Improved wgpu callbacks (#3253)
* Improved wgpu callbacks * update documentation on egui_wgpu callbacks * make shared callback resource map pub * make it nicer to create epaint::PaintCallback from egui_wgpu callback * constrain ClippedPrimitive lifetime to outlive wgpu::RenderPass * Revert callback resources to TypeMap, put finish_prepare on callback trait * doc string fixes
This commit is contained in:
parent
3c4223c6b1
commit
b896d641c5
|
|
@ -36,4 +36,4 @@ opt-level = 2
|
|||
|
||||
[workspace.dependencies]
|
||||
thiserror = "1.0.37"
|
||||
wgpu = { version = "0.17.0", features = ["fragile-send-sync-non-atomic-wasm"] }
|
||||
wgpu = "0.17.0"
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ pub use wgpu;
|
|||
|
||||
/// Low-level painting of [`egui`](https://github.com/emilk/egui) on [`wgpu`].
|
||||
pub mod renderer;
|
||||
pub use renderer::CallbackFn;
|
||||
pub use renderer::Renderer;
|
||||
pub use renderer::{Callback, CallbackResources, CallbackTrait};
|
||||
|
||||
/// Module for painting [`egui`](https://github.com/emilk/egui) with [`wgpu`] on [`winit`].
|
||||
#[cfg(feature = "winit")]
|
||||
|
|
|
|||
|
|
@ -1,107 +1,109 @@
|
|||
#![allow(unsafe_code)]
|
||||
|
||||
use std::num::NonZeroU64;
|
||||
use std::ops::Range;
|
||||
use std::{borrow::Cow, collections::HashMap};
|
||||
use std::{borrow::Cow, num::NonZeroU64, ops::Range};
|
||||
|
||||
use epaint::{ahash::HashMap, emath::NumExt, PaintCallbackInfo, Primitive, Vertex};
|
||||
|
||||
use type_map::concurrent::TypeMap;
|
||||
use wgpu;
|
||||
use wgpu::util::DeviceExt as _;
|
||||
|
||||
use epaint::{emath::NumExt, PaintCallbackInfo, Primitive, Vertex};
|
||||
// Only implements Send + Sync on wasm32 in order to allow storing wgpu resources on the type map.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub type CallbackResources = type_map::concurrent::TypeMap;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub type CallbackResources = type_map::TypeMap;
|
||||
|
||||
/// A callback function that can be used to compose an [`epaint::PaintCallback`] for custom WGPU
|
||||
/// rendering.
|
||||
///
|
||||
/// The callback is composed of two functions: `prepare` and `paint`:
|
||||
/// - `prepare` is called every frame before `paint`, and can use the passed-in
|
||||
/// [`wgpu::Device`] and [`wgpu::Buffer`] to allocate or modify GPU resources such as buffers.
|
||||
/// - `paint` is called after `prepare` and is given access to the [`wgpu::RenderPass`] so
|
||||
/// that it can issue draw commands into the same [`wgpu::RenderPass`] that is used for
|
||||
/// all other egui elements.
|
||||
///
|
||||
/// The final argument of both the `prepare` and `paint` callbacks is a the
|
||||
/// [`paint_callback_resources`][crate::renderer::Renderer::paint_callback_resources].
|
||||
/// `paint_callback_resources` has the same lifetime as the Egui render pass, so it can be used to
|
||||
/// store buffers, pipelines, and other information that needs to be accessed during the render
|
||||
/// pass.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// See the [`custom3d_wgpu`](https://github.com/emilk/egui/blob/master/crates/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
|
||||
pub struct CallbackFn {
|
||||
prepare: Box<PrepareCallback>,
|
||||
paint: Box<PaintCallback>,
|
||||
}
|
||||
pub struct Callback(Box<dyn CallbackTrait>);
|
||||
|
||||
type PrepareCallback = dyn Fn(
|
||||
&wgpu::Device,
|
||||
&wgpu::Queue,
|
||||
&mut wgpu::CommandEncoder,
|
||||
&mut TypeMap,
|
||||
) -> Vec<wgpu::CommandBuffer>
|
||||
+ Sync
|
||||
+ Send;
|
||||
|
||||
type PaintCallback =
|
||||
dyn for<'a, 'b> Fn(PaintCallbackInfo, &'a mut wgpu::RenderPass<'b>, &'b TypeMap) + Sync + Send;
|
||||
|
||||
impl Default for CallbackFn {
|
||||
fn default() -> Self {
|
||||
CallbackFn {
|
||||
prepare: Box::new(|_, _, _, _| Vec::new()),
|
||||
paint: Box::new(|_, _, _| ()),
|
||||
impl Callback {
|
||||
/// Creates a new [`epaint::PaintCallback`] from a callback trait instance.
|
||||
pub fn new_paint_callback(
|
||||
rect: epaint::emath::Rect,
|
||||
callback: impl CallbackTrait + 'static,
|
||||
) -> epaint::PaintCallback {
|
||||
epaint::PaintCallback {
|
||||
rect,
|
||||
callback: std::sync::Arc::new(Self(Box::new(callback))),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl CallbackFn {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
/// A callback trait that can be used to compose an [`epaint::PaintCallback`] via [`Callback`]
|
||||
/// for custom WGPU rendering.
|
||||
///
|
||||
/// Callbacks in [`Renderer`] are done in three steps:
|
||||
/// * [`CallbackTrait::prepare`]: called for all registered callbacks before the main egui render pass.
|
||||
/// * [`CallbackTrait::finish_prepare`]: called for all registered callbacks after all callbacks finished calling prepare.
|
||||
/// * [`CallbackTrait::paint`]: called for all registered callbacks during the main egui render pass.
|
||||
///
|
||||
/// Each callback has access to an instance of [`CallbackResources`] that is stored in the [`Renderer`].
|
||||
/// This can be used to store wgpu resources that need to be accessed during the [`CallbackTrait::paint`] step.
|
||||
///
|
||||
/// The callbacks implementing [`CallbackTrait`] itself must always be Send + Sync, but resources stored in
|
||||
/// [`Renderer::callback_resources`] are not required to implement Send + Sync when building for wasm.
|
||||
/// (this is because wgpu stores references to the JS heap in most of its resources which can not be shared with other threads).
|
||||
///
|
||||
///
|
||||
/// # Command submission
|
||||
///
|
||||
/// ## Command Encoder
|
||||
///
|
||||
/// The passed-in `CommandEncoder` is egui's and can be used directly to register
|
||||
/// wgpu commands for simple use cases.
|
||||
/// This allows reusing the same [`wgpu::CommandEncoder`] for all callbacks and egui
|
||||
/// rendering itself.
|
||||
///
|
||||
/// ## Command Buffers
|
||||
///
|
||||
/// For more complicated use cases, one can also return a list of arbitrary
|
||||
/// `CommandBuffer`s and have complete control over how they get created and fed.
|
||||
/// In particular, this gives an opportunity to parallelize command registration and
|
||||
/// prevents a faulty callback from poisoning the main wgpu pipeline.
|
||||
///
|
||||
/// When using eframe, the main egui command buffer, as well as all user-defined
|
||||
/// command buffers returned by this function, are guaranteed to all be submitted
|
||||
/// at once in a single call.
|
||||
///
|
||||
/// Command Buffers returned by [`CallbackTrait::finish_prepare`] will always be issued *after*
|
||||
/// those returned by [`CallbackTrait::prepare`].
|
||||
/// Order within command buffers returned by [`CallbackTrait::prepare`] is dependent
|
||||
/// on the order the respective [`epaint::Shape::Callback`]s were submitted in.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// See the [`custom3d_wgpu`](https://github.com/emilk/egui/blob/master/crates/egui_demo_app/src/apps/custom3d_wgpu.rs) demo source for a detailed usage example.
|
||||
pub trait CallbackTrait: Send + Sync {
|
||||
fn prepare(
|
||||
&self,
|
||||
_device: &wgpu::Device,
|
||||
_queue: &wgpu::Queue,
|
||||
_egui_encoder: &mut wgpu::CommandEncoder,
|
||||
_callback_resources: &mut CallbackResources,
|
||||
) -> Vec<wgpu::CommandBuffer> {
|
||||
Vec::new()
|
||||
}
|
||||
|
||||
/// Set the prepare callback.
|
||||
///
|
||||
/// The passed-in `CommandEncoder` is egui's and can be used directly to register
|
||||
/// wgpu commands for simple use cases.
|
||||
/// This allows reusing the same [`wgpu::CommandEncoder`] for all callbacks and egui
|
||||
/// rendering itself.
|
||||
///
|
||||
/// For more complicated use cases, one can also return a list of arbitrary
|
||||
/// `CommandBuffer`s and have complete control over how they get created and fed.
|
||||
/// In particular, this gives an opportunity to parallelize command registration and
|
||||
/// prevents a faulty callback from poisoning the main wgpu pipeline.
|
||||
///
|
||||
/// When using eframe, the main egui command buffer, as well as all user-defined
|
||||
/// command buffers returned by this function, are guaranteed to all be submitted
|
||||
/// at once in a single call.
|
||||
pub fn prepare<F>(mut self, prepare: F) -> Self
|
||||
where
|
||||
F: Fn(
|
||||
&wgpu::Device,
|
||||
&wgpu::Queue,
|
||||
&mut wgpu::CommandEncoder,
|
||||
&mut TypeMap,
|
||||
) -> Vec<wgpu::CommandBuffer>
|
||||
+ Sync
|
||||
+ Send
|
||||
+ 'static,
|
||||
{
|
||||
self.prepare = Box::new(prepare) as _;
|
||||
self
|
||||
/// Called after all [`CallbackTrait::prepare`] calls are done.
|
||||
fn finish_prepare(
|
||||
&self,
|
||||
_device: &wgpu::Device,
|
||||
_queue: &wgpu::Queue,
|
||||
_egui_encoder: &mut wgpu::CommandEncoder,
|
||||
_callback_resources: &mut CallbackResources,
|
||||
) -> Vec<wgpu::CommandBuffer> {
|
||||
Vec::new()
|
||||
}
|
||||
|
||||
/// Set the paint callback
|
||||
pub fn paint<F>(mut self, paint: F) -> Self
|
||||
where
|
||||
F: for<'a, 'b> Fn(PaintCallbackInfo, &'a mut wgpu::RenderPass<'b>, &'b TypeMap)
|
||||
+ Sync
|
||||
+ Send
|
||||
+ 'static,
|
||||
{
|
||||
self.paint = Box::new(paint) as _;
|
||||
self
|
||||
}
|
||||
/// Called after all [`CallbackTrait::finish_prepare`] calls are done.
|
||||
///
|
||||
/// It is given access to the [`wgpu::RenderPass`] so that it can issue draw commands
|
||||
/// into the same [`wgpu::RenderPass`] that is used for all other egui elements.
|
||||
fn paint<'a>(
|
||||
&'a self,
|
||||
info: PaintCallbackInfo,
|
||||
render_pass: &mut wgpu::RenderPass<'a>,
|
||||
callback_resources: &'a CallbackResources,
|
||||
);
|
||||
}
|
||||
|
||||
/// Information about the screen used for rendering.
|
||||
|
|
@ -164,9 +166,10 @@ pub struct Renderer {
|
|||
next_user_texture_id: u64,
|
||||
samplers: HashMap<epaint::textures::TextureOptions, wgpu::Sampler>,
|
||||
|
||||
/// Storage for use by [`epaint::PaintCallback`]'s that need to store resources such as render
|
||||
/// pipelines that must have the lifetime of the renderpass.
|
||||
pub paint_callback_resources: TypeMap,
|
||||
/// Storage for resources shared with all invocations of [`CallbackTrait`]'s methods.
|
||||
///
|
||||
/// See also [`CallbackTrait`].
|
||||
pub callback_resources: CallbackResources,
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
|
|
@ -346,10 +349,10 @@ impl Renderer {
|
|||
},
|
||||
uniform_bind_group,
|
||||
texture_bind_group_layout,
|
||||
textures: HashMap::new(),
|
||||
textures: HashMap::default(),
|
||||
next_user_texture_id: 0,
|
||||
samplers: HashMap::new(),
|
||||
paint_callback_resources: TypeMap::default(),
|
||||
samplers: HashMap::default(),
|
||||
callback_resources: CallbackResources::default(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -357,7 +360,7 @@ impl Renderer {
|
|||
pub fn render<'rp>(
|
||||
&'rp self,
|
||||
render_pass: &mut wgpu::RenderPass<'rp>,
|
||||
paint_jobs: &[epaint::ClippedPrimitive],
|
||||
paint_jobs: &'rp [epaint::ClippedPrimitive],
|
||||
screen_descriptor: &ScreenDescriptor,
|
||||
) {
|
||||
crate::profile_function!();
|
||||
|
|
@ -432,7 +435,7 @@ impl Renderer {
|
|||
}
|
||||
}
|
||||
Primitive::Callback(callback) => {
|
||||
let cbfn = if let Some(c) = callback.callback.downcast_ref::<CallbackFn>() {
|
||||
let cbfn = if let Some(c) = callback.callback.downcast_ref::<Callback>() {
|
||||
c
|
||||
} else {
|
||||
// We already warned in the `prepare` callback
|
||||
|
|
@ -467,7 +470,7 @@ impl Renderer {
|
|||
);
|
||||
}
|
||||
|
||||
(cbfn.paint)(
|
||||
cbfn.0.paint(
|
||||
PaintCallbackInfo {
|
||||
viewport: callback.rect,
|
||||
clip_rect: *clip_rect,
|
||||
|
|
@ -475,7 +478,7 @@ impl Renderer {
|
|||
screen_size_px: size_in_pixels,
|
||||
},
|
||||
render_pass,
|
||||
&self.paint_callback_resources,
|
||||
&self.callback_resources,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -751,7 +754,7 @@ impl Renderer {
|
|||
/// Uploads the uniform, vertex and index data used by the renderer.
|
||||
/// Should be called before `render()`.
|
||||
///
|
||||
/// Returns all user-defined command buffers gathered from prepare callbacks.
|
||||
/// Returns all user-defined command buffers gathered from [`CallbackTrait::prepare`] & [`CallbackTrait::finish_prepare`] callbacks.
|
||||
pub fn update_buffers(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
|
|
@ -778,7 +781,8 @@ impl Renderer {
|
|||
self.previous_uniform_buffer_content = uniform_buffer_content;
|
||||
}
|
||||
|
||||
// Determine how many vertices & indices need to be rendered.
|
||||
// Determine how many vertices & indices need to be rendered, and gather prepare callbacks
|
||||
let mut callbacks = Vec::new();
|
||||
let (vertex_count, index_count) = {
|
||||
crate::profile_scope!("count_vertices_indices");
|
||||
paint_jobs.iter().fold((0, 0), |acc, clipped_primitive| {
|
||||
|
|
@ -786,7 +790,14 @@ impl Renderer {
|
|||
Primitive::Mesh(mesh) => {
|
||||
(acc.0 + mesh.vertices.len(), acc.1 + mesh.indices.len())
|
||||
}
|
||||
Primitive::Callback(_) => acc,
|
||||
Primitive::Callback(callback) => {
|
||||
if let Some(c) = callback.callback.downcast_ref::<Callback>() {
|
||||
callbacks.push(c.0.as_ref());
|
||||
} else {
|
||||
log::warn!("Unknown paint callback: expected `egui_wgpu::Callback`");
|
||||
};
|
||||
acc
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
|
|
@ -861,32 +872,31 @@ impl Renderer {
|
|||
}
|
||||
}
|
||||
|
||||
let mut user_cmd_bufs = Vec::new();
|
||||
{
|
||||
crate::profile_scope!("user command buffers");
|
||||
let mut user_cmd_bufs = Vec::new(); // collect user command buffers
|
||||
for epaint::ClippedPrimitive { primitive, .. } in paint_jobs.iter() {
|
||||
match primitive {
|
||||
Primitive::Mesh(_) => {}
|
||||
Primitive::Callback(callback) => {
|
||||
let cbfn = if let Some(c) = callback.callback.downcast_ref::<CallbackFn>() {
|
||||
c
|
||||
} else {
|
||||
log::warn!("Unknown paint callback: expected `egui_wgpu::CallbackFn`");
|
||||
continue;
|
||||
};
|
||||
|
||||
crate::profile_scope!("callback");
|
||||
user_cmd_bufs.extend((cbfn.prepare)(
|
||||
device,
|
||||
queue,
|
||||
encoder,
|
||||
&mut self.paint_callback_resources,
|
||||
));
|
||||
}
|
||||
}
|
||||
crate::profile_scope!("prepare callbacks");
|
||||
for callback in &callbacks {
|
||||
user_cmd_bufs.extend(callback.prepare(
|
||||
device,
|
||||
queue,
|
||||
encoder,
|
||||
&mut self.callback_resources,
|
||||
));
|
||||
}
|
||||
user_cmd_bufs
|
||||
}
|
||||
{
|
||||
crate::profile_scope!("finish prepare callbacks");
|
||||
for callback in &callbacks {
|
||||
user_cmd_bufs.extend(callback.finish_prepare(
|
||||
device,
|
||||
queue,
|
||||
encoder,
|
||||
&mut self.callback_resources,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
user_cmd_bufs
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -969,6 +979,9 @@ impl ScissorRect {
|
|||
}
|
||||
}
|
||||
|
||||
// Wgpu objects contain references to the JS heap on the web, therefore they are not Send/Sync.
|
||||
// It follows that egui_wgpu::Renderer can not be Send/Sync either when building with wasm.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[test]
|
||||
fn renderer_impl_send_sync() {
|
||||
fn assert_send_sync<T: Send + Sync>() {}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use std::{num::NonZeroU64, sync::Arc};
|
||||
use std::num::NonZeroU64;
|
||||
|
||||
use eframe::{
|
||||
egui_wgpu::wgpu::util::DeviceExt,
|
||||
|
|
@ -84,7 +84,7 @@ impl Custom3d {
|
|||
wgpu_render_state
|
||||
.renderer
|
||||
.write()
|
||||
.paint_callback_resources
|
||||
.callback_resources
|
||||
.insert(TriangleRenderResources {
|
||||
pipeline,
|
||||
bind_group,
|
||||
|
|
@ -119,46 +119,64 @@ impl eframe::App for Custom3d {
|
|||
}
|
||||
}
|
||||
|
||||
// Callbacks in egui_wgpu have 3 stages:
|
||||
// * prepare (per callback impl)
|
||||
// * finish_prepare (once)
|
||||
// * paint (per callback impl)
|
||||
//
|
||||
// The prepare callback is called every frame before paint and is given access to the wgpu
|
||||
// Device and Queue, which can be used, for instance, to update buffers and uniforms before
|
||||
// rendering.
|
||||
// If [`egui_wgpu::Renderer`] has [`egui_wgpu::FinishPrepareCallback`] registered,
|
||||
// it will be called after all `prepare` callbacks have been called.
|
||||
// You can use this to update any shared resources that need to be updated once per frame
|
||||
// after all callbacks have been processed.
|
||||
//
|
||||
// On both prepare methods you can use the main `CommandEncoder` that is passed-in,
|
||||
// return an arbitrary number of user-defined `CommandBuffer`s, or both.
|
||||
// The main command buffer, as well as all user-defined ones, will be submitted together
|
||||
// to the GPU in a single call.
|
||||
//
|
||||
// The paint callback is called after finish prepare and is given access to egui's main render pass,
|
||||
// which can be used to issue draw commands.
|
||||
struct CustomTriangleCallback {
|
||||
angle: f32,
|
||||
}
|
||||
|
||||
impl egui_wgpu::CallbackTrait for CustomTriangleCallback {
|
||||
fn prepare(
|
||||
&self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
_egui_encoder: &mut wgpu::CommandEncoder,
|
||||
resources: &mut egui_wgpu::CallbackResources,
|
||||
) -> Vec<wgpu::CommandBuffer> {
|
||||
let resources: &TriangleRenderResources = resources.get().unwrap();
|
||||
resources.prepare(device, queue, self.angle);
|
||||
Vec::new()
|
||||
}
|
||||
|
||||
fn paint<'a>(
|
||||
&self,
|
||||
_info: egui::PaintCallbackInfo,
|
||||
render_pass: &mut wgpu::RenderPass<'a>,
|
||||
resources: &'a egui_wgpu::CallbackResources,
|
||||
) {
|
||||
let resources: &TriangleRenderResources = resources.get().unwrap();
|
||||
resources.paint(render_pass);
|
||||
}
|
||||
}
|
||||
|
||||
impl Custom3d {
|
||||
fn custom_painting(&mut self, ui: &mut egui::Ui) {
|
||||
let (rect, response) =
|
||||
ui.allocate_exact_size(egui::Vec2::splat(300.0), egui::Sense::drag());
|
||||
|
||||
self.angle += response.drag_delta().x * 0.01;
|
||||
|
||||
// Clone locals so we can move them into the paint callback:
|
||||
let angle = self.angle;
|
||||
|
||||
// The callback function for WGPU is in two stages: prepare, and paint.
|
||||
//
|
||||
// The prepare callback is called every frame before paint and is given access to the wgpu
|
||||
// Device and Queue, which can be used, for instance, to update buffers and uniforms before
|
||||
// rendering.
|
||||
//
|
||||
// You can use the main `CommandEncoder` that is passed-in, return an arbitrary number
|
||||
// of user-defined `CommandBuffer`s, or both.
|
||||
// The main command buffer, as well as all user-defined ones, will be submitted together
|
||||
// to the GPU in a single call.
|
||||
//
|
||||
// The paint callback is called after prepare and is given access to the render pass, which
|
||||
// can be used to issue draw commands.
|
||||
let cb = egui_wgpu::CallbackFn::new()
|
||||
.prepare(move |device, queue, _encoder, paint_callback_resources| {
|
||||
let resources: &TriangleRenderResources = paint_callback_resources.get().unwrap();
|
||||
resources.prepare(device, queue, angle);
|
||||
Vec::new()
|
||||
})
|
||||
.paint(move |_info, render_pass, paint_callback_resources| {
|
||||
let resources: &TriangleRenderResources = paint_callback_resources.get().unwrap();
|
||||
resources.paint(render_pass);
|
||||
});
|
||||
|
||||
let callback = egui::PaintCallback {
|
||||
ui.painter().add(egui_wgpu::Callback::new_paint_callback(
|
||||
rect,
|
||||
callback: Arc::new(cb),
|
||||
};
|
||||
|
||||
ui.painter().add(callback);
|
||||
CustomTriangleCallback { angle: self.angle },
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -852,7 +852,7 @@ pub struct PaintCallback {
|
|||
///
|
||||
/// The concrete value of `callback` depends on the rendering backend used. For instance, the
|
||||
/// `glow` backend requires that callback be an `egui_glow::CallbackFn` while the `wgpu`
|
||||
/// backend requires a `egui_wgpu::CallbackFn`.
|
||||
/// backend requires a `egui_wgpu::Callback`.
|
||||
///
|
||||
/// If the type cannot be downcast to the type expected by the current backend the callback
|
||||
/// will not be drawn.
|
||||
|
|
@ -862,7 +862,9 @@ pub struct PaintCallback {
|
|||
///
|
||||
/// The rendering backend is also responsible for restoring any state, such as the bound shader
|
||||
/// program, vertex array, etc.
|
||||
pub callback: Arc<dyn Any + Sync + Send>,
|
||||
///
|
||||
/// Shape has to be clone, therefore this has to be an `Arc` instead of a `Box`.
|
||||
pub callback: Arc<dyn Any + Send + Sync>,
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for PaintCallback {
|
||||
|
|
|
|||
Loading…
Reference in New Issue