* Add depth stencil initialization to `Painter` * Move depth stencil initialization into `resize_and_generate_depth_texture_view`, and call it in `set_window` and `on_window_resized` * Allow for depth texture in WASM builds * change `map` to `if let` statement * use reference for render state * Clean up descriptors and move texture generation to on resize events * remove unused field from WebOptions |
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| .. | ||
| src | ||
| CHANGELOG.md | ||
| Cargo.toml | ||
| README.md | ||
README.md
egui-wgpu
This crates provides bindings between egui and wgpu.
This was originally hosted at https://github.com/hasenbanck/egui_wgpu_backend