use crate::{Rect, TextureId}; /// Controls texturing of a [`crate::RectShape`]. #[derive(Copy, Clone, Debug, PartialEq, Eq)] #[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))] pub struct Brush { /// If the rect should be filled with a texture, which one? /// /// The texture is multiplied with [`crate::RectShape::fill`]. pub fill_texture_id: TextureId, /// What UV coordinates to use for the texture? /// /// To display a texture, set [`Self::fill_texture_id`], /// and set this to `Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0))`. /// /// Use [`Rect::ZERO`] to turn off texturing. pub uv: Rect, }