
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const ANTI_ALIAS: bool = true;
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const AA_SIZE: f32 = 1.0;
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/// Outputs render info in a format suitable for e.g. OpenGL.
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use crate::{
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font::Font,
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@ -33,15 +36,17 @@ pub enum PathType {
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use self::PathType::*;
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impl Frame {
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fn triangle(&mut self, a: u32, b: u32, c: u32) {
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self.indices.push(a);
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self.indices.push(b);
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self.indices.push(c);
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}
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/// Uniformly colored rectangle
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pub fn add_rect(&mut self, top_left: Vertex, bottom_right: Vertex) {
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let idx = self.vertices.len() as u32;
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self.indices.push(idx + 0);
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self.indices.push(idx + 1);
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self.indices.push(idx + 2);
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self.indices.push(idx + 2);
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self.indices.push(idx + 1);
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self.indices.push(idx + 3);
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self.triangle(idx + 0, idx + 1, idx + 2);
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self.triangle(idx + 2, idx + 1, idx + 3);
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let top_right = Vertex {
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pos: vec2(bottom_right.pos.x, top_left.pos.y),
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@ -60,19 +65,37 @@ impl Frame {
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}
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pub fn fill_closed_path(&mut self, points: &[Vec2], normals: &[Vec2], color: Color) {
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// TODO: use normals for anti-aliasing
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assert_eq!(points.len(), normals.len());
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let n = points.len() as u32;
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let idx = self.vertices.len() as u32;
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self.vertices.extend(points.iter().map(|&pos| Vertex {
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let vert = |pos, color| Vertex {
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pos,
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uv: (0, 0),
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color,
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}));
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for i in 2..n {
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self.indices.push(idx);
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self.indices.push(idx + i - 1);
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self.indices.push(idx + i);
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};
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if ANTI_ALIAS {
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let color_outer = color.transparent();
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let idx_inner = self.vertices.len() as u32;
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let idx_outer = idx_inner + 1;
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for i in 2..n {
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self.triangle(idx_inner + 2 * (i - 1), idx_inner, idx_inner + 2 * i);
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}
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let mut i0 = n - 1;
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for i1 in 0..n {
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let dm = normals[i1 as usize] * AA_SIZE * 0.5;
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self.vertices.push(vert(points[i1 as usize] - dm, color));
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self.vertices
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.push(vert(points[i1 as usize] + dm, color_outer));
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self.triangle(idx_inner + i1 * 2, idx_inner + i0 * 2, idx_outer + 2 * i0);
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self.triangle(idx_outer + i0 * 2, idx_outer + i1 * 2, idx_inner + 2 * i1);
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i0 = i1;
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}
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} else {
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let idx = self.vertices.len() as u32;
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self.vertices
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.extend(points.iter().map(|&pos| vert(pos, color)));
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for i in 2..n {
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self.triangle(idx, idx + i - 1, idx + i);
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}
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}
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}
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@ -84,33 +107,87 @@ impl Frame {
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color: Color,
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width: f32,
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) {
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// TODO: anti-aliasing
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assert_eq!(points.len(), normals.len());
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let n = points.len() as u32;
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let hw = width / 2.0;
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let idx = self.vertices.len() as u32;
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let last_index = if path_type == Closed { n } else { n - 1 };
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for i in 0..last_index {
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self.indices.push(idx + (2 * i + 0) % (2 * n));
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self.indices.push(idx + (2 * i + 1) % (2 * n));
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self.indices.push(idx + (2 * i + 2) % (2 * n));
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self.indices.push(idx + (2 * i + 2) % (2 * n));
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self.indices.push(idx + (2 * i + 1) % (2 * n));
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self.indices.push(idx + (2 * i + 3) % (2 * n));
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}
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for (&p, &n) in points.iter().zip(normals) {
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self.vertices.push(Vertex {
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pos: p + hw * n,
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uv: (0, 0),
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color,
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});
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self.vertices.push(Vertex {
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pos: p - hw * n,
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uv: (0, 0),
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color,
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});
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let vert = |pos, color| Vertex {
|
||||
pos,
|
||||
uv: (0, 0),
|
||||
color,
|
||||
};
|
||||
|
||||
if ANTI_ALIAS {
|
||||
let color_outer = color.transparent();
|
||||
let thin_line = width <= 1.0;
|
||||
let mut color_inner = color;
|
||||
if thin_line {
|
||||
// Fade out as it gets thinner:
|
||||
color_inner.a = (color_inner.a as f32 * width).round() as u8;
|
||||
}
|
||||
// TODO: line caps ?
|
||||
let mut i0 = n - 1;
|
||||
for i1 in 0..n {
|
||||
let connect_with_previous = path_type == PathType::Closed || i1 > 0;
|
||||
if thin_line {
|
||||
let hw = (width - AA_SIZE) * 0.5;
|
||||
let p = points[i1 as usize];
|
||||
let n = normals[i1 as usize];
|
||||
self.vertices.push(vert(p + n * AA_SIZE, color_outer));
|
||||
self.vertices.push(vert(p, color_inner));
|
||||
self.vertices.push(vert(p - n * AA_SIZE, color_outer));
|
||||
|
||||
if connect_with_previous {
|
||||
self.triangle(idx + 3 * i0 + 0, idx + 3 * i0 + 1, idx + 3 * i1 + 0);
|
||||
self.triangle(idx + 3 * i0 + 1, idx + 3 * i1 + 0, idx + 3 * i1 + 1);
|
||||
|
||||
self.triangle(idx + 3 * i0 + 1, idx + 3 * i0 + 2, idx + 3 * i1 + 1);
|
||||
self.triangle(idx + 3 * i0 + 2, idx + 3 * i1 + 1, idx + 3 * i1 + 2);
|
||||
}
|
||||
} else {
|
||||
let hw = (width - AA_SIZE) * 0.5;
|
||||
let p = points[i1 as usize];
|
||||
let n = normals[i1 as usize];
|
||||
self.vertices
|
||||
.push(vert(p + n * (hw + AA_SIZE), color_outer));
|
||||
self.vertices.push(vert(p + n * (hw + 0.0), color_inner));
|
||||
self.vertices.push(vert(p - n * (hw + 0.0), color_inner));
|
||||
self.vertices
|
||||
.push(vert(p - n * (hw + AA_SIZE), color_outer));
|
||||
|
||||
if connect_with_previous {
|
||||
self.triangle(idx + 4 * i0 + 0, idx + 4 * i0 + 1, idx + 4 * i1 + 0);
|
||||
self.triangle(idx + 4 * i0 + 1, idx + 4 * i1 + 0, idx + 4 * i1 + 1);
|
||||
|
||||
self.triangle(idx + 4 * i0 + 1, idx + 4 * i0 + 2, idx + 4 * i1 + 1);
|
||||
self.triangle(idx + 4 * i0 + 2, idx + 4 * i1 + 1, idx + 4 * i1 + 2);
|
||||
|
||||
self.triangle(idx + 4 * i0 + 2, idx + 4 * i0 + 3, idx + 4 * i1 + 2);
|
||||
self.triangle(idx + 4 * i0 + 3, idx + 4 * i1 + 2, idx + 4 * i1 + 3);
|
||||
}
|
||||
}
|
||||
i0 = i1;
|
||||
}
|
||||
} else {
|
||||
let last_index = if path_type == Closed { n } else { n - 1 };
|
||||
for i in 0..last_index {
|
||||
self.triangle(
|
||||
idx + (2 * i + 0) % (2 * n),
|
||||
idx + (2 * i + 1) % (2 * n),
|
||||
idx + (2 * i + 2) % (2 * n),
|
||||
);
|
||||
self.triangle(
|
||||
idx + (2 * i + 2) % (2 * n),
|
||||
idx + (2 * i + 1) % (2 * n),
|
||||
idx + (2 * i + 3) % (2 * n),
|
||||
);
|
||||
}
|
||||
|
||||
for (&p, &n) in points.iter().zip(normals) {
|
||||
self.vertices.push(vert(p + hw * n, color));
|
||||
self.vertices.push(vert(p - hw * n, color));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -200,11 +277,11 @@ impl Painter {
|
|||
}
|
||||
}
|
||||
PaintCmd::Rect {
|
||||
corner_radius,
|
||||
fill_color,
|
||||
outline,
|
||||
pos,
|
||||
size,
|
||||
..
|
||||
} => {
|
||||
path_points.clear();
|
||||
path_normals.clear();
|
||||
|
|
@ -212,15 +289,43 @@ impl Painter {
|
|||
let min = *pos;
|
||||
let max = *pos + *size;
|
||||
|
||||
// TODO: rounded corners
|
||||
path_points.push(vec2(min.x, min.y));
|
||||
path_normals.push(vec2(-1.0, -1.0));
|
||||
path_points.push(vec2(max.x, min.y));
|
||||
path_normals.push(vec2(1.0, -1.0));
|
||||
path_points.push(vec2(max.x, max.y));
|
||||
path_normals.push(vec2(1.0, 1.0));
|
||||
path_points.push(vec2(min.x, max.y));
|
||||
path_normals.push(vec2(-1.0, 1.0));
|
||||
let cr = corner_radius.min(size.x * 0.5).min(size.y * 0.5);
|
||||
|
||||
if cr < 1.0 {
|
||||
path_points.push(vec2(min.x, min.y));
|
||||
path_normals.push(vec2(-1.0, -1.0));
|
||||
path_points.push(vec2(max.x, min.y));
|
||||
path_normals.push(vec2(1.0, -1.0));
|
||||
path_points.push(vec2(max.x, max.y));
|
||||
path_normals.push(vec2(1.0, 1.0));
|
||||
path_points.push(vec2(min.x, max.y));
|
||||
path_normals.push(vec2(-1.0, 1.0));
|
||||
} else {
|
||||
let n = 8;
|
||||
|
||||
let mut add_arc = |c, quadrant| {
|
||||
let quadrant = quadrant as f32;
|
||||
|
||||
const RIGHT_ANGLE: f32 = TAU / 4.0;
|
||||
for i in 0..=n {
|
||||
let angle = remap(
|
||||
i as f32,
|
||||
0.0,
|
||||
n as f32,
|
||||
quadrant * RIGHT_ANGLE,
|
||||
(quadrant + 1.0) * RIGHT_ANGLE,
|
||||
);
|
||||
let normal = vec2(angle.cos(), angle.sin());
|
||||
path_points.push(c + cr * normal);
|
||||
path_normals.push(normal);
|
||||
}
|
||||
};
|
||||
|
||||
add_arc(vec2(max.x - cr, max.y - cr), 0);
|
||||
add_arc(vec2(min.x + cr, max.y - cr), 1);
|
||||
add_arc(vec2(min.x + cr, min.y + cr), 2);
|
||||
add_arc(vec2(max.x - cr, min.y + cr), 3);
|
||||
}
|
||||
|
||||
if let Some(color) = fill_color {
|
||||
frame.fill_closed_path(&path_points, &path_normals, *color);
|
||||
|
|
|
|||
|
|
@ -59,6 +59,15 @@ pub struct Color {
|
|||
|
||||
impl Color {
|
||||
pub const WHITE: Color = srgba(255, 255, 255, 255);
|
||||
|
||||
pub fn transparent(self) -> Color {
|
||||
Color {
|
||||
r: self.r,
|
||||
g: self.g,
|
||||
b: self.b,
|
||||
a: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn srgba(r: u8, g: u8, b: u8, a: u8) -> Color {
|
||||
|
|
|
|||
Loading…
Reference in New Issue