* Fixes https://github.com/rerun-io/rerun/issues/4297 * tested against a very hasty and incomplete port of egui/trunk, found [here](https://github.com/rerun-io/rerun/tree/andreas/experimental-egui-trunk) In rare cases in can happen that the viewport returned by `PaintCallbackInfo` is outside the bounds of the screen. for at least [wgpu/webgpu in particular](https://www.w3.org/TR/webgpu/#dom-gpurenderpassencoder-setviewport) this is invalid usage, other backends might be affected as well. Since this happened due to a float rounding error (in one repro case I had I got (width==1126.5625) + (offset=715.4376) = 1842.0001 for a resolution of 1842) I decided to do away with fractional values on the viewport alltogether. They _technically_ make sense since a viewport is only specifying the NDC to pixel coordinate conversion, but practically this may lead to surprising sub-sampling issues. --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> |
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| CHANGELOG.md | ||
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README.md
egui_glow
This crates provides bindings between egui and glow which allows you to:
- Render egui using glow on both native and web.
- Write cross platform native egui apps (with the
winitfeature).
To write web apps using glow you can use eframe (which uses egui_glow for rendering).
To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev
This crate optionally depends on egui-winit.
Text the example with:
cargo run -p egui_glow --example pure_glow --features=winit,egui/default_fonts