Implement `Default` for `ThemePreference` (#5702)
Convenient if you store it in an options struct in your app, want to reset it, etc. * ~Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>~ * [x] I have followed the instructions in the PR template
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@ -322,7 +322,7 @@ impl Default for Options {
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Self {
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Self {
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dark_style: std::sync::Arc::new(Theme::Dark.default_style()),
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dark_style: std::sync::Arc::new(Theme::Dark.default_style()),
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light_style: std::sync::Arc::new(Theme::Light.default_style()),
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light_style: std::sync::Arc::new(Theme::Light.default_style()),
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theme_preference: ThemePreference::System,
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theme_preference: Default::default(),
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fallback_theme: Theme::Dark,
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fallback_theme: Theme::Dark,
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system_theme: None,
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system_theme: None,
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zoom_factor: 1.0,
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zoom_factor: 1.0,
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@ -66,7 +66,7 @@ impl Theme {
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}
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}
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/// The user's theme preference.
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/// The user's theme preference.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub enum ThemePreference {
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pub enum ThemePreference {
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/// Dark mode: light text on a dark background.
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/// Dark mode: light text on a dark background.
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@ -76,6 +76,7 @@ pub enum ThemePreference {
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Light,
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Light,
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/// Follow the system's theme preference.
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/// Follow the system's theme preference.
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#[default]
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System,
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System,
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}
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}
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