1131 lines
38 KiB
Rust
1131 lines
38 KiB
Rust
//! Panels are [`Ui`] regions taking up e.g. the left side of a [`Ui`] or screen.
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//!
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//! Panels can either be a child of a [`Ui`] (taking up a portion of the parent)
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//! or be top-level (taking up a portion of the whole screen).
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//!
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//! Together with [`Window`] and [`Area`]:s, top-level panels are
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//! the only places where you can put you widgets.
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//!
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//! The order in which you add panels matter!
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//! The first panel you add will always be the outermost, and the last you add will always be the innermost.
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//!
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//! You must never open one top-level panel from within another panel. Add one panel, then the next.
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//!
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//! ⚠ Always add any [`CentralPanel`] last.
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//!
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//! Add your [`Window`]:s after any top-level panels.
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use crate::*;
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fn animate_expansion(ctx: &Context, id: Id, is_expanded: bool) -> f32 {
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ctx.animate_bool_responsive(id, is_expanded)
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}
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/// State regarding panels.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct PanelState {
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pub rect: Rect,
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}
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impl PanelState {
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pub fn load(ctx: &Context, bar_id: Id) -> Option<Self> {
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ctx.data_mut(|d| d.get_persisted(bar_id))
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}
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/// The size of the panel (from previous frame).
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pub fn size(&self) -> Vec2 {
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self.rect.size()
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}
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fn store(self, ctx: &Context, bar_id: Id) {
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ctx.data_mut(|d| d.insert_persisted(bar_id, self));
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}
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}
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// ----------------------------------------------------------------------------
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/// [`Left`](Side::Left) or [`Right`](Side::Right)
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Side {
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Left,
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Right,
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}
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impl Side {
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fn opposite(self) -> Self {
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match self {
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Self::Left => Self::Right,
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Self::Right => Self::Left,
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}
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}
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fn set_rect_width(self, rect: &mut Rect, width: f32) {
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match self {
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Self::Left => rect.max.x = rect.min.x + width,
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Self::Right => rect.min.x = rect.max.x - width,
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}
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}
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fn side_x(self, rect: Rect) -> f32 {
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match self {
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Self::Left => rect.left(),
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Self::Right => rect.right(),
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}
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}
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}
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/// A panel that covers the entire left or right side of a [`Ui`] or screen.
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///
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/// The order in which you add panels matter!
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/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
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///
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/// ⚠ Always add any [`CentralPanel`] last.
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///
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/// See the [module level docs](crate::containers::panel) for more details.
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///
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/// ```
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/// # egui::__run_test_ctx(|ctx| {
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/// egui::SidePanel::left("my_left_panel").show(ctx, |ui| {
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/// ui.label("Hello World!");
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/// });
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/// # });
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/// ```
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///
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/// See also [`TopBottomPanel`].
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#[must_use = "You should call .show()"]
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pub struct SidePanel {
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side: Side,
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id: Id,
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frame: Option<Frame>,
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resizable: bool,
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show_separator_line: bool,
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default_width: f32,
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width_range: Rangef,
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}
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impl SidePanel {
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/// The id should be globally unique, e.g. `Id::new("my_left_panel")`.
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pub fn left(id: impl Into<Id>) -> Self {
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Self::new(Side::Left, id)
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}
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/// The id should be globally unique, e.g. `Id::new("my_right_panel")`.
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pub fn right(id: impl Into<Id>) -> Self {
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Self::new(Side::Right, id)
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}
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/// The id should be globally unique, e.g. `Id::new("my_panel")`.
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pub fn new(side: Side, id: impl Into<Id>) -> Self {
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Self {
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side,
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id: id.into(),
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frame: None,
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resizable: true,
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show_separator_line: true,
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default_width: 200.0,
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width_range: Rangef::new(96.0, f32::INFINITY),
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}
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}
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/// Can panel be resized by dragging the edge of it?
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///
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/// Default is `true`.
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///
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/// If you want your panel to be resizable you also need a widget in it that
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/// takes up more space as you resize it, such as:
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/// * Wrapping text ([`Ui::horizontal_wrapped`]).
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/// * A [`ScrollArea`].
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/// * A [`Separator`].
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/// * A [`TextEdit`].
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/// * …
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#[inline]
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pub fn resizable(mut self, resizable: bool) -> Self {
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self.resizable = resizable;
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self
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}
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/// Show a separator line, even when not interacting with it?
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///
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/// Default: `true`.
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#[inline]
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pub fn show_separator_line(mut self, show_separator_line: bool) -> Self {
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self.show_separator_line = show_separator_line;
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self
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}
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/// The initial wrapping width of the [`SidePanel`], including margins.
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#[inline]
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pub fn default_width(mut self, default_width: f32) -> Self {
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self.default_width = default_width;
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self.width_range = Rangef::new(
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self.width_range.min.at_most(default_width),
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self.width_range.max.at_least(default_width),
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);
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self
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}
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/// Minimum width of the panel, including margins.
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#[inline]
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pub fn min_width(mut self, min_width: f32) -> Self {
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self.width_range = Rangef::new(min_width, self.width_range.max.at_least(min_width));
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self
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}
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/// Maximum width of the panel, including margins.
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#[inline]
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pub fn max_width(mut self, max_width: f32) -> Self {
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self.width_range = Rangef::new(self.width_range.min.at_most(max_width), max_width);
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self
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}
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/// The allowable width range for the panel, including margins.
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#[inline]
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pub fn width_range(mut self, width_range: impl Into<Rangef>) -> Self {
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let width_range = width_range.into();
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self.default_width = clamp_to_range(self.default_width, width_range);
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self.width_range = width_range;
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self
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}
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/// Enforce this exact width, including margins.
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#[inline]
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pub fn exact_width(mut self, width: f32) -> Self {
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self.default_width = width;
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self.width_range = Rangef::point(width);
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self
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}
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/// Change the background color, margins, etc.
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#[inline]
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pub fn frame(mut self, frame: Frame) -> Self {
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self.frame = Some(frame);
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self
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}
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}
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impl SidePanel {
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/// Show the panel inside a [`Ui`].
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pub fn show_inside<R>(
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self,
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ui: &mut Ui,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> InnerResponse<R> {
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self.show_inside_dyn(ui, Box::new(add_contents))
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}
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/// Show the panel inside a [`Ui`].
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fn show_inside_dyn<'c, R>(
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self,
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ui: &mut Ui,
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add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
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) -> InnerResponse<R> {
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let Self {
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side,
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id,
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frame,
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resizable,
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show_separator_line,
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default_width,
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width_range,
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} = self;
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let available_rect = ui.available_rect_before_wrap();
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let mut panel_rect = available_rect;
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let mut width = default_width;
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{
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if let Some(state) = PanelState::load(ui.ctx(), id) {
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width = state.rect.width();
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}
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width = clamp_to_range(width, width_range).at_most(available_rect.width());
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side.set_rect_width(&mut panel_rect, width);
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ui.ctx().check_for_id_clash(id, panel_rect, "SidePanel");
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}
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let resize_id = id.with("__resize");
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let mut resize_hover = false;
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let mut is_resizing = false;
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if resizable {
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// First we read the resize interaction results, to avoid frame latency in the resize:
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if let Some(resize_response) = ui.ctx().read_response(resize_id) {
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resize_hover = resize_response.hovered();
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is_resizing = resize_response.dragged();
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if is_resizing {
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if let Some(pointer) = resize_response.interact_pointer_pos() {
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width = (pointer.x - side.side_x(panel_rect)).abs();
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width = clamp_to_range(width, width_range).at_most(available_rect.width());
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side.set_rect_width(&mut panel_rect, width);
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}
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}
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}
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}
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let mut panel_ui = ui.child_ui_with_id_source(
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panel_rect,
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Layout::top_down(Align::Min),
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id,
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Some(UiStackInfo::new(match side {
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Side::Left => UiKind::LeftPanel,
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Side::Right => UiKind::RightPanel,
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})),
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);
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panel_ui.expand_to_include_rect(panel_rect);
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let frame = frame.unwrap_or_else(|| Frame::side_top_panel(ui.style()));
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let inner_response = frame.show(&mut panel_ui, |ui| {
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ui.set_min_height(ui.max_rect().height()); // Make sure the frame fills the full height
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ui.set_min_width((width_range.min - frame.inner_margin.sum().x).at_least(0.0));
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add_contents(ui)
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});
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let rect = inner_response.response.rect;
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{
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let mut cursor = ui.cursor();
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match side {
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Side::Left => {
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cursor.min.x = rect.max.x;
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}
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Side::Right => {
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cursor.max.x = rect.min.x;
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}
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}
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ui.set_cursor(cursor);
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}
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ui.expand_to_include_rect(rect);
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if resizable {
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// Now we do the actual resize interaction, on top of all the contents.
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// Otherwise its input could be eaten by the contents, e.g. a
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// `ScrollArea` on either side of the panel boundary.
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let resize_x = side.opposite().side_x(panel_rect);
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let resize_rect = Rect::from_x_y_ranges(resize_x..=resize_x, panel_rect.y_range())
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.expand2(vec2(ui.style().interaction.resize_grab_radius_side, 0.0));
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let resize_response = ui.interact(resize_rect, resize_id, Sense::drag());
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resize_hover = resize_response.hovered();
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is_resizing = resize_response.dragged();
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}
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if resize_hover || is_resizing {
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let cursor_icon = if width <= width_range.min {
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CursorIcon::ResizeEast
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} else if width < width_range.max {
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CursorIcon::ResizeHorizontal
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} else {
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CursorIcon::ResizeWest
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};
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ui.ctx().set_cursor_icon(cursor_icon);
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}
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PanelState { rect }.store(ui.ctx(), id);
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{
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let stroke = if is_resizing {
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ui.style().visuals.widgets.active.fg_stroke // highly visible
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} else if resize_hover {
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ui.style().visuals.widgets.hovered.fg_stroke // highly visible
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} else if show_separator_line {
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// TODO(emilk): distinguish resizable from non-resizable
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ui.style().visuals.widgets.noninteractive.bg_stroke // dim
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} else {
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Stroke::NONE
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};
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// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
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// In the meantime: nudge the line so its inside the panel, so it won't be covered by neighboring panel
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// (hence the shrink).
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let resize_x = side.opposite().side_x(rect.shrink(1.0));
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let resize_x = ui.painter().round_to_pixel(resize_x);
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ui.painter().vline(resize_x, rect.y_range(), stroke);
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}
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inner_response
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}
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/// Show the panel at the top level.
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pub fn show<R>(
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self,
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ctx: &Context,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> InnerResponse<R> {
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self.show_dyn(ctx, Box::new(add_contents))
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}
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/// Show the panel at the top level.
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fn show_dyn<'c, R>(
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self,
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ctx: &Context,
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add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
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) -> InnerResponse<R> {
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let layer_id = LayerId::background();
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let side = self.side;
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let available_rect = ctx.available_rect();
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let clip_rect = ctx.screen_rect();
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let mut panel_ui = Ui::new(
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ctx.clone(),
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layer_id,
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self.id,
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available_rect,
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clip_rect,
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UiStackInfo::default(),
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);
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let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
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let rect = inner_response.response.rect;
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match side {
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Side::Left => ctx.frame_state_mut(|state| {
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state.allocate_left_panel(Rect::from_min_max(available_rect.min, rect.max));
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}),
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Side::Right => ctx.frame_state_mut(|state| {
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state.allocate_right_panel(Rect::from_min_max(rect.min, available_rect.max));
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}),
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}
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inner_response
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}
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/// Show the panel if `is_expanded` is `true`,
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/// otherwise don't show it, but with a nice animation between collapsed and expanded.
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pub fn show_animated<R>(
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self,
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ctx: &Context,
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is_expanded: bool,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> Option<InnerResponse<R>> {
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let how_expanded = animate_expansion(ctx, self.id.with("animation"), is_expanded);
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if 0.0 == how_expanded {
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None
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} else if how_expanded < 1.0 {
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// Show a fake panel in this in-between animation state:
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// TODO(emilk): move the panel out-of-screen instead of changing its width.
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// Then we can actually paint it as it animates.
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let expanded_width = PanelState::load(ctx, self.id)
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.map_or(self.default_width, |state| state.rect.width());
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let fake_width = how_expanded * expanded_width;
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Self {
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id: self.id.with("animating_panel"),
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..self
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}
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.resizable(false)
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.exact_width(fake_width)
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.show(ctx, |_ui| {});
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None
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} else {
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// Show the real panel:
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Some(self.show(ctx, add_contents))
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}
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}
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/// Show the panel if `is_expanded` is `true`,
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/// otherwise don't show it, but with a nice animation between collapsed and expanded.
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pub fn show_animated_inside<R>(
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self,
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ui: &mut Ui,
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is_expanded: bool,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> Option<InnerResponse<R>> {
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let how_expanded = animate_expansion(ui.ctx(), self.id.with("animation"), is_expanded);
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if 0.0 == how_expanded {
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None
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} else if how_expanded < 1.0 {
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// Show a fake panel in this in-between animation state:
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// TODO(emilk): move the panel out-of-screen instead of changing its width.
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// Then we can actually paint it as it animates.
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let expanded_width = PanelState::load(ui.ctx(), self.id)
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.map_or(self.default_width, |state| state.rect.width());
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let fake_width = how_expanded * expanded_width;
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Self {
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id: self.id.with("animating_panel"),
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..self
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}
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.resizable(false)
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.exact_width(fake_width)
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.show_inside(ui, |_ui| {});
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None
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} else {
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// Show the real panel:
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Some(self.show_inside(ui, add_contents))
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}
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}
|
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|
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/// Show either a collapsed or a expanded panel, with a nice animation between.
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pub fn show_animated_between<R>(
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ctx: &Context,
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is_expanded: bool,
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collapsed_panel: Self,
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expanded_panel: Self,
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add_contents: impl FnOnce(&mut Ui, f32) -> R,
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) -> Option<InnerResponse<R>> {
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let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
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if 0.0 == how_expanded {
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Some(collapsed_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
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} else if how_expanded < 1.0 {
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// Show animation:
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let collapsed_width = PanelState::load(ctx, collapsed_panel.id)
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.map_or(collapsed_panel.default_width, |state| state.rect.width());
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let expanded_width = PanelState::load(ctx, expanded_panel.id)
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.map_or(expanded_panel.default_width, |state| state.rect.width());
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let fake_width = lerp(collapsed_width..=expanded_width, how_expanded);
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Self {
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id: expanded_panel.id.with("animating_panel"),
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..expanded_panel
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}
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.resizable(false)
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.exact_width(fake_width)
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.show(ctx, |ui| add_contents(ui, how_expanded));
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None
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} else {
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Some(expanded_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
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}
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}
|
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|
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/// Show either a collapsed or a expanded panel, with a nice animation between.
|
|
pub fn show_animated_between_inside<R>(
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ui: &mut Ui,
|
|
is_expanded: bool,
|
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collapsed_panel: Self,
|
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expanded_panel: Self,
|
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add_contents: impl FnOnce(&mut Ui, f32) -> R,
|
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) -> InnerResponse<R> {
|
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let how_expanded =
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animate_expansion(ui.ctx(), expanded_panel.id.with("animation"), is_expanded);
|
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|
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if 0.0 == how_expanded {
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collapsed_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
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} else if how_expanded < 1.0 {
|
|
// Show animation:
|
|
let collapsed_width = PanelState::load(ui.ctx(), collapsed_panel.id)
|
|
.map_or(collapsed_panel.default_width, |state| state.rect.width());
|
|
let expanded_width = PanelState::load(ui.ctx(), expanded_panel.id)
|
|
.map_or(expanded_panel.default_width, |state| state.rect.width());
|
|
let fake_width = lerp(collapsed_width..=expanded_width, how_expanded);
|
|
Self {
|
|
id: expanded_panel.id.with("animating_panel"),
|
|
..expanded_panel
|
|
}
|
|
.resizable(false)
|
|
.exact_width(fake_width)
|
|
.show_inside(ui, |ui| add_contents(ui, how_expanded))
|
|
} else {
|
|
expanded_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/// [`Top`](TopBottomSide::Top) or [`Bottom`](TopBottomSide::Bottom)
|
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
|
pub enum TopBottomSide {
|
|
Top,
|
|
Bottom,
|
|
}
|
|
|
|
impl TopBottomSide {
|
|
fn opposite(self) -> Self {
|
|
match self {
|
|
Self::Top => Self::Bottom,
|
|
Self::Bottom => Self::Top,
|
|
}
|
|
}
|
|
|
|
fn set_rect_height(self, rect: &mut Rect, height: f32) {
|
|
match self {
|
|
Self::Top => rect.max.y = rect.min.y + height,
|
|
Self::Bottom => rect.min.y = rect.max.y - height,
|
|
}
|
|
}
|
|
|
|
fn side_y(self, rect: Rect) -> f32 {
|
|
match self {
|
|
Self::Top => rect.top(),
|
|
Self::Bottom => rect.bottom(),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// A panel that covers the entire top or bottom of a [`Ui`] or screen.
|
|
///
|
|
/// The order in which you add panels matter!
|
|
/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
|
|
///
|
|
/// ⚠ Always add any [`CentralPanel`] last.
|
|
///
|
|
/// See the [module level docs](crate::containers::panel) for more details.
|
|
///
|
|
/// ```
|
|
/// # egui::__run_test_ctx(|ctx| {
|
|
/// egui::TopBottomPanel::top("my_panel").show(ctx, |ui| {
|
|
/// ui.label("Hello World!");
|
|
/// });
|
|
/// # });
|
|
/// ```
|
|
///
|
|
/// See also [`SidePanel`].
|
|
#[must_use = "You should call .show()"]
|
|
pub struct TopBottomPanel {
|
|
side: TopBottomSide,
|
|
id: Id,
|
|
frame: Option<Frame>,
|
|
resizable: bool,
|
|
show_separator_line: bool,
|
|
default_height: Option<f32>,
|
|
height_range: Rangef,
|
|
}
|
|
|
|
impl TopBottomPanel {
|
|
/// The id should be globally unique, e.g. `Id::new("my_top_panel")`.
|
|
pub fn top(id: impl Into<Id>) -> Self {
|
|
Self::new(TopBottomSide::Top, id)
|
|
}
|
|
|
|
/// The id should be globally unique, e.g. `Id::new("my_bottom_panel")`.
|
|
pub fn bottom(id: impl Into<Id>) -> Self {
|
|
Self::new(TopBottomSide::Bottom, id)
|
|
}
|
|
|
|
/// The id should be globally unique, e.g. `Id::new("my_panel")`.
|
|
pub fn new(side: TopBottomSide, id: impl Into<Id>) -> Self {
|
|
Self {
|
|
side,
|
|
id: id.into(),
|
|
frame: None,
|
|
resizable: false,
|
|
show_separator_line: true,
|
|
default_height: None,
|
|
height_range: Rangef::new(20.0, f32::INFINITY),
|
|
}
|
|
}
|
|
|
|
/// Can panel be resized by dragging the edge of it?
|
|
///
|
|
/// Default is `false`.
|
|
///
|
|
/// If you want your panel to be resizable you also need a widget in it that
|
|
/// takes up more space as you resize it, such as:
|
|
/// * Wrapping text ([`Ui::horizontal_wrapped`]).
|
|
/// * A [`ScrollArea`].
|
|
/// * A [`Separator`].
|
|
/// * A [`TextEdit`].
|
|
/// * …
|
|
#[inline]
|
|
pub fn resizable(mut self, resizable: bool) -> Self {
|
|
self.resizable = resizable;
|
|
self
|
|
}
|
|
|
|
/// Show a separator line, even when not interacting with it?
|
|
///
|
|
/// Default: `true`.
|
|
#[inline]
|
|
pub fn show_separator_line(mut self, show_separator_line: bool) -> Self {
|
|
self.show_separator_line = show_separator_line;
|
|
self
|
|
}
|
|
|
|
/// The initial height of the [`TopBottomPanel`], including margins.
|
|
/// Defaults to [`style::Spacing::interact_size`].y.
|
|
#[inline]
|
|
pub fn default_height(mut self, default_height: f32) -> Self {
|
|
self.default_height = Some(default_height);
|
|
self.height_range = Rangef::new(
|
|
self.height_range.min.at_most(default_height),
|
|
self.height_range.max.at_least(default_height),
|
|
);
|
|
self
|
|
}
|
|
|
|
/// Minimum height of the panel, including margins.
|
|
#[inline]
|
|
pub fn min_height(mut self, min_height: f32) -> Self {
|
|
self.height_range = Rangef::new(min_height, self.height_range.max.at_least(min_height));
|
|
self
|
|
}
|
|
|
|
/// Maximum height of the panel, including margins.
|
|
#[inline]
|
|
pub fn max_height(mut self, max_height: f32) -> Self {
|
|
self.height_range = Rangef::new(self.height_range.min.at_most(max_height), max_height);
|
|
self
|
|
}
|
|
|
|
/// The allowable height range for the panel, including margins.
|
|
#[inline]
|
|
pub fn height_range(mut self, height_range: impl Into<Rangef>) -> Self {
|
|
let height_range = height_range.into();
|
|
self.default_height = self
|
|
.default_height
|
|
.map(|default_height| clamp_to_range(default_height, height_range));
|
|
self.height_range = height_range;
|
|
self
|
|
}
|
|
|
|
/// Enforce this exact height, including margins.
|
|
#[inline]
|
|
pub fn exact_height(mut self, height: f32) -> Self {
|
|
self.default_height = Some(height);
|
|
self.height_range = Rangef::point(height);
|
|
self
|
|
}
|
|
|
|
/// Change the background color, margins, etc.
|
|
#[inline]
|
|
pub fn frame(mut self, frame: Frame) -> Self {
|
|
self.frame = Some(frame);
|
|
self
|
|
}
|
|
}
|
|
|
|
impl TopBottomPanel {
|
|
/// Show the panel inside a [`Ui`].
|
|
pub fn show_inside<R>(
|
|
self,
|
|
ui: &mut Ui,
|
|
add_contents: impl FnOnce(&mut Ui) -> R,
|
|
) -> InnerResponse<R> {
|
|
self.show_inside_dyn(ui, Box::new(add_contents))
|
|
}
|
|
|
|
/// Show the panel inside a [`Ui`].
|
|
fn show_inside_dyn<'c, R>(
|
|
self,
|
|
ui: &mut Ui,
|
|
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
|
|
) -> InnerResponse<R> {
|
|
let Self {
|
|
side,
|
|
id,
|
|
frame,
|
|
resizable,
|
|
show_separator_line,
|
|
default_height,
|
|
height_range,
|
|
} = self;
|
|
|
|
let available_rect = ui.available_rect_before_wrap();
|
|
let mut panel_rect = available_rect;
|
|
|
|
let mut height = if let Some(state) = PanelState::load(ui.ctx(), id) {
|
|
state.rect.height()
|
|
} else {
|
|
default_height.unwrap_or_else(|| ui.style().spacing.interact_size.y)
|
|
};
|
|
{
|
|
height = clamp_to_range(height, height_range).at_most(available_rect.height());
|
|
side.set_rect_height(&mut panel_rect, height);
|
|
ui.ctx()
|
|
.check_for_id_clash(id, panel_rect, "TopBottomPanel");
|
|
}
|
|
|
|
let resize_id = id.with("__resize");
|
|
let mut resize_hover = false;
|
|
let mut is_resizing = false;
|
|
if resizable {
|
|
// First we read the resize interaction results, to avoid frame latency in the resize:
|
|
if let Some(resize_response) = ui.ctx().read_response(resize_id) {
|
|
resize_hover = resize_response.hovered();
|
|
is_resizing = resize_response.dragged();
|
|
|
|
if is_resizing {
|
|
if let Some(pointer) = resize_response.interact_pointer_pos() {
|
|
height = (pointer.y - side.side_y(panel_rect)).abs();
|
|
height =
|
|
clamp_to_range(height, height_range).at_most(available_rect.height());
|
|
side.set_rect_height(&mut panel_rect, height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
let mut panel_ui = ui.child_ui_with_id_source(
|
|
panel_rect,
|
|
Layout::top_down(Align::Min),
|
|
id,
|
|
Some(UiStackInfo::new(match side {
|
|
TopBottomSide::Top => UiKind::TopPanel,
|
|
TopBottomSide::Bottom => UiKind::BottomPanel,
|
|
})),
|
|
);
|
|
panel_ui.expand_to_include_rect(panel_rect);
|
|
let frame = frame.unwrap_or_else(|| Frame::side_top_panel(ui.style()));
|
|
let inner_response = frame.show(&mut panel_ui, |ui| {
|
|
ui.set_min_width(ui.max_rect().width()); // Make the frame fill full width
|
|
ui.set_min_height((height_range.min - frame.inner_margin.sum().y).at_least(0.0));
|
|
add_contents(ui)
|
|
});
|
|
|
|
let rect = inner_response.response.rect;
|
|
|
|
{
|
|
let mut cursor = ui.cursor();
|
|
match side {
|
|
TopBottomSide::Top => {
|
|
cursor.min.y = rect.max.y;
|
|
}
|
|
TopBottomSide::Bottom => {
|
|
cursor.max.y = rect.min.y;
|
|
}
|
|
}
|
|
ui.set_cursor(cursor);
|
|
}
|
|
ui.expand_to_include_rect(rect);
|
|
|
|
if resizable {
|
|
// Now we do the actual resize interaction, on top of all the contents.
|
|
// Otherwise its input could be eaten by the contents, e.g. a
|
|
// `ScrollArea` on either side of the panel boundary.
|
|
|
|
let resize_y = side.opposite().side_y(panel_rect);
|
|
let resize_rect = Rect::from_x_y_ranges(panel_rect.x_range(), resize_y..=resize_y)
|
|
.expand2(vec2(0.0, ui.style().interaction.resize_grab_radius_side));
|
|
let resize_response = ui.interact(resize_rect, resize_id, Sense::drag());
|
|
resize_hover = resize_response.hovered();
|
|
is_resizing = resize_response.dragged();
|
|
}
|
|
|
|
if resize_hover || is_resizing {
|
|
let cursor_icon = if height <= height_range.min {
|
|
CursorIcon::ResizeSouth
|
|
} else if height < height_range.max {
|
|
CursorIcon::ResizeVertical
|
|
} else {
|
|
CursorIcon::ResizeNorth
|
|
};
|
|
ui.ctx().set_cursor_icon(cursor_icon);
|
|
}
|
|
|
|
PanelState { rect }.store(ui.ctx(), id);
|
|
|
|
{
|
|
let stroke = if is_resizing {
|
|
ui.style().visuals.widgets.active.fg_stroke // highly visible
|
|
} else if resize_hover {
|
|
ui.style().visuals.widgets.hovered.fg_stroke // highly visible
|
|
} else if show_separator_line {
|
|
// TODO(emilk): distinguish resizable from non-resizable
|
|
ui.style().visuals.widgets.noninteractive.bg_stroke // dim
|
|
} else {
|
|
Stroke::NONE
|
|
};
|
|
// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
|
|
// In the meantime: nudge the line so its inside the panel, so it won't be covered by neighboring panel
|
|
// (hence the shrink).
|
|
let resize_y = side.opposite().side_y(rect.shrink(1.0));
|
|
let resize_y = ui.painter().round_to_pixel(resize_y);
|
|
ui.painter().hline(rect.x_range(), resize_y, stroke);
|
|
}
|
|
|
|
inner_response
|
|
}
|
|
|
|
/// Show the panel at the top level.
|
|
pub fn show<R>(
|
|
self,
|
|
ctx: &Context,
|
|
add_contents: impl FnOnce(&mut Ui) -> R,
|
|
) -> InnerResponse<R> {
|
|
self.show_dyn(ctx, Box::new(add_contents))
|
|
}
|
|
|
|
/// Show the panel at the top level.
|
|
fn show_dyn<'c, R>(
|
|
self,
|
|
ctx: &Context,
|
|
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
|
|
) -> InnerResponse<R> {
|
|
let layer_id = LayerId::background();
|
|
let available_rect = ctx.available_rect();
|
|
let side = self.side;
|
|
|
|
let clip_rect = ctx.screen_rect();
|
|
let mut panel_ui = Ui::new(
|
|
ctx.clone(),
|
|
layer_id,
|
|
self.id,
|
|
available_rect,
|
|
clip_rect,
|
|
UiStackInfo::default(), // set by show_inside_dyn
|
|
);
|
|
|
|
let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
|
|
let rect = inner_response.response.rect;
|
|
|
|
match side {
|
|
TopBottomSide::Top => {
|
|
ctx.frame_state_mut(|state| {
|
|
state.allocate_top_panel(Rect::from_min_max(available_rect.min, rect.max));
|
|
});
|
|
}
|
|
TopBottomSide::Bottom => {
|
|
ctx.frame_state_mut(|state| {
|
|
state.allocate_bottom_panel(Rect::from_min_max(rect.min, available_rect.max));
|
|
});
|
|
}
|
|
}
|
|
|
|
inner_response
|
|
}
|
|
|
|
/// Show the panel if `is_expanded` is `true`,
|
|
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
|
|
pub fn show_animated<R>(
|
|
self,
|
|
ctx: &Context,
|
|
is_expanded: bool,
|
|
add_contents: impl FnOnce(&mut Ui) -> R,
|
|
) -> Option<InnerResponse<R>> {
|
|
let how_expanded = animate_expansion(ctx, self.id.with("animation"), is_expanded);
|
|
|
|
if 0.0 == how_expanded {
|
|
None
|
|
} else if how_expanded < 1.0 {
|
|
// Show a fake panel in this in-between animation state:
|
|
// TODO(emilk): move the panel out-of-screen instead of changing its height.
|
|
// Then we can actually paint it as it animates.
|
|
let expanded_height = PanelState::load(ctx, self.id)
|
|
.map(|state| state.rect.height())
|
|
.or(self.default_height)
|
|
.unwrap_or_else(|| ctx.style().spacing.interact_size.y);
|
|
let fake_height = how_expanded * expanded_height;
|
|
Self {
|
|
id: self.id.with("animating_panel"),
|
|
..self
|
|
}
|
|
.resizable(false)
|
|
.exact_height(fake_height)
|
|
.show(ctx, |_ui| {});
|
|
None
|
|
} else {
|
|
// Show the real panel:
|
|
Some(self.show(ctx, add_contents))
|
|
}
|
|
}
|
|
|
|
/// Show the panel if `is_expanded` is `true`,
|
|
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
|
|
pub fn show_animated_inside<R>(
|
|
self,
|
|
ui: &mut Ui,
|
|
is_expanded: bool,
|
|
add_contents: impl FnOnce(&mut Ui) -> R,
|
|
) -> Option<InnerResponse<R>> {
|
|
let how_expanded = animate_expansion(ui.ctx(), self.id.with("animation"), is_expanded);
|
|
|
|
if 0.0 == how_expanded {
|
|
None
|
|
} else if how_expanded < 1.0 {
|
|
// Show a fake panel in this in-between animation state:
|
|
// TODO(emilk): move the panel out-of-screen instead of changing its height.
|
|
// Then we can actually paint it as it animates.
|
|
let expanded_height = PanelState::load(ui.ctx(), self.id)
|
|
.map(|state| state.rect.height())
|
|
.or(self.default_height)
|
|
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
|
|
let fake_height = how_expanded * expanded_height;
|
|
Self {
|
|
id: self.id.with("animating_panel"),
|
|
..self
|
|
}
|
|
.resizable(false)
|
|
.exact_height(fake_height)
|
|
.show_inside(ui, |_ui| {});
|
|
None
|
|
} else {
|
|
// Show the real panel:
|
|
Some(self.show_inside(ui, add_contents))
|
|
}
|
|
}
|
|
|
|
/// Show either a collapsed or a expanded panel, with a nice animation between.
|
|
pub fn show_animated_between<R>(
|
|
ctx: &Context,
|
|
is_expanded: bool,
|
|
collapsed_panel: Self,
|
|
expanded_panel: Self,
|
|
add_contents: impl FnOnce(&mut Ui, f32) -> R,
|
|
) -> Option<InnerResponse<R>> {
|
|
let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
|
|
|
|
if 0.0 == how_expanded {
|
|
Some(collapsed_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
|
|
} else if how_expanded < 1.0 {
|
|
// Show animation:
|
|
let collapsed_height = PanelState::load(ctx, collapsed_panel.id)
|
|
.map(|state| state.rect.height())
|
|
.or(collapsed_panel.default_height)
|
|
.unwrap_or_else(|| ctx.style().spacing.interact_size.y);
|
|
|
|
let expanded_height = PanelState::load(ctx, expanded_panel.id)
|
|
.map(|state| state.rect.height())
|
|
.or(expanded_panel.default_height)
|
|
.unwrap_or_else(|| ctx.style().spacing.interact_size.y);
|
|
|
|
let fake_height = lerp(collapsed_height..=expanded_height, how_expanded);
|
|
Self {
|
|
id: expanded_panel.id.with("animating_panel"),
|
|
..expanded_panel
|
|
}
|
|
.resizable(false)
|
|
.exact_height(fake_height)
|
|
.show(ctx, |ui| add_contents(ui, how_expanded));
|
|
None
|
|
} else {
|
|
Some(expanded_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
|
|
}
|
|
}
|
|
|
|
/// Show either a collapsed or a expanded panel, with a nice animation between.
|
|
pub fn show_animated_between_inside<R>(
|
|
ui: &mut Ui,
|
|
is_expanded: bool,
|
|
collapsed_panel: Self,
|
|
expanded_panel: Self,
|
|
add_contents: impl FnOnce(&mut Ui, f32) -> R,
|
|
) -> InnerResponse<R> {
|
|
let how_expanded =
|
|
animate_expansion(ui.ctx(), expanded_panel.id.with("animation"), is_expanded);
|
|
|
|
if 0.0 == how_expanded {
|
|
collapsed_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
|
|
} else if how_expanded < 1.0 {
|
|
// Show animation:
|
|
let collapsed_height = PanelState::load(ui.ctx(), collapsed_panel.id)
|
|
.map(|state| state.rect.height())
|
|
.or(collapsed_panel.default_height)
|
|
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
|
|
|
|
let expanded_height = PanelState::load(ui.ctx(), expanded_panel.id)
|
|
.map(|state| state.rect.height())
|
|
.or(expanded_panel.default_height)
|
|
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
|
|
|
|
let fake_height = lerp(collapsed_height..=expanded_height, how_expanded);
|
|
Self {
|
|
id: expanded_panel.id.with("animating_panel"),
|
|
..expanded_panel
|
|
}
|
|
.resizable(false)
|
|
.exact_height(fake_height)
|
|
.show_inside(ui, |ui| add_contents(ui, how_expanded))
|
|
} else {
|
|
expanded_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/// A panel that covers the remainder of the screen,
|
|
/// i.e. whatever area is left after adding other panels.
|
|
///
|
|
/// The order in which you add panels matter!
|
|
/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
|
|
///
|
|
/// ⚠ [`CentralPanel`] must be added after all other panels!
|
|
///
|
|
/// NOTE: Any [`Window`]s and [`Area`]s will cover the top-level [`CentralPanel`].
|
|
///
|
|
/// See the [module level docs](crate::containers::panel) for more details.
|
|
///
|
|
/// ```
|
|
/// # egui::__run_test_ctx(|ctx| {
|
|
/// egui::TopBottomPanel::top("my_panel").show(ctx, |ui| {
|
|
/// ui.label("Hello World! From `TopBottomPanel`, that must be before `CentralPanel`!");
|
|
/// });
|
|
/// egui::CentralPanel::default().show(ctx, |ui| {
|
|
/// ui.label("Hello World!");
|
|
/// });
|
|
/// # });
|
|
/// ```
|
|
#[must_use = "You should call .show()"]
|
|
#[derive(Default)]
|
|
pub struct CentralPanel {
|
|
frame: Option<Frame>,
|
|
}
|
|
|
|
impl CentralPanel {
|
|
/// Change the background color, margins, etc.
|
|
#[inline]
|
|
pub fn frame(mut self, frame: Frame) -> Self {
|
|
self.frame = Some(frame);
|
|
self
|
|
}
|
|
}
|
|
|
|
impl CentralPanel {
|
|
/// Show the panel inside a [`Ui`].
|
|
pub fn show_inside<R>(
|
|
self,
|
|
ui: &mut Ui,
|
|
add_contents: impl FnOnce(&mut Ui) -> R,
|
|
) -> InnerResponse<R> {
|
|
self.show_inside_dyn(ui, Box::new(add_contents))
|
|
}
|
|
|
|
/// Show the panel inside a [`Ui`].
|
|
fn show_inside_dyn<'c, R>(
|
|
self,
|
|
ui: &mut Ui,
|
|
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
|
|
) -> InnerResponse<R> {
|
|
let Self { frame } = self;
|
|
|
|
let panel_rect = ui.available_rect_before_wrap();
|
|
let mut panel_ui = ui.child_ui(
|
|
panel_rect,
|
|
Layout::top_down(Align::Min),
|
|
Some(UiStackInfo::new(UiKind::CentralPanel)),
|
|
);
|
|
|
|
let frame = frame.unwrap_or_else(|| Frame::central_panel(ui.style()));
|
|
frame.show(&mut panel_ui, |ui| {
|
|
ui.expand_to_include_rect(ui.max_rect()); // Expand frame to include it all
|
|
add_contents(ui)
|
|
})
|
|
}
|
|
|
|
/// Show the panel at the top level.
|
|
pub fn show<R>(
|
|
self,
|
|
ctx: &Context,
|
|
add_contents: impl FnOnce(&mut Ui) -> R,
|
|
) -> InnerResponse<R> {
|
|
self.show_dyn(ctx, Box::new(add_contents))
|
|
}
|
|
|
|
/// Show the panel at the top level.
|
|
fn show_dyn<'c, R>(
|
|
self,
|
|
ctx: &Context,
|
|
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
|
|
) -> InnerResponse<R> {
|
|
let available_rect = ctx.available_rect();
|
|
let layer_id = LayerId::background();
|
|
let id = Id::new((ctx.viewport_id(), "central_panel"));
|
|
|
|
let clip_rect = ctx.screen_rect();
|
|
let mut panel_ui = Ui::new(
|
|
ctx.clone(),
|
|
layer_id,
|
|
id,
|
|
available_rect,
|
|
clip_rect,
|
|
UiStackInfo::default(), // set by show_inside_dyn
|
|
);
|
|
|
|
let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
|
|
|
|
// Only inform ctx about what we actually used, so we can shrink the native window to fit.
|
|
ctx.frame_state_mut(|state| state.allocate_central_panel(inner_response.response.rect));
|
|
|
|
inner_response
|
|
}
|
|
}
|
|
|
|
fn clamp_to_range(x: f32, range: Rangef) -> f32 {
|
|
let range = range.as_positive();
|
|
x.clamp(range.min, range.max)
|
|
}
|