Typos and doc improvements
This commit is contained in:
parent
0561fcaba9
commit
ffcc3f066c
|
|
@ -71,7 +71,7 @@ impl Color32 {
|
||||||
/// i.e. often taken to mean "no color".
|
/// i.e. often taken to mean "no color".
|
||||||
pub const PLACEHOLDER: Color32 = Color32::from_rgba_premultiplied(64, 254, 0, 128);
|
pub const PLACEHOLDER: Color32 = Color32::from_rgba_premultiplied(64, 254, 0, 128);
|
||||||
|
|
||||||
#[deprecated = "Renmaed to PLACEHOLDER"]
|
#[deprecated = "Renamed to PLACEHOLDER"]
|
||||||
pub const TEMPORARY_COLOR: Color32 = Self::PLACEHOLDER;
|
pub const TEMPORARY_COLOR: Color32 = Self::PLACEHOLDER;
|
||||||
|
|
||||||
#[inline]
|
#[inline]
|
||||||
|
|
|
||||||
|
|
@ -581,7 +581,7 @@ impl std::str::FromStr for Renderer {
|
||||||
/// Represents the surroundings of your app.
|
/// Represents the surroundings of your app.
|
||||||
///
|
///
|
||||||
/// It provides methods to inspect the surroundings (are we on the web?),
|
/// It provides methods to inspect the surroundings (are we on the web?),
|
||||||
/// allocate textures, and change settings (e.g. window size).
|
/// access to persistent storage, and access to the rendering backend.
|
||||||
pub struct Frame {
|
pub struct Frame {
|
||||||
/// Information about the integration.
|
/// Information about the integration.
|
||||||
pub(crate) info: IntegrationInfo,
|
pub(crate) info: IntegrationInfo,
|
||||||
|
|
|
||||||
|
|
@ -1191,11 +1191,13 @@ impl Context {
|
||||||
/// If this is called at least once in a frame, then there will be another frame right after this.
|
/// If this is called at least once in a frame, then there will be another frame right after this.
|
||||||
/// Call as many times as you wish, only one repaint will be issued.
|
/// Call as many times as you wish, only one repaint will be issued.
|
||||||
///
|
///
|
||||||
|
/// To request repaint with a delay, use [`Self::request_repaint_after`].
|
||||||
|
///
|
||||||
/// If called from outside the UI thread, the UI thread will wake up and run,
|
/// If called from outside the UI thread, the UI thread will wake up and run,
|
||||||
/// provided the egui integration has set that up via [`Self::set_request_repaint_callback`]
|
/// provided the egui integration has set that up via [`Self::set_request_repaint_callback`]
|
||||||
/// (this will work on `eframe`).
|
/// (this will work on `eframe`).
|
||||||
///
|
///
|
||||||
/// This will repaint the current viewport
|
/// This will repaint the current viewport.
|
||||||
pub fn request_repaint(&self) {
|
pub fn request_repaint(&self) {
|
||||||
self.request_repaint_of(self.viewport_id());
|
self.request_repaint_of(self.viewport_id());
|
||||||
}
|
}
|
||||||
|
|
@ -1205,11 +1207,13 @@ impl Context {
|
||||||
/// If this is called at least once in a frame, then there will be another frame right after this.
|
/// If this is called at least once in a frame, then there will be another frame right after this.
|
||||||
/// Call as many times as you wish, only one repaint will be issued.
|
/// Call as many times as you wish, only one repaint will be issued.
|
||||||
///
|
///
|
||||||
|
/// To request repaint with a delay, use [`Self::request_repaint_after_for`].
|
||||||
|
///
|
||||||
/// If called from outside the UI thread, the UI thread will wake up and run,
|
/// If called from outside the UI thread, the UI thread will wake up and run,
|
||||||
/// provided the egui integration has set that up via [`Self::set_request_repaint_callback`]
|
/// provided the egui integration has set that up via [`Self::set_request_repaint_callback`]
|
||||||
/// (this will work on `eframe`).
|
/// (this will work on `eframe`).
|
||||||
///
|
///
|
||||||
/// This will repaint the specified viewport
|
/// This will repaint the specified viewport.
|
||||||
pub fn request_repaint_of(&self, id: ViewportId) {
|
pub fn request_repaint_of(&self, id: ViewportId) {
|
||||||
self.write(|ctx| ctx.request_repaint(id));
|
self.write(|ctx| ctx.request_repaint(id));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue