egui/crates/egui/src/containers/panel.rs

1131 lines
38 KiB
Rust

//! Panels are [`Ui`] regions taking up e.g. the left side of a [`Ui`] or screen.
//!
//! Panels can either be a child of a [`Ui`] (taking up a portion of the parent)
//! or be top-level (taking up a portion of the whole screen).
//!
//! Together with [`Window`] and [`Area`]:s, top-level panels are
//! the only places where you can put you widgets.
//!
//! The order in which you add panels matter!
//! The first panel you add will always be the outermost, and the last you add will always be the innermost.
//!
//! You must never open one top-level panel from within another panel. Add one panel, then the next.
//!
//! ⚠ Always add any [`CentralPanel`] last.
//!
//! Add your [`Window`]:s after any top-level panels.
use crate::*;
fn animate_expansion(ctx: &Context, id: Id, is_expanded: bool) -> f32 {
ctx.animate_bool_responsive(id, is_expanded)
}
/// State regarding panels.
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct PanelState {
pub rect: Rect,
}
impl PanelState {
pub fn load(ctx: &Context, bar_id: Id) -> Option<Self> {
ctx.data_mut(|d| d.get_persisted(bar_id))
}
/// The size of the panel (from previous frame).
pub fn size(&self) -> Vec2 {
self.rect.size()
}
fn store(self, ctx: &Context, bar_id: Id) {
ctx.data_mut(|d| d.insert_persisted(bar_id, self));
}
}
// ----------------------------------------------------------------------------
/// [`Left`](Side::Left) or [`Right`](Side::Right)
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Side {
Left,
Right,
}
impl Side {
fn opposite(self) -> Self {
match self {
Self::Left => Self::Right,
Self::Right => Self::Left,
}
}
fn set_rect_width(self, rect: &mut Rect, width: f32) {
match self {
Self::Left => rect.max.x = rect.min.x + width,
Self::Right => rect.min.x = rect.max.x - width,
}
}
fn side_x(self, rect: Rect) -> f32 {
match self {
Self::Left => rect.left(),
Self::Right => rect.right(),
}
}
}
/// A panel that covers the entire left or right side of a [`Ui`] or screen.
///
/// The order in which you add panels matter!
/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
///
/// ⚠ Always add any [`CentralPanel`] last.
///
/// See the [module level docs](crate::containers::panel) for more details.
///
/// ```
/// # egui::__run_test_ctx(|ctx| {
/// egui::SidePanel::left("my_left_panel").show(ctx, |ui| {
/// ui.label("Hello World!");
/// });
/// # });
/// ```
///
/// See also [`TopBottomPanel`].
#[must_use = "You should call .show()"]
pub struct SidePanel {
side: Side,
id: Id,
frame: Option<Frame>,
resizable: bool,
show_separator_line: bool,
default_width: f32,
width_range: Rangef,
}
impl SidePanel {
/// The id should be globally unique, e.g. `Id::new("my_left_panel")`.
pub fn left(id: impl Into<Id>) -> Self {
Self::new(Side::Left, id)
}
/// The id should be globally unique, e.g. `Id::new("my_right_panel")`.
pub fn right(id: impl Into<Id>) -> Self {
Self::new(Side::Right, id)
}
/// The id should be globally unique, e.g. `Id::new("my_panel")`.
pub fn new(side: Side, id: impl Into<Id>) -> Self {
Self {
side,
id: id.into(),
frame: None,
resizable: true,
show_separator_line: true,
default_width: 200.0,
width_range: Rangef::new(96.0, f32::INFINITY),
}
}
/// Can panel be resized by dragging the edge of it?
///
/// Default is `true`.
///
/// If you want your panel to be resizable you also need a widget in it that
/// takes up more space as you resize it, such as:
/// * Wrapping text ([`Ui::horizontal_wrapped`]).
/// * A [`ScrollArea`].
/// * A [`Separator`].
/// * A [`TextEdit`].
/// * …
#[inline]
pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
/// Show a separator line, even when not interacting with it?
///
/// Default: `true`.
#[inline]
pub fn show_separator_line(mut self, show_separator_line: bool) -> Self {
self.show_separator_line = show_separator_line;
self
}
/// The initial wrapping width of the [`SidePanel`], including margins.
#[inline]
pub fn default_width(mut self, default_width: f32) -> Self {
self.default_width = default_width;
self.width_range = Rangef::new(
self.width_range.min.at_most(default_width),
self.width_range.max.at_least(default_width),
);
self
}
/// Minimum width of the panel, including margins.
#[inline]
pub fn min_width(mut self, min_width: f32) -> Self {
self.width_range = Rangef::new(min_width, self.width_range.max.at_least(min_width));
self
}
/// Maximum width of the panel, including margins.
#[inline]
pub fn max_width(mut self, max_width: f32) -> Self {
self.width_range = Rangef::new(self.width_range.min.at_most(max_width), max_width);
self
}
/// The allowable width range for the panel, including margins.
#[inline]
pub fn width_range(mut self, width_range: impl Into<Rangef>) -> Self {
let width_range = width_range.into();
self.default_width = clamp_to_range(self.default_width, width_range);
self.width_range = width_range;
self
}
/// Enforce this exact width, including margins.
#[inline]
pub fn exact_width(mut self, width: f32) -> Self {
self.default_width = width;
self.width_range = Rangef::point(width);
self
}
/// Change the background color, margins, etc.
#[inline]
pub fn frame(mut self, frame: Frame) -> Self {
self.frame = Some(frame);
self
}
}
impl SidePanel {
/// Show the panel inside a [`Ui`].
pub fn show_inside<R>(
self,
ui: &mut Ui,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_inside_dyn(ui, Box::new(add_contents))
}
/// Show the panel inside a [`Ui`].
fn show_inside_dyn<'c, R>(
self,
ui: &mut Ui,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let Self {
side,
id,
frame,
resizable,
show_separator_line,
default_width,
width_range,
} = self;
let available_rect = ui.available_rect_before_wrap();
let mut panel_rect = available_rect;
let mut width = default_width;
{
if let Some(state) = PanelState::load(ui.ctx(), id) {
width = state.rect.width();
}
width = clamp_to_range(width, width_range).at_most(available_rect.width());
side.set_rect_width(&mut panel_rect, width);
ui.ctx().check_for_id_clash(id, panel_rect, "SidePanel");
}
let resize_id = id.with("__resize");
let mut resize_hover = false;
let mut is_resizing = false;
if resizable {
// First we read the resize interaction results, to avoid frame latency in the resize:
if let Some(resize_response) = ui.ctx().read_response(resize_id) {
resize_hover = resize_response.hovered();
is_resizing = resize_response.dragged();
if is_resizing {
if let Some(pointer) = resize_response.interact_pointer_pos() {
width = (pointer.x - side.side_x(panel_rect)).abs();
width = clamp_to_range(width, width_range).at_most(available_rect.width());
side.set_rect_width(&mut panel_rect, width);
}
}
}
}
let mut panel_ui = ui.child_ui_with_id_source(
panel_rect,
Layout::top_down(Align::Min),
id,
Some(UiStackInfo::new(match side {
Side::Left => UiKind::LeftPanel,
Side::Right => UiKind::RightPanel,
})),
);
panel_ui.expand_to_include_rect(panel_rect);
let frame = frame.unwrap_or_else(|| Frame::side_top_panel(ui.style()));
let inner_response = frame.show(&mut panel_ui, |ui| {
ui.set_min_height(ui.max_rect().height()); // Make sure the frame fills the full height
ui.set_min_width((width_range.min - frame.inner_margin.sum().x).at_least(0.0));
add_contents(ui)
});
let rect = inner_response.response.rect;
{
let mut cursor = ui.cursor();
match side {
Side::Left => {
cursor.min.x = rect.max.x;
}
Side::Right => {
cursor.max.x = rect.min.x;
}
}
ui.set_cursor(cursor);
}
ui.expand_to_include_rect(rect);
if resizable {
// Now we do the actual resize interaction, on top of all the contents.
// Otherwise its input could be eaten by the contents, e.g. a
// `ScrollArea` on either side of the panel boundary.
let resize_x = side.opposite().side_x(panel_rect);
let resize_rect = Rect::from_x_y_ranges(resize_x..=resize_x, panel_rect.y_range())
.expand2(vec2(ui.style().interaction.resize_grab_radius_side, 0.0));
let resize_response = ui.interact(resize_rect, resize_id, Sense::drag());
resize_hover = resize_response.hovered();
is_resizing = resize_response.dragged();
}
if resize_hover || is_resizing {
let cursor_icon = if width <= width_range.min {
CursorIcon::ResizeEast
} else if width < width_range.max {
CursorIcon::ResizeHorizontal
} else {
CursorIcon::ResizeWest
};
ui.ctx().set_cursor_icon(cursor_icon);
}
PanelState { rect }.store(ui.ctx(), id);
{
let stroke = if is_resizing {
ui.style().visuals.widgets.active.fg_stroke // highly visible
} else if resize_hover {
ui.style().visuals.widgets.hovered.fg_stroke // highly visible
} else if show_separator_line {
// TODO(emilk): distinguish resizable from non-resizable
ui.style().visuals.widgets.noninteractive.bg_stroke // dim
} else {
Stroke::NONE
};
// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
// In the meantime: nudge the line so its inside the panel, so it won't be covered by neighboring panel
// (hence the shrink).
let resize_x = side.opposite().side_x(rect.shrink(1.0));
let resize_x = ui.painter().round_to_pixel(resize_x);
ui.painter().vline(resize_x, rect.y_range(), stroke);
}
inner_response
}
/// Show the panel at the top level.
pub fn show<R>(
self,
ctx: &Context,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_dyn(ctx, Box::new(add_contents))
}
/// Show the panel at the top level.
fn show_dyn<'c, R>(
self,
ctx: &Context,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let layer_id = LayerId::background();
let side = self.side;
let available_rect = ctx.available_rect();
let clip_rect = ctx.screen_rect();
let mut panel_ui = Ui::new(
ctx.clone(),
layer_id,
self.id,
available_rect,
clip_rect,
UiStackInfo::default(),
);
let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
let rect = inner_response.response.rect;
match side {
Side::Left => ctx.frame_state_mut(|state| {
state.allocate_left_panel(Rect::from_min_max(available_rect.min, rect.max));
}),
Side::Right => ctx.frame_state_mut(|state| {
state.allocate_right_panel(Rect::from_min_max(rect.min, available_rect.max));
}),
}
inner_response
}
/// Show the panel if `is_expanded` is `true`,
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
pub fn show_animated<R>(
self,
ctx: &Context,
is_expanded: bool,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ctx, self.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
None
} else if how_expanded < 1.0 {
// Show a fake panel in this in-between animation state:
// TODO(emilk): move the panel out-of-screen instead of changing its width.
// Then we can actually paint it as it animates.
let expanded_width = PanelState::load(ctx, self.id)
.map_or(self.default_width, |state| state.rect.width());
let fake_width = how_expanded * expanded_width;
Self {
id: self.id.with("animating_panel"),
..self
}
.resizable(false)
.exact_width(fake_width)
.show(ctx, |_ui| {});
None
} else {
// Show the real panel:
Some(self.show(ctx, add_contents))
}
}
/// Show the panel if `is_expanded` is `true`,
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
pub fn show_animated_inside<R>(
self,
ui: &mut Ui,
is_expanded: bool,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ui.ctx(), self.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
None
} else if how_expanded < 1.0 {
// Show a fake panel in this in-between animation state:
// TODO(emilk): move the panel out-of-screen instead of changing its width.
// Then we can actually paint it as it animates.
let expanded_width = PanelState::load(ui.ctx(), self.id)
.map_or(self.default_width, |state| state.rect.width());
let fake_width = how_expanded * expanded_width;
Self {
id: self.id.with("animating_panel"),
..self
}
.resizable(false)
.exact_width(fake_width)
.show_inside(ui, |_ui| {});
None
} else {
// Show the real panel:
Some(self.show_inside(ui, add_contents))
}
}
/// Show either a collapsed or a expanded panel, with a nice animation between.
pub fn show_animated_between<R>(
ctx: &Context,
is_expanded: bool,
collapsed_panel: Self,
expanded_panel: Self,
add_contents: impl FnOnce(&mut Ui, f32) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
Some(collapsed_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
} else if how_expanded < 1.0 {
// Show animation:
let collapsed_width = PanelState::load(ctx, collapsed_panel.id)
.map_or(collapsed_panel.default_width, |state| state.rect.width());
let expanded_width = PanelState::load(ctx, expanded_panel.id)
.map_or(expanded_panel.default_width, |state| state.rect.width());
let fake_width = lerp(collapsed_width..=expanded_width, how_expanded);
Self {
id: expanded_panel.id.with("animating_panel"),
..expanded_panel
}
.resizable(false)
.exact_width(fake_width)
.show(ctx, |ui| add_contents(ui, how_expanded));
None
} else {
Some(expanded_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
}
}
/// Show either a collapsed or a expanded panel, with a nice animation between.
pub fn show_animated_between_inside<R>(
ui: &mut Ui,
is_expanded: bool,
collapsed_panel: Self,
expanded_panel: Self,
add_contents: impl FnOnce(&mut Ui, f32) -> R,
) -> InnerResponse<R> {
let how_expanded =
animate_expansion(ui.ctx(), expanded_panel.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
collapsed_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
} else if how_expanded < 1.0 {
// Show animation:
let collapsed_width = PanelState::load(ui.ctx(), collapsed_panel.id)
.map_or(collapsed_panel.default_width, |state| state.rect.width());
let expanded_width = PanelState::load(ui.ctx(), expanded_panel.id)
.map_or(expanded_panel.default_width, |state| state.rect.width());
let fake_width = lerp(collapsed_width..=expanded_width, how_expanded);
Self {
id: expanded_panel.id.with("animating_panel"),
..expanded_panel
}
.resizable(false)
.exact_width(fake_width)
.show_inside(ui, |ui| add_contents(ui, how_expanded))
} else {
expanded_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
}
}
}
// ----------------------------------------------------------------------------
/// [`Top`](TopBottomSide::Top) or [`Bottom`](TopBottomSide::Bottom)
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum TopBottomSide {
Top,
Bottom,
}
impl TopBottomSide {
fn opposite(self) -> Self {
match self {
Self::Top => Self::Bottom,
Self::Bottom => Self::Top,
}
}
fn set_rect_height(self, rect: &mut Rect, height: f32) {
match self {
Self::Top => rect.max.y = rect.min.y + height,
Self::Bottom => rect.min.y = rect.max.y - height,
}
}
fn side_y(self, rect: Rect) -> f32 {
match self {
Self::Top => rect.top(),
Self::Bottom => rect.bottom(),
}
}
}
/// A panel that covers the entire top or bottom of a [`Ui`] or screen.
///
/// The order in which you add panels matter!
/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
///
/// ⚠ Always add any [`CentralPanel`] last.
///
/// See the [module level docs](crate::containers::panel) for more details.
///
/// ```
/// # egui::__run_test_ctx(|ctx| {
/// egui::TopBottomPanel::top("my_panel").show(ctx, |ui| {
/// ui.label("Hello World!");
/// });
/// # });
/// ```
///
/// See also [`SidePanel`].
#[must_use = "You should call .show()"]
pub struct TopBottomPanel {
side: TopBottomSide,
id: Id,
frame: Option<Frame>,
resizable: bool,
show_separator_line: bool,
default_height: Option<f32>,
height_range: Rangef,
}
impl TopBottomPanel {
/// The id should be globally unique, e.g. `Id::new("my_top_panel")`.
pub fn top(id: impl Into<Id>) -> Self {
Self::new(TopBottomSide::Top, id)
}
/// The id should be globally unique, e.g. `Id::new("my_bottom_panel")`.
pub fn bottom(id: impl Into<Id>) -> Self {
Self::new(TopBottomSide::Bottom, id)
}
/// The id should be globally unique, e.g. `Id::new("my_panel")`.
pub fn new(side: TopBottomSide, id: impl Into<Id>) -> Self {
Self {
side,
id: id.into(),
frame: None,
resizable: false,
show_separator_line: true,
default_height: None,
height_range: Rangef::new(20.0, f32::INFINITY),
}
}
/// Can panel be resized by dragging the edge of it?
///
/// Default is `false`.
///
/// If you want your panel to be resizable you also need a widget in it that
/// takes up more space as you resize it, such as:
/// * Wrapping text ([`Ui::horizontal_wrapped`]).
/// * A [`ScrollArea`].
/// * A [`Separator`].
/// * A [`TextEdit`].
/// * …
#[inline]
pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
/// Show a separator line, even when not interacting with it?
///
/// Default: `true`.
#[inline]
pub fn show_separator_line(mut self, show_separator_line: bool) -> Self {
self.show_separator_line = show_separator_line;
self
}
/// The initial height of the [`TopBottomPanel`], including margins.
/// Defaults to [`style::Spacing::interact_size`].y.
#[inline]
pub fn default_height(mut self, default_height: f32) -> Self {
self.default_height = Some(default_height);
self.height_range = Rangef::new(
self.height_range.min.at_most(default_height),
self.height_range.max.at_least(default_height),
);
self
}
/// Minimum height of the panel, including margins.
#[inline]
pub fn min_height(mut self, min_height: f32) -> Self {
self.height_range = Rangef::new(min_height, self.height_range.max.at_least(min_height));
self
}
/// Maximum height of the panel, including margins.
#[inline]
pub fn max_height(mut self, max_height: f32) -> Self {
self.height_range = Rangef::new(self.height_range.min.at_most(max_height), max_height);
self
}
/// The allowable height range for the panel, including margins.
#[inline]
pub fn height_range(mut self, height_range: impl Into<Rangef>) -> Self {
let height_range = height_range.into();
self.default_height = self
.default_height
.map(|default_height| clamp_to_range(default_height, height_range));
self.height_range = height_range;
self
}
/// Enforce this exact height, including margins.
#[inline]
pub fn exact_height(mut self, height: f32) -> Self {
self.default_height = Some(height);
self.height_range = Rangef::point(height);
self
}
/// Change the background color, margins, etc.
#[inline]
pub fn frame(mut self, frame: Frame) -> Self {
self.frame = Some(frame);
self
}
}
impl TopBottomPanel {
/// Show the panel inside a [`Ui`].
pub fn show_inside<R>(
self,
ui: &mut Ui,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_inside_dyn(ui, Box::new(add_contents))
}
/// Show the panel inside a [`Ui`].
fn show_inside_dyn<'c, R>(
self,
ui: &mut Ui,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let Self {
side,
id,
frame,
resizable,
show_separator_line,
default_height,
height_range,
} = self;
let available_rect = ui.available_rect_before_wrap();
let mut panel_rect = available_rect;
let mut height = if let Some(state) = PanelState::load(ui.ctx(), id) {
state.rect.height()
} else {
default_height.unwrap_or_else(|| ui.style().spacing.interact_size.y)
};
{
height = clamp_to_range(height, height_range).at_most(available_rect.height());
side.set_rect_height(&mut panel_rect, height);
ui.ctx()
.check_for_id_clash(id, panel_rect, "TopBottomPanel");
}
let resize_id = id.with("__resize");
let mut resize_hover = false;
let mut is_resizing = false;
if resizable {
// First we read the resize interaction results, to avoid frame latency in the resize:
if let Some(resize_response) = ui.ctx().read_response(resize_id) {
resize_hover = resize_response.hovered();
is_resizing = resize_response.dragged();
if is_resizing {
if let Some(pointer) = resize_response.interact_pointer_pos() {
height = (pointer.y - side.side_y(panel_rect)).abs();
height =
clamp_to_range(height, height_range).at_most(available_rect.height());
side.set_rect_height(&mut panel_rect, height);
}
}
}
}
let mut panel_ui = ui.child_ui_with_id_source(
panel_rect,
Layout::top_down(Align::Min),
id,
Some(UiStackInfo::new(match side {
TopBottomSide::Top => UiKind::TopPanel,
TopBottomSide::Bottom => UiKind::BottomPanel,
})),
);
panel_ui.expand_to_include_rect(panel_rect);
let frame = frame.unwrap_or_else(|| Frame::side_top_panel(ui.style()));
let inner_response = frame.show(&mut panel_ui, |ui| {
ui.set_min_width(ui.max_rect().width()); // Make the frame fill full width
ui.set_min_height((height_range.min - frame.inner_margin.sum().y).at_least(0.0));
add_contents(ui)
});
let rect = inner_response.response.rect;
{
let mut cursor = ui.cursor();
match side {
TopBottomSide::Top => {
cursor.min.y = rect.max.y;
}
TopBottomSide::Bottom => {
cursor.max.y = rect.min.y;
}
}
ui.set_cursor(cursor);
}
ui.expand_to_include_rect(rect);
if resizable {
// Now we do the actual resize interaction, on top of all the contents.
// Otherwise its input could be eaten by the contents, e.g. a
// `ScrollArea` on either side of the panel boundary.
let resize_y = side.opposite().side_y(panel_rect);
let resize_rect = Rect::from_x_y_ranges(panel_rect.x_range(), resize_y..=resize_y)
.expand2(vec2(0.0, ui.style().interaction.resize_grab_radius_side));
let resize_response = ui.interact(resize_rect, resize_id, Sense::drag());
resize_hover = resize_response.hovered();
is_resizing = resize_response.dragged();
}
if resize_hover || is_resizing {
let cursor_icon = if height <= height_range.min {
CursorIcon::ResizeSouth
} else if height < height_range.max {
CursorIcon::ResizeVertical
} else {
CursorIcon::ResizeNorth
};
ui.ctx().set_cursor_icon(cursor_icon);
}
PanelState { rect }.store(ui.ctx(), id);
{
let stroke = if is_resizing {
ui.style().visuals.widgets.active.fg_stroke // highly visible
} else if resize_hover {
ui.style().visuals.widgets.hovered.fg_stroke // highly visible
} else if show_separator_line {
// TODO(emilk): distinguish resizable from non-resizable
ui.style().visuals.widgets.noninteractive.bg_stroke // dim
} else {
Stroke::NONE
};
// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
// In the meantime: nudge the line so its inside the panel, so it won't be covered by neighboring panel
// (hence the shrink).
let resize_y = side.opposite().side_y(rect.shrink(1.0));
let resize_y = ui.painter().round_to_pixel(resize_y);
ui.painter().hline(rect.x_range(), resize_y, stroke);
}
inner_response
}
/// Show the panel at the top level.
pub fn show<R>(
self,
ctx: &Context,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_dyn(ctx, Box::new(add_contents))
}
/// Show the panel at the top level.
fn show_dyn<'c, R>(
self,
ctx: &Context,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let layer_id = LayerId::background();
let available_rect = ctx.available_rect();
let side = self.side;
let clip_rect = ctx.screen_rect();
let mut panel_ui = Ui::new(
ctx.clone(),
layer_id,
self.id,
available_rect,
clip_rect,
UiStackInfo::default(), // set by show_inside_dyn
);
let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
let rect = inner_response.response.rect;
match side {
TopBottomSide::Top => {
ctx.frame_state_mut(|state| {
state.allocate_top_panel(Rect::from_min_max(available_rect.min, rect.max));
});
}
TopBottomSide::Bottom => {
ctx.frame_state_mut(|state| {
state.allocate_bottom_panel(Rect::from_min_max(rect.min, available_rect.max));
});
}
}
inner_response
}
/// Show the panel if `is_expanded` is `true`,
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
pub fn show_animated<R>(
self,
ctx: &Context,
is_expanded: bool,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ctx, self.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
None
} else if how_expanded < 1.0 {
// Show a fake panel in this in-between animation state:
// TODO(emilk): move the panel out-of-screen instead of changing its height.
// Then we can actually paint it as it animates.
let expanded_height = PanelState::load(ctx, self.id)
.map(|state| state.rect.height())
.or(self.default_height)
.unwrap_or_else(|| ctx.style().spacing.interact_size.y);
let fake_height = how_expanded * expanded_height;
Self {
id: self.id.with("animating_panel"),
..self
}
.resizable(false)
.exact_height(fake_height)
.show(ctx, |_ui| {});
None
} else {
// Show the real panel:
Some(self.show(ctx, add_contents))
}
}
/// Show the panel if `is_expanded` is `true`,
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
pub fn show_animated_inside<R>(
self,
ui: &mut Ui,
is_expanded: bool,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ui.ctx(), self.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
None
} else if how_expanded < 1.0 {
// Show a fake panel in this in-between animation state:
// TODO(emilk): move the panel out-of-screen instead of changing its height.
// Then we can actually paint it as it animates.
let expanded_height = PanelState::load(ui.ctx(), self.id)
.map(|state| state.rect.height())
.or(self.default_height)
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
let fake_height = how_expanded * expanded_height;
Self {
id: self.id.with("animating_panel"),
..self
}
.resizable(false)
.exact_height(fake_height)
.show_inside(ui, |_ui| {});
None
} else {
// Show the real panel:
Some(self.show_inside(ui, add_contents))
}
}
/// Show either a collapsed or a expanded panel, with a nice animation between.
pub fn show_animated_between<R>(
ctx: &Context,
is_expanded: bool,
collapsed_panel: Self,
expanded_panel: Self,
add_contents: impl FnOnce(&mut Ui, f32) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
Some(collapsed_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
} else if how_expanded < 1.0 {
// Show animation:
let collapsed_height = PanelState::load(ctx, collapsed_panel.id)
.map(|state| state.rect.height())
.or(collapsed_panel.default_height)
.unwrap_or_else(|| ctx.style().spacing.interact_size.y);
let expanded_height = PanelState::load(ctx, expanded_panel.id)
.map(|state| state.rect.height())
.or(expanded_panel.default_height)
.unwrap_or_else(|| ctx.style().spacing.interact_size.y);
let fake_height = lerp(collapsed_height..=expanded_height, how_expanded);
Self {
id: expanded_panel.id.with("animating_panel"),
..expanded_panel
}
.resizable(false)
.exact_height(fake_height)
.show(ctx, |ui| add_contents(ui, how_expanded));
None
} else {
Some(expanded_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
}
}
/// Show either a collapsed or a expanded panel, with a nice animation between.
pub fn show_animated_between_inside<R>(
ui: &mut Ui,
is_expanded: bool,
collapsed_panel: Self,
expanded_panel: Self,
add_contents: impl FnOnce(&mut Ui, f32) -> R,
) -> InnerResponse<R> {
let how_expanded =
animate_expansion(ui.ctx(), expanded_panel.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
collapsed_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
} else if how_expanded < 1.0 {
// Show animation:
let collapsed_height = PanelState::load(ui.ctx(), collapsed_panel.id)
.map(|state| state.rect.height())
.or(collapsed_panel.default_height)
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
let expanded_height = PanelState::load(ui.ctx(), expanded_panel.id)
.map(|state| state.rect.height())
.or(expanded_panel.default_height)
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
let fake_height = lerp(collapsed_height..=expanded_height, how_expanded);
Self {
id: expanded_panel.id.with("animating_panel"),
..expanded_panel
}
.resizable(false)
.exact_height(fake_height)
.show_inside(ui, |ui| add_contents(ui, how_expanded))
} else {
expanded_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
}
}
}
// ----------------------------------------------------------------------------
/// A panel that covers the remainder of the screen,
/// i.e. whatever area is left after adding other panels.
///
/// The order in which you add panels matter!
/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
///
/// ⚠ [`CentralPanel`] must be added after all other panels!
///
/// NOTE: Any [`Window`]s and [`Area`]s will cover the top-level [`CentralPanel`].
///
/// See the [module level docs](crate::containers::panel) for more details.
///
/// ```
/// # egui::__run_test_ctx(|ctx| {
/// egui::TopBottomPanel::top("my_panel").show(ctx, |ui| {
/// ui.label("Hello World! From `TopBottomPanel`, that must be before `CentralPanel`!");
/// });
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.label("Hello World!");
/// });
/// # });
/// ```
#[must_use = "You should call .show()"]
#[derive(Default)]
pub struct CentralPanel {
frame: Option<Frame>,
}
impl CentralPanel {
/// Change the background color, margins, etc.
#[inline]
pub fn frame(mut self, frame: Frame) -> Self {
self.frame = Some(frame);
self
}
}
impl CentralPanel {
/// Show the panel inside a [`Ui`].
pub fn show_inside<R>(
self,
ui: &mut Ui,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_inside_dyn(ui, Box::new(add_contents))
}
/// Show the panel inside a [`Ui`].
fn show_inside_dyn<'c, R>(
self,
ui: &mut Ui,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let Self { frame } = self;
let panel_rect = ui.available_rect_before_wrap();
let mut panel_ui = ui.child_ui(
panel_rect,
Layout::top_down(Align::Min),
Some(UiStackInfo::new(UiKind::CentralPanel)),
);
let frame = frame.unwrap_or_else(|| Frame::central_panel(ui.style()));
frame.show(&mut panel_ui, |ui| {
ui.expand_to_include_rect(ui.max_rect()); // Expand frame to include it all
add_contents(ui)
})
}
/// Show the panel at the top level.
pub fn show<R>(
self,
ctx: &Context,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_dyn(ctx, Box::new(add_contents))
}
/// Show the panel at the top level.
fn show_dyn<'c, R>(
self,
ctx: &Context,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let available_rect = ctx.available_rect();
let layer_id = LayerId::background();
let id = Id::new((ctx.viewport_id(), "central_panel"));
let clip_rect = ctx.screen_rect();
let mut panel_ui = Ui::new(
ctx.clone(),
layer_id,
id,
available_rect,
clip_rect,
UiStackInfo::default(), // set by show_inside_dyn
);
let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
// Only inform ctx about what we actually used, so we can shrink the native window to fit.
ctx.frame_state_mut(|state| state.allocate_central_panel(inner_response.response.rect));
inner_response
}
}
fn clamp_to_range(x: f32, range: Rangef) -> f32 {
let range = range.as_positive();
x.clamp(range.min, range.max)
}