Rounded corners and antialiasing

This commit is contained in:
Emil Ernerfeldt 2019-01-05 20:14:16 +01:00
parent cf495be002
commit ad352e4a1e
5 changed files with 170 additions and 332 deletions

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@ -1,75 +1,3 @@
// ----------------------------------------------------------------------------
// Canvas painting:
function style_from_color(color) {
return "rgba(" + color.r + ", " + color.g + ", " + color.b + ", " + color.a / 255.0 + ")";
}
function paint_command(canvas, cmd) {
var ctx = canvas.getContext("2d");
// console.log(`cmd: ${JSON.stringify(cmd)}`);
switch (cmd.kind) {
case "circle":
ctx.beginPath();
ctx.arc(cmd.center.x, cmd.center.y, cmd.radius, 0, 2 * Math.PI, false);
if (cmd.fill_color) {
ctx.fillStyle = style_from_color(cmd.fill_color);
ctx.fill();
}
if (cmd.outline) {
ctx.lineWidth = cmd.outline.width;
ctx.strokeStyle = style_from_color(cmd.outline.color);
ctx.stroke();
}
return;
case "clear":
ctx.fillStyle = style_from_color(cmd.fill_color);
ctx.clearRect(0, 0, canvas.width, canvas.height);
return;
case "line":
ctx.beginPath();
ctx.moveTo(cmd.points[0].x, cmd.points[0].y);
for (var _i = 0, _a = cmd.points; _i < _a.length; _i++) {
var point = _a[_i];
ctx.lineTo(point.x, point.y);
}
ctx.lineWidth = cmd.width;
ctx.strokeStyle = style_from_color(cmd.color);
ctx.stroke();
return;
case "rect":
var x = cmd.pos.x;
var y = cmd.pos.y;
var width = cmd.size.x;
var height = cmd.size.y;
var r = Math.min(cmd.corner_radius, width / 2, height / 2);
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + width - r, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + r);
ctx.lineTo(x + width, y + height - r);
ctx.quadraticCurveTo(x + width, y + height, x + width - r, y + height);
ctx.lineTo(x + r, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
if (cmd.fill_color) {
ctx.fillStyle = style_from_color(cmd.fill_color);
ctx.fill();
}
if (cmd.outline) {
ctx.lineWidth = cmd.outline.width;
ctx.strokeStyle = style_from_color(cmd.outline.color);
ctx.stroke();
}
return;
case "text":
ctx.fillStyle = style_from_color(cmd.fill_color);
ctx.font = cmd.font_size + "px " + cmd.font_name;
ctx.textBaseline = "middle";
ctx.fillText(cmd.text, cmd.pos.x, cmd.pos.y);
return;
}
}
// we'll defer our execution until the wasm is ready to go
function wasm_loaded() {
console.log("wasm loaded");
@ -79,55 +7,24 @@ function wasm_loaded() {
// initialization and return to us a promise when it's done
wasm_bindgen("./emgui_wasm_bg.wasm")
.then(wasm_loaded)["catch"](console.error);
function rust_gui(input) {
return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
}
// ----------------------------------------------------------------------------
function js_gui(input) {
var commands = [];
commands.push({
fillStyle: "#111111",
kind: "clear"
});
commands.push({
fillStyle: "#ff1111",
kind: "rect",
pos: { x: 100, y: 100 },
radius: 20,
size: { x: 200, y: 100 }
});
return commands;
}
var WEB_GL = true;
var g_webgl_painter = null;
function paint_gui(canvas, input) {
if (WEB_GL) {
if (g_webgl_painter === null) {
g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
}
wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
}
else {
var commands = rust_gui(input);
for (var _i = 0, commands_1 = commands; _i < commands_1.length; _i++) {
var cmd = commands_1[_i];
commands.unshift({
fill_color: { r: 0, g: 0, b: 0, a: 0 },
kind: "clear"
});
paint_command(canvas, cmd);
}
if (g_webgl_painter === null) {
g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
}
wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
}
// ----------------------------------------------------------------------------
var g_mouse_pos = { x: -1000.0, y: -1000.0 };
var g_mouse_down = false;
function auto_resize_canvas(canvas) {
if (WEB_GL) {
if (true) {
canvas.setAttribute("width", window.innerWidth);
canvas.setAttribute("height", window.innerHeight);
}
else {
// TODO: this stuff
var pixels_per_point = window.devicePixelRatio || 1;
var ctx = canvas.getContext("2d");
ctx.scale(pixels_per_point, pixels_per_point);

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@ -3,145 +3,6 @@ interface Vec2 {
y: number;
}
// ----------------------------------------------------------------------------
// Paint module:
/// 0-255 sRGBA
interface Color {
r: number;
g: number;
b: number;
a: number;
}
interface Outline {
color: Color;
width: number;
}
interface Clear {
kind: "clear";
fill_color: Color;
}
interface Line {
kind: "line";
color: Color;
points: Vec2[];
width: number;
}
interface Circle {
kind: "circle";
center: Vec2;
fill_color: Color | null;
outline: Outline | null;
radius: number;
}
interface Rect {
kind: "rect";
corner_radius: number;
fill_color: Color | null;
outline: Outline | null;
pos: Vec2;
size: Vec2;
}
interface Text {
kind: "text";
fill_color: Color | null;
font_name: string; // e.g. "Palatino"
font_size: number; // Height in pixels, e.g. 12
pos: Vec2;
stroke_color: Color | null;
text: string;
}
type PaintCmd = Circle | Clear | Line | Rect | Text;
// ----------------------------------------------------------------------------
// Canvas painting:
function style_from_color(color: Color): string {
return `rgba(${color.r}, ${color.g}, ${color.b}, ${color.a / 255.0})`;
}
function paint_command(canvas, cmd: PaintCmd) {
const ctx = canvas.getContext("2d");
// console.log(`cmd: ${JSON.stringify(cmd)}`);
switch (cmd.kind) {
case "circle":
ctx.beginPath();
ctx.arc(cmd.center.x, cmd.center.y, cmd.radius, 0, 2 * Math.PI, false);
if (cmd.fill_color) {
ctx.fillStyle = style_from_color(cmd.fill_color);
ctx.fill();
}
if (cmd.outline) {
ctx.lineWidth = cmd.outline.width;
ctx.strokeStyle = style_from_color(cmd.outline.color);
ctx.stroke();
}
return;
case "clear":
ctx.fillStyle = style_from_color(cmd.fill_color);
ctx.clearRect(0, 0, canvas.width, canvas.height);
return;
case "line":
ctx.beginPath();
ctx.moveTo(cmd.points[0].x, cmd.points[0].y);
for (const point of cmd.points) {
ctx.lineTo(point.x, point.y);
}
ctx.lineWidth = cmd.width;
ctx.strokeStyle = style_from_color(cmd.color);
ctx.stroke();
return;
case "rect":
const x = cmd.pos.x;
const y = cmd.pos.y;
const width = cmd.size.x;
const height = cmd.size.y;
const r = Math.min(cmd.corner_radius, width / 2, height / 2);
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + width - r, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + r);
ctx.lineTo(x + width, y + height - r);
ctx.quadraticCurveTo(x + width, y + height, x + width - r, y + height);
ctx.lineTo(x + r, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
if (cmd.fill_color) {
ctx.fillStyle = style_from_color(cmd.fill_color);
ctx.fill();
}
if (cmd.outline) {
ctx.lineWidth = cmd.outline.width;
ctx.strokeStyle = style_from_color(cmd.outline.color);
ctx.stroke();
}
return;
case "text":
ctx.fillStyle = style_from_color(cmd.fill_color);
ctx.font = `${cmd.font_size}px ${cmd.font_name}`;
ctx.textBaseline = "middle";
ctx.fillText(cmd.text, cmd.pos.x, cmd.pos.y);
return;
}
}
// ----------------------------------------------------------------------------
/// What the integration gives to the gui.
interface RawInput {
/// Is the button currently down?
@ -171,50 +32,15 @@ wasm_bindgen("./emgui_wasm_bg.wasm")
.then(wasm_loaded)
.catch(console.error);
function rust_gui(input: RawInput): PaintCmd[] {
return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
}
// ----------------------------------------------------------------------------
function js_gui(input: RawInput): PaintCmd[] {
const commands = [];
commands.push({
fillStyle: "#111111",
kind: "clear",
});
commands.push({
fillStyle: "#ff1111",
kind: "rect",
pos: { x: 100, y: 100 },
radius: 20,
size: { x: 200, y: 100 },
});
return commands;
}
const WEB_GL = true;
let g_webgl_painter = null;
function paint_gui(canvas, input: RawInput) {
if (WEB_GL) {
if (g_webgl_painter === null) {
g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
}
wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
} else {
const commands = rust_gui(input);
for (const cmd of commands) {
commands.unshift({
fill_color: { r: 0, g: 0, b: 0, a: 0 },
kind: "clear",
});
paint_command(canvas, cmd);
}
if (g_webgl_painter === null) {
g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
}
wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
}
// ----------------------------------------------------------------------------
@ -223,10 +49,11 @@ let g_mouse_pos = { x: -1000.0, y: -1000.0 };
let g_mouse_down = false;
function auto_resize_canvas(canvas) {
if (WEB_GL) {
if (true) {
canvas.setAttribute("width", window.innerWidth);
canvas.setAttribute("height", window.innerHeight);
} else {
// TODO: this stuff
const pixels_per_point = window.devicePixelRatio || 1;
const ctx = canvas.getContext("2d");

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@ -1,5 +1,8 @@
#![allow(unused_variables)]
const ANTI_ALIAS: bool = true;
const AA_SIZE: f32 = 1.0;
/// Outputs render info in a format suitable for e.g. OpenGL.
use crate::{
font::Font,
@ -33,15 +36,17 @@ pub enum PathType {
use self::PathType::*;
impl Frame {
fn triangle(&mut self, a: u32, b: u32, c: u32) {
self.indices.push(a);
self.indices.push(b);
self.indices.push(c);
}
/// Uniformly colored rectangle
pub fn add_rect(&mut self, top_left: Vertex, bottom_right: Vertex) {
let idx = self.vertices.len() as u32;
self.indices.push(idx + 0);
self.indices.push(idx + 1);
self.indices.push(idx + 2);
self.indices.push(idx + 2);
self.indices.push(idx + 1);
self.indices.push(idx + 3);
self.triangle(idx + 0, idx + 1, idx + 2);
self.triangle(idx + 2, idx + 1, idx + 3);
let top_right = Vertex {
pos: vec2(bottom_right.pos.x, top_left.pos.y),
@ -60,19 +65,37 @@ impl Frame {
}
pub fn fill_closed_path(&mut self, points: &[Vec2], normals: &[Vec2], color: Color) {
// TODO: use normals for anti-aliasing
assert_eq!(points.len(), normals.len());
let n = points.len() as u32;
let idx = self.vertices.len() as u32;
self.vertices.extend(points.iter().map(|&pos| Vertex {
let vert = |pos, color| Vertex {
pos,
uv: (0, 0),
color,
}));
for i in 2..n {
self.indices.push(idx);
self.indices.push(idx + i - 1);
self.indices.push(idx + i);
};
if ANTI_ALIAS {
let color_outer = color.transparent();
let idx_inner = self.vertices.len() as u32;
let idx_outer = idx_inner + 1;
for i in 2..n {
self.triangle(idx_inner + 2 * (i - 1), idx_inner, idx_inner + 2 * i);
}
let mut i0 = n - 1;
for i1 in 0..n {
let dm = normals[i1 as usize] * AA_SIZE * 0.5;
self.vertices.push(vert(points[i1 as usize] - dm, color));
self.vertices
.push(vert(points[i1 as usize] + dm, color_outer));
self.triangle(idx_inner + i1 * 2, idx_inner + i0 * 2, idx_outer + 2 * i0);
self.triangle(idx_outer + i0 * 2, idx_outer + i1 * 2, idx_inner + 2 * i1);
i0 = i1;
}
} else {
let idx = self.vertices.len() as u32;
self.vertices
.extend(points.iter().map(|&pos| vert(pos, color)));
for i in 2..n {
self.triangle(idx, idx + i - 1, idx + i);
}
}
}
@ -84,33 +107,87 @@ impl Frame {
color: Color,
width: f32,
) {
// TODO: anti-aliasing
assert_eq!(points.len(), normals.len());
let n = points.len() as u32;
let hw = width / 2.0;
let idx = self.vertices.len() as u32;
let last_index = if path_type == Closed { n } else { n - 1 };
for i in 0..last_index {
self.indices.push(idx + (2 * i + 0) % (2 * n));
self.indices.push(idx + (2 * i + 1) % (2 * n));
self.indices.push(idx + (2 * i + 2) % (2 * n));
self.indices.push(idx + (2 * i + 2) % (2 * n));
self.indices.push(idx + (2 * i + 1) % (2 * n));
self.indices.push(idx + (2 * i + 3) % (2 * n));
}
for (&p, &n) in points.iter().zip(normals) {
self.vertices.push(Vertex {
pos: p + hw * n,
uv: (0, 0),
color,
});
self.vertices.push(Vertex {
pos: p - hw * n,
uv: (0, 0),
color,
});
let vert = |pos, color| Vertex {
pos,
uv: (0, 0),
color,
};
if ANTI_ALIAS {
let color_outer = color.transparent();
let thin_line = width <= 1.0;
let mut color_inner = color;
if thin_line {
// Fade out as it gets thinner:
color_inner.a = (color_inner.a as f32 * width).round() as u8;
}
// TODO: line caps ?
let mut i0 = n - 1;
for i1 in 0..n {
let connect_with_previous = path_type == PathType::Closed || i1 > 0;
if thin_line {
let hw = (width - AA_SIZE) * 0.5;
let p = points[i1 as usize];
let n = normals[i1 as usize];
self.vertices.push(vert(p + n * AA_SIZE, color_outer));
self.vertices.push(vert(p, color_inner));
self.vertices.push(vert(p - n * AA_SIZE, color_outer));
if connect_with_previous {
self.triangle(idx + 3 * i0 + 0, idx + 3 * i0 + 1, idx + 3 * i1 + 0);
self.triangle(idx + 3 * i0 + 1, idx + 3 * i1 + 0, idx + 3 * i1 + 1);
self.triangle(idx + 3 * i0 + 1, idx + 3 * i0 + 2, idx + 3 * i1 + 1);
self.triangle(idx + 3 * i0 + 2, idx + 3 * i1 + 1, idx + 3 * i1 + 2);
}
} else {
let hw = (width - AA_SIZE) * 0.5;
let p = points[i1 as usize];
let n = normals[i1 as usize];
self.vertices
.push(vert(p + n * (hw + AA_SIZE), color_outer));
self.vertices.push(vert(p + n * (hw + 0.0), color_inner));
self.vertices.push(vert(p - n * (hw + 0.0), color_inner));
self.vertices
.push(vert(p - n * (hw + AA_SIZE), color_outer));
if connect_with_previous {
self.triangle(idx + 4 * i0 + 0, idx + 4 * i0 + 1, idx + 4 * i1 + 0);
self.triangle(idx + 4 * i0 + 1, idx + 4 * i1 + 0, idx + 4 * i1 + 1);
self.triangle(idx + 4 * i0 + 1, idx + 4 * i0 + 2, idx + 4 * i1 + 1);
self.triangle(idx + 4 * i0 + 2, idx + 4 * i1 + 1, idx + 4 * i1 + 2);
self.triangle(idx + 4 * i0 + 2, idx + 4 * i0 + 3, idx + 4 * i1 + 2);
self.triangle(idx + 4 * i0 + 3, idx + 4 * i1 + 2, idx + 4 * i1 + 3);
}
}
i0 = i1;
}
} else {
let last_index = if path_type == Closed { n } else { n - 1 };
for i in 0..last_index {
self.triangle(
idx + (2 * i + 0) % (2 * n),
idx + (2 * i + 1) % (2 * n),
idx + (2 * i + 2) % (2 * n),
);
self.triangle(
idx + (2 * i + 2) % (2 * n),
idx + (2 * i + 1) % (2 * n),
idx + (2 * i + 3) % (2 * n),
);
}
for (&p, &n) in points.iter().zip(normals) {
self.vertices.push(vert(p + hw * n, color));
self.vertices.push(vert(p - hw * n, color));
}
}
}
}
@ -200,11 +277,11 @@ impl Painter {
}
}
PaintCmd::Rect {
corner_radius,
fill_color,
outline,
pos,
size,
..
} => {
path_points.clear();
path_normals.clear();
@ -212,15 +289,43 @@ impl Painter {
let min = *pos;
let max = *pos + *size;
// TODO: rounded corners
path_points.push(vec2(min.x, min.y));
path_normals.push(vec2(-1.0, -1.0));
path_points.push(vec2(max.x, min.y));
path_normals.push(vec2(1.0, -1.0));
path_points.push(vec2(max.x, max.y));
path_normals.push(vec2(1.0, 1.0));
path_points.push(vec2(min.x, max.y));
path_normals.push(vec2(-1.0, 1.0));
let cr = corner_radius.min(size.x * 0.5).min(size.y * 0.5);
if cr < 1.0 {
path_points.push(vec2(min.x, min.y));
path_normals.push(vec2(-1.0, -1.0));
path_points.push(vec2(max.x, min.y));
path_normals.push(vec2(1.0, -1.0));
path_points.push(vec2(max.x, max.y));
path_normals.push(vec2(1.0, 1.0));
path_points.push(vec2(min.x, max.y));
path_normals.push(vec2(-1.0, 1.0));
} else {
let n = 8;
let mut add_arc = |c, quadrant| {
let quadrant = quadrant as f32;
const RIGHT_ANGLE: f32 = TAU / 4.0;
for i in 0..=n {
let angle = remap(
i as f32,
0.0,
n as f32,
quadrant * RIGHT_ANGLE,
(quadrant + 1.0) * RIGHT_ANGLE,
);
let normal = vec2(angle.cos(), angle.sin());
path_points.push(c + cr * normal);
path_normals.push(normal);
}
};
add_arc(vec2(max.x - cr, max.y - cr), 0);
add_arc(vec2(min.x + cr, max.y - cr), 1);
add_arc(vec2(min.x + cr, min.y + cr), 2);
add_arc(vec2(max.x - cr, min.y + cr), 3);
}
if let Some(color) = fill_color {
frame.fill_closed_path(&path_points, &path_normals, *color);

View File

@ -59,6 +59,15 @@ pub struct Color {
impl Color {
pub const WHITE: Color = srgba(255, 255, 255, 255);
pub fn transparent(self) -> Color {
Color {
r: self.r,
g: self.g,
b: self.b,
a: 0,
}
}
}
pub const fn srgba(r: u8, g: u8, b: u8, a: u8) -> Color {