⚠️ Removes `Context::translate_layer`, replacing it with a sticky `set_transform_layer` Adds the capability to scale layers. Allows interaction with scaled and transformed widgets inside transformed layers. I've also added a demo of how to have zooming and panning in a window (see the video below). This probably closes #1811. Having a panning and zooming container would just be creating a new `Area` with a new id, and applying zooming and panning with `ctx.transform_layer`. I've run the github workflow scripts in my repository, so hopefully the formatting and `cargo cranky` is satisfied. I'm not sure if all call sites where transforms would be relevant have been handled. This might also be missing are transforming clipping rects, but I'm not sure where / how to accomplish that. In the demo, the clipping rect is transformed to match, which seems to work. https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f --------- Co-authored-by: tweoss <fchua@puffer5.stanford.edu> Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> |
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README.md
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.