Make all lines and rectangles crisp (#5518)
* Merge this first: https://github.com/emilk/egui/pull/5517 This aligns all rectangles and (horizontal or vertical) line segments to the physical pixel grid in the `epaint::Tessellator`, making these shapes appear crisp everywhere. * Closes https://github.com/emilk/egui/issues/5164 * Closes https://github.com/emilk/egui/issues/3667 This undoes a lot of the explicit, egui-side aligning added in: * https://github.com/emilk/egui/pull/4943 The new approach has several benefits over the old one: * It is done automatically by epaint, so it is applied to everything (no longer opt-in) * It is applied after any layer transforms (so it always works) * It makes line segments crisper on high-DPI screens * All filled rectangles now has sides that end on pixel boundaries
This commit is contained in:
parent
dfcc679d5a
commit
d20f93e9bf
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@ -78,6 +78,13 @@ impl Side {
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Self::Right => rect.right(),
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}
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}
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fn sign(self) -> f32 {
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match self {
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Self::Left => -1.0,
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Self::Right => 1.0,
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}
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}
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}
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/// A panel that covers the entire left or right side of a [`Ui`] or screen.
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@ -349,12 +356,8 @@ impl SidePanel {
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// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
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let resize_x = side.opposite().side_x(rect);
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// This makes it pixel-perfect for odd-sized strokes (width=1.0, width=3.0, etc)
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let resize_x = ui.painter().round_to_pixel_center(resize_x);
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// We want the line exactly on the last pixel but rust rounds away from zero so we bring it back a bit for
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// left-side panels
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let resize_x = resize_x - if side == Side::Left { 1.0 } else { 0.0 };
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// Make sure the line is on the inside of the panel:
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let resize_x = resize_x + 0.5 * side.sign() * stroke.width;
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ui.painter().vline(resize_x, panel_rect.y_range(), stroke);
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}
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@ -562,6 +565,13 @@ impl TopBottomSide {
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Self::Bottom => rect.bottom(),
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}
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}
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fn sign(self) -> f32 {
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match self {
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Self::Top => -1.0,
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Self::Bottom => 1.0,
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}
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}
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}
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/// A panel that covers the entire top or bottom of a [`Ui`] or screen.
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@ -843,12 +853,8 @@ impl TopBottomPanel {
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// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
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let resize_y = side.opposite().side_y(rect);
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// This makes it pixel-perfect for odd-sized strokes (width=1.0, width=3.0, etc)
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let resize_y = ui.painter().round_to_pixel_center(resize_y);
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// We want the line exactly on the last pixel but rust rounds away from zero so we bring it back a bit for
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// top-side panels
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let resize_y = resize_y - if side == TopBottomSide::Top { 1.0 } else { 0.0 };
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// Make sure the line is on the inside of the panel:
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let resize_y = resize_y + 0.5 * side.sign() * stroke.width;
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ui.painter().hline(panel_rect.x_range(), resize_y, stroke);
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}
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@ -400,7 +400,9 @@ pub fn paint_resize_corner_with_style(
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corner: Align2,
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) {
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let painter = ui.painter();
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let cp = painter.round_pos_to_pixels(corner.pos_in_rect(rect));
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let cp = corner
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.pos_in_rect(rect)
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.round_to_pixels(ui.pixels_per_point());
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let mut w = 2.0;
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let stroke = Stroke {
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width: 1.0, // Set width to 1.0 to prevent overlapping
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@ -596,7 +596,7 @@ impl<'open> Window<'open> {
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},
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);
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title_rect = area_content_ui.painter().round_rect_to_pixels(title_rect);
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title_rect = title_rect.round_to_pixels(area_content_ui.pixels_per_point());
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if on_top && area_content_ui.visuals().window_highlight_topmost {
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let mut round = window_frame.rounding;
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@ -7,7 +7,6 @@ use emath::GuiRounding as _;
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use epaint::{
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emath::{self, TSTransform},
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mutex::RwLock,
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pos2,
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stats::PaintStats,
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tessellator,
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text::{FontInsert, FontPriority, Fonts},
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@ -2004,50 +2003,6 @@ impl Context {
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});
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}
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/// Useful for pixel-perfect rendering of lines that are one pixel wide (or any odd number of pixels).
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#[inline]
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pub(crate) fn round_to_pixel_center(&self, point: f32) -> f32 {
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let pixels_per_point = self.pixels_per_point();
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((point * pixels_per_point - 0.5).round() + 0.5) / pixels_per_point
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}
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/// Useful for pixel-perfect rendering of lines that are one pixel wide (or any odd number of pixels).
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#[inline]
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pub(crate) fn round_pos_to_pixel_center(&self, point: Pos2) -> Pos2 {
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pos2(
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self.round_to_pixel_center(point.x),
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self.round_to_pixel_center(point.y),
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)
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}
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/// Useful for pixel-perfect rendering of filled shapes
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#[inline]
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pub(crate) fn round_to_pixel(&self, point: f32) -> f32 {
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let pixels_per_point = self.pixels_per_point();
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(point * pixels_per_point).round() / pixels_per_point
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}
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/// Useful for pixel-perfect rendering of filled shapes
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#[inline]
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pub(crate) fn round_pos_to_pixels(&self, pos: Pos2) -> Pos2 {
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pos2(self.round_to_pixel(pos.x), self.round_to_pixel(pos.y))
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}
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/// Useful for pixel-perfect rendering of filled shapes
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#[inline]
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pub(crate) fn round_vec_to_pixels(&self, vec: Vec2) -> Vec2 {
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vec2(self.round_to_pixel(vec.x), self.round_to_pixel(vec.y))
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}
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/// Useful for pixel-perfect rendering of filled shapes
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#[inline]
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pub(crate) fn round_rect_to_pixels(&self, rect: Rect) -> Rect {
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Rect {
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min: self.round_pos_to_pixels(rect.min),
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max: self.round_pos_to_pixels(rect.max),
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}
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}
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/// Allocate a texture.
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///
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/// This is for advanced users.
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@ -144,6 +144,8 @@ impl Widget for &mut epaint::TessellationOptions {
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coarse_tessellation_culling,
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prerasterized_discs,
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round_text_to_pixels,
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round_line_segments_to_pixels,
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round_rects_to_pixels,
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debug_paint_clip_rects,
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debug_paint_text_rects,
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debug_ignore_clip_rects,
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@ -179,13 +181,22 @@ impl Widget for &mut epaint::TessellationOptions {
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ui.checkbox(validate_meshes, "Validate meshes").on_hover_text("Check that incoming meshes are valid, i.e. that all indices are in range, etc.");
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ui.collapsing("Align to pixel grid", |ui| {
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ui.checkbox(round_text_to_pixels, "Text")
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.on_hover_text("Most text already is, so don't expect to see a large change.");
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ui.checkbox(round_line_segments_to_pixels, "Line segments")
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.on_hover_text("Makes line segments appear crisp on any display.");
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ui.checkbox(round_rects_to_pixels, "Rectangles")
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.on_hover_text("Makes line segments appear crisp on any display.");
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});
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ui.collapsing("Debug", |ui| {
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ui.checkbox(
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coarse_tessellation_culling,
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"Do coarse culling in the tessellator",
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);
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ui.checkbox(round_text_to_pixels, "Align text positions to pixel grid")
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.on_hover_text("Most text already is, so don't expect to see a large change.");
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ui.checkbox(debug_ignore_clip_rects, "Ignore clip rectangles");
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ui.checkbox(debug_paint_clip_rects, "Paint clip rectangles");
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@ -1,23 +1,30 @@
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use std::sync::Arc;
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use emath::GuiRounding as _;
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use epaint::{
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text::{Fonts, Galley, LayoutJob},
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CircleShape, ClippedShape, PathStroke, RectShape, Rounding, Shape, Stroke,
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};
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use crate::{
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emath::{Align2, Pos2, Rangef, Rect, Vec2},
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layers::{LayerId, PaintList, ShapeIdx},
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Color32, Context, FontId,
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};
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use epaint::{
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text::{Fonts, Galley, LayoutJob},
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CircleShape, ClippedShape, PathStroke, RectShape, Rounding, Shape, Stroke,
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};
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/// Helper to paint shapes and text to a specific region on a specific layer.
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///
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/// All coordinates are screen coordinates in the unit points (one point can consist of many physical pixels).
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///
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/// A [`Painter`] never outlive a single frame/pass.
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#[derive(Clone)]
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pub struct Painter {
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/// Source of fonts and destination of shapes
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ctx: Context,
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/// For quick access, without having to go via [`Context`].
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pixels_per_point: f32,
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/// Where we paint
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layer_id: LayerId,
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@ -38,8 +45,10 @@ pub struct Painter {
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impl Painter {
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/// Create a painter to a specific layer within a certain clip rectangle.
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pub fn new(ctx: Context, layer_id: LayerId, clip_rect: Rect) -> Self {
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let pixels_per_point = ctx.pixels_per_point();
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Self {
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ctx,
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pixels_per_point,
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layer_id,
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clip_rect,
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fade_to_color: None,
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@ -49,14 +58,10 @@ impl Painter {
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/// Redirect where you are painting.
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#[must_use]
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pub fn with_layer_id(self, layer_id: LayerId) -> Self {
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Self {
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ctx: self.ctx,
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layer_id,
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clip_rect: self.clip_rect,
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fade_to_color: None,
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opacity_factor: 1.0,
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}
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#[inline]
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pub fn with_layer_id(mut self, layer_id: LayerId) -> Self {
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self.layer_id = layer_id;
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self
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}
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/// Create a painter for a sub-region of this [`Painter`].
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/// The clip-rect of the returned [`Painter`] will be the intersection
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/// of the given rectangle and the `clip_rect()` of the parent [`Painter`].
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pub fn with_clip_rect(&self, rect: Rect) -> Self {
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Self {
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ctx: self.ctx.clone(),
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layer_id: self.layer_id,
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clip_rect: rect.intersect(self.clip_rect),
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fade_to_color: self.fade_to_color,
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opacity_factor: self.opacity_factor,
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}
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let mut new_self = self.clone();
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new_self.clip_rect = rect.intersect(self.clip_rect);
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new_self
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}
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/// Redirect where you are painting.
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@ -82,7 +83,7 @@ impl Painter {
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}
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/// If set, colors will be modified to look like this
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pub(crate) fn set_fade_to_color(&mut self, fade_to_color: Option<Color32>) {
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pub fn set_fade_to_color(&mut self, fade_to_color: Option<Color32>) {
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self.fade_to_color = fade_to_color;
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}
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@ -118,24 +119,27 @@ impl Painter {
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/// If `false`, nothing you paint will show up.
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///
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/// Also checks [`Context::will_discard`].
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pub(crate) fn is_visible(&self) -> bool {
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pub fn is_visible(&self) -> bool {
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self.fade_to_color != Some(Color32::TRANSPARENT) && !self.ctx.will_discard()
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}
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/// If `false`, nothing added to the painter will be visible
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pub(crate) fn set_invisible(&mut self) {
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pub fn set_invisible(&mut self) {
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self.fade_to_color = Some(Color32::TRANSPARENT);
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}
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}
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/// ## Accessors etc
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impl Painter {
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/// Get a reference to the parent [`Context`].
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#[inline]
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pub fn ctx(&self) -> &Context {
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&self.ctx
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}
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/// Number of physical pixels for each logical UI point.
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#[inline]
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pub fn pixels_per_point(&self) -> f32 {
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self.pixels_per_point
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}
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/// Read-only access to the shared [`Fonts`].
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///
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/// See [`Context`] documentation for how locks work.
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@ -180,37 +184,42 @@ impl Painter {
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/// Useful for pixel-perfect rendering of lines that are one pixel wide (or any odd number of pixels).
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#[inline]
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pub fn round_to_pixel_center(&self, point: f32) -> f32 {
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self.ctx().round_to_pixel_center(point)
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point.round_to_pixel_center(self.pixels_per_point())
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}
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/// Useful for pixel-perfect rendering of lines that are one pixel wide (or any odd number of pixels).
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#[deprecated = "Use `emath::GuiRounding` with `painter.pixels_per_point()` instead"]
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#[inline]
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pub fn round_pos_to_pixel_center(&self, pos: Pos2) -> Pos2 {
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self.ctx().round_pos_to_pixel_center(pos)
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pos.round_to_pixel_center(self.pixels_per_point())
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}
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/// Useful for pixel-perfect rendering of filled shapes.
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#[deprecated = "Use `emath::GuiRounding` with `painter.pixels_per_point()` instead"]
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#[inline]
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pub fn round_to_pixel(&self, point: f32) -> f32 {
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self.ctx().round_to_pixel(point)
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point.round_to_pixels(self.pixels_per_point())
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}
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/// Useful for pixel-perfect rendering.
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#[deprecated = "Use `emath::GuiRounding` with `painter.pixels_per_point()` instead"]
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#[inline]
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pub fn round_vec_to_pixels(&self, vec: Vec2) -> Vec2 {
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self.ctx().round_vec_to_pixels(vec)
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vec.round_to_pixels(self.pixels_per_point())
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}
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/// Useful for pixel-perfect rendering.
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#[deprecated = "Use `emath::GuiRounding` with `painter.pixels_per_point()` instead"]
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#[inline]
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pub fn round_pos_to_pixels(&self, pos: Pos2) -> Pos2 {
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self.ctx().round_pos_to_pixels(pos)
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pos.round_to_pixels(self.pixels_per_point())
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}
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/// Useful for pixel-perfect rendering.
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#[deprecated = "Use `emath::GuiRounding` with `painter.pixels_per_point()` instead"]
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#[inline]
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pub fn round_rect_to_pixels(&self, rect: Rect) -> Rect {
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self.ctx().round_rect_to_pixels(rect)
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rect.round_to_pixels(self.pixels_per_point())
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}
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}
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@ -337,7 +346,7 @@ impl Painter {
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/// # Paint different primitives
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impl Painter {
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/// Paints a line from the first point to the second.
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pub fn line_segment(&self, points: [Pos2; 2], stroke: impl Into<PathStroke>) -> ShapeIdx {
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pub fn line_segment(&self, points: [Pos2; 2], stroke: impl Into<Stroke>) -> ShapeIdx {
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self.add(Shape::LineSegment {
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points,
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stroke: stroke.into(),
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@ -351,13 +360,13 @@ impl Painter {
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}
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/// Paints a horizontal line.
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pub fn hline(&self, x: impl Into<Rangef>, y: f32, stroke: impl Into<PathStroke>) -> ShapeIdx {
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self.add(Shape::hline(x, y, stroke.into()))
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pub fn hline(&self, x: impl Into<Rangef>, y: f32, stroke: impl Into<Stroke>) -> ShapeIdx {
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self.add(Shape::hline(x, y, stroke))
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}
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/// Paints a vertical line.
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pub fn vline(&self, x: f32, y: impl Into<Rangef>, stroke: impl Into<PathStroke>) -> ShapeIdx {
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self.add(Shape::vline(x, y, stroke.into()))
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pub fn vline(&self, x: f32, y: impl Into<Rangef>, stroke: impl Into<Stroke>) -> ShapeIdx {
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self.add(Shape::vline(x, y, stroke))
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}
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pub fn circle(
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@ -398,6 +407,7 @@ impl Painter {
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})
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}
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/// The stroke extends _outside_ the [`Rect`].
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pub fn rect(
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&self,
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rect: Rect,
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@ -417,6 +427,7 @@ impl Painter {
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self.add(RectShape::filled(rect, rounding, fill_color))
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}
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/// The stroke extends _outside_ the [`Rect`].
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pub fn rect_stroke(
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&self,
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rect: Rect,
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|
|
|
|||
|
|
@ -2485,12 +2485,8 @@ impl Widget for &mut Stroke {
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|||
|
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// stroke preview:
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let (_id, stroke_rect) = ui.allocate_space(ui.spacing().interact_size);
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let left = ui
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.painter()
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.round_pos_to_pixel_center(stroke_rect.left_center());
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let right = ui
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.painter()
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.round_pos_to_pixel_center(stroke_rect.right_center());
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let left = stroke_rect.left_center();
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let right = stroke_rect.right_center();
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ui.painter().line_segment([left, right], (*width, *color));
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})
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.response
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|
|
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|
|
@ -96,19 +96,8 @@ pub fn paint_text_selection(
|
|||
pub fn paint_cursor_end(painter: &Painter, visuals: &Visuals, cursor_rect: Rect) {
|
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let stroke = visuals.text_cursor.stroke;
|
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|
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// Ensure the cursor is aligned to the pixel grid for whole number widths.
|
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// See https://github.com/emilk/egui/issues/5164
|
||||
let (top, bottom) = if (stroke.width as usize) % 2 == 0 {
|
||||
(
|
||||
painter.round_pos_to_pixels(cursor_rect.center_top()),
|
||||
painter.round_pos_to_pixels(cursor_rect.center_bottom()),
|
||||
)
|
||||
} else {
|
||||
(
|
||||
painter.round_pos_to_pixel_center(cursor_rect.center_top()),
|
||||
painter.round_pos_to_pixel_center(cursor_rect.center_bottom()),
|
||||
)
|
||||
};
|
||||
let top = cursor_rect.center_top();
|
||||
let bottom = cursor_rect.center_bottom();
|
||||
|
||||
painter.line_segment([top, bottom], (stroke.width, stroke.color));
|
||||
|
||||
|
|
|
|||
|
|
@ -483,6 +483,12 @@ impl Ui {
|
|||
&self.painter
|
||||
}
|
||||
|
||||
/// Number of physical pixels for each logical UI point.
|
||||
#[inline]
|
||||
pub fn pixels_per_point(&self) -> f32 {
|
||||
self.painter.pixels_per_point()
|
||||
}
|
||||
|
||||
/// If `false`, the [`Ui`] does not allow any interaction and
|
||||
/// the widgets in it will draw with a gray look.
|
||||
#[inline]
|
||||
|
|
@ -2385,9 +2391,7 @@ impl Ui {
|
|||
|
||||
let stroke = self.visuals().widgets.noninteractive.bg_stroke;
|
||||
let left_top = child_rect.min - 0.5 * indent * Vec2::X;
|
||||
let left_top = self.painter().round_pos_to_pixel_center(left_top);
|
||||
let left_bottom = pos2(left_top.x, child_ui.min_rect().bottom() - 2.0);
|
||||
let left_bottom = self.painter().round_pos_to_pixel_center(left_bottom);
|
||||
|
||||
if left_vline {
|
||||
// draw a faint line on the left to mark the indented section
|
||||
|
|
|
|||
|
|
@ -116,12 +116,12 @@ impl Widget for Separator {
|
|||
if is_horizontal_line {
|
||||
painter.hline(
|
||||
(rect.left() - grow)..=(rect.right() + grow),
|
||||
painter.round_to_pixel_center(rect.center().y),
|
||||
rect.center().y,
|
||||
stroke,
|
||||
);
|
||||
} else {
|
||||
painter.vline(
|
||||
painter.round_to_pixel_center(rect.center().x),
|
||||
rect.center().x,
|
||||
(rect.top() - grow)..=(rect.bottom() + grow),
|
||||
stroke,
|
||||
);
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use egui::{
|
||||
epaint, lerp, pos2, vec2, widgets::color_picker::show_color, Align2, Color32, FontId, Image,
|
||||
Mesh, Pos2, Rect, Response, Rgba, RichText, Sense, Shape, Stroke, TextureHandle,
|
||||
TextureOptions, Ui, Vec2,
|
||||
emath::GuiRounding, epaint, lerp, pos2, vec2, widgets::color_picker::show_color, Align2,
|
||||
Color32, FontId, Image, Mesh, Pos2, Rect, Response, Rgba, RichText, Sense, Shape, Stroke,
|
||||
TextureHandle, TextureOptions, Ui, Vec2,
|
||||
};
|
||||
|
||||
const GRADIENT_SIZE: Vec2 = vec2(256.0, 18.0);
|
||||
|
|
@ -270,6 +270,7 @@ impl ColorTest {
|
|||
|
||||
fn vertex_gradient(ui: &mut Ui, bg_fill: Color32, gradient: &Gradient) -> Response {
|
||||
let (rect, response) = ui.allocate_at_least(GRADIENT_SIZE, Sense::hover());
|
||||
let rect = rect.round_to_pixels(ui.pixels_per_point());
|
||||
if bg_fill != Default::default() {
|
||||
let mut mesh = Mesh::default();
|
||||
mesh.add_colored_rect(rect, bg_fill);
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:4a725aa81433f301fda4ff8a28be869366332964995d1ae4ed996591596eb7e2
|
||||
size 31461
|
||||
oid sha256:cf83bead834ec8f88d74b32ae6331715e8c6df183e007e2a16004c019534a30f
|
||||
size 31810
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:36028d85f49ee77562250214237def2b676ecc9ed413d2fd8afc473d61289ca1
|
||||
size 32761
|
||||
oid sha256:b8ca5a27491c0589a97e43a70bc10dc52778d25ca3f7e7c895dbbbb784adfcfa
|
||||
size 33245
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:f93cbf4968e69e2b51256631ab8703d1af2274147924f8d802d9da0f9767aa1b
|
||||
size 81162
|
||||
oid sha256:e640606207265b4f040f793b0ffb989504b6a98b89e95e77a9a9d3e3abc9327a
|
||||
size 80933
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:b7157cc3a1c87b63a1af41e9c3493beb426f9a2c7e3ce1adf228a8d1aee23818
|
||||
size 11549
|
||||
oid sha256:332c2af36873d8ccccb36c08fd2e475dc1f18454a3090a851c0889395d4f364f
|
||||
size 11518
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:7fcc5ac195fdf455836cce7503c530d56a5c9e053cf743f8165c2b33212bfaae
|
||||
size 20645
|
||||
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|
||||
size 20626
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:eee96c06b54b0c9779a84bce1caf94f907593d675625a51791b18925881bd619
|
||||
size 20883
|
||||
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|
||||
size 20831
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:cced772c3830cf1d8d5f946cb457f1a0a059ac3b08b791899db5f5fe8132fc85
|
||||
size 10711
|
||||
oid sha256:b71e1d109f90e017644dd20b9d84d81e3a6d5195afbd01ba86c85fa248c8b5c5
|
||||
size 10703
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:cce41bc2887462a0a3aebc4148faf769d3666ff4a0e4c7db6ffbddb174be0ed3
|
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size 135734
|
||||
oid sha256:e3c9ba9064f44a4a14405f53316c1c602184caf16cb584d7c1f1912fe59f85ab
|
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size 135712
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
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oid sha256:194c07bce8370b886b1bcb58936044e71f4725b2034dff3bbb7e3f710cf82f17
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size 24701
|
||||
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|
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size 24413
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:1b5a71ea8cd6b3e2b267d668c1f149689e938eef3b4038a0935823d37aba348f
|
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size 17806
|
||||
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|
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size 17785
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
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oid sha256:d9c8395e6b4287b92d85a52ca2d47750f67abeb0ad88c6b42264bfe2e62fd09d
|
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size 22283
|
||||
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|
||||
size 22552
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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oid sha256:17901f3e235cfbac03fb2334f36f614ed152a25b3a212e78beba9fb342039844
|
||||
size 65339
|
||||
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|
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size 65321
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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|
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size 32890
|
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|
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size 32879
|
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|
|
|
|||
|
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@ -1,3 +1,3 @@
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:950c825c8f6eadc682c57fe8843ded2ceb6981b6d4086d427dcf0d27740df8ef
|
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size 36795
|
||||
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|
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size 36780
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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oid sha256:e68f145f57812a1f6a81e1a8ab41bcb134320dcaaee3f462d1aa00d6c331752a
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size 17579
|
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|
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size 17531
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:6aec5a6291ad2796457d1c4fc44228c75bf075262aa672749a3cceb4baef1e08
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size 25271
|
||||
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size 25330
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:5068df8549ffc91028addfec6f851f12a4de80e208b50b39e4d44b6aa2c7240e
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size 261946
|
||||
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size 262141
|
||||
|
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|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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size 23770
|
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size 23741
|
||||
|
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|
|||
|
|
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|
|||
version https://git-lfs.github.com/spec/v1
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size 188067
|
||||
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|
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size 187982
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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oid sha256:2e3436906f7ac459b7f4330a286937722e78ad885ae1e90f75be566e970a8ca7
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size 116899
|
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size 119759
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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||||
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size 25905
|
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size 25829
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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size 72240
|
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size 71590
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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|
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size 67288
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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||||
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|
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size 21296
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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|
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size 59874
|
||||
|
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|
|||
|
|
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|
|||
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|
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|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
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|
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|
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|
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|
||||
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|
|||
|
|
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|
|||
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|
||||
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|
|||
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|
||||
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|||
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|
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|
||||
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|||
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|
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|
||||
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|||
|
|
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|
|||
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|
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|
||||
|
|
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|||
|
|
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|
|||
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|
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|
|
|
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|
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|
||||
oid sha256:7d9f4a37541fd1a0754c1cb1f3a2d4a76f03d67ca4e5596c8e6982d691d29dea
|
||||
size 980286
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:bef9f6dde686733e04a447be280fd50704db163d330fd8c663357b057cd50e27
|
||||
size 1080661
|
||||
oid sha256:4d1c99867202e16500146b7146a32fd83d70d60f5ac94aae4ca405a6377e4625
|
||||
size 1066559
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:136c60283286df17e6751220e0c849028bc1379910995cf9e4930c5d63d0a90f
|
||||
size 1235057
|
||||
oid sha256:08fc1c89fd2d04aa12c75a1829dacfff090e322c65ad969648799833e1b072eb
|
||||
size 1235574
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:9da93a7c27e17d370a3df73930d71694d436c300656b054722646ea57db45810
|
||||
size 160803
|
||||
oid sha256:d122b1a995e691b5049c57d65c9f222a5f1639b1e4f6f96f91823444339693cc
|
||||
size 160540
|
||||
|
|
|
|||
|
|
@ -116,6 +116,7 @@ impl GuiRounding for crate::Vec2 {
|
|||
)
|
||||
}
|
||||
|
||||
// This doesn't really make sense for a Vec2, but 🤷♂️
|
||||
#[inline]
|
||||
fn round_to_pixel_center(self, pixels_per_point: f32) -> Self {
|
||||
Self::new(
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ pub use self::{
|
|||
Rounding, Shape, TextShape,
|
||||
},
|
||||
stats::PaintStats,
|
||||
stroke::{PathStroke, Stroke},
|
||||
stroke::{PathStroke, Stroke, StrokeKind},
|
||||
tessellator::{TessellationOptions, Tessellator},
|
||||
text::{FontFamily, FontId, Fonts, Galley},
|
||||
texture_atlas::TextureAtlas,
|
||||
|
|
|
|||
|
|
@ -35,10 +35,7 @@ pub enum Shape {
|
|||
Ellipse(EllipseShape),
|
||||
|
||||
/// A line between two points.
|
||||
LineSegment {
|
||||
points: [Pos2; 2],
|
||||
stroke: PathStroke,
|
||||
},
|
||||
LineSegment { points: [Pos2; 2], stroke: Stroke },
|
||||
|
||||
/// A series of lines between points.
|
||||
/// The path can have a stroke and/or fill (if closed).
|
||||
|
|
@ -92,7 +89,7 @@ impl Shape {
|
|||
/// A line between two points.
|
||||
/// More efficient than calling [`Self::line`].
|
||||
#[inline]
|
||||
pub fn line_segment(points: [Pos2; 2], stroke: impl Into<PathStroke>) -> Self {
|
||||
pub fn line_segment(points: [Pos2; 2], stroke: impl Into<Stroke>) -> Self {
|
||||
Self::LineSegment {
|
||||
points,
|
||||
stroke: stroke.into(),
|
||||
|
|
@ -100,7 +97,7 @@ impl Shape {
|
|||
}
|
||||
|
||||
/// A horizontal line.
|
||||
pub fn hline(x: impl Into<Rangef>, y: f32, stroke: impl Into<PathStroke>) -> Self {
|
||||
pub fn hline(x: impl Into<Rangef>, y: f32, stroke: impl Into<Stroke>) -> Self {
|
||||
let x = x.into();
|
||||
Self::LineSegment {
|
||||
points: [pos2(x.min, y), pos2(x.max, y)],
|
||||
|
|
@ -109,7 +106,7 @@ impl Shape {
|
|||
}
|
||||
|
||||
/// A vertical line.
|
||||
pub fn vline(x: f32, y: impl Into<Rangef>, stroke: impl Into<PathStroke>) -> Self {
|
||||
pub fn vline(x: f32, y: impl Into<Rangef>, stroke: impl Into<Stroke>) -> Self {
|
||||
let y = y.into();
|
||||
Self::LineSegment {
|
||||
points: [pos2(x, y.min), pos2(x, y.max)],
|
||||
|
|
@ -262,6 +259,7 @@ impl Shape {
|
|||
Self::Rect(RectShape::filled(rect, rounding, fill_color))
|
||||
}
|
||||
|
||||
/// The stroke extends _outside_ the [`Rect`].
|
||||
#[inline]
|
||||
pub fn rect_stroke(
|
||||
rect: Rect,
|
||||
|
|
@ -670,6 +668,11 @@ pub struct RectShape {
|
|||
pub fill: Color32,
|
||||
|
||||
/// The thickness and color of the outline.
|
||||
///
|
||||
/// The stroke extends _outside_ the edge of [`Self::rect`],
|
||||
/// i.e. using [`crate::StrokeKind::Outside`].
|
||||
///
|
||||
/// This means the [`Self::visual_bounding_rect`] is `rect.size() + 2.0 * stroke.width`.
|
||||
pub stroke: Stroke,
|
||||
|
||||
/// If larger than zero, the edges of the rectangle
|
||||
|
|
@ -695,6 +698,7 @@ pub struct RectShape {
|
|||
}
|
||||
|
||||
impl RectShape {
|
||||
/// The stroke extends _outside_ the [`Rect`].
|
||||
#[inline]
|
||||
pub fn new(
|
||||
rect: Rect,
|
||||
|
|
@ -730,6 +734,7 @@ impl RectShape {
|
|||
}
|
||||
}
|
||||
|
||||
/// The stroke extends _outside_ the [`Rect`].
|
||||
#[inline]
|
||||
pub fn stroke(rect: Rect, rounding: impl Into<Rounding>, stroke: impl Into<Stroke>) -> Self {
|
||||
Self {
|
||||
|
|
@ -761,8 +766,8 @@ impl RectShape {
|
|||
if self.fill == Color32::TRANSPARENT && self.stroke.is_empty() {
|
||||
Rect::NOTHING
|
||||
} else {
|
||||
self.rect
|
||||
.expand((self.stroke.width + self.blur_width) / 2.0)
|
||||
let Stroke { width, .. } = self.stroke; // Make sure we remember to update this if we change `stroke` to `PathStroke`
|
||||
self.rect.expand(width + self.blur_width / 2.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ pub fn adjust_colors(
|
|||
}
|
||||
|
||||
Shape::LineSegment { stroke, points: _ } => {
|
||||
adjust_color_mode(&mut stroke.color, adjust_color);
|
||||
adjust_color(&mut stroke.color);
|
||||
}
|
||||
|
||||
Shape::Path(PathShape {
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ use crate::{
|
|||
EllipseShape, Mesh, PathShape, Primitive, QuadraticBezierShape, RectShape, Rounding, Shape,
|
||||
Stroke, TextShape, TextureId, Vertex, WHITE_UV,
|
||||
};
|
||||
use emath::{pos2, remap, vec2, NumExt, Pos2, Rect, Rot2, Vec2};
|
||||
use emath::{pos2, remap, vec2, GuiRounding as _, NumExt, Pos2, Rect, Rot2, Vec2};
|
||||
|
||||
use self::color::ColorMode;
|
||||
use self::stroke::PathStroke;
|
||||
|
|
@ -671,10 +671,21 @@ pub struct TessellationOptions {
|
|||
/// from the font atlas.
|
||||
pub prerasterized_discs: bool,
|
||||
|
||||
/// If `true` (default) align text to mesh grid.
|
||||
/// If `true` (default) align text to the physical pixel grid.
|
||||
/// This makes the text sharper on most platforms.
|
||||
pub round_text_to_pixels: bool,
|
||||
|
||||
/// If `true` (default), align right-angled line segments to the physical pixel grid.
|
||||
///
|
||||
/// This makes the line segments appear crisp on any display.
|
||||
pub round_line_segments_to_pixels: bool,
|
||||
|
||||
/// If `true` (default), align rectangles to the physical pixel grid.
|
||||
///
|
||||
/// This makes the rectangle strokes more crisp,
|
||||
/// and makes filled rectangles tile perfectly (without feathering).
|
||||
pub round_rects_to_pixels: bool,
|
||||
|
||||
/// Output the clip rectangles to be painted.
|
||||
pub debug_paint_clip_rects: bool,
|
||||
|
||||
|
|
@ -708,6 +719,8 @@ impl Default for TessellationOptions {
|
|||
coarse_tessellation_culling: true,
|
||||
prerasterized_discs: true,
|
||||
round_text_to_pixels: true,
|
||||
round_line_segments_to_pixels: true,
|
||||
round_rects_to_pixels: true,
|
||||
debug_paint_text_rects: false,
|
||||
debug_paint_clip_rects: false,
|
||||
debug_ignore_clip_rects: false,
|
||||
|
|
@ -754,8 +767,11 @@ fn fill_closed_path(
|
|||
|
||||
// TODO(juancampa): This bounding box is computed twice per shape: once here and another when tessellating the
|
||||
// stroke, consider hoisting that logic to the tessellator/scratchpad.
|
||||
let bbox = Rect::from_points(&path.iter().map(|p| p.pos).collect::<Vec<Pos2>>())
|
||||
.expand((stroke.width / 2.0) + feathering);
|
||||
let bbox = if matches!(stroke.color, ColorMode::UV(_)) {
|
||||
Rect::from_points(&path.iter().map(|p| p.pos).collect::<Vec<Pos2>>()).expand(feathering)
|
||||
} else {
|
||||
Rect::NAN
|
||||
};
|
||||
|
||||
let stroke_color = &stroke.color;
|
||||
let get_stroke_color: Box<dyn Fn(Pos2) -> Color32> = match stroke_color {
|
||||
|
|
@ -900,7 +916,7 @@ fn fill_closed_path_with_uv(
|
|||
#[inline(always)]
|
||||
fn translate_stroke_point(p: &mut PathPoint, stroke: &PathStroke) {
|
||||
match stroke.kind {
|
||||
stroke::StrokeKind::Middle => { /* Nothingn to do */ }
|
||||
stroke::StrokeKind::Middle => { /* Nothing to do */ }
|
||||
stroke::StrokeKind::Outside => {
|
||||
p.pos += p.normal * stroke.width * 0.5;
|
||||
}
|
||||
|
|
@ -932,9 +948,13 @@ fn stroke_path(
|
|||
.for_each(|p| translate_stroke_point(p, stroke));
|
||||
}
|
||||
|
||||
// expand the bounding box to include the thickness of the path
|
||||
let bbox = Rect::from_points(&path.iter().map(|p| p.pos).collect::<Vec<Pos2>>())
|
||||
.expand((stroke.width / 2.0) + feathering);
|
||||
// Expand the bounding box to include the thickness of the path
|
||||
let bbox = if matches!(stroke.color, ColorMode::UV(_)) {
|
||||
Rect::from_points(&path.iter().map(|p| p.pos).collect::<Vec<Pos2>>())
|
||||
.expand((stroke.width / 2.0) + feathering)
|
||||
} else {
|
||||
Rect::NAN
|
||||
};
|
||||
|
||||
let get_color = |col: &ColorMode, pos: Pos2| match col {
|
||||
ColorMode::Solid(col) => *col,
|
||||
|
|
@ -1386,7 +1406,9 @@ impl Tessellator {
|
|||
|
||||
out.append(mesh);
|
||||
}
|
||||
Shape::LineSegment { points, stroke } => self.tessellate_line(points, stroke, out),
|
||||
Shape::LineSegment { points, stroke } => {
|
||||
self.tessellate_line_segment(points, stroke, out);
|
||||
}
|
||||
Shape::Path(path_shape) => {
|
||||
self.tessellate_path(&path_shape, out);
|
||||
}
|
||||
|
|
@ -1563,10 +1585,10 @@ impl Tessellator {
|
|||
///
|
||||
/// * `shape`: the mesh to tessellate.
|
||||
/// * `out`: triangles are appended to this.
|
||||
pub fn tessellate_line(
|
||||
pub fn tessellate_line_segment(
|
||||
&mut self,
|
||||
points: [Pos2; 2],
|
||||
stroke: impl Into<PathStroke>,
|
||||
mut points: [Pos2; 2],
|
||||
stroke: impl Into<Stroke>,
|
||||
out: &mut Mesh,
|
||||
) {
|
||||
let stroke = stroke.into();
|
||||
|
|
@ -1582,10 +1604,38 @@ impl Tessellator {
|
|||
return;
|
||||
}
|
||||
|
||||
if self.options.round_line_segments_to_pixels {
|
||||
let [a, b] = &mut points;
|
||||
if a.x == b.x {
|
||||
// Vertical line
|
||||
let mut x = a.x;
|
||||
round_line_segment(&mut x, &stroke, self.pixels_per_point);
|
||||
a.x = x;
|
||||
b.x = x;
|
||||
}
|
||||
if a.y == b.y {
|
||||
// Horizontal line
|
||||
let mut y = a.y;
|
||||
round_line_segment(&mut y, &stroke, self.pixels_per_point);
|
||||
a.y = y;
|
||||
b.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
self.scratchpad_path.clear();
|
||||
self.scratchpad_path.add_line_segment(points);
|
||||
self.scratchpad_path
|
||||
.stroke_open(self.feathering, &stroke, out);
|
||||
.stroke_open(self.feathering, &stroke.into(), out);
|
||||
}
|
||||
|
||||
#[deprecated = "Use `tessellate_line_segment` instead"]
|
||||
pub fn tessellate_line(
|
||||
&mut self,
|
||||
points: [Pos2; 2],
|
||||
stroke: impl Into<Stroke>,
|
||||
out: &mut Mesh,
|
||||
) {
|
||||
self.tessellate_line_segment(points, stroke, out);
|
||||
}
|
||||
|
||||
/// Tessellate a single [`PathShape`] into a [`Mesh`].
|
||||
|
|
@ -1660,6 +1710,14 @@ impl Tessellator {
|
|||
return;
|
||||
}
|
||||
|
||||
if self.options.round_rects_to_pixels {
|
||||
// Since the stroke extends outside of the rectangle,
|
||||
// we can round the rectangle sides to the physical pixel edges,
|
||||
// and the filled rect will appear crisp, as will the inside of the stroke.
|
||||
let Stroke { .. } = stroke; // Make sure we remember to update this if we change `stroke` to `PathStroke`
|
||||
rect = rect.round_to_pixels(self.pixels_per_point);
|
||||
}
|
||||
|
||||
// It is common to (sometimes accidentally) create an infinitely sized rectangle.
|
||||
// Make sure we can handle that:
|
||||
rect.min = rect.min.at_least(pos2(-1e7, -1e7));
|
||||
|
|
@ -1688,46 +1746,33 @@ impl Tessellator {
|
|||
self.feathering = self.feathering.max(blur_width);
|
||||
}
|
||||
|
||||
if rect.width() < self.feathering {
|
||||
if rect.width() < 0.5 * self.feathering {
|
||||
// Very thin - approximate by a vertical line-segment:
|
||||
let line = [rect.center_top(), rect.center_bottom()];
|
||||
if fill != Color32::TRANSPARENT {
|
||||
self.tessellate_line(line, Stroke::new(rect.width(), fill), out);
|
||||
self.tessellate_line_segment(line, Stroke::new(rect.width(), fill), out);
|
||||
}
|
||||
if !stroke.is_empty() {
|
||||
self.tessellate_line(line, stroke, out); // back…
|
||||
self.tessellate_line(line, stroke, out); // …and forth
|
||||
self.tessellate_line_segment(line, stroke, out); // back…
|
||||
self.tessellate_line_segment(line, stroke, out); // …and forth
|
||||
}
|
||||
} else if rect.height() < self.feathering {
|
||||
} else if rect.height() < 0.5 * self.feathering {
|
||||
// Very thin - approximate by a horizontal line-segment:
|
||||
let line = [rect.left_center(), rect.right_center()];
|
||||
if fill != Color32::TRANSPARENT {
|
||||
self.tessellate_line(line, Stroke::new(rect.height(), fill), out);
|
||||
self.tessellate_line_segment(line, Stroke::new(rect.height(), fill), out);
|
||||
}
|
||||
if !stroke.is_empty() {
|
||||
self.tessellate_line(line, stroke, out); // back…
|
||||
self.tessellate_line(line, stroke, out); // …and forth
|
||||
self.tessellate_line_segment(line, stroke, out); // back…
|
||||
self.tessellate_line_segment(line, stroke, out); // …and forth
|
||||
}
|
||||
} else {
|
||||
let rect = if !stroke.is_empty() && stroke.width < self.feathering {
|
||||
// Very thin rectangle strokes create extreme aliasing when they move around.
|
||||
// We can fix that by rounding the rectangle corners to pixel centers.
|
||||
// TODO(#5164): maybe do this for all shapes and stroke sizes
|
||||
// TODO(emilk): since we use StrokeKind::Outside, we should probably round the
|
||||
// corners after offsetting them with half the stroke width (see `translate_stroke_point`).
|
||||
Rect {
|
||||
min: self.round_pos_to_pixel_center(rect.min),
|
||||
max: self.round_pos_to_pixel_center(rect.max),
|
||||
}
|
||||
} else {
|
||||
rect
|
||||
};
|
||||
|
||||
let path = &mut self.scratchpad_path;
|
||||
path.clear();
|
||||
path::rounded_rectangle(&mut self.scratchpad_points, rect, rounding);
|
||||
path.add_line_loop(&self.scratchpad_points);
|
||||
let path_stroke = PathStroke::from(stroke).outside();
|
||||
|
||||
if uv.is_positive() {
|
||||
// Textured
|
||||
let uv_from_pos = |p: Pos2| {
|
||||
|
|
@ -1741,6 +1786,7 @@ impl Tessellator {
|
|||
// Untextured
|
||||
path.fill(self.feathering, fill, &path_stroke, out);
|
||||
}
|
||||
|
||||
path.stroke_closed(self.feathering, &path_stroke, out);
|
||||
}
|
||||
|
||||
|
|
@ -1968,6 +2014,45 @@ impl Tessellator {
|
|||
}
|
||||
}
|
||||
|
||||
fn round_line_segment(coord: &mut f32, stroke: &Stroke, pixels_per_point: f32) {
|
||||
// If the stroke is an odd number of pixels wide,
|
||||
// we want to round the center of it to the center of a pixel.
|
||||
//
|
||||
// If however it is an even number of pixels wide,
|
||||
// we want to round the center to be between two pixels.
|
||||
//
|
||||
// We also want to treat strokes that are _almost_ odd as it it was odd,
|
||||
// to make it symmetric. Same for strokes that are _almost_ even.
|
||||
//
|
||||
// For strokes less than a pixel wide we also round to the center,
|
||||
// because it will rendered as a single row of pixels by the tessellator.
|
||||
|
||||
let pixel_size = 1.0 / pixels_per_point;
|
||||
|
||||
if stroke.width <= pixel_size || is_nearest_integer_odd(pixels_per_point * stroke.width) {
|
||||
*coord = coord.round_to_pixel_center(pixels_per_point);
|
||||
} else {
|
||||
*coord = coord.round_to_pixels(pixels_per_point);
|
||||
}
|
||||
}
|
||||
|
||||
fn is_nearest_integer_odd(width: f32) -> bool {
|
||||
(width * 0.5 + 0.25).fract() > 0.5
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_nearest_integer_odd() {
|
||||
assert!(is_nearest_integer_odd(0.6));
|
||||
assert!(is_nearest_integer_odd(1.0));
|
||||
assert!(is_nearest_integer_odd(1.4));
|
||||
assert!(!is_nearest_integer_odd(1.6));
|
||||
assert!(!is_nearest_integer_odd(2.0));
|
||||
assert!(!is_nearest_integer_odd(2.4));
|
||||
assert!(is_nearest_integer_odd(2.6));
|
||||
assert!(is_nearest_integer_odd(3.0));
|
||||
assert!(is_nearest_integer_odd(3.4));
|
||||
}
|
||||
|
||||
#[deprecated = "Use `Tessellator::new(…).tessellate_shapes(…)` instead"]
|
||||
pub fn tessellate_shapes(
|
||||
pixels_per_point: f32,
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ version = "0.1.0"
|
|||
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
|
||||
license = "MIT OR Apache-2.0"
|
||||
edition = "2021"
|
||||
rust-version = "1.76"
|
||||
rust-version = "1.80"
|
||||
publish = false
|
||||
|
||||
# `unsafe_code` is required for `#[no_mangle]`, disable workspace lints to workaround lint error.
|
||||
|
|
@ -16,10 +16,7 @@ crate-type = ["cdylib"]
|
|||
|
||||
|
||||
[dependencies]
|
||||
eframe = { workspace = true, features = [
|
||||
"default",
|
||||
"android-native-activity",
|
||||
] }
|
||||
eframe = { workspace = true, features = ["default", "android-native-activity"] }
|
||||
|
||||
# For image support:
|
||||
egui_extras = { workspace = true, features = ["default", "image"] }
|
||||
|
|
@ -29,4 +26,4 @@ winit = { workspace = true }
|
|||
android_logger = "0.14"
|
||||
|
||||
[package.metadata.android]
|
||||
build_targets = [ "armv7-linux-androideabi", "aarch64-linux-android" ]
|
||||
build_targets = ["armv7-linux-androideabi", "aarch64-linux-android"]
|
||||
|
|
|
|||
Loading…
Reference in New Issue