egui/crates/egui_kittest/src/node.rs

163 lines
4.4 KiB
Rust

use egui::accesskit::ActionRequest;
use egui::mutex::Mutex;
use egui::{accesskit, Modifiers, PointerButton, Pos2};
use kittest::{debug_fmt_node, AccessKitNode, NodeT};
use std::fmt::{Debug, Formatter};
pub(crate) enum EventType {
Event(egui::Event),
Modifiers(Modifiers),
}
pub(crate) type EventQueue = Mutex<Vec<EventType>>;
#[derive(Clone, Copy)]
pub struct Node<'tree> {
pub(crate) accesskit_node: AccessKitNode<'tree>,
pub(crate) queue: &'tree EventQueue,
}
impl Debug for Node<'_> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
debug_fmt_node(self, f)
}
}
impl<'tree> NodeT<'tree> for Node<'tree> {
fn accesskit_node(&self) -> AccessKitNode<'tree> {
self.accesskit_node
}
fn new_related(&self, child_node: AccessKitNode<'tree>) -> Self {
Self {
queue: self.queue,
accesskit_node: child_node,
}
}
}
impl Node<'_> {
fn event(&self, event: egui::Event) {
self.queue.lock().push(EventType::Event(event));
}
fn modifiers(&self, modifiers: Modifiers) {
self.queue.lock().push(EventType::Modifiers(modifiers));
}
pub fn hover(&self) {
self.event(egui::Event::PointerMoved(self.rect().center()));
}
/// Click at the node center with the primary button.
pub fn click(&self) {
self.click_button(PointerButton::Primary);
}
#[deprecated = "Use `click()` instead."]
pub fn simulate_click(&self) {
self.click();
}
pub fn click_secondary(&self) {
self.click_button(PointerButton::Secondary);
}
pub fn click_button(&self, button: PointerButton) {
self.hover();
for pressed in [true, false] {
self.event(egui::Event::PointerButton {
pos: self.rect().center(),
button,
pressed,
modifiers: Modifiers::default(),
});
}
}
pub fn click_modifiers(&self, modifiers: Modifiers) {
self.click_button_modifiers(PointerButton::Primary, modifiers);
}
pub fn click_button_modifiers(&self, button: PointerButton, modifiers: Modifiers) {
self.hover();
self.modifiers(modifiers);
for pressed in [true, false] {
self.event(egui::Event::PointerButton {
pos: self.rect().center(),
button,
pressed,
modifiers,
});
}
self.modifiers(Modifiers::default());
}
/// Click the node via accesskit.
///
/// This will trigger a [`accesskit::Action::Click`] action.
/// In contrast to `click()`, this can also click widgets that are not currently visible.
pub fn click_accesskit(&self) {
self.event(egui::Event::AccessKitActionRequest(
accesskit::ActionRequest {
target: self.accesskit_node.id(),
action: accesskit::Action::Click,
data: None,
},
));
}
pub fn rect(&self) -> egui::Rect {
let rect = self
.accesskit_node
.bounding_box()
.expect("Every egui node should have a rect");
egui::Rect {
min: Pos2::new(rect.x0 as f32, rect.y0 as f32),
max: Pos2::new(rect.x1 as f32, rect.y1 as f32),
}
}
pub fn focus(&self) {
self.event(egui::Event::AccessKitActionRequest(ActionRequest {
action: accesskit::Action::Focus,
target: self.accesskit_node.id(),
data: None,
}));
}
#[deprecated = "Use `Harness::key_down` instead."]
pub fn key_down(&self, key: egui::Key) {
self.event(egui::Event::Key {
key,
pressed: true,
modifiers: Modifiers::default(),
repeat: false,
physical_key: None,
});
}
#[deprecated = "Use `Harness::key_up` instead."]
pub fn key_up(&self, key: egui::Key) {
self.event(egui::Event::Key {
key,
pressed: false,
modifiers: Modifiers::default(),
repeat: false,
physical_key: None,
});
}
pub fn type_text(&self, text: &str) {
self.event(egui::Event::Text(text.to_owned()));
}
pub fn value(&self) -> Option<String> {
self.accesskit_node.value()
}
pub fn is_focused(&self) -> bool {
self.accesskit_node.is_focused()
}
}