#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release use eframe::egui; fn main() -> Result<(), eframe::Error> { env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`). if cfg!(target_os = "macos") { eprintln!("WARNING: this example does not work on Mac! See https://github.com/emilk/egui/issues/1918"); } let options = eframe::NativeOptions { run_and_return: true, initial_window_size: Some(egui::vec2(320.0, 240.0)), ..Default::default() }; eprintln!("Starting first window…"); eframe::run_native( "First Window", options.clone(), Box::new(|_cc| Box::new(MyApp { has_next: true })), )?; std::thread::sleep(std::time::Duration::from_secs(2)); eprintln!("Starting second window…"); eframe::run_native( "Second Window", options.clone(), Box::new(|_cc| Box::new(MyApp { has_next: true })), )?; std::thread::sleep(std::time::Duration::from_secs(2)); eprintln!("Starting third window…"); eframe::run_native( "Third Window", options, Box::new(|_cc| Box::new(MyApp { has_next: false })), ) } struct MyApp { pub(crate) has_next: bool, } impl eframe::App for MyApp { fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) { egui::CentralPanel::default().show(ctx, |ui| { let label_text = if self.has_next { "When this window is closed the next will be opened after a short delay" } else { "This is the last window. Program will end when closed" }; ui.label(label_text); if ui.button("Close").clicked() { eprintln!("Pressed Close button"); frame.close(); } }); } }