#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release #![allow(rustdoc::missing_crate_level_docs)] // it's an example #![allow(clippy::undocumented_unsafe_blocks)] // Test that we can paint to the screen using glow directly. use eframe::egui; use eframe::glow; fn main() -> Result<(), Box> { env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`). let options = eframe::NativeOptions { renderer: eframe::Renderer::Glow, ..Default::default() }; eframe::run_native( "My test app", options, Box::new(|_cc| Box::::default()), )?; Ok(()) } #[derive(Default)] struct MyTestApp {} impl eframe::App for MyTestApp { fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) { use glow::HasContext as _; let gl = frame.gl().unwrap(); #[allow(unsafe_code)] unsafe { gl.disable(glow::SCISSOR_TEST); gl.viewport(0, 0, 100, 100); gl.clear_color(1.0, 0.0, 1.0, 1.0); // purple gl.clear(glow::COLOR_BUFFER_BIT); } egui::Window::new("Floating Window").show(ctx, |ui| { ui.label("The background should be purple."); }); } }