* Wrap Layout and Region into a new struct Placer * [egui] Add a simple grid layout * Refactor CollapsingHeader code (simplify header painting) * Fix: allow putting a CollapsingHeader inside of a grid layout * [demo] Add a widget gallery Closes https://github.com/emilk/egui/issues/88 * Add optional striped grid background |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
| README.md | ||
README.md
GUI implementation
This is the core library crate Egui. It is fully platform independent without any backend. You give the Egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.