bug fix: only catch clicks on currently open windows
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3a1d677840
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@ -13,7 +13,6 @@ This is the core library crate Emigui. It is fully platform independent without
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* [x] Tooltip
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* [x] Movable/resizable windows
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* [x] Kinetic windows
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* [ ] BUG FIX: Don't catch clicks on closed windows
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* [ ] Windows should open from Regions and be boxed by parent region.
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* Then we could open the example app inside a window in the example app, recursively.
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* [ ] Scroll areas
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@ -156,6 +156,7 @@ impl Context {
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if !self.last_raw_input.mouse_down || self.last_raw_input.mouse_pos.is_none() {
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self.memory().active_id = None;
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}
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self.memory().begin_frame();
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self.used_ids.lock().clear();
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@ -181,7 +182,7 @@ impl Context {
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fn drain_paint_lists(&self) -> Vec<(Rect, PaintCmd)> {
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let memory = self.memory();
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self.graphics().drain(&memory.floating_order).collect()
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self.graphics().drain(memory.floating_order()).collect()
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}
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fn paint(&self) -> PaintBatches {
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@ -37,11 +37,11 @@ impl GraphicLayers {
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pub fn drain(
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&mut self,
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window_oreder: &[Id],
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window_order: &[Id],
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) -> impl ExactSizeIterator<Item = (Rect, PaintCmd)> {
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let mut all_commands: Vec<_> = self.bg.drain(..).collect();
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for id in window_oreder {
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for id in window_order {
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if let Some(window) = self.windows.get_mut(id) {
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all_commands.extend(window.drain(..));
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}
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@ -1,4 +1,4 @@
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use std::collections::HashMap;
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use std::collections::{HashMap, HashSet};
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use crate::{
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containers::{collapsing_header, floating, resize, scroll_area},
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@ -20,10 +20,12 @@ pub struct Memory {
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pub(crate) collapsing_headers: HashMap<Id, collapsing_header::State>,
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pub(crate) scroll_areas: HashMap<Id, scroll_area::State>,
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pub(crate) resize: HashMap<Id, resize::State>,
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floating: HashMap<Id, floating::State>,
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floating: HashMap<Id, floating::State>,
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/// Top is last
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pub floating_order: Vec<Id>,
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floating_order: Vec<Id>,
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floating_visible_last_frame: HashSet<Id>,
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floating_visible_current_frame: HashSet<Id>,
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}
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impl Memory {
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@ -31,7 +33,12 @@ impl Memory {
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self.floating.get(&id).cloned()
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}
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pub(crate) fn floating_order(&self) -> &[Id] {
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&self.floating_order
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}
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pub(crate) fn set_floating_state(&mut self, id: Id, state: floating::State) {
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self.floating_visible_current_frame.insert(id);
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let did_insert = self.floating.insert(id, state).is_none();
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if did_insert {
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self.floating_order.push(id);
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@ -41,10 +48,14 @@ impl Memory {
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/// TODO: call once at the start of the frame for the current mouse pos
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pub fn layer_at(&self, pos: Pos2) -> Layer {
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for floating_id in self.floating_order.iter().rev() {
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if let Some(state) = self.floating.get(floating_id) {
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let rect = Rect::from_min_size(state.pos, state.size);
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if rect.contains(pos) {
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return Layer::Window(*floating_id);
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if self.floating_visible_last_frame.contains(floating_id)
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|| self.floating_visible_current_frame.contains(floating_id)
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{
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if let Some(state) = self.floating.get(floating_id) {
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let rect = Rect::from_min_size(state.pos, state.size);
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if rect.contains(pos) {
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return Layer::Window(*floating_id);
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}
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}
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}
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}
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@ -59,5 +70,10 @@ impl Memory {
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self.floating_order.remove(index);
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}
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self.floating_order.push(id);
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self.floating_visible_current_frame.insert(id);
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}
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pub(crate) fn begin_frame(&mut self) {
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self.floating_visible_last_frame = std::mem::take(&mut self.floating_visible_current_frame);
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}
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}
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