Change the definition of `clicked_by` (#4192)
This is a refactor on the way to add support for opening context menus on touch screens via press-and-hold. This PR changes what `InputState::button_clicked` does (it was ver badly named before), and also changes `Response::clicked_by` to no longer be true if clicking with keyboard (i.e. a widget has keyboard focus and the user presses Space or Enter).
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@ -7,6 +7,13 @@ This file is updated upon each release.
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Changes since the last release can be found at <https://github.com/emilk/egui/compare/latest...HEAD> or by running the `scripts/generate_changelog.py` script.
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## Unreleased
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### ⚠️ BREAKING
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* `Response::clicked*` and `Response::dragged*` may lock the `Context`, so don't call it from a `Context`-locking closure.
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* `Response::clicked_by` will no longer be true if clicked with keyboard. Use `Response::clicked` instead.
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## 0.26.2 - 2024-02-14
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* Avoid interacting twice when not required [#4041](https://github.com/emilk/egui/pull/4041) (thanks [@abey79](https://github.com/abey79)!)
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@ -1104,9 +1104,8 @@ impl Context {
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contains_pointer: false,
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hovered: false,
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highlighted,
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clicked: Default::default(),
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double_clicked: Default::default(),
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triple_clicked: Default::default(),
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clicked: false,
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fake_primary_click: false,
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drag_started: false,
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dragged: false,
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drag_stopped: false,
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@ -1131,7 +1130,7 @@ impl Context {
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&& (input.key_pressed(Key::Space) || input.key_pressed(Key::Enter))
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{
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// Space/enter works like a primary click for e.g. selected buttons
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res.clicked[PointerButton::Primary as usize] = true;
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res.fake_primary_click = true;
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}
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#[cfg(feature = "accesskit")]
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@ -1139,7 +1138,7 @@ impl Context {
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&& sense.click
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&& input.has_accesskit_action_request(id, accesskit::Action::Default)
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{
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res.clicked[PointerButton::Primary as usize] = true;
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res.fake_primary_click = true;
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}
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let interaction = memory.interaction();
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@ -1157,13 +1156,9 @@ impl Context {
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let clicked = Some(id) == viewport.interact_widgets.clicked;
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for pointer_event in &input.pointer.pointer_events {
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if let PointerEvent::Released { click, button } = pointer_event {
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if enabled && sense.click && clicked {
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if let Some(click) = click {
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res.clicked[*button as usize] = true;
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res.double_clicked[*button as usize] = click.is_double();
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res.triple_clicked[*button as usize] = click.is_triple();
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}
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if let PointerEvent::Released { click, .. } = pointer_event {
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if enabled && sense.click && clicked && click.is_some() {
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res.clicked = true;
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}
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res.is_pointer_button_down_on = false;
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@ -489,11 +489,7 @@ impl InputState {
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/// delivers a synthetic zoom factor based on ctrl-scroll events, as a fallback.
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pub fn multi_touch(&self) -> Option<MultiTouchInfo> {
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// In case of multiple touch devices simply pick the touch_state of the first active device
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if let Some(touch_state) = self.touch_states.values().find(|t| t.is_active()) {
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touch_state.info()
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} else {
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None
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}
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self.touch_states.values().find_map(|t| t.info())
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}
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/// True if there currently are any fingers touching egui.
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@ -976,11 +972,13 @@ impl PointerState {
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self.pointer_events.iter().any(|event| event.is_click())
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}
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/// Was the button given clicked this frame?
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/// Was the given pointer button given clicked this frame?
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///
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/// Returns true on double- and triple- clicks too.
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pub fn button_clicked(&self, button: PointerButton) -> bool {
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self.pointer_events
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.iter()
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.any(|event| matches!(event, &PointerEvent::Pressed { button: b, .. } if button == b))
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.any(|event| matches!(event, &PointerEvent::Released { button: b, click: Some(_) } if button == b))
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}
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/// Was the button given double clicked this frame?
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@ -163,6 +163,7 @@ impl TouchState {
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_ => (),
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}
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}
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// This needs to be called each frame, even if there are no new touch events.
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// Otherwise, we would send the same old delta information multiple times:
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self.update_gesture(time, pointer_pos);
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@ -176,10 +177,6 @@ impl TouchState {
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}
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}
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pub fn is_active(&self) -> bool {
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self.gesture_state.is_some()
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}
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pub fn info(&self) -> Option<MultiTouchInfo> {
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self.gesture_state.as_ref().map(|state| {
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// state.previous can be `None` when the number of simultaneous touches has just
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@ -367,6 +367,9 @@ impl MenuRoot {
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/// Interaction with a context menu (secondary click).
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fn context_interaction(response: &Response, root: &mut Option<Self>) -> MenuResponse {
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let response = response.interact(Sense::click());
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let hovered = response.hovered();
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let secondary_clicked = response.secondary_clicked();
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response.ctx.input(|input| {
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let pointer = &input.pointer;
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if let Some(pos) = pointer.interact_pos() {
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@ -377,9 +380,9 @@ impl MenuRoot {
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destroy = !in_old_menu && pointer.any_pressed() && root.id == response.id;
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}
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if !in_old_menu {
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if response.hovered() && response.secondary_clicked() {
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if hovered && secondary_clicked {
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return MenuResponse::Create(pos, response.id);
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} else if (response.hovered() && pointer.primary_down()) || destroy {
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} else if destroy || hovered && pointer.primary_down() {
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return MenuResponse::Close;
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}
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}
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@ -3,7 +3,6 @@ use std::{any::Any, sync::Arc};
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use crate::{
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emath::{Align, Pos2, Rect, Vec2},
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menu, Context, CursorIcon, Id, LayerId, PointerButton, Sense, Ui, WidgetRect, WidgetText,
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NUM_POINTER_BUTTONS,
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};
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// ----------------------------------------------------------------------------
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@ -15,7 +14,10 @@ use crate::{
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///
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/// Whenever something gets added to a [`Ui`], a [`Response`] object is returned.
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/// [`ui.add`] returns a [`Response`], as does [`ui.button`], and all similar shortcuts.
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// TODO(emilk): we should be using bit sets instead of so many bools
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///
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/// ⚠️ The `Response` contains a clone of [`Context`], and many methods lock the `Context`.
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/// It can therefor be a deadlock to use `Context` from within a context-locking closures,
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/// such as [`Context::input`].
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#[derive(Clone, Debug)]
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pub struct Response {
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// CONTEXT:
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@ -69,18 +71,23 @@ pub struct Response {
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#[doc(hidden)]
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pub highlighted: bool,
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/// The pointer clicked this thing this frame.
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/// This widget was clicked this frame.
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///
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/// Which pointer and how many times we don't know,
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/// and ask [`crate::InputState`] about at runtime.
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///
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/// This is only set to true if the widget was clicked
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/// by an actual mouse.
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#[doc(hidden)]
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pub clicked: [bool; NUM_POINTER_BUTTONS],
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pub clicked: bool,
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// TODO(emilk): `released` for sliders
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/// The thing was double-clicked.
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/// This widget should act as if clicked due
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/// to something else than a click.
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///
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/// This is set to true if the widget has keyboard focus and
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/// the user hit the Space or Enter key.
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#[doc(hidden)]
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pub double_clicked: [bool; NUM_POINTER_BUTTONS],
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/// The thing was triple-clicked.
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#[doc(hidden)]
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pub triple_clicked: [bool; NUM_POINTER_BUTTONS],
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pub fake_primary_click: bool,
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/// The widget started being dragged this frame.
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#[doc(hidden)]
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@ -118,55 +125,62 @@ impl Response {
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/// A click is registered when the mouse or touch is released within
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/// a certain amount of time and distance from when and where it was pressed.
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///
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/// This will also return true if the widget was clicked via accessibility integration,
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/// or if the widget had keyboard focus and the use pressed Space/Enter.
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///
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/// Note that the widget must be sensing clicks with [`Sense::click`].
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/// [`crate::Button`] senses clicks; [`crate::Label`] does not (unless you call [`crate::Label::sense`]).
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///
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/// You can use [`Self::interact`] to sense more things *after* adding a widget.
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#[inline(always)]
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pub fn clicked(&self) -> bool {
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self.clicked[PointerButton::Primary as usize]
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self.fake_primary_click || self.clicked_by(PointerButton::Primary)
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}
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/// Returns true if this widget was clicked this frame by the given button.
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/// Returns true if this widget was clicked this frame by the given mouse button.
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///
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/// This will NOT return true if the widget was "clicked" via
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/// some accessibility integration, or if the widget had keyboard focus and the
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/// user pressed Space/Enter. For that, use [`Self::clicked`] instead.
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#[inline]
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pub fn clicked_by(&self, button: PointerButton) -> bool {
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self.clicked[button as usize]
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self.clicked && self.ctx.input(|i| i.pointer.button_clicked(button))
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}
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/// Returns true if this widget was clicked this frame by the secondary mouse button (e.g. the right mouse button).
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#[inline]
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pub fn secondary_clicked(&self) -> bool {
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self.clicked[PointerButton::Secondary as usize]
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self.clicked_by(PointerButton::Secondary)
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}
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/// Returns true if this widget was clicked this frame by the middle mouse button.
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#[inline]
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pub fn middle_clicked(&self) -> bool {
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self.clicked[PointerButton::Middle as usize]
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self.clicked_by(PointerButton::Middle)
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}
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/// Returns true if this widget was double-clicked this frame by the primary button.
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#[inline]
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pub fn double_clicked(&self) -> bool {
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self.double_clicked[PointerButton::Primary as usize]
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self.double_clicked_by(PointerButton::Primary)
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}
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/// Returns true if this widget was triple-clicked this frame by the primary button.
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#[inline]
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pub fn triple_clicked(&self) -> bool {
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self.triple_clicked[PointerButton::Primary as usize]
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self.triple_clicked_by(PointerButton::Primary)
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}
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/// Returns true if this widget was double-clicked this frame by the given button.
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#[inline]
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pub fn double_clicked_by(&self, button: PointerButton) -> bool {
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self.double_clicked[button as usize]
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self.clicked && self.ctx.input(|i| i.pointer.button_double_clicked(button))
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}
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/// Returns true if this widget was triple-clicked this frame by the given button.
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#[inline]
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pub fn triple_clicked_by(&self, button: PointerButton) -> bool {
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self.triple_clicked[button as usize]
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self.clicked && self.ctx.input(|i| i.pointer.button_triple_clicked(button))
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}
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/// `true` if there was a click *outside* this widget this frame.
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@ -917,27 +931,8 @@ impl Response {
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contains_pointer: self.contains_pointer || other.contains_pointer,
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hovered: self.hovered || other.hovered,
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highlighted: self.highlighted || other.highlighted,
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clicked: [
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self.clicked[0] || other.clicked[0],
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self.clicked[1] || other.clicked[1],
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self.clicked[2] || other.clicked[2],
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self.clicked[3] || other.clicked[3],
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self.clicked[4] || other.clicked[4],
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],
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double_clicked: [
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self.double_clicked[0] || other.double_clicked[0],
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self.double_clicked[1] || other.double_clicked[1],
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self.double_clicked[2] || other.double_clicked[2],
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self.double_clicked[3] || other.double_clicked[3],
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self.double_clicked[4] || other.double_clicked[4],
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],
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triple_clicked: [
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self.triple_clicked[0] || other.triple_clicked[0],
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self.triple_clicked[1] || other.triple_clicked[1],
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self.triple_clicked[2] || other.triple_clicked[2],
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self.triple_clicked[3] || other.triple_clicked[3],
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self.triple_clicked[4] || other.triple_clicked[4],
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],
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clicked: self.clicked || other.clicked,
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fake_primary_click: self.fake_primary_click || other.fake_primary_click,
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drag_started: self.drag_started || other.drag_started,
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dragged: self.dragged || other.dragged,
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drag_stopped: self.drag_stopped || other.drag_stopped,
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@ -11,7 +11,7 @@ impl Eq for PanZoom {}
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impl super::Demo for PanZoom {
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fn name(&self) -> &'static str {
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"🗖 Pan Zoom"
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"🔍 Pan Zoom"
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}
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fn show(&mut self, ctx: &egui::Context, open: &mut bool) {
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