/// How often we repaint the demo app by default #[derive(Clone, Copy, Debug, Eq, PartialEq)] enum RunMode { /// This is the default for the demo. /// /// If this is selected, egui is only updated if are input events /// (like mouse movements) or there are some animations in the GUI. /// /// Reactive mode saves CPU. /// /// The downside is that the UI can become out-of-date if something it is supposed to monitor changes. /// For instance, a GUI for a thermostat need to repaint each time the temperature changes. /// To ensure the UI is up to date you need to call `egui::Context::request_repaint()` each /// time such an event happens. You can also chose to call `request_repaint()` once every second /// or after every single frame - this is called [`Continuous`](RunMode::Continuous) mode, /// and for games and interactive tools that need repainting every frame anyway, this should be the default. Reactive, /// This will call `egui::Context::request_repaint()` at the end of each frame /// to request the backend to repaint as soon as possible. /// /// On most platforms this will mean that egui will run at the display refresh rate of e.g. 60 Hz. /// /// For this demo it is not any reason to do so except to /// demonstrate how quickly egui runs. /// /// For games or other interactive apps, this is probably what you want to do. /// It will guarantee that egui is always up-to-date. Continuous, } /// Default for demo is Reactive since /// 1) We want to use minimal CPU /// 2) There are no external events that could invalidate the UI /// so there are no events to miss. impl Default for RunMode { fn default() -> Self { RunMode::Reactive } } // ---------------------------------------------------------------------------- #[derive(Default)] #[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))] #[cfg_attr(feature = "serde", serde(default))] pub struct BackendPanel { pub open: bool, #[cfg_attr(feature = "serde", serde(skip))] // go back to [`RunMode::Reactive`] mode each time we start run_mode: RunMode, /// current slider value for current gui scale #[cfg_attr(feature = "serde", serde(skip))] pixels_per_point: Option, #[cfg_attr(feature = "serde", serde(skip))] frame_history: crate::frame_history::FrameHistory, egui_windows: EguiWindows, } impl BackendPanel { pub fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) { self.frame_history .on_new_frame(ctx.input(|i| i.time), frame.info().cpu_usage); match self.run_mode { RunMode::Continuous => { // Tell the backend to repaint as soon as possible ctx.request_repaint(); } RunMode::Reactive => { // let the computer rest for a bit } } } pub fn end_of_frame(&mut self, ctx: &egui::Context) { self.egui_windows.windows(ctx); } pub fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) { self.integration_ui(ui, frame); ui.separator(); self.run_mode_ui(ui); ui.separator(); self.frame_history.ui(ui); ui.separator(); ui.label("egui windows:"); self.egui_windows.checkboxes(ui); ui.separator(); #[cfg(debug_assertions)] if ui.ctx().style().debug.debug_on_hover_with_all_modifiers { ui.label("Press down all modifiers and hover a widget to see a callstack for it"); } #[cfg(target_arch = "wasm32")] #[cfg(feature = "web_screen-reader")] { ui.separator(); let mut screen_reader = ui.ctx().options(|o| o.screen_reader); ui.checkbox(&mut screen_reader, "πŸ”ˆ Screen reader").on_hover_text("Experimental feature: checking this will turn on the screen reader on supported platforms"); ui.ctx().options_mut(|o| o.screen_reader = screen_reader); } #[cfg(not(target_arch = "wasm32"))] { ui.separator(); if ui.button("Quit").clicked() { frame.close(); } } if cfg!(debug_assertions) && cfg!(target_arch = "wasm32") { ui.separator(); // For testing panic handling on web: #[allow(clippy::manual_assert)] if ui.button("panic!()").clicked() { panic!("intentional panic!"); } } } fn integration_ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) { ui.horizontal(|ui| { ui.spacing_mut().item_spacing.x = 0.0; ui.label("egui running inside "); ui.hyperlink_to( "eframe", "https://github.com/emilk/egui/tree/master/crates/eframe", ); ui.label("."); }); #[cfg(target_arch = "wasm32")] ui.collapsing("Web info (location)", |ui| { ui.style_mut().wrap = Some(false); ui.monospace(format!("{:#?}", frame.info().web_info.location)); }); // On web, the browser controls `pixels_per_point`. let integration_controls_pixels_per_point = frame.is_web(); if !integration_controls_pixels_per_point { self.pixels_per_point_ui(ui, frame.info()); } #[cfg(not(target_arch = "wasm32"))] { ui.horizontal(|ui| { { let mut fullscreen = frame.info().window_info.fullscreen; if ui .checkbox(&mut fullscreen, "πŸ—– Fullscreen (F11)") .on_hover_text("Fullscreen the window") .changed() { frame.set_fullscreen(fullscreen); } } if ui .button("πŸ“± Phone Size") .on_hover_text("Resize the window to be small like a phone.") .clicked() { // frame.set_window_size(egui::vec2(375.0, 812.0)); // iPhone 12 mini frame.set_window_size(egui::vec2(375.0, 667.0)); // iPhone SE 2nd gen frame.set_fullscreen(false); ui.close_menu(); } }); if !frame.info().window_info.fullscreen && ui .button("Drag me to drag window") .is_pointer_button_down_on() { frame.drag_window(); } ui.button("Native window info (hover me)") .on_hover_ui(|ui| { window_info_ui(ui, &frame.info().window_info); }); } } fn pixels_per_point_ui(&mut self, ui: &mut egui::Ui, info: &eframe::IntegrationInfo) { let pixels_per_point = self .pixels_per_point .get_or_insert_with(|| ui.ctx().pixels_per_point()); let mut reset = false; ui.horizontal(|ui| { ui.spacing_mut().slider_width = 90.0; let response = ui .add( egui::Slider::new(pixels_per_point, 0.5..=5.0) .logarithmic(true) .clamp_to_range(true) .text("Scale"), ) .on_hover_text("Physical pixels per point."); if response.drag_released() { // We wait until mouse release to activate: ui.ctx().set_pixels_per_point(*pixels_per_point); reset = true; } else if !response.is_pointer_button_down_on() { // When not dragging, show the current pixels_per_point so others can change it. reset = true; } if let Some(native_pixels_per_point) = info.native_pixels_per_point { let enabled = ui.ctx().pixels_per_point() != native_pixels_per_point; if ui .add_enabled(enabled, egui::Button::new("Reset")) .on_hover_text(format!( "Reset scale to native value ({native_pixels_per_point:.1})" )) .clicked() { ui.ctx().set_pixels_per_point(native_pixels_per_point); } } }); if reset { self.pixels_per_point = None; } } fn run_mode_ui(&mut self, ui: &mut egui::Ui) { ui.horizontal(|ui| { let run_mode = &mut self.run_mode; ui.label("Mode:"); ui.radio_value(run_mode, RunMode::Reactive, "Reactive") .on_hover_text("Repaint when there are animations or input (e.g. mouse movement)"); ui.radio_value(run_mode, RunMode::Continuous, "Continuous") .on_hover_text("Repaint everything each frame"); }); if self.run_mode == RunMode::Continuous { ui.label(format!( "Repainting the UI each frame. FPS: {:.1}", self.frame_history.fps() )); } else { ui.label("Only running UI code when there are animations or input."); // Add a test for `request_repaint_after`, but only in debug // builds to keep the noise down in the official demo. if cfg!(debug_assertions) { ui.collapsing("More…", |ui| { ui.horizontal(|ui| { ui.label("Frame number:"); ui.monospace(ui.ctx().frame_nr().to_string()); }); if ui .button("Wait 2s, then request repaint after another 3s") .clicked() { log::info!("Waiting 2s before requesting repaint..."); let ctx = ui.ctx().clone(); call_after_delay(std::time::Duration::from_secs(2), move || { log::info!("Request a repaint in 3s..."); ctx.request_repaint_after(std::time::Duration::from_secs(3)); }); } }); } } } } #[cfg(not(target_arch = "wasm32"))] fn window_info_ui(ui: &mut egui::Ui, window_info: &eframe::WindowInfo) { let eframe::WindowInfo { position, fullscreen, minimized, maximized, focused, size, monitor_size, } = window_info; egui::Grid::new("window_info_grid") .num_columns(2) .show(ui, |ui| { if let Some(egui::Pos2 { x, y }) = position { ui.label("Position:"); ui.monospace(format!("{x:.0}, {y:.0}")); ui.end_row(); } ui.label("Fullscreen:"); ui.label(fullscreen.to_string()); ui.end_row(); ui.label("Minimized:"); ui.label(minimized.to_string()); ui.end_row(); ui.label("Maximized:"); ui.label(maximized.to_string()); ui.end_row(); ui.label("Focused:"); ui.label(focused.to_string()); ui.end_row(); ui.label("Window size:"); ui.monospace(format!("{x:.0} x {y:.0}", x = size.x, y = size.y)); ui.end_row(); if let Some(egui::Vec2 { x, y }) = monitor_size { ui.label("Monitor size:"); ui.monospace(format!("{x:.0} x {y:.0}")); ui.end_row(); } }); } // ---------------------------------------------------------------------------- #[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))] struct EguiWindows { // egui stuff: settings: bool, inspection: bool, memory: bool, output_events: bool, #[cfg_attr(feature = "serde", serde(skip))] output_event_history: std::collections::VecDeque, } impl Default for EguiWindows { fn default() -> Self { EguiWindows::none() } } impl EguiWindows { fn none() -> Self { Self { settings: false, inspection: false, memory: false, output_events: false, output_event_history: Default::default(), } } fn checkboxes(&mut self, ui: &mut egui::Ui) { let Self { settings, inspection, memory, output_events, output_event_history: _, } = self; ui.checkbox(settings, "πŸ”§ Settings"); ui.checkbox(inspection, "πŸ” Inspection"); ui.checkbox(memory, "πŸ“ Memory"); ui.checkbox(output_events, "πŸ“€ Output Events"); } fn windows(&mut self, ctx: &egui::Context) { let Self { settings, inspection, memory, output_events, output_event_history, } = self; ctx.output(|o| { for event in &o.events { output_event_history.push_back(event.clone()); } }); while output_event_history.len() > 1000 { output_event_history.pop_front(); } egui::Window::new("πŸ”§ Settings") .open(settings) .vscroll(true) .show(ctx, |ui| { ctx.settings_ui(ui); }); egui::Window::new("πŸ” Inspection") .open(inspection) .vscroll(true) .show(ctx, |ui| { ctx.inspection_ui(ui); }); egui::Window::new("πŸ“ Memory") .open(memory) .resizable(false) .show(ctx, |ui| { ctx.memory_ui(ui); }); egui::Window::new("πŸ“€ Output Events") .open(output_events) .resizable(true) .default_width(520.0) .show(ctx, |ui| { ui.label( "Recent output events from egui. \ These are emitted when you interact with widgets, or move focus between them with TAB. \ They can be hooked up to a screen reader on supported platforms.", ); ui.separator(); egui::ScrollArea::vertical() .stick_to_bottom(true) .show(ui, |ui| { for event in output_event_history { ui.label(format!("{event:?}")); } }); }); } } // ---------------------------------------------------------------------------- #[cfg(not(target_arch = "wasm32"))] fn call_after_delay(delay: std::time::Duration, f: impl FnOnce() + Send + 'static) { std::thread::Builder::new() .name("call_after_delay".to_owned()) .spawn(move || { std::thread::sleep(delay); f(); }) .unwrap(); } #[cfg(target_arch = "wasm32")] fn call_after_delay(delay: std::time::Duration, f: impl FnOnce() + Send + 'static) { use wasm_bindgen::prelude::*; let window = web_sys::window().unwrap(); let closure = Closure::once(f); let delay_ms = delay.as_millis() as _; window .set_timeout_with_callback_and_timeout_and_arguments_0( closure.as_ref().unchecked_ref(), delay_ms, ) .unwrap(); closure.forget(); // We must forget it, or else the callback is canceled on drop }