Add `epaint::Brush` for controlling `RectShape` texturing (#5565)
Also wraps `Shape::Mesh` in an `Arc`. No new features, but decreases size of `Shape` from 72 bytes to 64.
This commit is contained in:
parent
72ac2113dd
commit
aeea70d9e7
|
|
@ -9,7 +9,7 @@ use epaint::{
|
|||
use crate::{
|
||||
load::{Bytes, SizeHint, SizedTexture, TextureLoadResult, TexturePoll},
|
||||
pos2, Color32, Context, Id, Mesh, Painter, Rect, Response, Rounding, Sense, Shape, Spinner,
|
||||
Stroke, TextStyle, TextureOptions, Ui, Vec2, Widget, WidgetInfo, WidgetType,
|
||||
TextStyle, TextureOptions, Ui, Vec2, Widget, WidgetInfo, WidgetType,
|
||||
};
|
||||
|
||||
/// A widget which displays an image.
|
||||
|
|
@ -822,15 +822,10 @@ pub fn paint_texture_at(
|
|||
painter.add(Shape::mesh(mesh));
|
||||
}
|
||||
None => {
|
||||
painter.add(RectShape {
|
||||
rect,
|
||||
rounding: options.rounding,
|
||||
fill: options.tint,
|
||||
stroke: Stroke::NONE,
|
||||
blur_width: 0.0,
|
||||
fill_texture_id: texture.id,
|
||||
uv: options.uv,
|
||||
});
|
||||
painter.add(
|
||||
RectShape::filled(rect, options.rounding, options.tint)
|
||||
.with_texture(texture.id, options.uv),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,19 @@
|
|||
use crate::{Rect, TextureId};
|
||||
|
||||
/// Controls texturing of a [`crate::RectShape`].
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
|
||||
pub struct Brush {
|
||||
/// If the rect should be filled with a texture, which one?
|
||||
///
|
||||
/// The texture is multiplied with [`crate::RectShape::fill`].
|
||||
pub fill_texture_id: TextureId,
|
||||
|
||||
/// What UV coordinates to use for the texture?
|
||||
///
|
||||
/// To display a texture, set [`Self::fill_texture_id`],
|
||||
/// and set this to `Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0))`.
|
||||
///
|
||||
/// Use [`Rect::ZERO`] to turn off texturing.
|
||||
pub uv: Rect,
|
||||
}
|
||||
|
|
@ -23,6 +23,7 @@
|
|||
#![allow(clippy::float_cmp)]
|
||||
#![allow(clippy::manual_range_contains)]
|
||||
|
||||
mod brush;
|
||||
pub mod color;
|
||||
pub mod image;
|
||||
mod margin;
|
||||
|
|
@ -44,6 +45,7 @@ pub mod util;
|
|||
mod viewport;
|
||||
|
||||
pub use self::{
|
||||
brush::Brush,
|
||||
color::ColorMode,
|
||||
image::{ColorImage, FontImage, ImageData, ImageDelta},
|
||||
margin::Margin,
|
||||
|
|
|
|||
|
|
@ -64,8 +64,7 @@ pub fn adjust_colors(
|
|||
fill,
|
||||
stroke,
|
||||
blur_width: _,
|
||||
fill_texture_id: _,
|
||||
uv: _,
|
||||
brush: _,
|
||||
}) => {
|
||||
adjust_color(fill);
|
||||
adjust_color(&mut stroke.color);
|
||||
|
|
@ -87,7 +86,7 @@ pub fn adjust_colors(
|
|||
}
|
||||
|
||||
if !galley.is_empty() {
|
||||
let galley = std::sync::Arc::make_mut(galley);
|
||||
let galley = Arc::make_mut(galley);
|
||||
for row in &mut galley.rows {
|
||||
for vertex in &mut row.visuals.mesh.vertices {
|
||||
adjust_color(&mut vertex.color);
|
||||
|
|
@ -96,11 +95,13 @@ pub fn adjust_colors(
|
|||
}
|
||||
}
|
||||
|
||||
Shape::Mesh(Mesh {
|
||||
indices: _,
|
||||
vertices,
|
||||
texture_id: _,
|
||||
}) => {
|
||||
Shape::Mesh(mesh) => {
|
||||
let Mesh {
|
||||
indices: _,
|
||||
vertices,
|
||||
texture_id: _,
|
||||
} = Arc::make_mut(mesh);
|
||||
|
||||
for v in vertices {
|
||||
adjust_color(&mut v.color);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use crate::*;
|
||||
|
||||
/// How to paint a rectangle.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
|
||||
pub struct RectShape {
|
||||
pub rect: Rect,
|
||||
|
|
@ -28,18 +30,23 @@ pub struct RectShape {
|
|||
/// The blur is currently implemented using a simple linear blur in sRGBA gamma space.
|
||||
pub blur_width: f32,
|
||||
|
||||
/// If the rect should be filled with a texture, which one?
|
||||
/// Controls texturing, if any.
|
||||
///
|
||||
/// The texture is multiplied with [`Self::fill`].
|
||||
pub fill_texture_id: TextureId,
|
||||
/// Since most rectangles do not have a texture, this is optional and in an `Arc`,
|
||||
/// so that [`RectShape`] is kept small..
|
||||
pub brush: Option<Arc<Brush>>,
|
||||
}
|
||||
|
||||
/// What UV coordinates to use for the texture?
|
||||
///
|
||||
/// To display a texture, set [`Self::fill_texture_id`],
|
||||
/// and set this to `Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0))`.
|
||||
///
|
||||
/// Use [`Rect::ZERO`] to turn off texturing.
|
||||
pub uv: Rect,
|
||||
#[test]
|
||||
fn rect_shape_size() {
|
||||
assert_eq!(
|
||||
std::mem::size_of::<RectShape>(), 48,
|
||||
"RectShape changed size! If it shrank - good! Update this test. If it grew - bad! Try to find a way to avoid it."
|
||||
);
|
||||
assert!(
|
||||
std::mem::size_of::<RectShape>() <= 64,
|
||||
"RectShape is getting way too big!"
|
||||
);
|
||||
}
|
||||
|
||||
impl RectShape {
|
||||
|
|
@ -57,8 +64,7 @@ impl RectShape {
|
|||
fill: fill_color.into(),
|
||||
stroke: stroke.into(),
|
||||
blur_width: 0.0,
|
||||
fill_texture_id: Default::default(),
|
||||
uv: Rect::ZERO,
|
||||
brush: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -68,29 +74,14 @@ impl RectShape {
|
|||
rounding: impl Into<Rounding>,
|
||||
fill_color: impl Into<Color32>,
|
||||
) -> Self {
|
||||
Self {
|
||||
rect,
|
||||
rounding: rounding.into(),
|
||||
fill: fill_color.into(),
|
||||
stroke: Default::default(),
|
||||
blur_width: 0.0,
|
||||
fill_texture_id: Default::default(),
|
||||
uv: Rect::ZERO,
|
||||
}
|
||||
Self::new(rect, rounding, fill_color, Stroke::NONE)
|
||||
}
|
||||
|
||||
/// The stroke extends _outside_ the [`Rect`].
|
||||
#[inline]
|
||||
pub fn stroke(rect: Rect, rounding: impl Into<Rounding>, stroke: impl Into<Stroke>) -> Self {
|
||||
Self {
|
||||
rect,
|
||||
rounding: rounding.into(),
|
||||
fill: Default::default(),
|
||||
stroke: stroke.into(),
|
||||
blur_width: 0.0,
|
||||
fill_texture_id: Default::default(),
|
||||
uv: Rect::ZERO,
|
||||
}
|
||||
let fill = Color32::TRANSPARENT;
|
||||
Self::new(rect, rounding, fill, stroke)
|
||||
}
|
||||
|
||||
/// If larger than zero, the edges of the rectangle
|
||||
|
|
@ -105,6 +96,16 @@ impl RectShape {
|
|||
self
|
||||
}
|
||||
|
||||
/// Set the texture to use when painting this rectangle, if any.
|
||||
#[inline]
|
||||
pub fn with_texture(mut self, fill_texture_id: TextureId, uv: Rect) -> Self {
|
||||
self.brush = Some(Arc::new(Brush {
|
||||
fill_texture_id,
|
||||
uv,
|
||||
}));
|
||||
self
|
||||
}
|
||||
|
||||
/// The visual bounding rectangle (includes stroke width)
|
||||
#[inline]
|
||||
pub fn visual_bounding_rect(&self) -> Rect {
|
||||
|
|
@ -115,6 +116,15 @@ impl RectShape {
|
|||
self.rect.expand(width + self.blur_width / 2.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// The texture to use when painting this rectangle, if any.
|
||||
///
|
||||
/// If no texture is set, this will return [`TextureId::default`].
|
||||
pub fn fill_texture_id(&self) -> TextureId {
|
||||
self.brush
|
||||
.as_ref()
|
||||
.map_or_else(TextureId::default, |brush| brush.fill_texture_id)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<RectShape> for Shape {
|
||||
|
|
|
|||
|
|
@ -56,7 +56,9 @@ pub enum Shape {
|
|||
/// A general triangle mesh.
|
||||
///
|
||||
/// Can be used to display images.
|
||||
Mesh(Mesh),
|
||||
///
|
||||
/// Wrapped in an [`Arc`] to minimize the size of [`Shape`].
|
||||
Mesh(Arc<Mesh>),
|
||||
|
||||
/// A quadratic [Bézier Curve](https://en.wikipedia.org/wiki/B%C3%A9zier_curve).
|
||||
QuadraticBezier(QuadraticBezierShape),
|
||||
|
|
@ -68,6 +70,18 @@ pub enum Shape {
|
|||
Callback(PaintCallback),
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shape_size() {
|
||||
assert_eq!(
|
||||
std::mem::size_of::<Shape>(), 64,
|
||||
"Shape changed size! If it shrank - good! Update this test. If it grew - bad! Try to find a way to avoid it."
|
||||
);
|
||||
assert!(
|
||||
std::mem::size_of::<Shape>() <= 64,
|
||||
"Shape is getting way too big!"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shape_impl_send_sync() {
|
||||
fn assert_send_sync<T: Send + Sync>() {}
|
||||
|
|
@ -84,6 +98,13 @@ impl From<Vec<Self>> for Shape {
|
|||
impl From<Mesh> for Shape {
|
||||
#[inline(always)]
|
||||
fn from(mesh: Mesh) -> Self {
|
||||
Self::Mesh(mesh.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Arc<Mesh>> for Shape {
|
||||
#[inline(always)]
|
||||
fn from(mesh: Arc<Mesh>) -> Self {
|
||||
Self::Mesh(mesh)
|
||||
}
|
||||
}
|
||||
|
|
@ -314,7 +335,8 @@ impl Shape {
|
|||
}
|
||||
|
||||
#[inline]
|
||||
pub fn mesh(mesh: Mesh) -> Self {
|
||||
pub fn mesh(mesh: impl Into<Arc<Mesh>>) -> Self {
|
||||
let mesh = mesh.into();
|
||||
debug_assert!(mesh.is_valid());
|
||||
Self::Mesh(mesh)
|
||||
}
|
||||
|
|
@ -369,7 +391,7 @@ impl Shape {
|
|||
if let Self::Mesh(mesh) = self {
|
||||
mesh.texture_id
|
||||
} else if let Self::Rect(rect_shape) = self {
|
||||
rect_shape.fill_texture_id
|
||||
rect_shape.fill_texture_id()
|
||||
} else {
|
||||
crate::TextureId::default()
|
||||
}
|
||||
|
|
@ -446,7 +468,7 @@ impl Shape {
|
|||
galley.rect = transform.scaling * galley.rect;
|
||||
}
|
||||
Self::Mesh(mesh) => {
|
||||
mesh.transform(transform);
|
||||
Arc::make_mut(mesh).transform(transform);
|
||||
}
|
||||
Self::QuadraticBezier(bezier_shape) => {
|
||||
bezier_shape.points[0] = transform * bezier_shape.points[0];
|
||||
|
|
|
|||
|
|
@ -1406,7 +1406,7 @@ impl Tessellator {
|
|||
return;
|
||||
}
|
||||
|
||||
out.append(mesh);
|
||||
out.append_ref(&mesh);
|
||||
}
|
||||
Shape::LineSegment { points, stroke } => {
|
||||
self.tessellate_line_segment(points, stroke, out);
|
||||
|
|
@ -1693,14 +1693,14 @@ impl Tessellator {
|
|||
/// * `rect`: the rectangle to tessellate.
|
||||
/// * `out`: triangles are appended to this.
|
||||
pub fn tessellate_rect(&mut self, rect: &RectShape, out: &mut Mesh) {
|
||||
let brush = rect.brush.as_ref();
|
||||
let RectShape {
|
||||
mut rect,
|
||||
mut rounding,
|
||||
fill,
|
||||
stroke,
|
||||
mut blur_width,
|
||||
fill_texture_id,
|
||||
uv,
|
||||
..
|
||||
} = *rect;
|
||||
|
||||
if self.options.coarse_tessellation_culling
|
||||
|
|
@ -1775,7 +1775,11 @@ impl Tessellator {
|
|||
path.add_line_loop(&self.scratchpad_points);
|
||||
let path_stroke = PathStroke::from(stroke).outside();
|
||||
|
||||
if uv.is_positive() {
|
||||
if let Some(brush) = brush {
|
||||
let crate::Brush {
|
||||
fill_texture_id,
|
||||
uv,
|
||||
} = **brush;
|
||||
// Textured
|
||||
let uv_from_pos = |p: Pos2| {
|
||||
pos2(
|
||||
|
|
@ -2173,7 +2177,7 @@ impl Tessellator {
|
|||
|
||||
profiling::scope!("distribute results", tessellated.len().to_string());
|
||||
for (index, mesh) in tessellated {
|
||||
shapes[index].shape = Shape::Mesh(mesh);
|
||||
shapes[index].shape = Shape::Mesh(mesh.into());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue