egui/egui_web/src/shader/main_fragment_100es.glsl

14 lines
436 B
GLSL

precision mediump float;
uniform sampler2D u_sampler;
varying vec4 v_rgba;
varying vec2 v_tc;
void main() {
// The texture is set up with `SRGB8_ALPHA8`, so no need to decode here!
vec4 texture_rgba = texture2D(u_sampler, v_tc);
// Multiply vertex color with texture color (in linear space).
// Linear color is written and blended in Framebuffer and converted to sRGB later
gl_FragColor = v_rgba * texture_rgba;
}