Fix gif in CHANGELOG.md
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@ -22,13 +22,13 @@ Changes since the last release can be found at <https://github.com/emilk/egui/co
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This release adds the `Scene` container to egui. It is a pannable, zoomable canvas that can contain `Widget`s and child `Ui`s.
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This release adds the `Scene` container to egui. It is a pannable, zoomable canvas that can contain `Widget`s and child `Ui`s.
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This will make it easier to e.g. implement a graph editor.
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This will make it easier to e.g. implement a graph editor.
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#### Clearer, pixel perfect rendering
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#### Clearer, pixel perfect rendering
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The tessellator has been updated for improved rendering quality and better performance. It will produce fewer vertices
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The tessellator has been updated for improved rendering quality and better performance. It will produce fewer vertices
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and shapes will have less overdraw. We've also defined what `CornerRadius` (previously `Rounding`) means.
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and shapes will have less overdraw. We've also defined what `CornerRadius` (previously `Rounding`) means.
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We've also added a tessellator test to the [demo app](https://www.egui.rs/), where you can play around with different
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We've also added a tessellator test to the [demo app](https://www.egui.rs/), where you can play around with different
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values to see what's produced:
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values to see what's produced:
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@ -38,7 +38,7 @@ https://github.com/user-attachments/assets/adf55e3b-fb48-4df0-aaa2-150ee3163684
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Check the [PR](https://github.com/emilk/egui/pull/5669) for more details.
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Check the [PR](https://github.com/emilk/egui/pull/5669) for more details.
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#### `CornerRadius`, `Margin`, `Shadow` size reduction
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#### `CornerRadius`, `Margin`, `Shadow` size reduction
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In order to pave the path for more complex and customizable styling solutions, we've reduced the size of
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In order to pave the path for more complex and customizable styling solutions, we've reduced the size of
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`CornerRadius`, `Margin` and `Shadow` values to `i8` and `u8`.
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`CornerRadius`, `Margin` and `Shadow` values to `i8` and `u8`.
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