[package] name = "egui" version = "0.17.0" authors = ["Emil Ernerfeldt "] description = "An easy-to-use immediate mode GUI that runs on both web and native" edition = "2021" rust-version = "1.56" homepage = "https://github.com/emilk/egui" license = "MIT OR Apache-2.0" readme = "../README.md" repository = "https://github.com/emilk/egui" categories = ["gui", "game-development"] keywords = ["gui", "imgui", "immediate", "portable", "gamedev"] include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"] [package.metadata.docs.rs] all-features = true [lib] [features] default = ["default_fonts", "single_threaded"] # add compatibility with https://crates.io/crates/cint cint = ["epaint/cint"] # implement bytemuck on most types. convert_bytemuck = ["epaint/convert_bytemuck"] # If set, egui will use `include_bytes!` to bundle some fonts. # If you plan on specifying your own fonts you may disable this feature. default_fonts = ["epaint/default_fonts"] # Enable additional checks if debug assertions are enabled (debug builds). extra_debug_asserts = ["epaint/extra_debug_asserts"] # Always enable additional checks. extra_asserts = ["epaint/extra_asserts"] # Add compatability with https://github.com/kvark/mint mint = ["epaint/mint"] # enable persistence of memory (window positions etc). persistence = ["serde", "epaint/serialize", "ron"] # implement serde on most types. serialize = ["serde", "epaint/serialize"] # multi_threaded is only needed if you plan to use the same egui::Context # from multiple threads. It comes with a minor performance impact. single_threaded = ["epaint/single_threaded"] multi_threaded = ["epaint/multi_threaded"] [dependencies] epaint = { version = "0.17.0", path = "../epaint", default-features = false } ahash = "0.7" nohash-hasher = "0.2" # Optional: ron = { version = "0.7", optional = true } serde = { version = "1", optional = true, features = ["derive", "rc"] } # egui doesn't log much, but when it does, it uses `tracing` tracing = { version = "0.1", optional = true }