egui/crates/egui-wgpu/src
valadaptive bb9e874c83
Update sampler along with texture on wgpu backend (#5122)
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* Closes #5121
* [x] I have followed the instructions in the PR template

This unifies the code paths in `update_texture` somewhat, so that the
texture sampler and bind group are always replaced.

Not sure whether removing and reinserting the texture from and into the
`textures` map, or creating a new bind group, has much of a performance
impact. An alternative, as described in #5121, would be to split the
functionality for updating a texture's data from updating its options,
so that we don't have to unconditionally update the bind group (or do
something like store the options to check if they're changed).
2024-09-19 09:16:42 +02:00
..
egui.wgsl Introduce dithering to reduce banding (#4497) 2024-07-08 09:57:11 +02:00
lib.rs Add opt-out `fragile-send-sync-non-atomic-wasm` feature for wgpu (#5098) 2024-09-13 13:00:18 +02:00
renderer.rs Update sampler along with texture on wgpu backend (#5122) 2024-09-19 09:16:42 +02:00
winit.rs Update to wgpu 22.1 (#4964) 2024-08-16 13:29:40 +02:00