Fix documentation for TextureId::Managed(0) (#2998)

TextureId::Epaint was renamed to TextureId::Managed during the
development of #1110.  Update the documentation to match.

Signed-off-by: Anders Kaseorg <andersk@mit.edu>
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Anders Kaseorg 2023-05-22 11:37:26 -07:00 committed by GitHub
parent 13769c281a
commit c030aa5df2
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1 changed files with 2 additions and 2 deletions

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@ -65,13 +65,13 @@ pub const WHITE_UV: emath::Pos2 = emath::pos2(0.0, 0.0);
/// What texture to use in a [`Mesh`] mesh.
///
/// If you don't want to use a texture, use `TextureId::Epaint(0)` and the [`WHITE_UV`] for uv-coord.
/// If you don't want to use a texture, use `TextureId::Managed(0)` and the [`WHITE_UV`] for uv-coord.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum TextureId {
/// Textures allocated using [`TextureManager`].
///
/// The first texture (`TextureId::Epaint(0)`) is used for the font data.
/// The first texture (`TextureId::Managed(0)`) is used for the font data.
Managed(u64),
/// Your own texture, defined in any which way you want.