glow painter improvements (#1406)
* Add viewport info to PaintCallback * glow: be more explicit with more state * glow: Refactor VAO
This commit is contained in:
parent
6f10e2e725
commit
ea9393aa9b
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@ -75,7 +75,7 @@ impl MyApp {
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let callback = egui::PaintCallback {
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rect,
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callback: std::sync::Arc::new(move |render_ctx| {
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callback: std::sync::Arc::new(move |_info, render_ctx| {
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if let Some(painter) = render_ctx.downcast_ref::<egui_glow::Painter>() {
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rotating_triangle.lock().paint(painter.gl(), angle);
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} else {
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@ -307,8 +307,8 @@ pub use epaint::{
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color, mutex,
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text::{FontData, FontDefinitions, FontFamily, FontId, FontTweak},
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textures::TexturesDelta,
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AlphaImage, ClippedPrimitive, Color32, ColorImage, ImageData, Mesh, PaintCallback, Rgba,
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Rounding, Shape, Stroke, TextureHandle, TextureId,
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AlphaImage, ClippedPrimitive, Color32, ColorImage, ImageData, Mesh, PaintCallback,
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PaintCallbackInfo, Rgba, Rounding, Shape, Stroke, TextureHandle, TextureId,
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};
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pub mod text {
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@ -37,12 +37,12 @@ pub struct Painter {
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u_sampler: glow::UniformLocation,
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is_webgl_1: bool,
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is_embedded: bool,
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vertex_array: crate::vao::VAO,
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vao: crate::vao::VertexArrayObject,
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srgb_support: bool,
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/// The filter used for subsequent textures.
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texture_filter: TextureFilter,
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post_process: Option<PostProcess>,
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vertex_buffer: glow::Buffer,
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vbo: glow::Buffer,
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element_array_buffer: glow::Buffer,
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textures: HashMap<egui::TextureId, glow::Texture>,
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@ -100,11 +100,6 @@ impl Painter {
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let max_texture_side = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as usize;
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let support_vao = crate::vao::supports_vao(&gl);
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if !support_vao {
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tracing::debug!("VAO not supported");
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}
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let shader_version = ShaderVersion::get(&gl);
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let is_webgl_1 = shader_version == ShaderVersion::Es100;
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let header = shader_version.version();
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@ -122,7 +117,6 @@ impl Painter {
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Some(PostProcess::new(
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gl.clone(),
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shader_prefix,
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support_vao,
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is_webgl_1,
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width,
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height,
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@ -173,47 +167,44 @@ impl Painter {
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gl.delete_shader(frag);
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let u_screen_size = gl.get_uniform_location(program, "u_screen_size").unwrap();
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let u_sampler = gl.get_uniform_location(program, "u_sampler").unwrap();
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let vertex_buffer = gl.create_buffer()?;
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let element_array_buffer = gl.create_buffer()?;
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer));
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let vbo = gl.create_buffer()?;
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let a_pos_loc = gl.get_attrib_location(program, "a_pos").unwrap();
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let a_tc_loc = gl.get_attrib_location(program, "a_tc").unwrap();
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let a_srgba_loc = gl.get_attrib_location(program, "a_srgba").unwrap();
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let mut vertex_array = if support_vao {
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crate::vao::VAO::native(&gl)
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} else {
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crate::vao::VAO::emulated()
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};
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vertex_array.bind_vertex_array(&gl);
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vertex_array.bind_buffer(&gl, &vertex_buffer);
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let stride = std::mem::size_of::<Vertex>() as i32;
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let position_buffer_info = vao::BufferInfo {
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location: a_pos_loc,
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vector_size: 2,
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data_type: glow::FLOAT,
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normalized: false,
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stride,
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offset: offset_of!(Vertex, pos) as i32,
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};
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let tex_coord_buffer_info = vao::BufferInfo {
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location: a_tc_loc,
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vector_size: 2,
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data_type: glow::FLOAT,
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normalized: false,
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stride,
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offset: offset_of!(Vertex, uv) as i32,
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};
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let color_buffer_info = vao::BufferInfo {
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location: a_srgba_loc,
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vector_size: 4,
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data_type: glow::UNSIGNED_BYTE,
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normalized: false,
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stride,
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offset: offset_of!(Vertex, color) as i32,
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};
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vertex_array.add_new_attribute(&gl, position_buffer_info);
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vertex_array.add_new_attribute(&gl, tex_coord_buffer_info);
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vertex_array.add_new_attribute(&gl, color_buffer_info);
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let buffer_infos = vec![
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vao::BufferInfo {
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location: a_pos_loc,
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vector_size: 2,
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data_type: glow::FLOAT,
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normalized: false,
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stride,
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offset: offset_of!(Vertex, pos) as i32,
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},
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vao::BufferInfo {
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location: a_tc_loc,
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vector_size: 2,
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data_type: glow::FLOAT,
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normalized: false,
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stride,
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offset: offset_of!(Vertex, uv) as i32,
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},
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vao::BufferInfo {
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location: a_srgba_loc,
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vector_size: 4,
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data_type: glow::UNSIGNED_BYTE,
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normalized: false,
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stride,
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offset: offset_of!(Vertex, color) as i32,
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},
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];
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let vao = crate::vao::VertexArrayObject::new(&gl, vbo, buffer_infos);
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let element_array_buffer = gl.create_buffer()?;
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check_for_gl_error!(&gl, "after Painter::new");
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Ok(Painter {
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@ -224,11 +215,11 @@ impl Painter {
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u_sampler,
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is_webgl_1,
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is_embedded: matches!(shader_version, ShaderVersion::Es100 | ShaderVersion::Es300),
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vertex_array,
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vao,
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srgb_support,
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texture_filter: Default::default(),
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post_process,
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vertex_buffer,
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vbo,
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element_array_buffer,
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textures: Default::default(),
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#[cfg(feature = "epi")]
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@ -256,9 +247,13 @@ impl Painter {
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self.gl.enable(glow::SCISSOR_TEST);
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// egui outputs mesh in both winding orders
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self.gl.disable(glow::CULL_FACE);
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self.gl.disable(glow::DEPTH_TEST);
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self.gl.color_mask(true, true, true, true);
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self.gl.enable(glow::BLEND);
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self.gl.blend_equation(glow::FUNC_ADD);
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self.gl
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.blend_equation_separate(glow::FUNC_ADD, glow::FUNC_ADD);
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self.gl.blend_func_separate(
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// egui outputs colors with premultiplied alpha:
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glow::ONE,
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@ -285,8 +280,8 @@ impl Painter {
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.uniform_2_f32(Some(&self.u_screen_size), width_in_points, height_in_points);
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self.gl.uniform_1_i32(Some(&self.u_sampler), 0);
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self.gl.active_texture(glow::TEXTURE0);
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self.vertex_array.bind_vertex_array(&self.gl);
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self.vao.bind(&self.gl);
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self.gl
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.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
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@ -380,7 +375,13 @@ impl Painter {
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);
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}
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callback.call(self);
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let info = egui::PaintCallbackInfo {
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rect: callback.rect,
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pixels_per_point,
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screen_size_px: inner_size,
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};
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callback.call(&info, self);
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check_for_gl_error!(&self.gl, "callback");
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@ -395,8 +396,9 @@ impl Painter {
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}
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}
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}
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unsafe {
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self.vertex_array.unbind_vertex_array(&self.gl);
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self.vao.unbind(&self.gl);
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self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
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if let Some(ref post_process) = self.post_process {
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@ -414,8 +416,7 @@ impl Painter {
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debug_assert!(mesh.is_valid());
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if let Some(texture) = self.get_texture(mesh.texture_id) {
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unsafe {
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self.gl
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.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
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self.gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vbo));
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self.gl.buffer_data_u8_slice(
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glow::ARRAY_BUFFER,
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bytemuck::cast_slice(&mesh.vertices),
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@ -600,7 +601,7 @@ impl Painter {
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for tex in self.textures.values() {
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self.gl.delete_texture(*tex);
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}
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self.gl.delete_buffer(self.vertex_buffer);
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self.gl.delete_buffer(self.vbo);
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self.gl.delete_buffer(self.element_array_buffer);
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for t in &self.textures_to_destroy {
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self.gl.delete_texture(*t);
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@ -10,7 +10,7 @@ pub(crate) struct PostProcess {
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gl: std::rc::Rc<glow::Context>,
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pos_buffer: glow::Buffer,
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index_buffer: glow::Buffer,
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vertex_array: crate::vao::VAO,
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vao: crate::vao::VertexArrayObject,
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is_webgl_1: bool,
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texture: glow::Texture,
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texture_size: (i32, i32),
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@ -22,7 +22,6 @@ impl PostProcess {
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pub(crate) unsafe fn new(
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gl: std::rc::Rc<glow::Context>,
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shader_prefix: &str,
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need_to_emulate_vao: bool,
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is_webgl_1: bool,
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width: i32,
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height: i32,
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@ -125,22 +124,18 @@ impl PostProcess {
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let a_pos_loc = gl
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.get_attrib_location(program, "a_pos")
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.ok_or_else(|| "failed to get location of a_pos".to_string())?;
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let mut vertex_array = if need_to_emulate_vao {
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crate::vao::VAO::emulated()
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} else {
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crate::vao::VAO::native(&gl)
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};
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vertex_array.bind_vertex_array(&gl);
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vertex_array.bind_buffer(&gl, &pos_buffer);
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let buffer_info_a_pos = BufferInfo {
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location: a_pos_loc,
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vector_size: 2,
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data_type: glow::FLOAT,
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normalized: false,
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stride: 0,
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offset: 0,
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};
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vertex_array.add_new_attribute(&gl, buffer_info_a_pos);
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let vao = crate::vao::VertexArrayObject::new(
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&gl,
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pos_buffer,
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vec![BufferInfo {
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location: a_pos_loc,
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vector_size: 2,
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data_type: glow::FLOAT,
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normalized: false,
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stride: 0,
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offset: 0,
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}],
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);
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let index_buffer = gl.create_buffer()?;
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buffer));
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@ -153,7 +148,7 @@ impl PostProcess {
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gl,
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pos_buffer,
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index_buffer,
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vertex_array,
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vao,
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is_webgl_1,
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texture,
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texture_size: (width, height),
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@ -212,13 +207,13 @@ impl PostProcess {
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.get_uniform_location(self.program, "u_sampler")
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.unwrap();
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self.gl.uniform_1_i32(Some(&u_sampler_loc), 0);
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self.vertex_array.bind_vertex_array(&self.gl);
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self.vao.bind(&self.gl);
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self.gl
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.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.index_buffer));
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self.gl
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.draw_elements(glow::TRIANGLES, 6, glow::UNSIGNED_BYTE, 0);
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self.vertex_array.unbind_vertex_array(&self.gl);
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self.vao.unbind(&self.gl);
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self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
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self.gl.bind_texture(glow::TEXTURE_2D, None);
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self.gl.use_program(None);
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@ -18,35 +18,67 @@ pub(crate) struct BufferInfo {
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// ----------------------------------------------------------------------------
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pub struct EmulatedVao {
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buffer: Option<glow::Buffer>,
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/// Wrapper around either Emulated VAO or GL's VAO.
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pub(crate) struct VertexArrayObject {
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// If `None`, we emulate VAO:s.
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vao: Option<crate::glow::VertexArray>,
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vbo: glow::Buffer,
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buffer_infos: Vec<BufferInfo>,
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}
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impl EmulatedVao {
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pub(crate) fn new() -> Self {
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impl VertexArrayObject {
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#[allow(clippy::needless_pass_by_value)] // false positive
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pub(crate) unsafe fn new(
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gl: &glow::Context,
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vbo: glow::Buffer,
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buffer_infos: Vec<BufferInfo>,
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) -> Self {
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let vao = if supports_vao(gl) {
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let vao = gl.create_vertex_array().unwrap();
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check_for_gl_error!(gl, "create_vertex_array");
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// Store state in the VAO:
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gl.bind_vertex_array(Some(vao));
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo));
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for attribute in &buffer_infos {
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gl.vertex_attrib_pointer_f32(
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attribute.location,
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attribute.vector_size,
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attribute.data_type,
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attribute.normalized,
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attribute.stride,
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attribute.offset,
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);
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check_for_gl_error!(gl, "vertex_attrib_pointer_f32");
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gl.enable_vertex_attrib_array(attribute.location);
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check_for_gl_error!(gl, "enable_vertex_attrib_array");
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}
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gl.bind_vertex_array(None);
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Some(vao)
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} else {
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tracing::debug!("VAO not supported");
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None
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};
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Self {
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buffer: None,
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buffer_infos: vec![],
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vao,
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vbo,
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buffer_infos,
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}
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}
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pub(crate) fn bind_buffer(&mut self, buffer: &glow::Buffer) {
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let _old = self.buffer.replace(*buffer);
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}
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pub(crate) fn add_new_attribute(&mut self, buffer_info: BufferInfo) {
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self.buffer_infos.push(buffer_info);
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}
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pub(crate) fn bind_vertex_array(&self, gl: &glow::Context) {
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unsafe {
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gl.bind_buffer(glow::ARRAY_BUFFER, self.buffer);
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pub(crate) unsafe fn bind(&self, gl: &glow::Context) {
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if let Some(vao) = self.vao {
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gl.bind_vertex_array(Some(vao));
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check_for_gl_error!(gl, "bind_vertex_array");
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} else {
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vbo));
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check_for_gl_error!(gl, "bind_buffer");
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}
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for attribute in &self.buffer_infos {
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dbg!(attribute);
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unsafe {
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for attribute in &self.buffer_infos {
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gl.vertex_attrib_pointer_f32(
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attribute.location,
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attribute.vector_size,
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@ -62,87 +94,21 @@ impl EmulatedVao {
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}
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}
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pub(crate) fn unbind_vertex_array(&self, gl: &glow::Context) {
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for attribute in &self.buffer_infos {
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unsafe {
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pub(crate) unsafe fn unbind(&self, gl: &glow::Context) {
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if self.vao.is_some() {
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gl.bind_vertex_array(None);
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} else {
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gl.bind_buffer(glow::ARRAY_BUFFER, None);
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for attribute in &self.buffer_infos {
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gl.disable_vertex_attrib_array(attribute.location);
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}
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}
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unsafe {
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gl.bind_buffer(glow::ARRAY_BUFFER, None);
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}
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}
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}
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// ----------------------------------------------------------------------------
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/// Wrapper around either Emulated VAO and GL's VAO
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pub(crate) enum VAO {
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Emulated(crate::vao::EmulatedVao),
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Native(crate::glow::VertexArray),
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}
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impl VAO {
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pub(crate) unsafe fn native(gl: &glow::Context) -> Self {
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Self::Native(gl.create_vertex_array().unwrap())
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}
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pub(crate) unsafe fn emulated() -> Self {
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Self::Emulated(crate::vao::EmulatedVao::new())
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}
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pub(crate) unsafe fn bind_vertex_array(&self, gl: &glow::Context) {
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match self {
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VAO::Emulated(emulated_vao) => emulated_vao.bind_vertex_array(gl),
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VAO::Native(vao) => {
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gl.bind_vertex_array(Some(*vao));
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check_for_gl_error!(gl, "bind_vertex_array");
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}
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}
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}
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pub(crate) unsafe fn bind_buffer(&mut self, gl: &glow::Context, buffer: &glow::Buffer) {
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match self {
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VAO::Emulated(emulated_vao) => emulated_vao.bind_buffer(buffer),
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VAO::Native(_) => gl.bind_buffer(glow::ARRAY_BUFFER, Some(*buffer)),
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}
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}
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pub(crate) unsafe fn add_new_attribute(
|
||||
&mut self,
|
||||
gl: &glow::Context,
|
||||
buffer_info: crate::vao::BufferInfo,
|
||||
) {
|
||||
match self {
|
||||
VAO::Emulated(emulated_vao) => emulated_vao.add_new_attribute(buffer_info),
|
||||
VAO::Native(_) => {
|
||||
gl.vertex_attrib_pointer_f32(
|
||||
buffer_info.location,
|
||||
buffer_info.vector_size,
|
||||
buffer_info.data_type,
|
||||
buffer_info.normalized,
|
||||
buffer_info.stride,
|
||||
buffer_info.offset,
|
||||
);
|
||||
gl.enable_vertex_attrib_array(buffer_info.location);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) unsafe fn unbind_vertex_array(&self, gl: &glow::Context) {
|
||||
match self {
|
||||
VAO::Emulated(emulated_vao) => emulated_vao.unbind_vertex_array(gl),
|
||||
VAO::Native(_) => {
|
||||
gl.bind_vertex_array(None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// If returned true no need to emulate vao
|
||||
pub(crate) fn supports_vao(gl: &glow::Context) -> bool {
|
||||
fn supports_vao(gl: &glow::Context) -> bool {
|
||||
const WEBGL_PREFIX: &str = "WebGL ";
|
||||
const OPENGL_ES_PREFIX: &str = "OpenGL ES ";
|
||||
|
||||
|
|
|
|||
|
|
@ -31,7 +31,10 @@ pub use {
|
|||
image::{AlphaImage, ColorImage, ImageData, ImageDelta},
|
||||
mesh::{Mesh, Mesh16, Vertex},
|
||||
shadow::Shadow,
|
||||
shape::{CircleShape, PaintCallback, PathShape, RectShape, Rounding, Shape, TextShape},
|
||||
shape::{
|
||||
CircleShape, PaintCallback, PaintCallbackInfo, PathShape, RectShape, Rounding, Shape,
|
||||
TextShape,
|
||||
},
|
||||
stats::PaintStats,
|
||||
stroke::Stroke,
|
||||
tessellator::{tessellate_shapes, TessellationOptions, Tessellator},
|
||||
|
|
|
|||
|
|
@ -642,6 +642,52 @@ fn dashes_from_line(
|
|||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// Information passed along with [`PaintCallback`] ([`Shape::Callback`]).
|
||||
pub struct PaintCallbackInfo {
|
||||
/// Viewport in points.
|
||||
pub rect: Rect,
|
||||
|
||||
/// Pixels per point.
|
||||
pub pixels_per_point: f32,
|
||||
|
||||
/// Full size of the screen, in pixels.
|
||||
pub screen_size_px: [u32; 2],
|
||||
}
|
||||
|
||||
impl PaintCallbackInfo {
|
||||
/// Physical pixel offset for left side of the viewport.
|
||||
#[inline]
|
||||
pub fn viewport_left_px(&self) -> f32 {
|
||||
self.rect.min.x * self.pixels_per_point
|
||||
}
|
||||
|
||||
/// Physical pixel offset for top side of the viewport.
|
||||
#[inline]
|
||||
pub fn viewport_top_px(&self) -> f32 {
|
||||
self.rect.min.y * self.pixels_per_point
|
||||
}
|
||||
|
||||
/// Physical pixel offset for bottom side of the viewport.
|
||||
///
|
||||
/// This is what `glViewport` etc expects for the y axis.
|
||||
#[inline]
|
||||
pub fn viewport_from_bottom_px(&self) -> f32 {
|
||||
self.screen_size_px[1] as f32 - self.rect.max.y * self.pixels_per_point
|
||||
}
|
||||
|
||||
/// Viewport width in physical pixels.
|
||||
#[inline]
|
||||
pub fn viewport_width_px(&self) -> f32 {
|
||||
self.rect.width() * self.pixels_per_point
|
||||
}
|
||||
|
||||
/// Viewport width in physical pixels.
|
||||
#[inline]
|
||||
pub fn viewport_height_px(&self) -> f32 {
|
||||
self.rect.height() * self.pixels_per_point
|
||||
}
|
||||
}
|
||||
|
||||
/// If you want to paint some 3D shapes inside an egui region, you can use this.
|
||||
///
|
||||
/// This is advanced usage, and is backend specific.
|
||||
|
|
@ -650,21 +696,22 @@ pub struct PaintCallback {
|
|||
/// Where to paint.
|
||||
pub rect: Rect,
|
||||
|
||||
/// Paint something custom using.
|
||||
/// Paint something custom (e.g. 3D stuff).
|
||||
///
|
||||
/// The argument is the render context, and what it contains depends on the backend.
|
||||
/// In `eframe` it will be `egui_glow::Painter`.
|
||||
///
|
||||
/// The rendering backend is responsible for first setting the active viewport to [`Self::rect`].
|
||||
/// The rendering backend is also responsible for restoring any state it needs,
|
||||
///
|
||||
/// The rendering backend is also responsible for restoring any state,
|
||||
/// such as the bound shader program and vertex array.
|
||||
pub callback: std::sync::Arc<dyn Fn(&dyn std::any::Any) + Send + Sync>,
|
||||
pub callback: std::sync::Arc<dyn Fn(&PaintCallbackInfo, &dyn std::any::Any) + Send + Sync>,
|
||||
}
|
||||
|
||||
impl PaintCallback {
|
||||
#[inline]
|
||||
pub fn call(&self, render_ctx: &dyn std::any::Any) {
|
||||
(self.callback)(render_ctx);
|
||||
pub fn call(&self, info: &PaintCallbackInfo, render_ctx: &dyn std::any::Any) {
|
||||
(self.callback)(info, render_ctx);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue