[slider] refactor to break up complex ui code
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@ -14,7 +14,6 @@ pub struct Slider<'a> {
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text: Option<String>,
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precision: usize,
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text_color: Option<Color>,
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text_on_top: Option<bool>,
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id: Option<Id>,
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}
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@ -28,7 +27,6 @@ impl<'a> Slider<'a> {
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range,
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text: None,
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precision: 3,
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text_on_top: None,
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text_color: None,
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id: None,
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}
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@ -105,103 +103,116 @@ impl<'a> Slider<'a> {
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}
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}
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fn handle_radius(rect: &Rect) -> f32 {
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rect.height() / 2.5
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}
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fn x_range(rect: &Rect) -> RangeInclusive<f32> {
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let handle_radius = handle_radius(rect);
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(rect.left() + handle_radius)..=(rect.right() - handle_radius)
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}
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impl<'a> Slider<'a> {
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/// Just the slider, no text
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fn allocate_slide_space(&self, ui: &mut Ui, height: f32) -> InteractInfo {
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let id = self.id.unwrap_or_else(|| ui.make_position_id());
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let desired_size = vec2(ui.available().width(), height);
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let rect = ui.allocate_space(desired_size);
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ui.interact(rect, id, Sense::click_and_drag())
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}
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/// Just the slider, no text
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fn slider_ui(&mut self, ui: &mut Ui, interact: InteractInfo) -> InteractInfo {
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let rect = &interact.rect;
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let x_range = x_range(rect);
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let range = self.range.clone();
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debug_assert!(range.start() <= range.end());
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if let Some(mouse_pos) = ui.input().mouse.pos {
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if interact.active {
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let aim_radius = ui.input().aim_radius();
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let new_value = crate::math::smart_aim::best_in_range_f32(
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self.value_from_point(mouse_pos.x - aim_radius, x_range.clone()),
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self.value_from_point(mouse_pos.x + aim_radius, x_range.clone()),
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);
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self.set_value_f32(new_value);
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}
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}
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// Paint it:
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{
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let value = self.get_value_f32();
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let rail_radius = ui.painter().round_to_pixel((rect.height() / 8.0).max(2.0));
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let rail_rect = Rect::from_min_max(
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pos2(rect.left(), rect.center().y - rail_radius),
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pos2(rect.right(), rect.center().y + rail_radius),
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);
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let marker_center_x = remap_clamp(value, range, x_range);
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ui.painter().add(PaintCmd::Rect {
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rect: rail_rect,
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corner_radius: rail_radius,
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fill: Some(ui.style().background_fill),
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outline: Some(LineStyle::new(1.0, color::gray(200, 255))), // TODO
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});
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ui.painter().add(PaintCmd::Circle {
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center: pos2(marker_center_x, rail_rect.center().y),
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radius: handle_radius(rect),
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fill: Some(ui.style().interact(&interact).fill),
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outline: Some(LineStyle::new(
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ui.style().interact(&interact).stroke_width,
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ui.style().interact(&interact).stroke_color,
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)),
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});
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}
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interact
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}
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/// Just the text label
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fn text_ui(&mut self, ui: &mut Ui) {
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if let Some(text) = &self.text {
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let text_color = self.text_color.unwrap_or_else(|| ui.style().text_color);
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let value = (self.get_set_value)(None);
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let full_text = format!("{}: {:.*}", text, self.precision, value);
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ui.add(
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Label::new(full_text)
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.multiline(false)
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.text_color(text_color),
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);
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}
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}
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}
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impl<'a> Widget for Slider<'a> {
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fn ui(mut self, ui: &mut Ui) -> InteractInfo {
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let text_style = TextStyle::Button;
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let font = &ui.fonts()[text_style];
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let height = font.line_spacing().max(ui.style().clickable_diameter);
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if let Some(text) = &self.text {
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if self.id.is_none() {
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self.id = Some(ui.make_unique_child_id(text));
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}
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self.id = self.id.or_else(|| Some(ui.make_unique_child_id(text)));
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let text_on_top = self.text_on_top.unwrap_or_default();
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let text_color = self.text_color.unwrap_or_else(|| ui.style().text_color);
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let value = (self.get_set_value)(None);
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let full_text = format!("{}: {:.*}", text, self.precision, value);
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ui.columns(2, |columns| {
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let slider_ui = &mut columns[0];
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let interact = self.allocate_slide_space(slider_ui, height);
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let slider_interact = self.slider_ui(slider_ui, interact);
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let slider_sans_text = Slider { text: None, ..self };
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// Place the text in line with the slider on the left:
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let text_ui = &mut columns[1];
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text_ui.set_desired_height(slider_interact.rect.height());
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text_ui.inner_layout(Layout::horizontal(Align::Center), |ui| {
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self.text_ui(ui);
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});
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if text_on_top {
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let galley = font.layout_single_line(full_text);
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let pos = ui.allocate_space(galley.size).min;
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ui.painter().galley(pos, galley, text_style, text_color);
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slider_sans_text.ui(ui)
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} else {
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ui.columns(2, |columns| {
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// Slider on the left:
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let slider_response = columns[0].add(slider_sans_text);
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// Place the text in line with the slider on the left:
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columns[1].set_desired_height(slider_response.rect.height());
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columns[1].inner_layout(Layout::horizontal(Align::Center), |ui| {
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ui.add(Label::new(full_text).multiline(false));
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});
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slider_response.into()
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})
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}
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slider_interact
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})
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} else {
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let height = font.line_spacing().max(ui.style().clickable_diameter);
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let handle_radius = height / 2.5;
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let id = self.id.unwrap_or_else(|| ui.make_position_id());
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let size = Vec2 {
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x: ui.available().width(),
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y: height,
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};
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let rect = ui.allocate_space(size);
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let interact = ui.interact(rect, id, Sense::click_and_drag());
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let left = interact.rect.left() + handle_radius;
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let right = interact.rect.right() - handle_radius;
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let range = self.range.clone();
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debug_assert!(range.start() <= range.end());
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if let Some(mouse_pos) = ui.input().mouse.pos {
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if interact.active {
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let aim_radius = ui.input().aim_radius();
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let new_value = crate::math::smart_aim::best_in_range_f32(
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self.value_from_point(mouse_pos.x - aim_radius, left..=right),
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self.value_from_point(mouse_pos.x + aim_radius, left..=right),
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);
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self.set_value_f32(new_value);
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}
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}
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// Paint it:
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{
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let value = self.get_value_f32();
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let rect = interact.rect;
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let rail_radius = ui.painter().round_to_pixel((height / 8.0).max(2.0));
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let rail_rect = Rect::from_min_max(
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pos2(interact.rect.left(), rect.center().y - rail_radius),
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pos2(interact.rect.right(), rect.center().y + rail_radius),
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);
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let marker_center_x = remap_clamp(value, range, left..=right);
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ui.painter().add(PaintCmd::Rect {
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rect: rail_rect,
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corner_radius: rail_radius,
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fill: Some(ui.style().background_fill),
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outline: Some(LineStyle::new(1.0, color::gray(200, 255))), // TODO
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});
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ui.painter().add(PaintCmd::Circle {
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center: pos2(marker_center_x, rail_rect.center().y),
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radius: handle_radius,
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fill: Some(ui.style().interact(&interact).fill),
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outline: Some(LineStyle::new(
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ui.style().interact(&interact).stroke_width,
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ui.style().interact(&interact).stroke_color,
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)),
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});
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}
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interact
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let interact = self.allocate_slide_space(ui, height);
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self.slider_ui(ui, interact)
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}
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}
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}
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