use ahash::HashSet; use egui::{ViewportId, ViewportOutput}; pub use egui_winit; use egui_winit::winit; pub use egui_winit::EventResponse; use crate::shader_version::ShaderVersion; /// Use [`egui`] from a [`glow`] app based on [`winit`]. pub struct EguiGlow { pub egui_ctx: egui::Context, pub egui_winit: egui_winit::State, pub painter: crate::Painter, viewport_info: egui::ViewportInfo, // output from the last update: shapes: Vec, pixels_per_point: f32, textures_delta: egui::TexturesDelta, } impl EguiGlow { /// For automatic shader version detection set `shader_version` to `None`. pub fn new( event_loop: &winit::event_loop::ActiveEventLoop, gl: std::sync::Arc, shader_version: Option, native_pixels_per_point: Option, dithering: bool, ) -> Self { let painter = crate::Painter::new(gl, "", shader_version, dithering) .map_err(|err| { log::error!("error occurred in initializing painter:\n{err}"); }) .unwrap(); let egui_ctx = egui::Context::default(); let egui_winit = egui_winit::State::new( egui_ctx.clone(), ViewportId::ROOT, event_loop, native_pixels_per_point, event_loop.system_theme(), Some(painter.max_texture_side()), ); Self { egui_ctx, egui_winit, painter, viewport_info: Default::default(), shapes: Default::default(), pixels_per_point: native_pixels_per_point.unwrap_or(1.0), textures_delta: Default::default(), } } pub fn on_window_event( &mut self, window: &winit::window::Window, event: &winit::event::WindowEvent, ) -> EventResponse { self.egui_winit.on_window_event(window, event) } /// Call [`Self::paint`] later to paint. pub fn run(&mut self, window: &winit::window::Window, run_ui: impl FnMut(&egui::Context)) { let raw_input = self.egui_winit.take_egui_input(window); let egui::FullOutput { platform_output, textures_delta, shapes, pixels_per_point, viewport_output, } = self.egui_ctx.run(raw_input, run_ui); if viewport_output.len() > 1 { log::warn!("Multiple viewports not yet supported by EguiGlow"); } for (_, ViewportOutput { commands, .. }) in viewport_output { let mut actions_requested: HashSet = Default::default(); egui_winit::process_viewport_commands( &self.egui_ctx, &mut self.viewport_info, commands, window, &mut actions_requested, ); for action in actions_requested { log::warn!("{:?} not yet supported by EguiGlow", action); } } self.egui_winit .handle_platform_output(window, platform_output); self.shapes = shapes; self.pixels_per_point = pixels_per_point; self.textures_delta.append(textures_delta); } /// Paint the results of the last call to [`Self::run`]. pub fn paint(&mut self, window: &winit::window::Window) { let shapes = std::mem::take(&mut self.shapes); let mut textures_delta = std::mem::take(&mut self.textures_delta); for (id, image_delta) in textures_delta.set { self.painter.set_texture(id, &image_delta); } let pixels_per_point = self.pixels_per_point; let clipped_primitives = self.egui_ctx.tessellate(shapes, pixels_per_point); let dimensions: [u32; 2] = window.inner_size().into(); self.painter .paint_primitives(dimensions, pixels_per_point, &clipped_primitives); for id in textures_delta.free.drain(..) { self.painter.free_texture(id); } } /// Call to release the allocated graphics resources. pub fn destroy(&mut self) { self.painter.destroy(); } }