egui/egui
Emil Ernerfeldt ed002acc68
Refactor: move things into eframe (#1542)
* Move all epi-related code from egui_glow into eframe

* Move epi stuff from egui-winit into eframe

* Remove mention of epi in egui

* Remove mention of epi in egui_glium

* Remove trait epi::NativeTexture

* Remove confusing mentions of epi

* Refactor egui_web: break up into smaller files

* Clean up feature flags further, and update changelogs

* Clean up check.sh

* Small cleanup of egui_web/Cargo.toml

* Fix dependencies for pure_glow example

* Fix clippy false positive
2022-04-29 08:17:49 +02:00
..
examples Move examples out of `eframe/examples` into `examples/` (#1486) 2022-04-13 16:13:24 +02:00
src Refactor: move things into eframe (#1542) 2022-04-29 08:17:49 +02:00
Cargo.toml Rust 1.60.0 + refactor cargo features (#1467) 2022-04-09 13:54:47 +02:00
README.md Rename Egui to egui 2021-01-17 14:48:59 +01:00

README.md

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.